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I was corrected by the systemkeeper. She would like to block spellcasting, but is limited to abilities.
Not a particularly huge deal in this case. There's enough firepower in the Panoply to drop most things quickly.
I was corrected by the systemkeeper. She would like to block spellcasting, but is limited to abilities.
lost told kelllogo in discord that she can't do that.I beg to differ, @LightLan
Speaking of, now we know why asking for Divinity protection was not a good idea, what with inverting existence bonii.
Would have loved the Divinity-granting attack booster, though. It would have made destroying the seal possible.
Does Team GEAR have one?
Good point, actually...Just a thought I had, even though it might not lead to anything: Twisted Metal gives off some machine-like vibes. Perhaps the EMP-device will actually do something to her?
Especially with the QM hinting at there being at least one other way to take her out some time earlier.
ooh, good combo, covering your bases.Twisted Metal - might fall to EMP - and if we drop her in the water she might drown if EMP works.
That is not, in fact, a benefit in my eyes. But a reason to not drop her.
And just to add to that, Crys has mentioned before that it doesn't do crap against Conceptual Abilities. Not sure if that includes anything besides To Defy The Gods.Rule of Brass has Ability Negation. It negates Abilities. If you want spell negation go get Spell-Cancel like a normal person.
That... Personal opinion, but that's really dumb. Twisty was brought in specifically to fuck Summit up and you wanna sandbag?That is not, in fact, a benefit in my eyes. But a reason to not drop her.
I like my plan much better.That... Personal opinion, but that's really dumb. Twisty was brought in specifically to fuck Summit up and you wanna sandbag?
While capturing her is an objective it's an optional secondary objective. I'd rather we just kill her to avoid either: her hitting us with a spell, or the demon sneaking out and raising the alarm. In addition, right now your plan to melee her and then kill Tarser is going to eat up turns, since we can't switch our Panoply configuration more than once a turn.
Well, we'll just have to tie both her hands to her spear, then, if we want to use her as a weaponI thought I had Lisa do maneuvers where she used that to move the spear form one hand to the other.
We're literally right next to her, because we just hit her.Faraway assumes he can get to Silver Regent without getting intercepted.
Right, finally at home, making changes has become easier.Wave Force will "leak" damage through, but not in a timely manner. And Silver Regent's planning on banning that spell as soon as she can cast Rule of Brass. Horrorslayer or Collateral Damage isn't going to do much either.
Star Lancer could hurt Twisted Metal since she has Legend Existence. And Silver Regent could also hurt her if she used her Supremacy spell.
I think that's it for damaging Twisted Metal... maybe there's some other way to defeat her? She was brought in specifically to defeat you...
It isn't. We have FOUR Protean slots in our Panoply.While capturing her is an objective it's an optional secondary objective. I'd rather we just kill her to avoid either: her hitting us with a spell, or the demon sneaking out and raising the alarm. In addition, right now your plan to melee her and then kill Tarser is going to eat up turns, since we can't switch our Panoply configuration more than once a turn.
So. I have decided... LightLan maybe has a point - we need to make Twisted Metal fall down after all.Say, as far as alternate options go... How about Shifting to Silver Regent, knocking her out and taking her hostage?
[X] Plan Hostage Maker
-[X] Elsewhere to Silver Regent, Wave Force without Spell Boost, then knock her out with melee attacks (Multi Slash, Crush - 14400 damage is more than enough for a single strike), DO NOT KILL
-[X] Kill Tarser (Darkslayer, Multi Shot - 25800 damage expected) by blasting him from range
-[X] Grab Silver Regent's insensate body
-[X] Declare your allegiance to Counter Force
-[X] Call out to Twisted Metal to check fire around her allies, order everyone to stand down and detransform, promise no killing
-[X] If they obey, knock them out, gently. Set up the portal, activate the EMP, leave.
-[X] If they persist, activate the EMP and fly away at best speed. Grab High Card (knock out) and shoot Star Lancer dead on way out.
[X] EXP Plan Get Rid of Probably Uncooperative Demon
-[X] Purchase DarkSlayer
Machine Code said a five second delay, which is going to feel like forever in this fight. You might also want to ask yourself what you would do if you say an enemy drop something and then run away from it.@kelllogo - can we get off the EMP before Twisted Metal starts shooting?
@kelllogo are Starlancer and the demon close enough together so we can hit both with collateral damage?
Summit, Star Lancer, and Silver Regent are darting around like overcaffinated hummingbirds at the moment. I'm trying for a feel of High-Speed combat. The chamber is kind of small for how fast most of them are moving.
5 second is, in combat time, one half of a turn... I see your point.Machine Code said a five second delay, which is going to feel like forever in this fight. You might also want to ask yourself what you would do if you say an enemy drop something and then run away from it.
I know High-speed combat and the Skilled lines close the gap a lot, but we're still the only one here with an actual movement ability (Especially since we have Inhuman Skill and... Actually, I think we are the only one here with HSC?). I'd think we'd still be able to move and act a good deal quicker than they would. Save for, like I assume happen with Twisted this round, we need to pass right by them. Or are attacking them I suppose.Summit, Star Lancer, and Silver Regent are darting around like overcaffinated hummingbirds at the moment. I'm trying for a feel of High-Speed combat. The chamber is kind of small for how fast most of them are moving.
Summit jumped back about half the chamber to open up space from Star Lancer. You can expect that you're in attack range of everyone and vise-versa unless you do something like run out of the chamber.
Poor Tarser, can't keep up...
8 years of experience = almost certainly has False HSCThat seems like it largely defeats the point of having HSC or equivalent abilities in the first place, really.
You fucked up your math actuallly. Twisted Metal only gets +300 Legendary Power buff. Not +3000. The corrected math for our current situation is below.Anyway, it seems the discussion has somewhat quieted down. Have a vote tally to compare the plans.
Edit: Also, since I'm bored, Twisted Metal's best shot with Aegis Field 20 (copied from before) 25, 30, 35, 40 - as well as theoretical bare Epic Super Mode with Armor Pierce breaking even:
Tail Cannons: 686 Base Damage, +287 dice, + 657 Enrage (3 stacks), +3000 Legendary Power (super mode) = 4630 Total Damage
TDTG:1543 Total Damage
Summit (AF 20): 1000 Base Resilience, Dice Negated, +308 Reactive Field, -312 Armor Pierce, +78 Thick Armor, -3000 Hostile Legend Effect = 1926 Extra Damage
3469 TED, 1387 FED - actually a lot
Summit (AF 25): 1500 Base Resilience, Dice Negated, +385 Reactive Field, -471 Armor Pierce, +117 Thick Armor, -3000 Hostile Legend Effect = 1469 Extra Damage
3012 TED, 1204 FED
Summit (AF 30): 2100 Base Resilience, Dice Negated, +462 Reactive Field, -640 Armor Pierce, +160 Thick Armor, -3000 Hostile Legend Effect = 918 Extra Damage
2461 TED, 984 FED
Summit (AF 35): 2800 Base Resilience, Dice Negated, +540 Reactive Field, -835 Armor Pierce, +208 Thick Armor, -3000 Hostile Legend Effect = 287 Extra Damage
1830 TED, 732 FED
Summit (AF 40): 3600 Base Resilience, Dice Negated, +617 Reactive Field, -1054 Armor Pierce, +264 Thick Armor, -3000 Hostile Legend Effect = 427 Damage Reduction
1116 TED, 446 FED
Epic Super Mode: 0 Damage, No Dice, +4000 Epic Power = 4000 Total Damage
To Defy The Gods: 1000 Total Damage
Summit (AF 40): 3600 Base Resilience, Dice Negated, +400 Reactive Field, -1000 Armor Pierce, +250 Thick Armor, -4000 Hostile Epic Effect = 750 Extra Damage
Summit (AF 45): 4500 Base Resilience, Dice Negated, +450 Reactive Field, -1237 Armor Pierce, +339 Thick Armor, -4000 Hostile Epic Effect = 52 Damage Reduction
Summit (AF 50): 5500 Base Resilience, Dice Negated, +500 Reactive Field, -1500 Armor Pierce, +375 Thick Armor, -4000 Hostile Epic Effect = 875 Damage Reduction
Summit (AF 52): +220, -55, +13 = +178 Damage Reduction
So yeah. We need that much Aegis Field just to mostly break even with the effect of Existence disparity in Super Mode, but still be mostly open to actual damage of the attack... Luckily, we also have 50500 health to tank it by Aegis Field 50.
Tail Cannons: 686 Base Damage, +287 dice, + 657 Enrage (3 stacks), +300 Legendary Power= 1930 Damage
To Defy the Gods: 1930 Damage / 3 = 644 Total Damage
Summit: 1000 Base Resilience, +1 Magic Modifier, +128 Reactive Field, -282 Armor Pierce, +70 Thick Armor, -300 Hostile Legend Effect = 917 Damage Reduction
Plink! Attack ineffective!
Launch Fighters: 340 Base Damage, No Dice, +68 Full Auto, +68 Full Auto, +68 Full Auto, +68 Full Auto, +68 Full Auto, +657 Enraged (3 stacks) = 1337 Damage
To Defy the Gods: 1337 Damage / 3 = 446 Total Damage
Summit: 1000 Base Resilience, +1 Magic Modifier, +89 Reactive Field, = 1090 Damage Reduction
Plink! Attack ineffective!
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Launch Fighters: 340 Base Damage, No Dice, +68 Full Auto, +68 Full Auto, +68 Full Auto, +68 Full Auto, +68 Full Auto, +657 Enraged (3 stacks), x 6 Anti-Air= 8022 Damage
To Defy the Gods: 8022 Damage / 3 = 2674 Total Damage
Summit: 1000 Base Resilience, +1 Magic Modifier, +534 Reactive Field, = 1535 Damage Reduction
1139 End Damage
Ceaseless Warrior: 60% Damage Reduction
456 Final End Damage
Summits Health: 14500 - 456 = 13994
Actually, 3000 is correct in this case.You fucked up your math actuallly. Twisted Metal only gets +300 Legendary Power buff. Not +3000. The corrected math for our current situation is below.