The Amber Age: Pantheon Edition (Collaborative)

[X] Preside over the Death Rites at Amatsae (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
[X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))
 
[X] Preside over the Death Rites at Amatsae (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
[X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))
 
[X] Stave off Death at [Amatsae] (Unlocked by Settlement DEPENDENCY/Toil Skill) (Increases Kut Growth): Free
[X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))

So there's an increase in Torpor every two tiers of Faith. It might not seem like much, but at 9/10 Faith: You can get a 24 Legend purchase in only 4 turns of sleep. Something to think about.

4 turn sleep for godhood? Coz those were the only things that really took that much legend in the original. T3 elemental affinities cost a bit as well, but I don't think they went over 15 legend?
 
I.... This sounds like it's going to be amazing...

Great Ashen Kings for our ordained representatives on the mortal plane, anyone?
 
I would like to give thanks to @BungieONI and @StellarMonarch for their help with this and I am payed in Likes, review, praise of how awesome I am and what I can do to get better as well as lore and fluff posts and or more Omakes from other posters;)


They were the People before they took on the mark of the gray ash and paid homage to the silent place of still stone and dry air. People that had come to that ashen field fertile with the presence of death. There was quiet. black as the night sky and still shadows that pooled in the crevices of the stone.

Death was a specter that hid in the ash and dwelt in the bones laid out to rest in the quiet. Mothers came to weep for their children, fathers came to stand in solitude and sons and daughters came to stand together one last time with the memories of parents that had left them. They took the ash made of the countless dead stretching in a endless chain from the youngest babe taken away by cruel disease, the young man in the prime of their life struck down by the venom of a hideous serpent, to the oldest couple that died together in their sleep. The Dead's dreams melting away as their thoughts drifted from their bodies, leaving their hearts to slow and their brains to cool, as they were consumed by gentle darkness.

All, be they old or young, strong or weak, fit or obese, male or female, came to know the black oblivion that nestled in the fields of ash. And the People felt it as well, that shadow of time that comes to claim all and they went there to mark themselves with the ash and perform rituals of grieving. None knows who was the first to go the ashen place where the air was still and the sounds of the world grew dim and dull.

None know who was the first to rest their feet on the black earth cracked and broken like their hearts and feel a connection with the soil beneath their feet. Who felt in that bleak wind the touch of a loved one as they left the world of fire and storms, hard earth, and liquid water for one of smooth shadows and velvet sleep.

No one knows who was the first to grab up the ash and paint themselves with it as they sat in the field and just thought. No raw outpouring of emotion, only a not so remorseful introspection of the turning of life and that time when the wheel must stop. That moment when limbs turn to stone and once bright eyes lose all luster.

Some slain by the insidious enemy within eating away at their vitality while another might have the red fluids of life, crimson and gleaming spill, out to water the dry earth as they were beaten and torn by brutal weapons. Death by the searing fire of a forest gone mad or the erosion of flesh that came with sickness that took root deep in the heart of their being. All deaths be they violent and bloody or peaceful and quiet came to gather here as one.

The shades of the dead blended together in the ash and when that first mourner marked themselves with scrawls of gray and drew random patterns with no true thought. Only a desire to make some kind of connection with what had passed. They found a comfort cold as their hearts had become in marking themselves with the ash.

Consolation in rubbing in the remains of destruction on their skin and for a time feeling like they could reach out and be a part of that distant place where the dead go. Solace in the feeling of the rough grains of ash touching their flesh and providing the illusion of contact with the dead. The scent of bone ground to dust by flame entering the nostrils and filling their lungs with the essence of death in its purest form. All blood and bone, meat and tendon, organs and nerves consumed by the roaring fire and reduced to the most primal form of matter after all is devoured and stripped away.

The matter that once symbolised the virtue of life in its full thriving glory is incinerated in a great snarling configuration. There is only the gray ash and once the first marks themselves with the dust of broken and shattered bones rent by flame, others will come and they in turn shall bring others until all the People come to perform rites and rituals

To connect with the dead through the medium of their ash.

Some begin to dance with no particular form or reason, their feet battering the black ground as their soles are burnt by the simmering heat that still resides in the fields of ash. They sing songs of sorrow and hymns of pain, terrible and grating on the first verse, that die down and still to quiet peace by the final note.

The People will come again and again to the Fields of Ash and there they will mark themselves with the soil. And then they shall dance and sing nonsense songs of wild grief that will drown the air with sadness as they purge themselves of pain. A presence will grow there as memories are stacked one by one as the building blocks for something greater than just the grief of one walling couple or stoic son.

A force that is infused into the ash and baked into the stone. It is death that grows here, born of the imaginations of a thousand minds wild and mad with thoughts of what this place means and what it represents to those that come here.

The People with each act of piety and studied observance have began to give rise to a new, greater, force here than one just locked in their minds. A force of the black oblivion that has power and control over the world they live in.

A force that has sat silent and undisturbed, till one day it make the decision not to slay and reap as Death can so easily do but reach out and instead reaffirms life by inspiring the People that come to paint upon their face a mask of age and old time. So that they may become one in truth with the feeling of decay and entropy that claims those they love.

The People perform the Rites, guided by the Presence which now has will and intent and when next they come they give a name to this Presence. They declare with it's Ash that they are no longer the People. They were now named in honor of the Ash Fields.

Thus was born the Kut and the Force of Mind and Thought that would become their Black God of Ash.
 
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An'Wah'Hei, God-king of An Kut: Turn 4
[X] Preside over the Death Rites at Amatsae (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
[X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))
Preside = 1 DE
Inspire Medicine Men IMPROVED BY GOD-KING AN'WAH'HEI
An'Wah'Hei adds +1 effective skill value to the action, generates 2 Personal Legend/Adds 2 legend to Siah'Ah Ikki
Generates 2 Instant Pops at Kut!

GOD-KING AN'WAH'HEI performs Unify Friends on Amatsae, forming The Kingdom of An Kut
Amatsae and Ikki become the same faction

The rites at Amatsae are smaller, as the villagers have only just been introduced to your power and majesty, but they are no less pleasant to see, and the same smallness seems to encourage the participants to be twice as fervent and loud to compensate for the large displays at Kut. Speaking of... you notice a curious Man in the village, trading exotic things like scented barks for food and dye. He does not look like the Kut, or the Amatsae, but he is gone too soon for you to wonder any further...

---

For all your life, you have been An'Wah, the Golden Person. An'Wah'Eih was one who waited patiently, knowing that An'Wah'Ieh would do great things. You have waited through many days and moons and seasons, having seen your eventual rise, your elevation, and knowing that you must act only when you must act. Now, it is time for An'Wah'Hei to seize that moment. It is time to be King.

You carry yourself with purpose, with absolute confidence, as you walk to the Big Hut, where the shaman council sits. The men who are not cowed by your magnificence and snake's charming tongue are swiftly brought to heel when you pronounce dread omens and ill-fates for disagreement. It is decided by all who rule Kut that you are the only man who should be obeyed, and you step outside of the Big Hut as the supreme ruler of all your peoples, second only to Siah'Ah Ikki itself, who claims the souls of the dead.

You do not waste time. Within the month, you travel to the neighbor tribe by the lake, Amatsae, and propose the same submission to their elder council as you proposed to the shamans. With the ashen mark upon their heads, and more and more of their tribe piously marking themselves each week, they cannot help but bow before you, King of the Tribes. The Kingdom of Grey and Gold.

Swiftly you bring to heel the dissenters in your kingdom, using your talent for foresight and speaking to both quell unrest, and to stockpile healing herbs and animal parts for the medicine men when it that claims the dead grants them insight into the secrets of retaining life. You are praised as a prophet and mouthpiece of the Greatest Spirit, and you enjoy it.

You look, from the highest hill in the village of Kut, out onto the horizon, and wonder... Is there anyone else out there, who may yet be part of your grand ambition? A sense of wellness fills you, a gentle smile curls your lips. Yes. There are many more who will pay homage to you in this world. Many, many more.

---

What on earth just happened? Your consciousness whirls, dizzied by the shock of humble praise and awe directed towards you. Your sense of the world has expanded immensely, and... wait... What is that... thing, to the north?

1 DE per Faith per turn.
0+2=2
Rites: +1
FINAL: 3 DE
Shrine Power = Maximum Ambrosia
Current conversion cost = 6 DE per Ambrosia
FINAL: 0/3 Ambrosia
0 Total Legend
8 Unspent Legend
0 Spent Legend
Current Torpor=1+(0.5*Faith) rounded up
Quiescence spends 2 legend per turn

ACTIONS:

AN'WAH'HEI the First and Last of his Kind, has claimed sole lordship of the tribes Kut and Amatsae. He is incredibly charismatic and a natural leader of men, and he is capable of cowing even lesser spirits in awe! Will you work with this powerful force of Human progress? Or lay him low for daring to reach so high?

[Settlement] - Choose one named settlement to replace this with in-vote (Kut - Faithful, Amatsae - Faithful).


FREE, CHOOSE UP TO ONE ONLY
[] Preside over the Death Rites at [Settlement] (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
[] Stave off Death at [Settlement] (Unlocked by Settlement DEPENDENCY/Toil Skill) (Increases Kut Growth): Free
[] Forge Random Ritual (Unlocked by Ritualist < 3) (Discovers a new ritual): Free

DIVINE MAGIC
[] Slay in Influence (Unlocked by Spirit of Death) (Generates Fear progress): 3 DE
-[] General location or [Settlement]
-[] Slay An'Wah'Hei!
[] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
-[] Inspire to Speak Stories in [Settlement] (Unlocked by Loremaker) (Generates ???)
-[] Inspire Medicine Men in [Settlement] (Unlocked by Toil (Medicine subtype)) (Generates ???))
-[] Inspire An'Wah'Hei!

MYSTIC
[] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
[] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
[] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1

Ashform: 10 Legend (+10% chance to negate all damage in a failed Destruction contest) (Unlocked by Ash Field Tile)

Aspect of Humanity: 5 Legend (May see the social pressure sliders for controlled settlements, +5% success chance in Peerage contests) (Unlocked by Human Actions)
Aspect of the Greater Lizard: 5 Legend (+5% success chance of Peerage contests) (Unlocked by local biome)
Aspect of the Hawk: 5 Legend (+5% success chance as Archer or Skirmisher in Destruction contests, +5% success chance of special discovery when revealing new tiles) (Unlocked by local biome)

Spirit of Kings: 8 Legend (10% chance of a Great Effort being made through Lordship actions) (Unlocked by Notable Mortal King)
Spirit of the Ancestors: 8 Legend (+40% effectiveness of Loremaker actions) (Unlocked by Ancestor Shrine)
Spirit of Words: 8 Legend (+20% effectiveness of Lordship Actions, +20% effectiveness of Loremaker actions) (Unlocked by mortal action)

Element of Earth: 5 Legend (Unlocks Earth actions) (Unlocked by Death Aspect/Genius Loci)
Element of Fire: 5 Legend (Unlocks Fire actions) (Unlocked by Ash Field Tile)

Obsidian Patronage: 10 Legend (+100% effectiveness of Obsidian crafting and enchantment) (Unlocked by Ash Field Tile)
Divine Inspiration: 10 Legend (Inspire actions are 50% more effective)
 
-[X] Inspire An'Wah'Hei!
[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
 
Well... that was... I can't....

Did this guy literally turn himself into a demigod?!?!?

Oh.... Maybe we've found the first of our Heralds....
 
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