From Stone to the Stars

we might need another settlement sooner or later, but I say finish the

[X] [Strangers] Focus on securing the routes between the People (Runner's Relay 4/5)

and get it done before we make another settlement. maybe as a mid-point between our settlements? a sort of safe haven for our runners In case of war.

also we should eventually get towers or something like that, here's to hoping we find copper or another source of metal so we can get some better arrows and armor.
(if were lucky we could end up with the steel-bows of numenor, like in the similarion if we focus on archery enough)
 
[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)

I want to settle here anyway, and while there may be stability and admin issues, there could not be a better time to take this hit than with a quad hero demigod to manage things. With rice, we should definitely have the population to handle this. Time to go from a tribe to a true civilization.
 
[X] [Strangers] Trade? (Trade Mission: Into The North)

Lets confirm what they hunt. Because that sounds like bison horn or elephant ivory.
 
In recompense for that, the People had taken in her pups, raising them as brother and sister
It's like a reverse Rome!
There was a type of animal, rat-like things, that built huge wooden structures, stopping up rivers and flooding large sections into wetlands.
Sounds like Beavers.

[X] [Strangers] Focus on securing the routes between the People (Runner's Relay 4/5)

Now that we have a Superhero and his Martial Sidekick (RNGesus really does love us!), I say we do a repeat performance of what we did against the Fingers.

Come Winter, let's take our Dog-Sleds and gather our best, then strike and burn down as much of the Hundred Band as we can.
 
[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)

We have a Diplo AND Admin Hero. This is perfect for managing the strain of a new settlement, and it ensures that the other tribe won't settle between our two settlements and cut us off from each other.
 
[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)
 
[X] [Strangers] Trade? (Trade Mission: Into The North)

We've been specifically told that we've suffered poor consequences for not actively initiating trade with some people, and this seems like a great time to rectify that. They appear to be within range of both our settlements, may be remnants of or have people formerly of the People, are on the Great River, and we have a quad hero that notably includes diplomacy. They've also just initiated peaceful trade themselves, so there's a great opportunity to reciprocate.

-Edited the post in for those who may have missed it.

The River-Bend tribe reached out to you. They actually diplo-annexed themselves into your culture in order to ensure the continued survival of their people. That was a major diplomacy victory for them; they likely wouldn't have survived at all without it. To help facilitate that, you did nothing.

You turned down the option to try and Trade with the original Fingersmen in order to get them to cease their aggression.

The Peace Seekers arranged to marry into one of your leading families before they got smashed between you and the Barrow Builders. The only reason they're still not trying to Diplo you is because being caught between the war and suffering from the extreme, poor weather pushed them to the point where they needed to make hard calls to shore up Stability. If they didn't get screwed by the dice, they would've used diplomacy until they were stuck to you like a barnacle. If the Big Man of Crystal Lake hadn't started fighting on the Peace Seeker's behalf, and thus alienate them, you might have had a shot at absorbing the remnants too. If you had done a Trade Mission: Peace Seekers after they cut off contact, they would've welcomed you back with open arms. It's likely they would've even relocated to be closer to you!

The unknown north eastern tribe that scouted you out would've made contacted if they didn't get hammered the next turn by unforeseen problems. They were never followed up on. If you had, you would've won major allies there.

Arrow Lake reached out to you diplomatically and started trade relationships just last turn. You've twice (likely soon to be three times) turned down the chance to trade back with them.

Even the Hundred Bands started trade/diplomatic contact by trading for your sugar. Which you didn't really do anything with, never trading back.

The People have been the least Trade/Diplo oriented tribe on the map. Even the North Lake Raiders have taken more diplomacy actions, though they've entirely focused on difficulties up north. You haven't look at the North Lake Raiders in how many turns? You have no idea what's going on with them.

Diplomacy is currently a major falling out because you've done so little of it. To some extent, this is a problem because you parked yourself at the Fingers. When I planned it, the Fingers was going to be adjacent to: 5 tribes. Crystal Lake has 3 neighbours. There are a lot of tribes to deal with and you haven't. There's also the fact that you had two main Settlements. That took you something like 5 turns to stabilize which ended up costing an enormous amount of potential Diplomacy time.

You've gotten you some gains through your choices; you've unlocked brick, lime, palisades, and shrines before everyone else, but that's cost you in diplomatic gains.
 
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[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)
 
[X] [Strangers] Trade? (Trade Mission: Into The North)
 
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[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)
 
Changing my vote slightly. Now approval voting for Trade.

[X] [Strangers] Trade? (Trade Mission: Into The North)
[X] [Strangers] Lock down the strangers' access to the Great River (Found Settlement (River-Bend); -1 Stability; admin strain)
 
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