From Stone to the Stars

The way your system works is that captives acquire Debt while they're being held captive. That Debt is the cost of feeding, clothing and housing them. They're forced to work just enough that whatever 'cost' is incurred by feeding them is offset by other labour in kind. Anything that they work over that limit becomes their property. If they become full members of the People, then they'll just be assigned to whatever is considered 'normal' duty rotation and only become Debtors if they start falling into Debt, as would any of the other People. Most of the captives are currently Debt neutral or, if they planned to collect some baubles to bring home after they were exchanged, Debt positive.

So considering we are about to integrate the refugees and they have no place to return to, I'm guessing our current captives would just transition into full fledged members of the tribe?
Adhoc vote count started by Japanime on Apr 2, 2018 at 6:26 AM, finished with 51 posts and 30 votes.
 
Can we set up watchtower structures? An have a sort of small town surrounding it? About a few houses and the like, what I want from this is to have our wolves (as wolves is a cooler name then dogs) migrate between each town, make them more free ranged as well as establishing territory with our canine friends.

Also the houses are for hunters so we can limit stress in hunting regions watch towers would have a garrison of permanent hunters to defend or light the fires in case of invasion of another tribe. It would be like assigning nobles to a area to settle and manage the land, anyone who we send there are going to be doing it for the big man. I also hope to set up a government of sorts by doing this way, so that progress reports of the Towers for that region.
 
So "citizen" can get essentially free food and clothing and have some basic work duties while foreign prisoners have to pay off everything they get?
 
[X] [Refugees] "Embrace them as Brothers and Sisters. Divide them among the People's settlements." (-1 Stability)
[X] [Settlement] New vistas. (Explore: Hundred Isles/Southwest White River)
 
Pantomime is extremely important. It's also important to consider that each turn is equivalent to a generation. Most 'trade missions' are actually multiple trips, spaced over many years. Those who go on trade missions tend to be able to speak multiple language. Kaspar, for example, can speak three: the People's, the Hundred Bands' and Arrow Lake's. Plus, when you're bartering for less than half a dozen trade goods, it tends to be fairly easy to figure out of the other side thinks the trade is equitable by whether they're smiling or reaching for their club.

So, I'm assuming that the trade we do seems to be based mostly on estimates rather than any concrete set of standard measures right?

I'm curious because I'm wondering how trade occurs and if there are any measures to prevent cheating.

Also, for those we send in trade missions are they dedicated merchants/traders or are they simply normal tribe members the Big Man trusts?

The Northern Hinterlands are fully nomadic hunter-gatherers. They primarily hunt herd animals like caribou, but have been known to take on thumpers as well. The lands north of you are absolutely infested by twisting passages of rivers, lakes, and streams. The Northern Hinterlands generally have a northern 'summer' camp and a southern 'winter' camp. The 'winter' camp would be ecologically familiar to the People, but at the latter, the trees grow quite small, instead of towering over humans, they're perhaps only two or three times the height. They also change in character from leaf bearing trees, to exclusively evergreen needles. Fish and berries tend to also be important dietary constants.

Socially? Kaspar hasn't really picked up on anything specific. Their magic and craft-making are both inferior to that of the People. They've done interesting things with the caribou that they hunt, but, again, Kaspar feels the People's transition from wolves to dogs is greater. The only notable thing that he's picked up is that they have some type of Social Harmony value.

That's good to know. It seems like a northward expansion is possible now that we know about its abundant river systems. It also looks pike the Northern Hinterlands aren't going to be likely as hostile to us considering how they've been described, especially with our obsidian being a very valuable commodity.

The Doubled Down on you more than was wise. The Pioneering trait gave them free Econ (and thus Martial) every time they took a stability hit. They actually got militarily stronger over time. The issue was they have a tendency to 'shed' that strength in the form of breakaway neighbours. It's an extremely powerful trait combination, but it's basically redlining your engine. It will get you immediate power, but if you rely on it, boom.

Interesting, quick question though, when we integrate tribes does any cultural exchange occur? Such as do our people begin to accept some of the values of those we accept through cultural osmosis?

Legitimacy is the cap for Stability. You currently have 2 for both.

Legitimacy essentially functions as a meter of: "Are the right People in charge?" Stability functions as general social health. The two tend to function in interrelated ways. Low Stability tends to spawn riots, rebellions and other problems. Legitimacy then informs whether those problems as attacks against the nature of the state or attacks against the officers of the state. For example, a lot of pesant revolts in Europe believe that the king was on their side, if only they could make him listen. It was the corrupt nobility or insipid advisers that are the real cause of the problem.

So is legitimacy attached to the institution or is it attached to the ruler?

Knowing that I think we really need to tread carefully now that we are integrating a large group of former enemies.

Slight correction, you're actually beyond mudbrick; that typically refers to sun-dried brick made of dirt. Your bricks are made from the local soil and then fired in a kiln. The soil around the Fingers, Arrow Lake, and west of the White River is basically all clay so you've twigged onto true bricks.

Does it look like we'll conceivably run out of clay anytime soon?

The People, as far as they can recall, have never, at any point, experienced an earthquake.

Curious. I wonder if that's just due to their history of never being tied down the land enough before to experience one, or if the region itself is tectonically stable?

Climate was actually pretty harsh this turn. You just got to roll on the summer disaster table instead of the (much more common) winter disaster table since your past few turns were good weather. Your past actions have granted you a fair degree of immunity here. Wild Rice and aquaculture really saved you. The fact that the Fingers is large enough to make it impossible for mainland fires to spread onto the island was also significant. Crystal Lake tends to receive more rain due to geography, even if it did dry out and there were (small) fires there.

Glad to see that our decisions saved us here. We should probably keep that in mind if we ever expand to say the River Bend site as I don't think it would fare as well.

Just out of curiosity, did we learn anything from these forest fires that we could apply?

If you accept the Hundred Bands in, you would be okay as far as Kaspar could tell. He'd have to play a bit of a diplomatic game so that the Island Makers and South Lake fight each other instead of the People, but he thinks it's something he could do.

He also feels that the Northern Hinterlands aren't going to settle along the Great River as long as the People continue to trade with them. (Each turn you spend trading subtracts 1 from their 'want to settle' counter.)

So it seems like we've reached the point where we can settle another location safely then? Good to know, but how would we work out who the Big Man for that settlement would end up being? Would it even start with one or would it just have to develop far along enough to be self sufficient to get one?

On another note I think even if we don't settle down there in the Hundred Isles we should try our best to set the Island Makers and the South Lake tribe against each other both to keep them occupied and to potentially weaken them enough for neither to be a threat to us. Both work for me. This is a game of civilization after all and not everyone is a friend.

On the part about the Northern Hinterlands, what does Kaspar believe would happen if we establish a settlement on the Great River and as a result end up stopping trade with them? Either or when it comes to a deliberate decision compared to one of circumstance.

Ordeal would be about celebrating the struggles of the Hundred Band and welcoming them into the People as fellow survivors. The focus is more on celebrating how the People (and the Hundred Bands, if they're accepted) overcame a trial. There's probably some synergy here with taking in the Hundred Bands and their Double Down trait now that I think about it.

So just to clarify, would synergy mean that if we did this action together it would serve to improve both of them at the same time?

Because considering your wording it seems like if we choose this option it would mean that we would be treating our past experience with them as an ordeal which would thus give us a potential boost in stability and legitimacy right?

Or am I wrong and this is us starting an ordeal?

Another question I was wondering? If we choose to accept the refugees would the -1 stability be capped or could other choices exasperate the issue?

For example if we decide to trade with the South Lake tribe and the former Hundred Bands members take it as a bad sign, an insult even, could that potentially lead to internal strife?

It was actually just terrible climate rolls. You'd generally had quite good warm weather in recent turns so having bad climate rolls warped things over into a warm weather disaster. Forest fire is the biggest threat you can really face there. Drought is also possible, but it would have to be ridiculously severe in order to do significant damage to you. The Great and White Rivers are too big to meaningfully dry up and there's an enormous number of lakes and rivers in the area to keep everything supplied.

Do we know the cause of the forest fires in this instance? Was it just a dry period and some underbrush was set alight by the temperatures?
 
The People, as far as they can recall, have never, at any point, experienced an earthquake.
Interesting. So the main barrier to us building large stone fortifications is that we discovered bricks(and by extension, ceramics in general) early, so the stoneworking industry will get relatively less investment to develop advanced masonry until rams show up which make stone wall faces worth the added costs.

...or we can pump Defense and Elitism traits, so the combination drives the development of impressive defense structures as a prestige symbol. Its pretty cool how many early civilization ideas were great at reaching logical conclusions through illogical processes, which skips the steps to justify it properly and goes to the desired outcome.
 
So considering we are about to integrate the refugees and they have no place to return to, I'm guessing our current captives would just transition into full fledged members of the tribe?

Yes.

Can we set up watchtower structures? An have a sort of small town surrounding it? About a few houses and the like, what I want from this is to have our wolves (as wolves is a cooler name then dogs) migrate between each town, make them more free ranged as well as establishing territory with our canine friends.

Once you figure out the concept behind watchtowers. They're likely to be less useful than you think, however. The forests that surround you have tress that are easily 40-50 feet tall. Vision to the horizon is extremely short. If you're up high enough to be above the treeline, then you're too high to see anyone sneaking in underneath it. They would be helpful only in watching your riverrine trade routes.

So "citizen" can get essentially free food and clothing and have some basic work duties while foreign prisoners have to pay off everything they get?

Citizens are expected to work to feed and clothe themselves. The problem is, in this day in age, that means being trusted with weapons or with very little supervision. Even going out to harvest rice involves being given a canoe with the understanding you'll come back in a few days. That's not really something that can realistically be expected of a prisoner. Prisoners tend to do labour which can be accomplished entirely in camp i.e. construction, tanning leather, or food preparation (though that don't do that any more).

So, I'm assuming that the trade we do seems to be based mostly on estimates rather than any concrete set of standard measures right?

Yes. It's very hard to determine how valuable things are sometimes. Everyone agrees that if you spend 10,000 calories building a canoe, you should get that much food back. However, they recognize that spending 10,000 calories collecting quartz and 10,000 calories tanning leather is not equal. The later is objectively more horrible than the latter so it should rewarded more. How this reward is determined is extremely arbitrary.

To prevent cheaters for intra-tribe trade, you can appeal to the local Big Man or whoever on his Slate has had dispute resolution delegated to them (usually a trusted friend/elder of the Big Man). For inter-tribal trade, cheaters don't really prosper. You can usually cheat, once, and get away with it, but you'll never be trusted again. People are extremely protective of their reputations. A reputation for trustworthiness can save your life if you're injured or sick and can't feed yourself. Or if you're simply unlucky in catching food.

Also, for those we send in trade missions are they dedicated merchants/traders or are they simply normal tribe members the Big Man trusts?

You don't have dedicate merchants yet. There's not enough Hierarchy or Specialization in your society to be able to do that.

Interesting, quick question though, when we integrate tribes does any cultural exchange occur? Such as do our people begin to accept some of the values of those we accept through cultural osmosis?

:D

So is legitimacy attached to the institution or is it attached to the ruler?

Depends on the government type. Currently, Legitimacy is tied to the Ruler.

Does it look like we'll conceivably run out of clay anytime soon?

You're good for millennia. Everything west of the White River is clay-based soil until you get into the foothills to the west. Arrow Lake is also primarily clay-based as well.

Just out of curiosity, did we learn anything from these forest fires that we could apply?

Nope, should've picked Study Fire. That would've gotten you interesting stuff. Some of the best stuff is stuck behind Study Fire.

So it seems like we've reached the point where we can settle another location safely then? Good to know, but how would we work out who the Big Man for that settlement would end up being? Would it even start with one or would it just have to develop far along enough to be self sufficient to get one?

You would get to decide that in the update where it becomes relevant. It will be a vote.

On the part about the Northern Hinterlands, what does Kaspar believe would happen if we establish a settlement on the Great River and as a result end up stopping trade with them? Either or when it comes to a deliberate decision compared to one of circumstance.

They would probably come and try to trade with you. If, at that point, you refused, they would be pretty pissed. Kaspar's going to take Trade: Northern Hinterlands next turn. If you don't take it the turn after that, he would be pissed because that would've secured it as an automatic action. If the Northern Hinterlands lose access to obsidian, that means more of them are going to die on dangerous hunts where they wouldn't have before. They'll understand if something happens to you, but not if you just stop trading with them.

Another question I was wondering? If we choose to accept the refugees would the -1 stability be capped or could other choices exasperate the issue?

Yes. And...

*rolls dice*

Oh... man, hmmm...

Well the South Lake didn't end up biting you as the hand that feeds them (1 roll lower on the dice roller)... The remnants of the Hundred Bands are supper pissed, however. The Island Makers are too, but not to the same degree.

So just to clarify, would synergy mean that if we did this action together it would serve to improve both of them at the same time?

Yes.

Do we know the cause of the forest fires in this instance? Was it just a dry period and some underbrush was set alight by the temperatures?

Pick Study Fire when it's available after a forest fire. Study Fire has all sorts of goodies. It's probably the best Study action you have access to. Ember-Eyes OP.


Votes Closed. Winner:

[X] [Refugees] "Embrace them as Brothers and Sisters. Divide them among the People's settlements." (-1 Stability)
[X] [Settlement] New friends? (Trade: South Lake)
 
Well the South Lake didn't end up biting you as the hand that feeds them (1 roll lower on the dice roller)... The remnants of the Hundred Bands are supper pissed, however. The Island Makers are too, but not to the same degree.
Lol, guess @Japanime was right and were now going to be a very bad position, thats great.
*I mean it was obvious, but still*
 
Diploing all the things tends to mean eating your foot.
Oh well fun ahead.
Only if your being bad about it, we could have done this ANY time later, but we had to do it while integrating a tribe whose families were gutted and enslaved.
Edit: I feel partially responsible because i didn't really discuss or push for the not dumb option. I thought it was so obvious.
 
Last edited:
I guess I should have stated that 'diploing all the things at the same time tends to mean eating your foot'
That doesn't go far enough, Diploing arch enemies at the same time as your integrate one into your society while that side has families slaughtered at the hands of the other faction and then enslaved. I don't think I can emphasize enough how stupid this vote was.
 
Well the South Lake didn't end up biting you as the hand that feeds them (1 roll lower on the dice roller)... The remnants of the Hundred Bands are supper pissed, however. The Island Makers are too, but not to the same degree

Yeah...I kind of saw that coming so this result was not a surprise for me at all. Talk about snatching defeat from the jaws of victory.

Lol, guess @Japanime was right and were now going to be a very bad position, thats great.
*I mean it was obvious, but still*

I'm not proud to say so but I guess I do deserve to say I told you so.

By trying to do Diplo with one tribe we screwed up relations within our own tribe, as well as pissed off an unrelated tribe. Now we have internal and external enemies, something we could have avoided if people actually discussed rather than bandwagon a vote.

Oh well I tried my best to reason with others but there's not much you can do if no one is willing to engage you or speak to you.

I really think we need a moratorium on voting because this could have been easily avoided.
 
Yeah...I kind of saw that coming so this result was not a surprise for me at all. Talk about snatching defeat from the jaws of victory.



I'm not proud to say so but I guess I do deserve to say I told you so.

By trying to do Diplo with one tribe we screwed up relations within our own tribe, as well as pissed off an unrelated tribe. Now we have internal and external enemies, something we could have avoided if people actually discussed rather than bandwagon a vote.

Oh well I tried my best to reason with others but there's not much you can do if no one is willing to engage you or speak to you.

I really think we need a moratorium on voting because this could have been easily avoided.
My biggest problem is that it is so blindingly obvious, even i overlooked it at first, but as soon as you commented on it, Noone should have voted for it. But your right about the bandwagon effect.

Edit: We can only hope our Hero is able to mitigate our, the voters, stupidity and bandwagoning.
 
Last edited:
My biggest problem is that it is so blindingly obvious, even i overlooked it at first, but as soon as you commented on it, Noone should have voted for it. But your right about the bandwagon effect.

That's the main issue. No one talked to each other. I find it vaguely ironic that for the people who voted for diplomacy in order to start a dialogue or what have you, they failed to do so within the quest itself and just blindingly charged ahead.

Is the lesson of context matters something we really need to reiterate? Because just because the QM chastised us one time on diplomacy does not mean that we need to choose diplomacy all the time. That is pretty evident here.

Furthermore I wasn't even the first one to bring this issue forward.

That's a bad combo winning there. Either one would be okay but trying to befriend those that enslaved and killed the families of our new "brothers and sisters" and are even now squatting on their former lands would be quite a humiliation, and a risky one at that.

[X] [Refugees] "Tell them to set off and continue downriver."

[X] [Settlement] Another test of the spirits. (Undergo Ordeal)
[X] [Settlement] Party Hard! (Annual Festival)
[X] [Settlement] New vistas. (Explore: Hundred Isles/Southwest White River)

Willing to chance either of the tasks to the most popular ones, but only if what is popular in the other task changes first.

He did as well, but just like with me no one bothered to argue, debate, or discuss. They simply ignored the issue. Which again I find odd considering how much the QM put an emphasis in it in the foreword:

  • Communicate with each other
Discuss options. Everyone has a different view point. The more you commit to thinking through the available options, the more likely you are to see effective synergies. I feel like I should emphasize this point more, but I'm not sure what to say. Focus on every option, considering things in the totality and try and approach problems from different perspectives.

Considering the fact that the QM even later informed us of a better way to integrate the Hundred Bands, fat chance of this going well now, leads me to believe that absolutely no one reads discussion or even the word of Qm save for updates.

Oh well I tried.
 
Last edited:
Considering the fact that the QM even later informed us of a better way to integrate the Hundred Bands, fat chance of this going well now, leads me to believe that absolutely no one reads discussion or even the word of Qm save for updates.
I read them :(
But yea, i find myself wondering why this only has 54 pages, where as POC had 10x that at this point already. are they burnt out by POC and didn't come here? Idk, but the ones to have 100 page discussions are not here. And i cannot do it alone *I have the most replies in the thread, so i am doing some discussion at the least*
 
I read them :(
But yea, i find myself wondering why this only has 54 pages, where as POC had 10x that at this point already. are they burnt out by POC and didn't come here? Idk, but the ones to have 100 page discussions are not here. And i cannot do it alone *I have the most replies in the thread, so i am doing some discussion at the least*

Probably because POC has a much more well known QM, no offense.

As for discussion I try to engage in discussion now exactly to point out stuff like this. However I am only one person and don't know everything, I admit that, however it's hard to care about discussion when you spend so much time writing out a piece only for no one to engage you, like now.
 
Probably because POC has a much more well known QM, no offense.

As for discussion I try to engage in discussion now exactly to point out stuff like this. However I am only one person and don't know everything, I admit that, however it's hard to care about discussion when you spend so much time writing out a piece only for no one to engage you, like now.
I might have engaged you if i well.. Disagreed with you, but i didn't
That is very unfortunate. You had @Oshha engage for a little bit. somewhat.
Understandable, even the Heavy hitters with 1000s of replies in POC like veekie vote here but are not very vocal like they were there.
 
Last edited:
I think the main issue here that led to a lack of discussion was the timing of everything. The update was posted on the Saturday before Easter Sunday, an event that most people including the QM would be busy and not checking or reading stuff like this. The fact that this led up to a Monday, the start of the workweek for many probably didn't help.

I'd ask for the QM to extend the voting period but now that the result is known I doubt he'll do so considering everyone will now vote for everything but that.

Edit: @Redium You aren't right?

I might have engaged you if i well.. Disagreed with you, but i didn't

Not sure it would've mattered if no one reads the discussion.
 
Last edited:
Not sure it would've mattered if no one reads the discussion.
Maybe... Idk what else we can do, if we could get people that love to discuss things extensively like they did in POC it'd be great, we wouldn't even need a moratorium as much anymore since small votes like these would have talks up the ass, but... i do not know how we can fix this other than making sure we quote and persuade as many as possible when a vote comes.
 
For me, it is a mixture of lacking time to reply as often as I would like and the civ being quite slow to advance compared to PoC or Yucatan. The former can be seen as I was unable to respond to Japanime's reply to my own post due to RL constraints. As for the latter, this quest, Kiba Civ and Indus are still too early in development for me to properly understand and get attached to them though with this one, it is less due to the quest being small, but rather due to how early this quest's civ is in development. I find it harder to get attached to a stone age civ. I was the same in Yucatan. Once we get to a properly level of development, I will be get more involved as I will be aware of what is going on.

Also, the lack of stats is throwing me off slightly as I don't have anything clear cut to deal with. I also have my own quest to deal with and that is taking up most of my attention on SV/SB right now.

Once we get out of semi-generic stone age tribe stage and into a more developed civ with its own unique culture and history, I will be more involved (providing RL allows me to).
 
Last edited:
Maybe... Idk what else we can do, if we could get people that love to discuss things extensively like they did in POC it'd be great, we wouldn't even need a moratorium as much anymore since small votes like these would have talks up the ass, but... i do not know how we can fix this other than making sure we quote and persuade as many as possible when a vote comes.

I was thinking about mass tagging but I'm pretty sure that would've backfired if I did so.

I have no idea how to fix this, the consequences now will helpfully reinforce this but I don't know if people will learn the right lesson this time.

For me, it is a mixture of lacking time to reply as often as I would like and the civ being quite slow to advance compared to PoC or Yucatan. The former can be seen as I was unable to respond to Japanime's reply to my own post due to RL constraints. As for the latter, this quest, Kiba Civ and Indus are still too early in development for me to properly understand and get attached to them though with this one, it is less due to the quest being small, but rather due to how early this quest's civ is in development. I find it harder to get attached to a stone age civ. I was the same in Yucatan. Once we get to a properly level of development, I will be get more involved as I will be aware of what is going on.

Also, the lack of stats is throwing me off slightly as I don't have anything clear cut to deal with. I also have my own quest to deal with and that is taking up most of my attention on SV/SB right now.

Once we get out of semi-generic stone age tribe stage and into a more developed civ with its own unique culture and history, I will be more involved (providing RL allows me to).

That's understandable.

That may be why people aren't staying or discussing, they simply don't have the knowledge they feel is sufficient to reply, yet in this case I am still scratching my head wondering how people could cite for this.

This wasn't an issue if complex tactics or Stone Age knowledge but one of empathy, putting yourselves in the shoes of another.

I've already said my piece on this issue. It's instances like this that make me not want to try anymore.
 
Back
Top