Well we want to outdo this guy
[X] Loremaker (adds 0.3 to bless storytellers)
To spread our stories instead of his.
[X] For we are Death!
-[X] Preside in [Nonas] (Has a small chance for a number of positive settlement effects, and may convert mortals): 3 Sustenance
-[X] Bless the Storytellers (Loremaker Act, Generates [0.3] Culture): 1 Sustenance
-[X] Bless the Storytellers (Loremaker Act, Generates [0.3] Culture): 1 Sustenance
-[X] Call a Raid (Tests combat to steal resources from a settlement) (Can also target settlement controlled tiles): 1 Sustenance
-[X] Ignite (Generates Fear progress, Influence Attack on [Enemy village]): 6 DE
-[X] Inspire in Influence (Generates 2 Faith progress): 3 DE
-[X] Inspire in Influence (Generates 2 Faith progress): 3 DE x2
-[X] Inspire in Influence (Generates 2 Faith progress): 3 DE x3
-[X] Inspire in Influence (Generates 2 Faith progress): 3 DE x4
We have a big windfall of 18 DE right now, unless we want to stay at only 3 DE per turn for the near future, now is the time to boost our Faith as much as possible.
Meanwhile we set fire to them at the same time of our raid.
Because war is always good! Because Magical and Martial Prowess gives eclipse progress so both is good :3
>Avoids human form
>still appears human
rawwwwwr!
Making plans
Chill