Voting is open
I just don't like change from well connected space to anything else.:p
We are at total war.
Offensive operations cost money. Refitting our navy costs money. Expanding our navy costs money.
Even RESEARCH costs money; we haven't been able to pursue Personal Barriers because it costs ~16% of our current income.

Seriously people, I don't get your priorities.
How do you vote for a Raiding Fleet and not get that you are supposed to be straining to be on the offensive?
1) Virmire is a high tech society, with a high tech army. The soldier is the least expensive part of his combat unit, so only a small fraction of the money spend will go to wages
2) Most of that on the job training will in how to use violence however. If you want to know what the effect of that is, look at the Early Weimar Republic.
3) Regimes build on fear are inherently unstable
1) And a high tech army needs a shitton of supplies, from boots to electronic comms. ALL of which has to be built and supplied by companies in the economy. Who have workers. Who get paid.
2) So? One in three citizens in post-WW2 Germany had served in the military. One in seven in the Soviet Union.
3) Who said anything about fear?
You're forgetting that we have been constantly faced with civilian resource shortages. Tanks, helicopters warships, none of that materializes out of thin air. We're going to spending a lot of resources that should have been spend on civilians on military arms.Once again, I must repeat. This crisis was caused by spending too much on the military. Increasing military spending is going to make that MUCH worse.
We are literally starting up a colony to dump production capacity into the civilian economy. Not an issue.
The Great Depression only actually came to an end in the US when they entered WW2 and the spigots of spending fully opened up.

EDIT
I highly, highly doubt that the GM is going to let us do that.
I'm pretty darn certain that the military expansion bill is going to expand the military, instead of turning into whatever fancy thing you want.
The Army Corps of Engineers is literally responsible for major construction projects IRL.
It likely is below our level of abstraction, but it's entirely plausible for such things to be running in the military. Ask the US Navy and Army how much construction they did in the Pacific in WW2.
 
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Still going from 1 million to 1 billion, that's a lot of employment; more if you include knock-on effects in businesses supporting them. Food and clothing are all outsourced after all.


400 million to 1 billion, actually.

Once again I will point out that the entire reason that we're in this crisis is that too much of the economic output went to military pursuits.

Write-in military action, creating Virmire Army Corps of Engineers, because even military trucks need roads.
Tell me that it isn't a logical step, considering how much time we spent on relevant development, creating Army branch focused entirely on creating infrastructure to ease deployments and such.

So, your plan that wouldn't require an actions requires an action?
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implementsolutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearlyincome.
 
1) And a high tech army needs a shitton of supplies, from boots to electronic comms. ALL of which has to be built and supplied by companies in the economy. Who have workers. Who get paid.
2) So? One in three citizens in post-WW2 Germany had served in the military. One in seven in the Soviet Union.
3) Who said anything about fear?
We are literally starting up a colony to dump production capacity into the civilian economy. Not an issue.
The Great Depression only actually came to an end in the US when they entered WW2 and the spigots of spending fully opened up.

I see the issue here.

You believe this crisis is similar to the Great Depression in the US. The depression, were tonnes of Industrial equipment stood idle because of lack of demand, and could be reactivated or repurposed for the war effort at moments notice.

That simply is not the case here.

Virmire has been in a total war for decades. The economy has not expanded in decades, barring a tiny blib just last year. Population has skyrocketed however, and continues to do so. Shortages, rationing are daily life to everyone. Many have never known a non-rationed society. To put it simply, there is no idle industry.

If you want to open a military boot factory, then you will be converting a civilian boot factory. Start producing comm equipments, and civilians no longer get radio and computers. Start producing tanks, and the cars disappear.
 
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[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
[X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Notactually a long-term fix and may actuallylead to worse problems eventually byway of all of those individuals eventuallygoing back onto the civilian market, all atonce, but gives way more time toprepare for them and implementsolutions. Also: gigantic army. Somewould say the benefits are self-evident.-50,000 yearly income.
 
Your ludicrous success on these two measures has seen the crash halt entirely, if only for a limited period of time. You have yet more time to respond, and the corporations' uncharacteristically far-sighted actions with your money have helped the civilian economy expand -- not a lot, but a little, and so soon after the start of the crash, that is incredible. This crash will begin again if you don't act, immediately and decisively, to capitalize on these successes, but you have the room to do it.
So... the Crit rolls last turn already bought us time.
Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions.
What I'm debating is- how much more time do we need?

So- what is the quantifiable difference between "yet more time" and "way more time"?
One turn becomes two turns? Three? Or do we still have to fix this next year, but the margin for error on rolls is wider? This affects my calculus about putting so many under arms.
 
I see the issue here.

You believe this crisis is similar to the Great Depression in the US. The depression, were tonnes of Industrial equipment stood idle because of lack of demand, and could be reactivated or repurposed for the war effort at moments notice.
That simply is not the case here.

Virmire has been in a total war for decades. The economy has not expanded in decades, barring a tiny blib just last year. Population has skyrocketed however, and continues to do so. Shortages, rationing are daily life to everyone. Many have never known a non-rationed society. To put it simply, there is no idle industry.

If you want to open a military boot factory, then you will be converting a civilian boot factory. Start producing comm equipments, and civilians no longer get radio and computers. Start producing tanks, and the cars disappear.
The issue is that most of the military-based spending to date has been focused on the space navy.
High spending, low manpower utilization. Civilians weren't even allowed into space for non-industrial purposes until recently.
Much of the cross-yield has been freighters and mining equipment.

We are now expanding the ARMY. Ground forces. Air forces. That's a lot of dual-use industry coming online.
Boots. Radios. Electronics. Trucks. Air shuttles. Ready meals. Bulldozers. Ground mapping data. Geo-positioning satellite constellations.
All things that have application in both the civilian and military spheres.

Hell, if you pay attention to the Pacific War, the US built ports and airstrips as well.
Some of which was in use by civilian entities well after the war was over.
Adhoc vote count started by uju32 on May 7, 2018 at 1:55 PM, finished with 48 posts and 29 votes.
 
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So, you want to scale back deployment, yet at the very same time vote for increasing the military by 150%.

Though it seems kind of redundant, I will emphatize that mass military recruitment is a terrible solution for dealing with economic problems caused by spending too much on the military.
It's not a solution, no. But it does hire a butt load of people all at once and gets some liquidity circulating. Importantly, this sort of expansion shouldn't compete with the civilian sector the same way the navy does.

It's not intended as a solution any more than the other stop gaps.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income
 
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So... the Crit rolls last turn already bought us time.

What I'm debating is- how much more time do we need?

So- what is the quantifiable difference between "yet more time" and "way more time"?
One turn becomes two turns? Three? Or do we still have to fix this next year, but the margin for error on rolls is wider? This affects my calculus about putting so many under arms.
By, "way more time," I mean, "enough that it's difficult to precisely quantify." Virmire's industry has been almost exclusively brought under military administration; many assets work on exclusive government contracts. For that matter, despite the fact that you've not fought a single ground action throughout the now-over-forty years of the Rachni War, you've still been producing Army equipment. You have to; if it comes to ground actions, you need the production lines already up and running. Thus, you're running one of the most spectacular surpluses of gear in history, allowing you to equip these people. The loss in credits, furthermore, represents you diverting some of your, "free," military resources to setting up more production lines to sustain this recruitment wave, where, "free," means, "not slated to ongoing commitments and held in readiness for short-term jobs." This is, in theory, an expansion you can sustain for a very long time, and it even threatens to bring matters to a new equilibrium, if a somewhat unstable one.

"Now wait, Poptart, doesn't that mean we actually have a lot of slack in our industry not occupied by, 'must-maintain,' commitments? After all, if the abstraction that is income in this quest represents assets we can commit, doesn't that mean that there actually is a fair amount of stuff we can allocate to the civilian economy?"

Why yes. Yes there is. Which is why, next year, there will be options to accept massive income cuts in order to release industrial assets back to the civilian population. At the moment, they're mobilized to government control, and are not in direct civilian hands. Thus, simply releasing them is indeed an option, and it's actually likely to be one of your better ones in terms of solving the root problems of this crisis.

The only problem is that you don't get to control those assets anymore, which is thus represented by Mira's administration taking a massive income hit until the situation stabilizes and regular tax income starts coming back in again.
 
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Why yes. Yes there is. Which is why, next year, there will be options to accept massive income cuts in order to release industrial assets back to the civilian population. At the moment, they're mobilized to government control, and are not in direct civilian hands. Thus, simply releasing them is indeed an option, and it's actually likely to be one of your better ones in terms of solving the root problems of this crisis.
The only problem is that you don't get to control those assets anymore, which is thus represented by Mira's administration taking a massive income hit until the situation stabilizes and regular tax income starts coming back in again.
I'm quoting this for reference.

If we are going to take any of that as options next turn, we need to develop alternative income streams as a matter of urgent priority
We need more money from our mines.
We need to switch FDO Policy from Better Trails TO Diamonds In The Rough.
Adhoc vote count started by uju32 on May 7, 2018 at 2:22 PM, finished with 56 posts and 30 votes.

  • [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Veto for this one. Bill rejected. Army does not expand.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Rebirth
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes, to Low Hanging Fruit
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Veto for this one. Bill rejected. Army does not expand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
 
Why yes. Yes there is. Which is why, next year, there will be options to accept massive income cuts in order to release industrial assets back to the civilian population. At the moment, they're mobilized to government control, and are not in direct civilian hands. Thus, simply releasing them is indeed an option, and it's actually likely to be one of your better ones in terms of solving the root problems of this crisis.

Would it be possible for us to release chunks of industry over a period of a few turns?
 
I'm quoting this for reference.

If we are going to take any of that as options next turn, we need to develop alternative income streams as a matter of urgent priority
We need more money from our mines.
We need to switch FDO Policy from Better Trails TO Diamonds In The Rough.

Fair enough.

[X] uju32
 
Fair enough I will fix my vote.
Adhoc vote count started by Thors_Alumni on May 7, 2018 at 2:11 PM, finished with 54 posts and 29 votes.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
Why this?
We are being offered the opportunity to change FDO priority to give us more money at a time when we NEED more money.
So why are you voting to keep the old policy? Spiting Virani?

Because that would be dumb.
No. The other vote is to stall Varani. The fact is, none of the existing policies besides "Low Hanging Fruit do what we want. Diamonds in the Rough invests a lot of money for a large return down the line. Great, but we literally just did that with Assilia. Doing more of it when we need every cent right now and not in two or three years just doesn't seem prudent.

The fact is, taking Diamonds in the Rough is like investing in bonds when we can't even feed ourselves.
 

With that being the case I definitely think that Diamonds in the rough is our most viable bet since releasing Industry would be one of our best ways of fixing this current crisis.

[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
No. The other vote is to stall Varani. The fact is, none of the existing policies besides "Low Hanging Fruit do what we want. Diamonds in the Rough invests a lot of money for a large return down the line. Great, but we literally just did that with Assilia. Doing more of it when we need every cent right now and not in two or three years just doesn't seem prudent.
The fact is, taking Diamonds in the Rough is like investing in bonds when we can't even feed ourselves.
No.
HQ and Top Tier Mines cost more to invest in, but yield more. Immediately.
The map explicitly shows there are four five HQ Mines we have yet to tap, representing about 88k/year 110,000/year in income.

Diamonds means the FDO prioritizes those, over the current slow and steady march it's been doing for the last couple years.
Adhoc vote count started by uju32 on May 7, 2018 at 2:44 PM, finished with 60 posts and 31 votes.
 
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[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the
 
-No to expanding FDO remit because we cannot afford to maintain a second colony while Assilia Prime isn't yet self-sufficient. We need the money invested in opening more mines. Once Assilia is self-supporting, we open another. Maybe even at Nimal Pak.

We can afford it because we aren't paying for it.

Everybody, to clarify: The FDO building ground infrastructure would be on their budget, both cost and upkeep. Those 70,000 credits they get every year. Commensurately, FDO-built colonies are going to be extremely small, and will grow slowly; think, "we built a mining outpost just like we do every year, but this time it sits on the ground." Virani is asking for this because ground infrastructure is labor-intensive, while in this case (Nimal Pak) also being the key to a massive industrial expansion; she identifies it as the most efficient way to address some of the problems Virmire faces.

But I'm specifically responding to the complaint, "We can't afford that!"; you don't have to. You'll have nothing to do with it, in fact. It'll be funded and run directly by the FDO. If that is the sole reason for your opposition, avail yourself of the up-to-date information. Poptart away!

[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
The only problem is that you don't get to control those assets anymore, which is thus represented by Mira's administration taking a massive income hit until the situation stabilizes and regular tax income starts coming back in again.

Okay.

So it's quite obvious.

Do we spend a massive amount of money for a temporary patch, or do we save it for the actual solution we can access next turn?
 
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