the Tribe runs fine on the current system, and there is no pressure within the tribe to create a hereditary upper class besides the anomaly of Heroes, which as you said are quite rare.
Things are not fine.
Hill Guard is currently in the middle of a low-key civil war because they couldn't agree on someone to lead them. Due to the war last turn, there's a large number of veterans who are returning and making things worse. They are used to using violence to get their way and they have their own strange hierarchies that they created which don't mesh well with what Hill Guard currently has going on.
Crystal Lake would be doing the same thing instead of being utterly paralyzed but they've become leadership snobs. They're so used to having Heroic leaders that they won't accept anyone less than that. Things are fine for now since you do have Priit, but they're going to go for an immediate dive the second that he dies.
The Fingers are doing okay for the most part. They won't be once they realize that Priit now has to resettle in Crystal Lake since the settlement won't function without him. That means not only have Priit, but Aeva
and Kaspar been stolen by Crystal Lake, incensing the Fingers.
You're still in the middle of a government transition right now. If you check the 1st page, you're still over your Specialization limit and that's causing a lot of problems. You solved it on the lower level, but on the higher levels, it's now impossible to receive enough training to be a leader; no one is taught how to lead thousands and organize all of the resources and industries you have; it's simply not possible to do so without mechanisms to train for it. Right now, your leaders basically don't receive any training at all; Aeva and Priit can make do because they're Heroes; whoever follows them almost certainly won't.
Government reforms and transitions are
dangerous. They're like trying to perform maintenance on an air plane
while still flying. You managed to hit the Lakelands in just the right spot this turn that you utterly warped their transition and dealt immeasurable damage to them socially. They're now set on a doomed path. Someone hitting you in the right spot right now could easily make you fly apart.
How do non-hereditary orders contribute to matriarchal tendency?
Non-Heriditary Clans is probably the wrong word, but I'm not sure what to call it: your succession system is basically a hybridized progenitor of Ultimogeniture and Tanistry. Essentially, how your system currently works is that children do not receive an inheritance from their families. When the parents die, their private possessions revert to their clan. Kids'll still be raised by their family, but it's expected that they will make their own way in the world, forging their own name and their own destiny.
All of it is based on your Elite value and Kaspar's and Priit's stories. Demonstrating that you are the best is a critical component in society, the more that you can prove your accomplishments are your own, the more glory that comes with them. Kaspar moved over the course of his life, separating himself from his ancestors. Priit raised himself with nothing, working his way up from being worse than a Debtor. They are the Ideals by which young warriors measure themselves.
Young men have to carve their own place in the world, starting to build up power each generation from scratch. Now, there's still an advantage to be had as a result of good training and an easy early life, but the network of social connections that defines a true noble caste can't form. That drives the increase in ambition and adventurism. Across centuries, this is a huge disadvantage, but to the average person, those that win look like they come out far ahead.
Young women, on the other hand, are much less likely to become warriors. This means that they can stay around their birth families and benefit from the connections they forge. They're also generally the ones that decide if a young warriors can join their particular clan; young warriors solidify their new ties by marriage. Women tend to benefit more as a whole from this arrangement and as such will rise in relative prestige over time. Since so many warriors die, women start to become the bones on which the warriors clans are built.
How this ends up effecting your succession laws long-term is dependent on future choices.
I think
@Azel , in his new civ quest, instituted a system that straddles the line between narrative and challenge that you're aiming for here. As has been expressed by other people, though, the main draw of your quest is its focus on storytelling over 'gaming', so I hope you stick with that.
I took a look at
@Azel's quest and his system is pretty close to what I was conceptualizing. I don't want to deliberately copy him so I'll think on it more. Most people seem to be happy with the narrative approach for now.
The one benefit of having codified, numerical stats means that it's easier to give out rewards or demonstrate temporary damage from war or natural disaster.
--Obsidian - Dependent upon Arrow Lake.
No..? The obsidian you have is 100% internally mined at Crystal Lake. The only society which has any source of obsidian outside of you is the Lakelands and they appear to only produce a fraction of what you can produce.