That sounds more like a Soothing/Supernova combo. Since neither Soothing or Scorching really explode.
That sounds more like a Soothing/Supernova combo. Since neither Soothing or Scorching really explode.
Not talking about a literal bomb.......That sounds more like a Soothing/Supernova combo. Since neither Soothing or Scorching really explode.
Well, we got some of that going on, but only in our Sun/Moon affinities. Besides, why wouldn't you want it to explode?Not talking about a literal bomb.......
Yin-Yang Bomb - TV Tropes
May I just point out our dog was already Magical? Bianca found him, right?The constant exposure to your magical power in combination with his being innately special
No, not magical. Special.May I just point out our dog was already Magical? Bianca found him, right?
WHERE!?
'Merely' Human
-If an attack would do more than 100 damage, dodge and counter with a free action.
That explains everything. That one line explains everything. Quite a powerful ability.or those that read the main Quest, it is the same as with James and his 'Merely' Human
Right.Chinese Block
What Remains of Mainland Asia
- (Chinese Block) Magical Girl White Glory
???
Appearance: ???- Stats
Health: ???
Base Damage: ???
Base Resilience: ???
Magic Modifier: ???
Affinity: ??? | ??? | ???- Weapon
Contractor
Level N/A
Attacks Per Turn: N/A
Affinities: Magic | Improve
Ability: Autonomous Combat | Auto-Assault
- Spells
Contract
Draw out a human's true power and allow them to surpass anything humanly possible by far. This is permanent unless both sides agree to resolve the Contract.
Level ???
Base Damage: N/A
Magic Modifier: ???
Affinity: Magic | Improve | Tale
Ability: Boost Other | Stat Explosion | ???
- Abilities
(Contractor) One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case
(Contractor) Skilled
-Sacrifice four actions to negate an enemy's action.
???
??????????????????????
(Contractor) Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???
Creator of Contracts
-The amount of active Contracts at the same time is equal to ten times the level of Contract
Eyes of Warriors
-Capable of seeing through the eyes of any Contractors and also speaking to them in their mind; the inverse is not the case
???
??????????????????????
???
Level ???
-Increases Maximum Health and Base Resilience
- Contractors
- (Chinese Block) Soldier
???- Stats
Health: 7,650
Base Damage: 3,000
Base Resilience: 1,020
Magic Modifier: N/A
Affinity: Magic- Weapon
Assault Carbine
Level 30
Attacks Per Turn: 4
Affinities: Magic
Ability: Return | Double Tap
- Abilities
One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case
Skilled
-Sacrifice four actions to negate an enemy's action.
???
??????????????????????
Superhuman Power
Level 51
-Increases Maximum Health and Base Resilience
Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???
- (Chinese Block) Lead Soldier
???- Stats
Health: 78,450
Base Damage: 9,000
Base Resilience: 10,460
Magic Modifier: N/A
Affinity: Magic- Weapon
Dragon Cleaver
Level 45
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Cleave | Crush
- Abilities
One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case
Skilled
-Sacrifice four actions to negate an enemy's action.
???
??????????????????????
Superhuman Power
Level 523
-Increases Maximum Health and Base Resilience
Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???
- (Chinese Block) RPG Carrier
???- Stats
Health: 106,200
Base Damage: 22,500
Base Resilience: 14,160
Magic Modifier: N/A
Affinity: Magic- Weapon
Dragon's Maw
Level 45
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Juggernaut | Collateral Damage
- Abilities
One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case
Skilled
-Sacrifice four actions to negate an enemy's action.
???
??????????????????????
Superhuman Power
Level 708
-Increases Maximum Health and Base Resilience
Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???
- (Chinese Block) Anti-Air Gunner
???- Stats
Health: 66,450
Base Damage: 8,000
Base Resilience: 8,860
Magic Modifier: N/A
Affinity: Magic- Weapon
Sky Ruler
Level 40
Attacks Per Turn: 5
Affinities: Magic
Ability: Return | Anti-Air | Danmaku
- Abilities
One-Sided Life Link
-Anyone contracted with White Glory dies the moment she does; the inverse is not the case
Skilled
-Sacrifice four actions to negate an enemy's action.
???
??????????????????????
Superhuman Power
Level 443
-Increases Maximum Health and Base Resilience
Obey the Terms Given
-Unable to inflict harm on Magical Girl White Glory
-Must follow any orders given by White Glory
-???
Your question makes Spring shrug, then she pulls something that looks a bit like a cellphone out of her pocket. Only that it is just one big screen without any buttons... weird.
May I direct your attention to,
I am grateful of this notification, but that still leaves Rico vulnerable to them.
Superimpose the iterations of the spell. There's a few MGs who's double cast manifests that way.A short notice right now: The Shop-Item that would have added Double Cast to Scorching Sunlight was removed. Looking at it again, I realised there was no good way for me to model this Ability on a ray of light.
Edit: No, shooting two rays does not count as a "good" way. That is exactly what I do not want the Spell to be.
Not every sync combo results in a permanent addition to your spell list, either.Okay... seeing that it was apparently not as clear as I thought it was, have a few words on the topic of Spell Synchronisation.
As the name suggests, this practice regards the creation of a new Spell from casting two or more other Spells together. Any such Spell becomes available to any party involved in its creation and gets the (Synchronize)-Ability to indicate its origin.
Rules for synchronising are as follows:
-at least one of the people involved needs an Ability that enables the synchronisation of Spells
--A special case of this is one of the Spells in question having the Synchronize-Ability (without parenthesis), which indicates the same thing
-The Spells in question need to either
--A) Share an Affinity, or
--B) Have a comparable theme
When a synchronisation is successful, the Spells merge into a new Spell which is then cast in their stead. Take note of the fact that Synchronised Spells are usually particularly strong.
To explain the matter on Sky's Dream of War:
Magical Girl Nightmare Child possesses the following Ability:
Now, while she showed her melee-focussed Spell End of the Line to Anastasia during practice, Ana was in the process of casting her own Rapid Digestion. Both of those Spells have the Horror-Affinity and thus synchronised into a Spell you do not know about.
After that, due to Sky being interested and also lacking a good solution for ranged combat, they attempted to synchronise Night's Demon of War with Sky's Let the Sky Fall.
Again, both of those Spells shared the Horror-Affinity. One of them being limitless and focussed on her crystals, the other a beam of barely rivalled destruction.
Out of this formed
Which is exactly what they wanted. They could have continued synchronising, but having a dozen Spells at hand was not really on their minds at the time.
Now, I know that this is not indicative of both characteristics described above. Neither of these was created with a theme-match.
To give a few examples what would be matching themes:
-Spells that are cast by swinging your weapon
-Beam attacks
For a more direct example: If there was a way for Eva and Spring to synchronise, they could combine Revitalise and Become Whole Again, seeing that both are healing Spells that are cast by laying your hands on the target.
Additionally... @Crystalwatcher, please correct me if this is incorrect or something is missing.
I'm probably thinking to technically here. I'm thinking, under the assumption they can sync, how does healing and damage dealing combine?
see, there's this ability called Vampire...There's a lot of ways it could go.
Syncing a single target offensive spell with a multitarget healing spell could create anything from a really powerful single target healing spell to a multitarget offensive spell to some kind of Yin-Yang Bomb.
Results of Synchronize are either super predictable (sync something with Unstoppable with something with Undodgeable to get something with the super rare Unblockable ability) or extremely unpredictable.
Yeah, Vampire line abilities are perfectly sensible for that too.
The first one is good to know.Not every sync combo results in a permanent addition to your spell list, either.
see, there's this ability called Vampire...
I don't really see what her own health being exponential has to do with that, as long as Moon's solo version of the Vampire spell has linear damage growth.The first one is good to know.
The second one I am rather disinclined to give to the exponentially growing girls, one of which has said growth on her Health... I think you can understand why.
If it was linear, it would be near useless because any damage it heals is little more than a drop in the ocean that is Eva's Health.I don't really see what her own health being exponential has to do with that, as long as Moon's solo version of the Vampire spell has linear damage growth.
No-one ever said Sync spells were always good for every user. The benefit of putting Vampire on a spell would mostly be for Rico.If it was linear, it would be near useless because any damage it heals is little more than a drop in the ocean that is Eva's Health.
If it were exponential, it would be far too powerful for the opposite reason.
Can not win with a Vampire-Spell for her, so might as well not give her one.
If it's a permanent derivative, rather than a sync exclusive.
Thanks for the answer.
Do permanent derivatives count as having the Synchronize ability (the without parenthesis kind)?
He Protect.Ludger
a.k.a. Best Dog / Magical Good Boy
Health: 2,000
Base Damage: 400
Base Resilience: 300
Magic Modifier: 100
Affinities: Sun | Moon | Protection
It might sound stupid, but what about prisms and multicolored death beams?
What might work is a Solar Mirror, but I don't think thematically doing it alone works out visually.I... uh... while that sounds interesting, it kind of defeats the purpose of being sunlight if you filter it. A prism might just add Collateral Damage.
No.Do permanent derivatives count as having the Synchronize ability (the without parenthesis kind)?
That fits considering the Moon is just a giant solar mirror really.What might work is a Solar Mirror, but I don't think thematically doing it alone works out visually.
An Echo ability that happens when Moon is hit by Sunlight however, should work. Two mirrors, add a beam bouncing between them.