What does intrigue me however is the recent map change we've seen. Specifically those three tan tiles to the far west of us in the bay. To me it looks like we might be near a desert of some sort. While our climate so far has been suggested to be a more northerly clime due to the amount of snow we've received, who knows if that is true for the entirety of the area. I personally think that we should eventually develop a settlement on the bay so that we can firstly get access to the bay and the resources it can provide, and also perhaps innovate our way into salt production.
Those brown tiles are actually Forested Mountains. I wish they were green like all of the other forested tiles, but for whatever reason Hexmap decided to use brown for that tile set.
Are we looking to expand by force? Then the Professional Army should be our choice, but if we aren't, a militia will keep our people productive and won't be a drain on our resources during peacetime.
Another consideration is that in war having a militia will increase food expenditures. No one wants to die so they train as hard as they can during war. While the difference between 'average Joe' and 'warrior Joe' isn't very great, it's going to grow a lot as you shift more towards an agriculture economy. A militia also means that
everyone needs to train for war. It's significantly more energy efficient just to have a small group train exclusively. The return on investment for 10 people burning an extra 300 calories a day is minimal compared to one person dedicated all of their time and 3,000 calories a day.
There's a reason that for most of history there was an immense pressure towards elite soldiers. The citizen-soldiers of Ancient Greece, probably what people think of when they hear about citizens armies, were actually elites. The average hoplite was a small-hold farmer with a small number of slaves to labour away on their behalf. By no means were they representative of the average, we just often forget about the immense amount of free labour in early societies.
I will say that were not Sparta either, Sparta is easily superior, at this point in time. The difference here is Sparta is reliant on their slaves, were not, we would be extremely independent since our agricultural development is low we rely more on hunting still, as rice production goes up were going to have to give up military strength or get slaves or servants since early agrarian societies were tremendously weak.
If you're looking for low-tech slave using societies, look at the Iroquois or North American West Coast Native American tribes. Both of them participated in the slave trade to a significant degree - the latter had up to 25% of their population in bondage! That's a rate rivaled by Rome at its height.
Mortared Brick Walls. These walls are more durable, and cheaper to maintain. The average guy is not going to make much headway hacking at it with an axe, so they are going to be proof against assault until siegecraft is invented.
Brick Walls are also immune to being burned down. This isn't really something that your enemies were likely to take advantage of, but the Ember-Eyes are going to put that fact to good use in any siege.
Do we have to choose just one wall upgrade? I figure with the staggered wall set up someone will come up with the idea to build a tower or something. So people can fire from it.
You're going to get them all eventually.
We have: Sugar as Preservatives and Food, Obsidian Weaponry, Brick, Rudimentary Armor
You also have wicker shields as well. You managed to copy them from the Hundred Bands. The People are capable of making wicker baskets, it's more the fact that they lacked the concept of making that into a shield before.
@Redium I have a question completely unrelated to the war. Can values degrade due to neglect? We haven't really done
anything to even attempt and look for any additional wonders since we found the Crystal Lake. And that has been almost 200 years ago. In a society that doesn't do record keeping and has never seen anything like the Crystal Lake, which in turn has always been theirs.
Also, how does that value currently express itself in the daily lives of the People? Or especially the People of the Fingers?
Values can degrade due to neglect. Most often, though, they're lost as a result of a faction Shattering. For Wonderful World specifically, the only way for you to lose it, would be to lose control of Crystal Lake and then fail to get it back.
You've continued to send out Exploration actions every turn due to your semi-nomadic nature. The issue is that they've all been
terrible. I think the highest you've gotten in the last 3 turns was 52.
Wonderful World really shows itself as an abstract appreciation for nature. A big pastime for the People is to spend time contemplating nature. Any places that they've found that are awe inspiring, but not wondrous, such as waterfalls, secluded hilltop glens, etc. are common stops for the People. They're considered to be places of luck and many men visit them before leaving for war, or women when they expect to enter childbirth. There's Power in those places, the People feel. Every few years, people in the Fingers will go upriver to Crystal Lake in order to complete a pilgrimage and it's considered to be a great tragedy once an elder is too old to do so. Autumn is also important to the People and the time where the leaves fall from the trees are often filled with festivals or other celebrations.
Lastly, could you explain what the bonfires, the coin mining symbols and the bear trap on the map mean again?
Bonfires indicate locations that you could settle. They're places that the People sometimes find themselves stopping at transiently. Under the action description, their rough position is described so you know which one is which.
The coin/mining symbols just mean valuable mines. The one near Crystal Lake is obsidian while the one in the southern mountains along Arrow Lake is for Lapis Luzili. The Bear Trap originally signified places where you'd invested in traps, but I'm probably going to remove it. It's an obsolete marker now that you're on early agriculture. Crossed spears indicate the sites of recent battles. Leaves indicate sugar shacks. The columned temple indicates holy places. The tent icon indicates a palisade settlement, while tepees indicate unwalled settlements.
No update tonight. I got a Surprise! visit from relatives today. I'll lock the vote after work tomorrow and finish it then.