Vito Scaletta
Immoralist
- Location
- The City of Empire Bay
I've been thinking about how the CofD books often suggest alternate settings for the various games. I'm not talking about the Dark Eras stuff or other historical settings (though those are still cool), I'm talking about all the genre-bending, "Have you considered vampires in space?" type shit. Setups that pitch the game as magic meets cyberpunk, or space opera, or post apocalyptic, etc. However, while a lot of these alternate settings look super interesting to me (some more than others), and while they show up in a lot of the books, I don't think I've ever heard about somebody actually running a game like that.
So has anyone here run/played one of the CofD games in a vastly altered setting? Not necessarily one of the ones in the books, but something really genre-busting that does away with the base assumption of "on the surface, this is the world you know" that all the games take for granted. Changelings in space, post apocalyptic werewolves, vampires with no masquerade, whatever. If so, what was your experience like? What worked and what didn't?
I've run a few Requiem one-shots that were explicitly action-horror
They were still set modern Earth but with a dark action-oriented mentality.
I did invoke Rule Zero to make alterations to the setting and the lore. No Strix, No God-Machine or any setting elements from CofD 2E, be it for Vampire or the other gamelines (consequently, no Beast: The Primordial or Demon: The Descent) and the game has an entirely different set of themes. I'll also gladly use fangames like Princess: The Hopeful as well.
I'm not sure if that's enough to count though. Same with crossovers such as Hunter: The Vigil meets Resident Evil.
The biggest issue I had with running WoD as action horror was the fact that the combat system's janky as hell, so most combat was boiled down to essentially one-on-one duels and since these were one-shots, it wasn't as big of a deal but it could be a problem in an extended chronicle.
Edited for clarity
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