Leader Board
- The People! (Prestige: 27, Army: Greatly Reduced, Hardened Neolithic Warriors and Holy Orders, Economy: Hunter-Gatherer with early Agriculture, Art: Sacred Construction and High Quality Tools, Magic: Fire, Stone, and Spirit)
- Tribe of the West (Prestige: 18, Army: Numerous Professional Neolithic Warriors, Economy: Recovering Agriculture, Art: Innumerable Tools, Magic: Life and the Living)
- Arrow Lake (Prestige: 18, Army: Informal, Lucky Militia, Economy: Early Agriculture, Art: Sacred Iconography, Magic: Stone)
- Island Makers (Prestige: 17, Army: Enraged Elite Neolithic Warriors, Economy: Intense Early Agriculture, Art: Advanced Quality Tools, Magic: Earth and Water)
- Peace Builders (Prestige: 16, Army: Greatly Reduced Fanatical Neolithic Warriors, Economy: Broad Agriculture and Aquaculture, Art: Ephemeral Crafts and Imported Quality Tools, Magic: Of Song and Story)
- Pearl Divers (Prestige: 10, Army: Informal Militia, Economy: Early Fishing and Aquaculture, Art: Beautified Dependable Tools, Magic: Sea and Salt)
- Bond Breakers (Prestige: 9, Army: Organizing Rabble, Economy: Edge of Hunger, Art: Durable Weapons, Magic: Little)
- South Lake (Prestige: 7, Army: Vengeful Killers, Economy: Little Starvation, Art: Cruel Weapons, Magic: Bloody and Black)
- Mountain Clans (Prestige: 1, Army: Scattered Raiders, Economy: Moderate Starvation, Art: Little, Magic: Little)
- Northlands (Prestige: 0, Army: Slaughtered Cavalry, Economy: Collapsing, Art: Bone Tools, Magic: Bonds and Beasts)
- River Tribe (Prestige: ?, Army: ?, Economy: ?, Art: ?, Magic ?)
Once again the changes to the leaderboard are interesting.
Aside from our prestige increasing again, likely from taking all of the Northlands, not much has really changed for us.
@Redium Not sure if this has been answered but are hardened warriors a temporary trait in that we can only get i from veterancy in war but can't retain it? Also how does fanatic rate in comparison?
The Tribe of the West once again retains their previous position relative to us, though I'm surprised that their economy hasn't recovered yet.
Arrow Lake has vaulted upwards in terms of prestige, though their stats don't seem to reflect that. I'm mostly guessing this is to do with the poor state of the Mountain Clans, which suggests that they've been mauling them.
The Island Makers have improved as well likely for the same reasons as Arrow Lake I would guess.
The Peace Builders seem to have stayed where they are due to their loss of warriors. It's not too surprising really.
Pearl Divers have staid the same. I'm guessing we will find out how our efforts to aid them have turned out next turn then?
The Bond Breakers have leapfrogged the South Lake tribe even though they don't seem to have lost any prestige, making me wonder if they took a bite out of the Mountain Clans too.
South Lake seems the same.
The Mountain Clans seem done for at this point due to their warriors being scattered and their economy in ruins.
@Redium Will the Mountain Clans still explode at this rate or no?
Also the Northlands have obviously been done in by us considering their destroyed military and economy.
Grasping claws dragged slowly down his flesh, digging in and drawing shallow rivulets of blood. Wrapping around his throat, they stole the last of his breath. Drowned with a wintery kiss. Fire bloomed in his core, aching, scourging, draining. Everything that knew it's touch was left a little bit dead by its passing, forever lessened.
Black pitiless eyes loomed.
Priit woke uneasily. The pre-dawn hours had never been kind to him. At least, they never had for as long as he could remember.
Is this PTSD I assume?
Already, the faint sounds of warriors stirring as they woke and broke their fasts. It was a familiar tableau, but in a very unfamiliar location. The People were further north than they had ever been in the past, pursuing the Northlanders into the depths of their territory. After Priit had turned The Hunt on the invaders, the fight had virtually gone out of them and they retreated, near constantly for the last five years. It wouldn't be much longer before the war ended.
How were the rolls this turn, just out of curiosity?
"What do you plan to do after this?" Nihkuko asked, a few minutes later. His statement, whether it refereed to the war, or simply the day, was ambiguous and it lingered in the air. "The war's almost over, isn't it? We've got the Northerners trapped, slowly being pressed against the eastern mountains. There won't be much space for them to run to... Priit?"
So, just wondering but will the geography and locations such as the Eastern Mountains be added to our map next turn I'm assuming, as it seems we have gone rather far.
When Nihkuko turned around, he realized the People's war-leader was gone. All he saw was the flaps of their tent, fluttering closed behind him. Finished dressing, Nihkuko flagged down one of the younger warriors to take down the tent. It had been one of the concessions that Priit had to make after he was formally acknowledged as a Big Man. In order to prosecute Aeva's war, he needed warriors; even though the People's forces had been mostly gutted alongside those of the Peace Builders. All that were left for her to send to the front were boys and old men.
What exactly about this was a concession for Priit? Maybe I'm confused here.
The cream of Crystal Lake and Hill Guard's youth and the wisdom of their elders feed into a meat grinder to satisfy Aeva's mistakes. Nihkuko had never voiced that last part aloud, but the woman was the one who killed the Northland's High Shaman; she started the war. The war that had taken so much from the Brother of his Blood. All of the deaths caused were on her head.
How prevalent an opinion is this? As this seems rather biased against Aeva, though it does have some basis in fact.
Out of curiosity, how did Nihkuko become Priit's Blood Brother anyway?
Little could be done to mitigate the deaths, Nihkuko knew; he'd seen Priit try. In the end, what Priit had done was to harden those few who could withstand it. One of those warriors laughed as Nihkuko walked by. It wasn't a pleasant sound, more akin to flint rasping across dry leather than something that should come from a human throat. All of them were like that. Even he. Especially he. Nihkuko was a competent warrior, but before the war, he wasn't a tenth the killer he was then, now.
The process had been hard and vicious, one refined in blood. Virtually all of the warriors ten to twenty years older than him among the People were dead. Only a handful remained. Those within about five years of his age Priit's ages' were winnowed down to a hardened core. Many were dead; perhaps one in three? The younger generation, children from the ages of ten to twenty were mostly untouched. Even when they finally stepped foot on the field of war, they would not suffer casualties as heavily as their forebearers.
So essentially we now have a hardened core of veteran warriors, with the rest of our older warriors having been killed then, and with greener warriors now being raised right? How will this effect our future martial score, assuming we have time to raise a new generation? Will the hardening have a long term effect or merely a temporary one?
Both ate quietly, watching the young warriors whirl, dancing in fighting circle. Spears clashed against spears, while others circled, slowly sizing each other up with clubs in hand. Above it all, veterans stalked shouting pointers. War wasn't a thing that could be spoken about, it had to be lived. The pain of blows sliding off the body; of the sounds, screaming, and chaos; the exhaustion of having to run far past the point where it hurts, only to realize that you would need to run for hours more. It was pain, life and death; a crucible and a kiln.
Blood often grew hot within the sparing circles, turning practice into deadly combat. The veterans carried long ash canes for just such a moment. One of the spars grew a little too heated, one of the combatants falling while his victorious opponent raised his spear to strike the fallen. A veteran was there in a flash, ashen cane crashing down on the aggressor's knuckles, sending his weapon flying. Several of the onlookers groaned, food and scrimshawed knuckle bones changing hands quickly as the aggressor was suitable chastened.
It was a fantastic system, Nihkuko realized. It bred for competence, for skill with blood and violence. Each of the young warriors were forced to compete, witnessed by all of their peers, their elders, and their forebearers. Anyone displaying weakness would become immediately obvious and shamed, forcing them to get better. If they did not, they could be sent home in disgrace. If they refused that? There were many who fell fighting in the hit-and-run back-and-froth of the Northland Wars.
Not only that, but the experienced warriors were driven to participate in the training of the young as well. Priit himself had started the games for shells and scrimshaw, encouraging betting amongst the warriors. Often, there was little that warriors could do. Much of the war was mundane, tedious; warriors wandered the territory of the enemy, looking for isolated groups, lone hunters, or opposing warbands to ambush and pick off. It was a stressful situation, one that could easily breed rivalries and spawn violence. Especially at times where the night-war became difficult, with many of the warriors afflicted by the dreams.
By betting over the outcomes of training, it provided an outlet to rivalries and it encouraged warriors to build up selected proteges. There was renown in creating a great warrior, beyond the gains of gambling. Scrimshawed bones required only time to make and was something that many warriors engaged in during their off time. It helped keep the hands supple and the mind refreshed.
This seems like a rather new development. This does not seem to be the folk wrestling that was an option before when it came to training warriors, rather it seems like an entirely different thing, a sparring ring. As it has obvious martial purposes but also that of entertainment as well. Or am I wrong?
Assuming this is an innovation when it comes to training our warriors, do we need to do anything to keep it's effects?
Overall though this seems like a beneficial thing, as it might produce a way for our males to healthily compete when it comes to our Flat Arrow Outlook. The rivalries can be settled in more formal sparring circles and such, with betting being used as a way to trade favors on the side, while at the same time promoting martial values still.
"I want to destroy them." Instead of the tongues of the People, Priit spoke in the language of the Northlands. A strange tongue, it was completely divorced from anything Nihkuko had ever heard before. The language of the Peace Builders and the People had some similarities, like distant cousins might share a nose or the shape of their eye. The Northlands were strangers.
How exactly did Priit learn the Northlander tongue?
Interesting to see another facet of him in any case as he isn't just another brute if he is intelligent enough to speak in the tongue of an entirely different people.
"Do you think Alloo will approve?"
"Of destroying the Northlands? Yes." Priit sighed. "She left them for us for the exact same reason why I have to deal with the enemy."
"She still has family among them," Nihkuko said. "Sisters last I asked her, perhaps nieces and nephews now, too."
"Yet, she still decided to leave them," Priit said. "She knew what was involved when she came to the People. Didn't she swear herself our Blood Sister after I slew the Ivory-Blooded Chief? What was it she said? 'The People were not the only ones he was cruel to.' She has blood family with us now."
"I suspect that standing over your estranged kin, bloodied spear in hand, will be a different situation than when you are taken captive and in an enemy's care. Would you not do anything to avoid giving a powerful enemy reason to hurt you?"
It's interesting to see here how Priit gained the followers he has. Was Alloo a warrior then, as this implies? If so, was she one of their mounted cavalry?
"Was that what you thought when you left the Peace Builders? When you came to join me?"
"No," Nihkuko responded. "It's different. It would be the journey of several moons, but I could always go back to visit my family." He had spoken to his brother, the Skalds, and his war-leader before he departed. They were supportive of his decision to leave —especially the Skalds — and to tie himself to the People. His older brother was torn, but he relented after a promise that they would always remain family. "No one living has walked out of the Otherworld."
So, when it comes to the Skalds, how important are they when it comes to the Peace Builders? As they seem rather influential here, enough so that they seem like a different faction, or the leading voice of the Peace Builders, in that they seem to be directing policy when it comes to having some of their tribe join the People.
"They say great-great-grandfather reached it," Priit said. "He stormed the gates of the Otherworld and forced the spirits to take him, not only as an equal, but a leader. A Great Spirit in his own right. A man who did the impossible."
"Some say your're already following in his footsteps," Nihkuko teased.
"And? Others have followed his footsteps, been put on their path by him directly, and they've erred. Is it that special that I'm the same?"
"It's not everyone they say that about, Priit. Take it from an outsider—" Priit moved fractionally closer to put lie to that last word. "The People are jealous of their honours. You are only one of two people that such a thing is said about."
It's interesting to here how Kaspar is still being venerated in this time and age.
I'm guessing though that the two people mentioned when it comes to walking in Kaspar's footsteps are Aeva and Priit then?
Not surprising really when you look at the parallels.
Kaspar originally gained his status as a Big Man through serving on the front lines against the Hundred Bands, defying the tradition at the time of fighting in lots by staying at the front to lead when he should have instead gone back, thus earning the respect of his settlement, even managing to defuse an old faction in the Old Warriors through his guile. It was his leadership that would save the People and led to our pre-eminent status now. Priit, is similar in that he has become the defining figure in the war against the Northlands through his efforts at the front. It was he who single-handedly turned the tide of the war in our favor and handed us victory while preventing a collapse. However, he is a more tragic figure due to the injustices dealt upon him.
I won't be surprised if in the future Priit is venerated, as if he can get Stone Age Code of Laws passed, likely due to his vendetta against the injustice he was dealt, then he will have truly accomplished something great, even if a significant portion of the player base still seems to despise him.
"And for that, we could not be more different," Priit argued. "My enemy..." He stopped. His muscles clenched. It looked like Priit was boiling, rage bubbling up from the depths of his core. He didn't utter a sound; his voice did not change; his eyes glazed over, focused on memories only he could see. It was evident to all what his feelings were.
"—Is a threat to all the People. A cheat and a trickster. One who's managed to mask herself well enough that others don't see it."
It seems Priit is still very focused on Aeva as a threat, though it seems like he can control his anger here at least.
"Is that what you think of her arguments?" Nihkuko asked. "Your rites of passage were not the ones I remembered and participated in. Within the Peace Builders, such things are overseen by the Sacred Council. As long as you reached the proper age and completed a vision quest... "
"Didn't your people have to be six-and-thirty in order to be adults?" Priit asked. There had been a reason, even beyond the urging of the Skalds that so many of the Peace Builder's warriors had settled down within the People. The youngest among them could join the People, accept a generous ration, get married, and have their voices heard. It wasn't enough for many of them, but a sizable minority had been encouraged and convinced to stay.
"Didn't you say it's better than her argument?"
Wow...how do the Peace Builders even function with such a high requirement to become an adult? I mean, I'm not surprised about the vision quest thing, though it does make me curious how they accomplish such.
When it comes to the Peace Builder's new policy towards us, it seems like they are slowly trying to bind us closer together with them, which makes me believe that our showing in the war and our values make it seem like they think it is favorable for them to bind themselves into us through marriage even.
Is that a correct assessment, or is something more happening here
@Redium ?
AN: Moratorium is in effect until next post. Note: I've changed how Supernal Symphony works slightly. Instead of giving 1.5x's effectiveness, I've reduced it to 1.25x's. You also earned another +1 Centralization that I didn't include from 17.2, that's been added.
Was Supernal Symphony too strong as it was? Were any of the penalties regarding it reduced as well?
Also, how did we earn another level of centralization, and how much more do we need until we can change our government type?
The Northlanders are on the ropes, beaten into submission. How should the war end? (+1 Stability for winning the war)
[ ] [Victory] Slaughter them. (+2 Stability)
[ ] [Victory] Allow them to run, tail between their legs. (+1 Stability)
[ ] [Victory] Return things to how they were before the war. (Trade Mission: Northlands)
[ ] [Victory] Take the Northlanders into the People as Debtors. (+3 Tiers of Economy)
[ ] [Victory] Take the Northlanders under the People's wing. (???)
When it comes to these options, my opinions are as follows.
Slaughtering them would be a waste. While it would indeed be a short term benefit, due to our low legitimacy it would only give us a score of 1 stability anyway which could be rectified once a change of leadership occurs. I also don't think any of us truly want to kill all of the Northlanders. They are not as reprehensible as South Lake was.
Letting them run away is just asking for them to return later and be vengeful against us. It's not worth the temporary stability gain to kick the can down the road. Many of us thought South Lake was finished, but lo and behold they're still here. Let's not bet again on this one when there are better options.
I'm not entirely sure about the third option, as while I would like for things to be like they were before the war, I don't know if the Northlands can survive as is independently. Their military is ravaged, with their warriors all slaughtered. This in turn affects their economy as their warriors and hunters were one and the same. With the majority of their likely fighting age population dead in their war against us, and their economy having collapsed, I don't know if the Northlands can bounce back from this without assistance.
Do the Northlands have enough people in their tribe to continue onwards if we chose this option
@Redium ?
Taking the Northlanders as debtors will probably not be a popular option due to many likely comparing it to slavery. The +3 tiers of economy would be useful, and if we can make sure that eventually the Northlanders can graduate from being debtors into Tribe Members we can likely mitigate some of the damage this might create. After all, when we fought the Hundred Bands we did take many of their warriors into our tribe as captors and debtors, and we eventually were able to integrate them into our tribe, so this may be possible for us right now.
@Redium Would taking this option make them permanently debtors or after fulfilling their debt would the Northlanders become members of our tribe?
That being said I do believe that caution should be taken with this option as the economic benefit from this could lead to some of our People being more inclined to be lazy and letting the Northlanders do all their work for them due to the ease of having essentially slaves do most of the hard work. Though I think our elitism value can mitigate that.
The last option interests me as it is either us vassalizing the Northlanders, or integrating them.
@Redium Is the last option explicitly vassalization or is it us integrating them? If so what exactly are the effects of having a vassal? Will we still trade with them, are they still their own independent entity, will this lock us out from potentially trading for their Mammoths later on?
How did Aeva flesh out her argument over adulthood and franchise?
[ ] [Adult] The franchise should be expanded: recognized Shaman (including members of Holy Orders) may speak as adults.
[ ] [Adult] Adulthood has grown beyond hunters and mothers. Let people be recognized by others in their profession.
[ ] [Adult] The current trials, are sufficient but too restricted; recognize adults by parenthood or by food contribution without respect to gender. (+1 Stability)
[ ] [Adult] Gender complex, like the spirits. There are women-who-are-men and men-who-are-women and they should recieve the gender appropriate trial (+1 Stability)
[ ] [Adult] Some positions generate implicit adulthood: the winner of an election to be head of a longhouse or Big Man is automatically an adult.
Here is the more important vote.
The first option regarding Aeva's mention of the Shaman seems the most conservative choice, as while everyone will likely accept the argument as most people already see the Shaman as adults, this option also doesn't really change much for our society and I don't think it would let us get Stone Age Law.
The second option is the most complex from what I can see. One of the first things we need to determine is, are mothers considered to be a profession
@Redium ?
But in general this seems to remind me of us creating a primal guild system of sorts where each profession has an apprenticeship system of sorts that grants members privileges when they advance, with the goal here being adulthood. This would likely help us a lot considering how we have dedicated professions for roles not related to food creation, such as stone workers, shamans, politicians, and warriors. In terms of how this would likely play out regarding the argument between Priit and Aeva, I think this would be a sound choice. For Aeva as the shamans are considered a profession unto themselves, including the Holy Orders, she would qualify as an adult under this, something Priit can't gainsay. For Priit, considering the QM's mention of how if we had not had Aeva vote against him, he would've brought up female warriors, I think this option may work for him. After all, this option does not seem to delineate via gender so female warriors should be possible under this choice.
The third option seems good in that it is a gender neutral option. However, it might have unintended consequences as by giving the men an easier out through fathering children they may not be pressured to excel like they did before as it's easier not to. I'm not entirely sure if this will reduce our elitism value. Plus, if we look into this option through the lens of how will this play out against Priit and how will it help Aeva, I'm not entirely sure it helps Aeva here. Even with this argument I'm not sure if she still would be considered an adult as Aeva wouldn't be considered a food contributor.
Yeah...the fourth option seems like a trap to me like
@veekie said.
The fifth option is just bad as I doubt Priit would accept her reasoning here and see it as Aeva essentially scheming to keep power, and the precedent it creates likely won't be good for us.
In short my current vote would look something like either:
[ ] [Victory] Return things to how they were before the war. (Trade Mission: Northlands)
[ ] [Victory] Take the Northlanders into the People as Debtors. (+3 Tiers of Economy)
[ ] [Victory] Take the Northlanders under the People's wing. (???)
[ ] [Adult] Adulthood has grown beyond hunters and mothers. Let people be recognized by others in their profession.