So considering we are about to integrate the refugees and they have no place to return to, I'm guessing our current captives would just transition into full fledged members of the tribe?
Yes.
Can we set up watchtower structures? An have a sort of small town surrounding it? About a few houses and the like, what I want from this is to have our wolves (as wolves is a cooler name then dogs) migrate between each town, make them more free ranged as well as establishing territory with our canine friends.
Once you figure out the concept behind watchtowers. They're likely to be less useful than you think, however. The forests that surround you have tress that are easily 40-50 feet tall. Vision to the horizon is extremely short. If you're up high enough to be above the treeline, then you're too high to see anyone sneaking in underneath it. They would be helpful only in watching your riverrine trade routes.
So "citizen" can get essentially free food and clothing and have some basic work duties while foreign prisoners have to pay off everything they get?
Citizens are expected to work to feed and clothe themselves. The problem is, in this day in age, that means being trusted with weapons or with very little supervision. Even going out to harvest rice involves being given a canoe with the understanding you'll come back in a few days. That's not really something that can realistically be expected of a prisoner. Prisoners tend to do labour which can be accomplished entirely in camp i.e. construction, tanning leather, or food preparation (though that don't do
that any more).
So, I'm assuming that the trade we do seems to be based mostly on estimates rather than any concrete set of standard measures right?
Yes. It's very hard to determine how valuable things are sometimes. Everyone agrees that if you spend 10,000 calories building a canoe, you should get that much food back. However, they recognize that spending 10,000 calories collecting quartz and 10,000 calories tanning leather is not equal. The later is objectively more horrible than the latter so it should rewarded more. How this reward is determined is extremely arbitrary.
To prevent cheaters for intra-tribe trade, you can appeal to the local Big Man or whoever on his Slate has had dispute resolution delegated to them (usually a trusted friend/elder of the Big Man). For inter-tribal trade, cheaters don't really prosper. You can usually cheat,
once, and get away with it, but you'll never be trusted again. People are extremely protective of their reputations. A reputation for trustworthiness can save your life if you're injured or sick and can't feed yourself. Or if you're simply unlucky in catching food.
Also, for those we send in trade missions are they dedicated merchants/traders or are they simply normal tribe members the Big Man trusts?
You don't have dedicate merchants yet. There's not enough Hierarchy or Specialization in your society to be able to do that.
Interesting, quick question though, when we integrate tribes does any cultural exchange occur? Such as do our people begin to accept some of the values of those we accept through cultural osmosis?
So is legitimacy attached to the institution or is it attached to the ruler?
Depends on the government type. Currently, Legitimacy is tied to the Ruler.
Does it look like we'll conceivably run out of clay anytime soon?
You're good for millennia.
Everything west of the White River is clay-based soil until you get into the foothills to the west. Arrow Lake is also primarily clay-based as well.
Just out of curiosity, did we learn anything from these forest fires that we could apply?
Nope, should've picked Study Fire. That would've gotten you interesting stuff. Some of the best stuff is stuck behind Study Fire.
So it seems like we've reached the point where we can settle another location safely then? Good to know, but how would we work out who the Big Man for that settlement would end up being? Would it even start with one or would it just have to develop far along enough to be self sufficient to get one?
You would get to decide that in the update where it becomes relevant. It will be a vote.
On the part about the Northern Hinterlands, what does Kaspar believe would happen if we establish a settlement on the Great River and as a result end up stopping trade with them? Either or when it comes to a deliberate decision compared to one of circumstance.
They would probably come and try to trade with you. If, at that point, you refused, they would be pretty pissed. Kaspar's going to take Trade: Northern Hinterlands next turn. If you don't take it the turn after that, he would be
pissed because that would've secured it as an automatic action. If the Northern Hinterlands lose access to obsidian, that means more of them are going to die on dangerous hunts where they wouldn't have before. They'll understand if something happens to you, but not if you just stop trading with them.
Another question I was wondering? If we choose to accept the refugees would the -1 stability be capped or could other choices exasperate the issue?
Yes. And...
*rolls dice*
Oh... man, hmmm...
Well the South Lake
didn't end up biting you as the hand that feeds them (1 roll lower on the dice roller)... The remnants of the Hundred Bands are
supper pissed, however. The Island Makers are too, but not to the same degree.
So just to clarify, would synergy mean that if we did this action together it would serve to improve both of them at the same time?
Yes.
Do we know the cause of the forest fires in this instance? Was it just a dry period and some underbrush was set alight by the temperatures?
Pick Study Fire when it's available after a forest fire. Study Fire has all sorts of goodies. It's probably the best Study action you have access to. Ember-Eyes OP.
Votes Closed. Winner:
[X] [Refugees] "Embrace them as Brothers and Sisters. Divide them among the People's settlements." (-1 Stability)
[X] [Settlement] New friends? (Trade: South Lake)