Yeah, but I'd argue that it's closer to the point-

Fuck it, maybe just do something like a hybrid campaign?

Also, just a heads up, I like it and I do think that the fact that it's divisive means that it's doing it's job right but I also think that it's a bit of a waste of potential and kind of a mess that really needs to be more obvious in some places and more opaque in others.

I think that consensual reality, for example, shouldn't be able to warp people's abilities or physical appearances or make them subhuman in general because said people also ultimately contribute to consensus and have far more say in who they are and who they turn out to be than the people around them generally do unless they let said other people define them or if the guy on the other end has actual mind control abilities that incidentally come from defying said consensus.

I also think that they should get rid of the idea of stasis patterns in their work or make them more opaque because the concept implies that there's an ideal future or right path to follow which... I dunno, goes against the central themes of the story line a little?

I could make it a crossover of Vampire 1e with Werewolf 1e and Mage 1e as well. There would be different stories that all converge at various points similar to Pulp Fiction or Grand Theft Auto IV.

I own the corebooks of 1e Vampire and 1e Werewolf, and the 2e Mage corebook, but I have zero familiarity with Mage: The Ascension 1e. How was the fluff and atmosphere of that edition? Because Ascension 2e was awesome.

Too bad Revised and M20 both totally let me down. Especially M20, because V20 and W20 were both fucking awesome.
 
The project was basically envisioned as both my dream Vampire chronicle and as a giant "Fuck You!" to the thematic purists who believe that personal horror is the only way to play WoD and any other way is "playing the game wrong" and that anyone who doesn't agree should play "Some Other Game". <snip> For those who like personal horror, that is fine with me. You do you and I'll do me. There is a difference between people who simply enjoy personal horror and thematic purists who believe it's the "One True Way" to playing WoD.

The sheer, dripping contempt you seem to have for personal horror as a theme is getting a bit grating. Yeah, you say it's about sticking it to the purists and people can play what they like but we've been through this on a monthly basis for nearly two years and it's getting a bit worn. Could we have two months without your barbs at goths, derision of personal horror, and stillborn attempts at launching an Anne Rice/open-world carjacking simulator crossover? Please?
 
The sheer, dripping contempt you seem to have for personal horror as a theme is getting a bit grating. Yeah, you say it's about sticking it to the purists and people can play what they like but we've been through this on a monthly basis for nearly two years and it's getting a bit worn. Could we have two months without your barbs at goths, derision of personal horror, and stillborn attempts at launching an Anne Rice/open-world carjacking simulator crossover? Please?

Fine, I'll shut up and maybe even leave. I know when I am not wanted. But this project will not be stillborn, I will see it through to completion in some way or another.

See you in two months, I suppose. I'll be more civil next time. No ranting about the goths and personal horror next time. I need to work on my project, anyway. Maybe it will be a cathartic experience for me.
 
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Every time I see him come back with just about the same idea, I get this urge to quickly write some homebrew or something to "shout him down."

...except I already used up all of my extant homebrew right after I saw him pop up again, and I don't have the motivation right now to do more. :p
 
It takes me about 45 minutes to write first drafts of my games on unique systems. Where's your hack? Should be playable by now.
 
It takes me about 45 minutes to write first drafts of my games on unique systems. Where's your hack? Should be playable by now.

I mean, I don't think that they're actually going to do anything valid, but this is kinda a bad standard? I mean, you do it for a... maybe not living, but you do it constantly.

One assumes, like literally everything ever, that it's something where you get faster and better at it with practice. Just like with writing, and just like with homebrewing concepts or additional powers/etc for an existing system.

Edit: Let me clarify, I don't actually expect him to come up with something, or up with much, just saiyan.
 
It takes me about 45 minutes to write first drafts of my games on unique systems. Where's your hack? Should be playable by now.

The actual hacks to my games are just fluff changes such as discarding the metaplot and the themes. Basically, it's First Edition Classic WoD but as an action game instead of a personal horror game. That's literally it.

The only mechanical change that is necessary is just "Ignore The Humanity Meter". That's it. The rest is all up to me, the Storyteller, as it's mostly just fluff changes.
 
The actual hacks to my games are just fluff changes such as discarding the metaplot and the themes. Basically, it's First Edition Classic WoD but as an action game instead of a personal horror game. That's literally it.

The only mechanical change that is necessary is just "Ignore The Humanity Meter". That's it. The rest is all up to me, the Storyteller, as it's mostly just fluff changes.

Well, then, it shouldn't take that long? Get to writing the fluff. Make a budget sourcebook/ 'Theme-book' or whatever. We'll be here waiting for after you've completed that.
 
Edit: Let me clarify, I don't actually expect him to come up with something, or up with much, just saiyan.

@open_sketchbook is actually the Super Saiyan of homebrew, can confirm.

The only mechanical change that is necessary is just "Ignore The Humanity Meter". That's it. The rest is all up to me, the Storyteller, as it's mostly just fluff changes.

Oh. Oh my. Think about this for a second and why it might not actually result in the game you want.
 
Well, then, it shouldn't take that long? Get to writing the fluff. Make a budget sourcebook/ 'Theme-book' or whatever. We'll be here waiting for after you've completed that.

Challenge accepted. I might also write a WoD fanfiction that helps illustrate those themes as well, though I'd mainly be doing that just for fun. I deleted all of my old fanfictions that went nowhere because I was not satisfied with them.

That will not happen to my WoD fanfiction, which will be written after my theme book.
 
You mean she keeps on having more and more complicated and overblown powerup versions of the same game, which was great back in the 90s but is really showing its age? :V

Um, I'm a guy, actually.

Though I admit I feel bad for missing out on being a teenager or young adult in the 90's. I was born in 1993, so the 90's ended when I was a small child. I remember the late 90's, but only through the eyes of a kid.

Another setting hack I make to my WoD games is the inclusion of Sailor Moon and a few other 90's anime. As for mechanics, I'm already covered on that. There was a parody fan game from the late 1990's/early 2000's called Senshi: The Merchandising which while written as a tongue-in-cheek endeavor, actually had functional rules.

Here is a link to the rules for Senshi.

Senshi: The Merchandising Revised Edition

Cliquebook: Sailor Warriors

Cliquebook: Magical Knights of Arcadia

In short, it's like 1e WoD, but Kindred Of The East and Demon The Fallen are declared Non-Canon, along with the metaplot. Meanwhile Senshi: The Merchandising and Street Fighter: The Storytelling Game are declared canon instead, meant to replace KOTE and Demon.

In other words, in my WoD, Revised never happened.
 
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It's this brand of thematic purism that has made me so bitter and angry over WoD in the first place. I want to like the setting and enjoy it, but the themes and the purists who defend them keep getting in the way.

I can't give up and just play "Some Other Game" because then the purists win.

Why can't they just be happy with enjoying the game their way and letting me enjoy the game my way? To each their own.
 
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It's this brand of thematic purism that has made me so bitter and angry over WoD in the first place. I want to like the setting and enjoy it, but the themes and the purists who defend them keep getting in the way.

I can't give up and just play "Some Other Game" because then the purists win.

Why can't they just be happy with enjoying the game their way and letting me enjoy the game my way? To each their own.
Okay, so, like, I'm pretty sure the point just went way over your head, but just to be clear, this is only a matter of themes in that the mechanics are designed to facilitate them.

When you say that your only mechanical change in converting the game to the more light-hearted theme you prefer is to remove the humanity meter, that makes us all step back and go what because removing the humanity meter has the opposite impact on the mechanical framework of gameplay as what you say you want.
 
Okay, so, like, I'm pretty sure the point just went way over your head, but just to be clear, this is only a matter of themes in that the mechanics are designed to facilitate them.

When you say that your only mechanical change in converting the game to the more light-hearted theme you prefer is to remove the humanity meter, that makes us all step back and go what because removing the humanity meter has the opposite impact on the mechanical framework of gameplay as what you say you want.

Maybe he means for it to be a dark comedy? Like, he thinks dead babies are funny if they're treated lightly?
 
Okay, so, like, I'm pretty sure the point just went way over your head, but just to be clear, this is only a matter of themes in that the mechanics are designed to facilitate them.

When you say that your only mechanical change in converting the game to the more light-hearted theme you prefer is to remove the humanity meter, that makes us all step back and go what because removing the humanity meter has the opposite impact on the mechanical framework of gameplay as what you say you want.

Humanity is the main mechanic used to enforce personal horror, meant for purist ST's to sadistically punish the players for adventuring, engaging in combat, being cool, or doing anything other than lamenting and angsting over their lost humanity and wallowing in their powerlessness like Justin Achilli told them to.

I could modify the Humanity meter to be less stringent, or maybe even offer a mechanic to increase your Humanity through role-play and doing heroic deeds. That could work, actually. Give me a little bit of time and I will cook something up to fix the Humanity meter.

Don't even get me started on the metaplot. I like my Gangrel in the Camarilla and the Ravnos to be a full and intact clan.
 
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