Endurance
Stability: Happy (1)
Legitimacy: Obediant (2)
Prestige: 19
???
Good to know we didn't take too much of a hit from Kaspar's death and Aeva moving in to take his place, especially considering how close we still are to hunger and starvation.
Techniques
Binding
Carving
Fire shaping
Mortared Masonry
Ooooh mortared masonry. Well that was rather quick. This is a huge architectural boon for us considering how much it improves our building capabilities. It'll likely improve any further structures we create in the future while allowing us to build bigger, better, and more permanently.
I'm curious do we have any sources of granite or marble around us?
@Redium
Records
Memory
Oral History
Symbolic Tally
This is a new category. Though it's a very significant one in that it will allow us to have longevity and stability. It seems likely that we're on the first steps to writing, which helps immensely with centralization along with research as we don't have to entirely rely on oral retelling for knowledge to be passed on. It still seems like it will be a long while until we develop writing though, or anything like currency.
Taavi slowly leveraged the final stone of the day into place. Mixing up a slurry of lime and water, he slowly painted over the cracks between the blocks so that they effectively disappeared. It was tedious work, especially once he considered he would have to come back on the morrow and clean the surface with a grindstone. Aeva had been clear in her vision, a great white limestone building that dominated the skyline and sealed in the Cave of Stars. She wanted the temple that the People built to be a grand thing of beauty.
It seems like this Temple to Kaspar will be our first truly mortared masonry building. I do wonder though what kind of architectural style and design we're going for here. I'm also curious to hear what Redium has to say about how present day anthropologists would interpret this.
It's curious to hear though that Aeva is considering sealing in the cave of the Stars. Does that mean permanently or only accessible to a certain few?
The world temple was strange in Taavi's mind. He wasn't sure what made it different from a regular shrine, the word supposedly meant 'ritual place', but didn't the wise Ember-Eyes, brave Fangs, and creepy Frost-Scarred practice their rituals in shrines already? He'd asked one of the shaman assigned to the project once what the difference was, but he'd just gotten a lecture ten minutes long on spiritual matters that made his head spin.
Interesting to see. I think we're maybe the first to develop an actual temple. Unlike the shrines and holy sites of before I think the distinction with temples is that they are probably dedicated to a certain great spirit or something, Kaspar in this case. I am curious to see how our budding religious beliefs will develop from here on out as this is a significant change and investment on our part.
It was just like the pandemonium that had broken out among the Ember-Eyes when one of the acolytes-in-training was found to have been adding limestone to their sacred lime kilns instead of seashells. Whatever the acolyte was doing, it hadn't changed the end result.
I'm guessing we aced an innovation roll for this turn then? One of the acolytes probably developed concrete or mortar for us right? That's what I assume they were mixing earlier in the update.
The debate that spawned had been quiet, but intense. Virtually every Ember-Eye from across the People had returned to the Fingers in order to discuss the revelation. Taavi offered the spirits the appropriate thanks and sacrifices, but always felt that he was intruding on that realm.
This brings up an important thing to consider, are meetings of Holy Orders like this common or rare as this seems to suggest? I'm guessing most of our holy orders seem somewhat autonomous and are present in every settlement to some degree.
As he wiped the last remains of lime dust from his heads and returning his pouch of lime to his gimlet Ember-Eye supervisor, Taavi ducked side ways to allow a train of men to pass. They dragged a large block of limestone slowly up the hill, rolling it along on cut tree trunks. Each block was carried from a quarry near the Fingers back to the Cave of Stars and required ten men to move. Massive ropes were attached, wrapping around the block like the embrace of a woman. At least, that was how tight they were told to wrap them. Taavi had heard of some set ups that weren't tight enough; people had been injured when the blocks slipped, sliding off their transport logs. More than a few had their feet crushed or legs broken that way.
We must be pretty advanced if our construction techniques have come this far. I'm curious if the techniques shown here were recently developed just for this or whether we've had them for awhile? Either way while the injuries and deaths are sad, they're not too unexpected considering the era we are in.
Still, despite those crippling injuries, there was something going on. Something big, something that someone as spiritually deft as Taavi could feel. Placing it was impossible. It was a feeling somewhere between the guy and the lung, something that radiates up the long bones from fist and foot, until it settled in as a building pressure, right behind the eyes. When the People came to start the temple and first put axes to the Twisted Forest around the Cave of Stars, they'd screamed. The trees had screamed. The sound of the twisted trees dying had been nothing like any tree that Taavi had ever heard of before.
I wonder what could be the cause of this? Is there something else in the surroundings that is causing this feeling? Maybe some gases in the environment that made the trees like they are?
By the time he'd cut down the first tree, he'd broken three axes. Tears had fallen from his eyes thickly enough that he could no longer see by the time he was done. He had never been party to murder like some of his brothers and cousins had, but seeing the broken trees around the mouth of the Cave of Stars had changed that impression. They had taken something beautiful, and then killed it.
Did we completely deforest the Wicked Woods?
There was a curse laid over their work after that, he knew. A curse that had already claimed its fair share of lives.
I hope this is just figurative compared to the other curse last turn with the illness that is spreading down south. What happened to that anyway?
"Age," greeted the camp cook as he sat down for the evening meal. The middle-aged matron had settled in well among the workers at the Cave of Stars. Heavily scarred and weathered, she reminded many of the young workers of coming to sit at the feet of their grandmother. Although, based on the reams of quartz and seashell jewelry she wore around her arms and neck, she was no ordinary grandmother.
Wonder what this means. Just a simple observation of could she be more than she seems like an important matriarch or an overseer or something.?
"Taavi," the woman acknowledged, spooning out a bowlful of stew. "Caribou and wild rice today."
The stonecutter was wise enough not to ask if a single scoop of stew would be all. Food was stretched and had been for many years. Everyone knew the pangs of hunger, even the people like he; shaman, warriors, and other professions who were deemed worthy of receiving tribute from the Big Man instead of having to give it.
Damn, what exactly is making our food situation so bad? I'm guessing our population is still increasing while the weather is not optimal. We do live in Canada after all.
A single look at the faintly yellow soup was enough to let Taavi know what else was in the stew: corn and squash. Both vegetables had been adopted by the People. They were sweet and grew quickly; a good compliment to the vegetable flavoured wild rice that made up the majority of their food. Personally, he preferred quinoa, but it was always rare to see that. The People had simply never cultivated it in large amounts. It grew extremely well in the cold, especially compared to several other cultivates, but it was a recent capture from their warriors.
We got quinoa last turn didn't we? If so that's a good thing I guess for us if our peoples diets and options are improving. Quinoa is supposed to grow well in most climates from what I remember so we should probably get on that eventually.
His portion of food was quickly, mechanically, eaten. Taavi was surrounded by other workers; stonecutters, woodsmen, porters, shaman, even a few warriors, but everyone sat alone. It hadn't been like that in the past, but no one was quite willing to talk any more. Those that spoke had a tendency to be Next.
We seem to have a good degree of specialization considering we have dedicated roles for stone cutters, woodsmen, and even porters. Glad to hear about that, especially when it seems like this place seems to be cursed in their eyes.
The boy, and he was, despite the fact he'd bee recognized as a Man, had come back shaken. He hadn't slept for nearly three days after setting foot in the Cave's mouth. It took something out of you, stepping inside there, and Viil had proven particularly sensitive. Hopefully the shaman would catch him, before he journeyed too far within. Many decided to do that, especially stupid, young men. Taavi wasn't sure whether it was bravado that drove them on, or the Black Heart at the center of the Cave the pulled them in. They entered all the same, disappearing into the dark hole without a sound. Others simply laid down and died. They went to sleep one night and then simply never woke up.
This story seems awfully common. I'm guessing when it comes to oddballs or outcasts or he stupid this is seen as an accepted scenario?
It wasn't Taavi's role to deal with such matters. He was a stonecutter, not someone who was spiritually-touched. Viil would either reach out for help if he needed it, or not.
I'm curious as to what happens afterwards if someone does reach out.
Curled up in his blankets inside one of the People's moose-skin tents, Taavi balled himself tight. There was a chill in the air that night, one sharp enough to cut through to your core like an obsidian knife; despite the fact that it was the height of summer.
I'm guessing that we had another bad weather roll this turn, considering how cold it appears to be during summer?
@Redium
When dawn broke the next day, Taavi paused in his work on the temple. A caravan of canoes were slowly making their way upriver towards them. A over-the-shoulder glance of his supervisor's birch bark scroll revealed that it wasn't a scheduled canoe either. The scribbled tally marks set in bark showed that they should have enough supplies for at least another quarter moon. Even then, that was food that could be easily supplemented locally if they had to. They wouldn't run out of limestone blocks or lime for three quarters.
This seems to be an example of one of the symbolic tally in action then? What exactly is it that the supervisor is measuring and tallying, and for what purpose?
"Bandits?" Taavi eventually asked his supervisor out loud. His grip tightened on the haft of a stone adze laying nearby. He'd prefer to have his spear, but those were no longer permitted at camp after that incident two years ago.
Are bandits common during this era? As this is the first time I think we've heard of them. I'm guessing the incident a few years ago involved violence in the camp, probably among the young men?
"No," Taarmo responded. "We have warriors here. There's little of value as well - we're not ready to start inlaying decorations yet. Rogues strike lone individuals, they wouldn't attack a a project like this. There's too many people, too many witnesses. All it would take is for one survivor to make it back to Crystal Lake to have the Fangs unleashed and the robbers scoured from the world."
I'm guessing that something like dealing with bandits has happened before considering this response. I'm guessing the fangs are being used for this due to being seen as the best hunters and trackers.
Taavi turned back to his work, having heard the subtle dismissal. He did, however, notice his supervisor quietly grab his fire satchel before walking down to greet the newcomers. Based on how Tarmo relaxed on seeing them up close, Taavi returned to his work. You could never be too careful when it came to protecting yourself from violence, which was why he still kept one eye turned towards them. Especially since it looked like many of them carried weapons.
This seems to be our flat arrow outlook value in action.
As the company milled through the work site, Taavi recognized Aeva, Big Man of the Lake. He'd seen her once before, at her father's funeral, years ago. He was a resident of Hill Guard, one of the earth-tenders, before her call went out to begin working on the temple. It felt strange, seeing her ago. The woman was matronly, hair beginning to grow grey at the temples with streaks peppering her hair. There was always something that seemed to wander behind her gaze.
I'm curious about Aeva, considering that soon after she appeared to us in the turns we instituted the adult trials, is Aeva a mother since that is what we implemented in order for women to be considered adults?
He wondered if that was because she was half spirit. Kaspar had been a spirit. A great spirit if he remembered the shaman's lessons right, like the forest, sky, and mountains. That have to leave its mark, somewhere in blood and bone.
Here are some after effects from our actions right here. I'm curious as to what the rest of the people view Kaspar's descendants as.
The others that followed alongside her were unknown to him. Vaguely, he recognized their dress from old memories, growing up at Hill Guard. They were Skalds, the warrior-singers that the Peace Builders often used as traders; the woven band of seashells hanging from a staff and flutes and drums hanging from their belts finally clued him in. They were a frequent sight in his earliest memories, but they'd been called away when he became a youth. The war the Peace Builders had been ensnared in down in the south had gone well and they'd needed warriors to keep control of the situation and consolidate their gains.
I always thought the skalds were simply peaceful bards in essence, did not know that they were warriors as well. I'm guessing though that the peace Builders were successful down south with their war. Who were they warring with I wonder, and considering the outbreak of diseases down south I'm also wondering if they were affected too.
Likely the other strangers among the group were Medicine Men, the Peace Builder's elite shaman. They were quiet, silently categorizing everything they could see at the work site. Taavi suspected that the Skalds were doing it too, but they were circumspect enough that it wasn't obvious. When Aeva went and lead the party through the Doorway, down into the Cave of Stars, Taavi had to suppress a gleam of spite. Someone else would find out what it was like, to see the Cave and the Black Heart. The entire party returned, but to a man they had looked like Death had calmly greeted them.
Hmmm it seems like the Medicine Men might be their last equivalent to our Ember Eyes in some respect considering their magic likely has something to do with crafting medicines. Would've been weird to learn if they were warriors but glad to see that they are not.
That spite from Taavi though does not seem like a good sign, I hope that feeling isn't common. Also the capitalization of death here makes me believe they view the Black Heart inside of here as probably a great spirit representing death.
Even setting aside the good food, the only reason that Taavi remained was that Aeva seemed to recognize the Weight of this place. She would come by once every few moons to visit the grave of her father. The corpse was eerie, immaculately preserved without rot, and it made Taavi's skin crawl to think of the Great Spirit resting there. If he worked within the cave to shore things up, he knew that eyes were upon his back. One day, Kaspar would wake and stand from his bier.
It's curious to hear often Aeva seems to visit the Cave of the Stars. I wonder if it's due to the fact that this is the grave of Kaspar and she wants to honor him, or if its due to the experience she had in there, such as the visions. It makes me slightly curious as to how the reputation of the Cave of the Stars has changed now that Kaspar is interred there.
So, is it the salt that was poured on top of the corpse that is preserving it, the conditions inside the cave itself, or a combination of all of the above. Also how common is the belief that Kaspar will rise again some day among the rest of the People? Is it just Taavi and the workers there at the cave, or is it commonly held?
[ ] [Party] Yes, Aeva ended up encouraging Peace Builder shaman to come.
[ ] [Party] Yes, Aeva permitted the Peace Builder shaman to visit.
[ ] [Party] No, Aeva forbid outsiders from coming. (+1 Stability)
[ ] [Party] No, Aeva forbid the place to all but the spiritually aware. (+1 Legitimacy)
This is going to be an interesting decision with long term ramifications. Now that we have two natural wonders under our belt, three if you count the Wicked Forest, we seem to have a very good base for our cultural achievements, allowing our own ideas to hold up against the Peace Builders, something that will likely expand when the Temple is finally built.
When it comes to the two options regarding letting the Peace Builder shaman come to visit, I am two minds regarding this. Considering how...spiritually active this place seems to be, this might serve as a good way to foster a cultural exchange more favorable for us since it will be us inviting their holy men and religious leaders to one of our key sites, getting to experience the spirits first hand, and thus maybe influencing the Peace Builders to be more favorable to us. Furthermore, when we look at the trade table on the first page in our civilization sheet we can see that there is a row dedicated specifically towards pilgrimages. By encouraging or allowing the Peace Builder Shaman to come to this site, this Temple if we build it by next turn, it seems likely we could contest the Peace Builders in this regard, thus giving us an edge in our ideological struggle against them, as not only are we building a grand site in a spiritually significant area, the history behind the site will likely lend to some good cultural exchanges going on. At first it may be shaman from them, but if we manage to convince enough of them about the veracity of our ideas, we may be able to influence their everyday people about our belief systems. On the other hand, by having them come through to the Temple site this could expose our people to their culture on ideas much more than if we didn't considering before they seemed to have mostly been confined to the Hill Guard area, whereas with the Temple Site they will likely need to stop at Crystal Lake in order to get here, which may allow them to proselytize more among our population. Furthermore, considering how perceptive their shaman seem to be, they may pick up some of our technologies through watching this construction under work, such as with the mortared masonry or brick building, which is not something we want exported as it is a strategic advantage for us.
When it comes to two no options, while the stability option is tempting, we've been at lower stability before so it's not imperative that we absolutely need more stability right now. The more curious option seems to be the legitimacy option as while that likely also forbids the shaman from the Peace Builders from coming, it also seems like it will prevent most of our own people from gaining access to the inside of the Temple as well. That likely will make it so that only our shaman and holy orders will be able to access the interior of the Temple, thus preserving some of its mystique, while also preventing idiots from going inside to die there. I'm unsure of what the long term effects will be because of that, but I am curious nonetheless as to what it could accomplish. Any comments on these theories
@Redium
Actions (Pick 2 and a Tribute Focus + 1 Admin and 1 Art)
Considering we have two actions, I find that curious since it seems like our weather is not that favorable as it was mentioned how chilly it was during summer. But I won't look a gift horse in the mouth.
Actions that could be locked in this turn: Trade (Pearl Divers), Expand Aquaculture (Fishing)
Right, we should probably get these locked down as soon as we can, considering our trade with the Pearl Divers is a key one as they will be giving us salt, which will help preserve more of our food for later, while locking down aquaculture will mean that we will have another food source to rely on when it comes to lean times such as these.
Annual Festival [Art] - The People deserve to party! Build morale by opening up the stockpiles and having a night of feasts, dancing, music and fun.
Nope, we're currently on the Edge of Hunger, we cannot afford to open our stockpiles up right now when they are as meager as they seem to be.
Expand Hunting (Dogs, Orkers, Traps, Herd Animals, Prize Animals) [Martial] - Improve upon the hunting techniques of the People. Work to increase the amount of meat that is available to consume and empower the People. A risky activity and one that requires a great investment of skill and energy, this provides the largest gains of food.
Considering the skill of our hunters, this seems like an action we should probably take soon, maybe even this turn, considering how it will likely increase our food output and status. Dogs will likely help us when it comes to domestication. Orker is right out because of how high the DC still is, which if we fail could mean no food. Traps are useful though I am not sure if they will provide enough for the moment. Herd animals are a safe bet to expand our food output. Prize animals, not so much.
Expand Agriculture (Quinoa, Gourds, Corn) [Admin] - The People have come to realize the bounty of the world is often not enough. They need to tame it and carefully manage the foods that are so important in sating their appetites.
This all really depends on the weather right now. While corn would be a good staple crop to improve upon, with fickle weather, we may end up not receiving much return for investment. When it comes to gourds, they don't seem that appealing. Quinoa, as it was mentioned, is able to grow in all types of weather, so it should be a good crop to work on. Again, this all depends on the suitability of the current climate.
Expand Aquaculture (Wild Rice, Mussels, Fishing) [Admin] - Most of the People live close to a river and are able to gather one of numerous sources of food. Often much easier to obtain than food from hunting and much less risky, these sources of food are much more vulnerable to shifts of the seasons and that of the weather.
We already have wild rice locked in, so we don't really need to pick that again. Mussels would probably be quicker to gather than say fish, but I doubt they'd be as nutritious in comparison. Considering how close we are to locking down fishing, I think we should do that, as not only will it help us get out of this food situation, we can lock it down for a long while.
Explore (Specify?) [Wonderful World] [Martial] [Diplomacy] - There is much to be found in the world. Countless things, often placed by the hand of the spirits themselves. It is up to the People to find them.
As the status page still has us as semi-nomadic, I don't think this is necessary at the moment, we already have one wonder we want to occupy at the moment.
Found Settlement (includes: Brick Wall, Shrine, Sugar Shack) [Admin] - While the People build homes where they will, often where food or resources can easily be found, these places are settled without organization or care. By founding a formal settlement, it becomes possible for central authority to exert itself before the People become too fracas. (Requires: 2 tiers of Econ and excess population. Available locations: North Bay, River Fork, River Bend, Wide River. 1 settlement possible to found.)
Nope, no can do at the moment. We not have the econ tiers necessary for this to occur. I'm guessing River Fork is the location next to the Cave of the Stars, right?
Manage Forests (Sugar, Timber, Medicine, Gathering) [Wondrous World] [Admin] - While the forests provide the least of the People's food, they have provided that which is most useful. Sugar is wonderous in taste and highly sought after as a trade goods. Evergreen tea soothes aching bodies and quiets headaches. There is much to be found in the unknown, perhaps rare, but of significant value.
We should probably get on this eventually. I think we have manage forests for sugar down, considering how often we did it in the past. Timber seems new but I don't think we have a pressing need for more timber production right now. Medicine would be nice to do later on, but I don't think we have the specific techs for it at the moment, nor the dire need. What exactly is gathering mean in this case?
Promote Folk Wrestling [Bellicose Bearing] [Martial] - The People are fracas and have a tendency towards physical confrontations and violence. By carefully channeling this tendency, it's possible to develop further skill at war and turn hunters into skilled and deadly raiders.
Nope, don't need right now as we're not at war with anyone, not that we would need it even if we are considering how powerful we are at the moment.
Raid (Target?) [Bellicose Bearing] [Retributive Justice] [Martial] - The hunting of beasts turns now into the hunting of men. Strike down those who oppose the People so that we may be kept safe.
We're not doing well enough economically for this to be an option. The places closest for us to raid logistically are either our trading partners or allies, so even if we could raid some of them, it wouldn't be worth it.
Study Travel [Wonderful Word] [Art] - Invest time in learning how most effectively to travel. The world is harsh and strange, learning how to traverse it will save the People much in effort and food.
Useful, but not a priority right now.
Study Fire [Art] - The greatest and most capricious of spirits, fire is of immense use to the People. The recent discovery of lime and the founding of the Ember-Eyed has spurred substantial interest in developing understanding of this forceful spirit further.
Considering how important and how many technologies are said to be locked behind this action in the tech tree, we really should take this sometime soon as who knows what we could find. Hell, it likely leads to copper and bronze later down the line.
Study Stone [Stone-Skinned] [Art] - A solid and stable spirit, the People have found numerous type of stone with different properties. How these properties can be best served to support the People is unknown. Learning to work the material will likely pay enormous dividends in the future.
Considering our stone skinned trait, I think we should take this eventually, as this will not only improve our buildings and defenses, it could also lead to other improvements, such as potentially architecture, infrastructure, and more.
Trade (Arrow Lake, Peace Builders, Pearl Divers, Island Makers, Northlands) [Wondrous World] [Diplomacy] [Martial] - It is clear that the People do not hold all that is significant within the world. There are other tribes that hold interesting, useful or beautiful objects. By offering up some as gifts, things that the People do not have will be provided in return.
I think we've got trade locked in with Arrow Lake and the Northlands. Considering how close we are to locking in trade with the Pearl Divers, I think the priority should go with them as they have a truly critical trade good we need at the moment in salt. The priority from then on for me is the Peace Builders then Island Makers, mostly because medicine outranks mica for me.
Train Warriors (Warriors, Holy Order) [Bellicose Behaviour] [Martial] [Admin] - The People have warriors well trained in the art of killing. By diverting more young people into these professions, preparations for war can be established. In a way, it is like knapping obsidian into a knife. An action that takes deliberation and planning, forethought, to be useful.
We're not at war at the moment so I don't think this is necessary.
Prepare for Ordeal [Trial By Fire] [Admin] - The spirits test the People, always. These tests are ones that require careful preparation and forethought. The People will be prepared. A crisis well managed is a sign of spiritual favour, one that's botched causes the People to further suffer.
This is already locked in so we should be fine here.
Tribute Foci
Defense - Walls, Defensive Structures, Trails, Folk Wrestling
Food - Agriculture, Aquaculture, Herding, Hunting
Magic - Study Fire, Study Stone, Study Travel
Megaprojects - Current Megaproject
Rural Infrastructure - Settlements, New Trails, Manage Forests
Spirits - Temples, Ordeals, Festivals
Urban Infrastructure - Temples, Walls, Festivals, Trade
War - Raids, Train Warriors, Folk Wrestling
World - New Trails, Exploring, Trade, Hunting
Considering how bad our current food situation is, I think we should choose the tribute foci to be food, for as soon as we solve that issue more options become available to us afterwards.
The Hunt [Wonderful World] [Trial By Fire] [Flat Arrow Outlook] [Martial] [Admin] (5 Actions) - The call of the hunt is a grand and beastly instinct. Long have the People felt the thrill of the chase. It is a solitary thing, one known only by hunter and the hunted. It is also an instinct out of place in this changing world.
Taking into account how this would augment our future hunting options, I think this is a must take action. It's not too long of a megaproject, plus it has considerable long term effects, possibly with the immediate effects per turn being more hunting, which is not a bad thing. Taking this now will pay off with great dividends in the future.
The World, A Shield [Stone-Skinned] [Flat Arrow Outlook] [Martial] [Admin] (12 Actions) - Prerequisites not met.
Curious as to what this is, possibly a mortared masonry wall construction?
The World in Miniature [Wonderful World] [Diplomacy] [Admin] (7 actions) - The world is a grand place, seemingly endless in scope. The People's exploration and search for wonders has pushed them to find a way to more effectively communicate discoveries with each other. Trail markers are a start, but they are not easily portable. More can be done.
This is also another megaproject we should get on with, as it's not only one we're unique suited for, it's benefits are immense. This seems to me to be a project for creating a map. By doing so, not only do we move closer and closer to developing writing, we also will likely increase centralization among our people as they will now know what is our territory and where everything is, something we can teach to others without having to have them do it in the first place.
A Temple, Grand [Art] (8 Actions) - Prerequisites not met.
I'm guessing that this is an upgrade for our current temple? I think we might need more cultural and religious progress for this to appear, as our thought on that is still in flux.
Temple at the Cave of Stars [Art] [Admin] (1 Action) - The People have come a long way in creating a thing of beauty upon a nexus of spiritual power. Somewhere rituals can be completed and secret arts can be learned.
This is a must take action. We've started the temple, with only 1 action required to complete it, it would be a waste not to do so. It will be a great boon for us culturally, and will likely be another focal point for our civilization. Especially since the latter part of the description seems to indicate it may become a place of learning.
The Hill (Crystal Lake, The Fingers) [Stone-Skinned] [Admin] (2 Actions) - A hill made by man. A simple construct, but one that greatly raises the defensive value of a settlement.
We really should improve more of our settlements with these, especially considering how cheap these are. We may not be at war right now, but complacency is deadly and you never know when one of these might come in handy. I'd probably build one first at the Fingers considering how isolated it is at the end over there, then at Crystal Lake. Right now, Crystal Lake is right next to the Hill Guard, so if someone does sneak past it, reinforcements are closer to them than the Fingers.
New Trails [Wondrous World] [Admin] (6 Actions) - Inspired by the Fire Relay, these small trails are cut into the innumerable forests that surround the People. Serving as akin to veins in the body, they promote the free movement of goods and people.
This is an interesting new choice, and a pretty good infrastructure choice that will likely develop into roads. I don't think we need it now, but it is something we should keep in mind for later.
AN: This was supposed to go up two days ago, but everything seemed to go wrong. Vote is currently in Moratorium until I post the next thread mark. Votes before that will not be counted. Tag me for questions.
Sorry to hear that.
This. The first three civilizations to discover bronze in the eastern Mediterranean: Egypt, the Hittites, and the Mycenaeans expanded explosively until they crashed into each other. They had uncontested dominance until the Bronze Age Collapse brought the latter two low, and dealt Egypt a wound it never really recovered from.
I mean, to be fair, I think we might be in a different situation from the rest of the civilizations during the Bronze Age collapse, at least due to our geography. I'd hope that we can avoid anything like the Sea People coming to raid our coastlines during this period, and hopefully learn enough about agriculture and such to prevent a chain reaction from causing our entire Palace Economy from crashing and burning. If we do end up subjected to this, I'd hope we end up like the Egyptians and Assyrians rather than the Mycenaens and Hittites.
It will probably push your values when you get an evolution opportunity. Values evolve either randomly (as a result of completing a megaproject, for example) or as part of the narrative (i.e. making a great social or military reform). When values randomly evolve, it isn't an equal chance, those dice are weighted. Thus, if you normally pick a lot of actions that are violent or elitist, your violent and elitist traits will be more likely to evolve.
I don't think we'll get many evolution opportunities anytime soon due to how many of our seem maxed. What exactly is the weight of our actions? As I think we've been pretty balanced so far.
No. The Northlands have Herding too, but they're the only other discovered faction which does.
I'm guessing the beasts the Northlands herd are the Mastodons? Also, I'm also inferring that there are other undiscovered factions out there that have done domestication as well? If so, I'm hoping they have horses so we can get it off them.
If you're starving, you're likely to outright collapse during war. For each tier of starvation, it would reduce the number of won raid rolls necessary before the enemy can sack a settlement and would add an exponentially large malus on raid rolls.
Makes sense, explains how easily it was for South Lake to collapse.
It's still fluid, it needs more time to solidify.
What's the current thought regarding it?
It's terrifying them. You're fairly close to changing your Diplo status to: Bearer of two masks, spirit and demon.
Hmm...not sure if that's a good thing or a bad thing. What exactly do we need to do to push it over the edge?
More geographic isolation. The Mountain Clans simply lacked the population to be a real threat until South Lake started collapsing and they sucked in innumerable refugees. Arrow Lake outnumbered the Mountain Clans 20-to-1 before then so it was never a big concern. Intra-tribal violence was a bigger factor in day-to-day life.
I'm sensing that the situation has changed now considering how explosively the Mountain Clans have grown as a fraction. I bet Arrow Lake is happy to have gotten brick walls from us.
The Tribe of the West got hit hardest by sickness and the weather.
How did it affect them? Are they still suffering from it? Is their hero still alive?
You could, but it would be better to deal with the Island Makers. From the Fingers to the Tribe of the West would be a months or even year long expedition. It's not worth making actual trades and any diplomatic contacts would be minimally effective. The Island Makers would be more than happy to act as an intermediary for your goods, however.
It seems like our position as the key trader is now only relegated to the North due to the distances involved. Not sure we should trade with the Island Makers right now though, considering that disease that might still be out there.
Yes. Mica's just folded into Gems right now. It'll eventually be shifted over into Cosmetics in the future. They found the Mica in the hills north of their settlement. It was near the lake just north of them.
What are they using mica for now?
Intellectually and rationally? No. Scientific fields in general suffer from bias in that the scientific paradigm only changes when old scientists die. No one likes to have their life's work completely overturned, so older scientists tend to resist new ideas. There's a rational component to this; the burden of proof does rest on the scientist proposing new ideas, but older scientists will resist until they die or retire. It's only when the new science's peers rise to professorships and become prominent in academia that new ideas fully replace the old.
When Niels Bohr put forward his revolutionary model of the atom, he nearly failed his Doctorate program. Everyone dismissed the massive discovery because they didn't like this kid overturning the consensus. It was only because no one could prove Bohr wrong during his thesis defense that he was allowed to pass (with the lowest possible mark).
Einstein also, for example, did not received credit for his discovery of Relativity, likely one of the two most important modern discoveries in physics. Everyone thought at the time thought it was hokey. They didn't think it was real, even though it best fit the evidence, because it was strange. The Noble Prize Einstein won was for something completely different: the photoelectric effect. It wasn't until years later, when most of his detractors were dead that Relativity was recognized as Einstein's greatest achievement. Even Einstein, when he was old, completely rejected the brand new quantum mechanics: "God does not play dice," since he didn't like the implications of the theory.
This is one of the two noted problems of modern science (the other being the replication crisis). New science is not proven right, until it is left.
As a Biologist, and someone who studied in STEM, I know how you feel. I thought that the social sciences like anthropology would be less susceptible to that, though.
Yes. Like, one of the quirks that the People are going to notice later, is that compared to other ethnic groups, they tend to have small hands and feet and tend to retain fat better than foreigners. (I do not mean that in an innuendo way at all.) There's going to be other, subtler differences, but that's the big one.
I can get the retaining fat part, but how do small hands and feet help? Also, how will mutation and changes like that be a thing later?
For Vales: I Want To Be The Very Best, Flat Arrow Outlook, and Retributive Justice are more-or-less things that they expect. Elite values are very common and some type of violence related value is common too. Retributive Justice isn't common, but it's close. A lot of your neighbours are more likely to develop Vendetta or Social Harmony values than Justice ones. Justice is the mid point between Social Harmony and Vendetta, so you're only a bit out of place compared to your warlike and peaceful neighbours, respectively.
That's good to know, though I'm curious about how effective our value for justice is compared to social harmony.
Stone-Skinned is pretty alien except for among the Island Makers and Arrow Lake. Both of them have values that are roughly equivalent. The Island Makers focus more on land development, while Arrow Lake ties them closer with Mother Earth.
Is that because out of the civilizations we've met, we've been one of the few who have developed the technology to utilize the earth and stone? When you mean land development for the Island Makers, is that related to how well they were when it came to forestry?
Trial By Fire is very much not expected. People generally aren't terribly willing to beat their heads against the wall until the wall collapses. The Island Makers attribute it to influence you picked up from the Hundred Bands while Arrow Lake just kind of ignores it. The ones who 'get it' the best are actually the Peace Builders, they have a Silk Glove, Iron Hand line of traits that's sort of similar. That one focuses more on conflicts with other humans instead of the spirits, but it's a similar mentality. "I'm going to hope for the best, so help me if you make me bring out the worst."
For a people called the Peace Builders, having a trait that focuses inherently on human conflict is deeply amusing to me. Still, even if we may seem weird, I like our Trial by Fire trait as it is one that allows us to be risk takers, which is valuable when it comes to innovation I guess.
Wondrous World is completely different to all of your neighbours except the Northlands. They don't really get why your people waste so much time focusing on natural beauty. It's not like 'beauty' will fill your stomach. The Northlands don't really understand value-wise, but they 'get it' by being Nomadic.
What are their values like by any chance? I would think that the Peace Builders might get it too considering how cultural they are compared to us. What were the other starting values per chance anyway?
Arrow Lake's Values are:
Cultural: I Want To Be The Very Best (picked up from you), Culture of Commerce
Honour: Ancestral Deeds, All For One
Spiritual: Womb of the Earth, Harmonious Ties
Curious to see if them adopting a value from us will help ease integration later on.
Ancestral Deeds: Value your own excellence and that of your family.
All For One: When one of us is in trouble, we all should back them up.
Womb of the Earth: The earth is a caring, nurturing mother. Just as a husband supports their wife, so too should we support the Earth.
Harmonious Ties: The first good is the good of the group, individuals working in accord.
Culture of Commerce: Trade is good and money is better.
Ancestral Deeds seems like one that will help induce harmony within their society, as it seems most similar to Confucian values and promoting community.
All For One definitely seems like a communal trait that helps them function as a whole tribe.
Curious to see what Womb of the Earth does. Does it just affect things like mining, or is agriculture affected as well?
Again, another communal/social harmony trait.
Considering we are their greatest trade partner, and super wealthy to boot, I wonder how much we've influenced them to get Culture of Commerce?
Their government is an Elder Council who are subordinate to the Most Ancient, the wisest (oldest) member of that council.
Is that a very centralized form of government? I doubt it considering how similar it seems to our government.
Your Holy Orders aren't really focused on war. The Ember-Eyes are important builders and researchers, the Fangs are great hunters, and the Frost-Scarred are also great researchers. It's just that war's been the focus for them for the last few turns. Now that you're at peace, they're more likely to take on peace time roles.
I'm kinda curious to see what exactly the Frost Scarred will get for innovation. What do they study in any case?
You don't really have any non-violent Holy Orders; your values don't really allow it.
That makes sense, and is preferable really. It seems like we have more Knights Templar compared to a Jesuit Order.
The main difficulty that you're going to have with domestication is that you're not really consciously doing it. When you had the choice to make dogs smarter, that was simply the People deciding they liked smart dogs. Those ones were fed more, bred more, etc. There wasn't really the concept back then to try and turn them into something specific. It just kind of happened.
The People don't really understand that you can breed certain plants and crops in order to get specific results down the line. That requires concepts and science that they don't understand. Selective breeding wasn't really conceived of as a practice until the Romans and Carthaginians and it wasn't formally understood and codified until the 11th century. Scientific understanding of the practice didn't exist until the 18th century.
Will we eventually realize that our decision to breed specific types of animals is causal when we develop smarter dogs?