EDIT: No, didn't misread him at all, he just literally does not get that the 'Humanity' meter is meant as a mechanical deterrence from breaking into an orphanage and turning all of the babies into vampires in order to create a distraction.
Well, played completely RAW, without storyteller rule zeroing it, humanity makes it really difficult to do superheroes with fangs, because there are no exigent circumstances, self-defence/defense of others or do evil until evil exceptions.
Lets say that you hear about a Sabbat pack that just invaded your territory and are planning to mass embrace an orphanage, so you premeptively raid their safehouse to stop them.
First, you have to break open the locked door, that's a Humanity 5 sin (intentional property damage). Then you open up on the giant Tzimisce rape monster who just raped someone to death with her 10-foot long spiked penis-hands with your dragonfire auto-shotgun. Tzimisce rape monster dies, and that's a Humanity 3 sin (Planned violation, outright murder).
By the time you've cleared out this den of horror populated entirely entirely by sadistic fleshshapers that don't even resemble humans anymore and their unfortunate victims who no longer have minds of their own and can't be helped except by putting them out of their misery, your coterie has made around 20 degeneration rolls, most for premeditated murder, since that's what you came there to do, and have all accumulated at least one derangement.
This is okay if you're going to play the "I've seen shit" sort of burned out cop, but it doesn't work for moral paragon heroes.
Superheroes with fangs works a heck of a lot better if you don't adhere tightly to the humanity scale. Humanity posits an absolute morality, where punching people is never okay. But superheroics rely on situational morality, where it is okay to punch people if they're robbing a bank.