So, should I go through with seeing this post-postmodern work of self-deprecating parody and satire that is my Vampire LARP fic all the way through to completion, or is it too out there and meta?

I honestly don't know, for the way it is formulated in my mind right now, this story is either my greatest idea yet or the worst fanfic ever since My Immortal, and I can't really tell which is which.

Should depend entirely on the execution; It certainly sounds like it has potential, and doesn't seem to take itself too seriously either. If you can bridge the gap between that and between avoiding the trap of making it so cracky that it becomes boring again because nothing that happens actually matters or has consequences and the story loses track of anything resembling plot in favor of cheap laughs, you should be good to go.

Recommended watching: The Gamers and The Gamers: Dorkness Rising, two films that sound somewhat similar to your idea, except with DnD on the tabletop, if you want to see how others do it.
 
So, what's ya'lls opinion on the kickstarter draft of Changeling 2e? I'm not terribly familiar with changeling so I was wondering how people who like changeling see the new material.

I'd like to say that my opinions are based on what was shown a few years ago.

Uhh... Huntsmen is shit. Changelings already have to deal with PTSD, and you now add in a Terminator? And said Terminator encourages you do stab your fellows in the back in order to gain respite? This goes against the theme established in 1e, of picking up and rebuilding your life. No, just no.

The court mechanics are shit. I liked the courts back in 1e. Now, you're expected to make your own and provide mechanics for it? And we players are only given a loose guideline on how court building works? And your tying court mechanics to the already questionable Huntsmen? As a GM, fuck this.

Seemings and Kiths? Ambivalent. Some good, some bad. My loudest complaint is how they characterized the Fairest. That was stupid.

Regarding contracts, I like the fact that there are modifications based on Kiths. Sadly, I prefer my contracts being bought sequentially.

Pledges... I can't remember.
 
I'd like to say that my opinions are based on what was shown a few years ago.

Uhh... Huntsmen is shit. Changelings already have to deal with PTSD, and you now add in a Terminator? And said Terminator encourages you do stab your fellows in the back in order to gain respite? This goes against the theme established in 1e, of picking up and rebuilding your life. No, just no.

The court mechanics are shit. I liked the courts back in 1e. Now, you're expected to make your own and provide mechanics for it? And we players are only given a loose guideline on how court building works? And your tying court mechanics to the already questionable Huntsmen? As a GM, fuck this.

Seemings and Kiths? Ambivalent. Some good, some bad. My loudest complaint is how they characterized the Fairest. That was stupid.

Regarding contracts, I like the fact that there are modifications based on Kiths. Sadly, I prefer my contracts being bought sequentially.

Pledges... I can't remember.

Like I said, for actual positive things, this write-up of the Autumn Court is actually pretty good, especially for a first draft?

Autumn Court preview (public)

But there's literally nothing about this that can't just be used in 1e, and it's just a concise and decently written explanation of why the Autumn Court is awesome, with some good fluff stories added on the end that I liked.
 
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I'd like to say that my opinions are based on what was shown a few years ago.

Uhh... Huntsmen is shit. Changelings already have to deal with PTSD, and you now add in a Terminator? And said Terminator encourages you do stab your fellows in the back in order to gain respite? This goes against the theme established in 1e, of picking up and rebuilding your life. No, just no.

The court mechanics are shit. I liked the courts back in 1e. Now, you're expected to make your own and provide mechanics for it? And we players are only given a loose guideline on how court building works? And your tying court mechanics to the already questionable Huntsmen? As a GM, fuck this.

Seemings and Kiths? Ambivalent. Some good, some bad. My loudest complaint is how they characterized the Fairest. That was stupid.

Regarding contracts, I like the fact that there are modifications based on Kiths. Sadly, I prefer my contracts being bought sequentially.

Pledges... I can't remember.

That was the David Hill version. The game is being developped by an entirely different team so the previews on Onyx Path are not representative of what the game is now

  • Huntsman are now enslaved pre-True Fae inhabitants of Arcadia, the key of their slavery is often hidden in mortal dreams. You can totally free your Huntsman and he will cease the chase and be pissed at the Gentry
  • Seemings and Kiths are still separate but more in line with 1e edition. Seemings' curses are interesting as Clarity breaking point (The Ogre one is by instance "if someone who is not your enemy cowers or flees before you, this is a breaking point)
  • The Four Seasonal Courts are in the book with a system of Court Creation.
  • The Courts give mechanical protections to Changelings aganst the True Fae. When Spring rules the True Fae and Huntsman can only take people they really want and desire. You cannot by instance come to take back whatever slave, you must go for your favorite. Summer forces fighting to the bitter end, Autumn forces the Gentry and their vassals to announce themselves before attacking. Winter forces them to properly mourn their victims (giving others time to attack the True Fae while he is in the middle of a ritual)

Seriously I encourage everyone interested in Changeling to pledge 1$, read the previews and either cancel or upgrade the pledge.
 
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That was the David Hill version. The game is being developped by an entirely different team so the previews on Onyx Path are not representative of what the game is now

  • Huntsman are now enslaved pre-True Fae inhabitants of Arcadia, the key of their slavery is often hidden in mortal dreams. You can totally free your Huntsman and he will cease the chase and be pissed at the Gentry
  • Seemings and Kiths are still separate but more in line with 1e edition. Seemings' curses are interesting as Clarity breaking point (The Ogre one is by instance "if someone who is not your enemy cowers or flees before you, this is a breaking point)
  • The Four Seasonal Courts are in the book with a system of Court Creation.

Seriously I encourage everyone interested in Changeling to pledge 1$, read the previews and either cancel or upgrade the pledge.

Really? What happened there?
 
On the catch for the fifth dot of the Frailty Contract, maybe make it "The Changeling chooses to make the gained frailty one of their own." Might be a bit strong to have it not require outside setup to use the catch, but it's not the sort of thing you pull lightly because now everyone has a hint as to what one of your frailties is.

Also I find it amusing that you can use it on yourself to bluff someone's use of the first Clause as a gauge of Wyrd.
 
On the catch for the fifth dot of the Frailty Contract, maybe make it "The Changeling chooses to make the gained frailty one of their own." Might be a bit strong to have it not require outside setup to use the catch, but it's not the sort of thing you pull lightly because now everyone has a hint as to what one of your frailties is.

Also I find it amusing that you can use it on yourself to bluff someone's use of the first Clause as a gauge of Wyrd.

I'll go with that temporarily, unless someone else has a better idea.

And yeah, I didn't think of that use, but I can imagine at least a few Changelings have done that kind of thing before.

...would you believe that the entire Contract was conceived and written over... like, two hours, and that was with dinner in between? It just came to me while I was working on some short write-ups for scenarios for these single-player games I was trying to convince people to do.
 
@The Laurent, your frailty modifications are very interesting. I'll probably test it with my group. And maybe incorporate Kith Evolutions in tandem. In the future. Christmas season makes it difficult to do any gaming.

That was the David Hill version. The game is being developped by an entirely different team so the previews on Onyx Path are not representative of what the game is now

  • Huntsman are now enslaved pre-True Fae inhabitants of Arcadia, the key of their slavery is often hidden in mortal dreams. You can totally free your Huntsman and he will cease the chase and be pissed at the Gentry
  • Seemings and Kiths are still separate but more in line with 1e edition. Seemings' curses are interesting as Clarity breaking point (The Ogre one is by instance "if someone who is not your enemy cowers or flees before you, this is a breaking point)
  • The Four Seasonal Courts are in the book with a system of Court Creation.
  • The Courts give mechanical protections to Changelings aganst the True Fae. When Spring rules the True Fae and Huntsman can only take people they really want and desire. You cannot by instance come to take back whatever slave, you must go for your favorite. Summer forces fighting to the bitter end, Autumn forces the Gentry and their vassals to announce themselves before attacking. Winter forces them to properly mourn their victims (giving others time to attack the True Fae while he is in the middle of a ritual)

Seriously I encourage everyone interested in Changeling to pledge 1$, read the previews and either cancel or upgrade the pledge.

Huh... I'll go have a look see, and then borrow anything interesting. Maybe even change my mind regarding the inclusion of Huntsmen. Hopefully, they include things regarding the Directional Courts, unlikely as it may be at the moment.

Hill left because of White Wolf hiring someone who was having his fans harrass him, iirc.

:facepalm:
 
Note Hill left following a detestable hiring by NuWhiteWolf, the guys nominated by Paradox to handle things. Not Onyx Path Publishing which remains its own thing. From what I gather NuWhiteWolf are a packs of edgelords who remember fondly the 90's school of gaming.
 
@The Laurent, your frailty modifications are very interesting. I'll probably test it with my group. And maybe incorporate Kith Evolutions in tandem. In the future. Christmas season makes it difficult to do any gaming.



Huh... I'll go have a look see, and then borrow anything interesting. Maybe even change my mind regarding the inclusion of Huntsmen. Hopefully, they include things regarding the Directional Courts, unlikely as it may be at the moment.



:facepalm:

As far as it goes, I like both the way canon does Frailties, and the way I designed Frailties to be changed. Feel free to test it, and see how the wide-spread existence of Frailties changes how the game runs. Ideally, it should create this secret-keeping vibe, where both allies and enemies have weaknesses you must find out and exploit, or protect, etc, tec.

So feel free to tell me what happens, and also feel free to chat about the Directional Courts in general. You were the one asking about Contracts of Directional Courts, right?
 
And what renewed interest I had in Changeling 2E is now gone, if this turns out to be true.
@The Laurent, your frailty modifications are very interesting. I'll probably test it with my group. And maybe incorporate Kith Evolutions in tandem. In the future. Christmas season makes it difficult to do any gaming.



Huh... I'll go have a look see, and then borrow anything interesting. Maybe even change my mind regarding the inclusion of Huntsmen. Hopefully, they include things regarding the Directional Courts, unlikely as it may be at the moment.



:facepalm:
To be clear, Onyx Path and White Wolf remain separate entities. Hill worked for OP, his harrasser works for WW.
 
As far as it goes, I like both the way canon does Frailties, and the way I designed Frailties to be changed. Feel free to test it, and see how the wide-spread existence of Frailties changes how the game runs. Ideally, it should create this secret-keeping vibe, where both allies and enemies have weaknesses you must find out and exploit, or protect, etc, tec.

So feel free to tell me what happens, and also feel free to chat about the Directional Courts in general. You were the one asking about Contracts of Directional Courts, right?

Yeah. One of my players decided to go with West Court. I had to create a Watsonian answer to explain the lack of Contracts. As it is, the Courts/Freeholds of Tokyo just suffered a massive incursion by True Fae. Courts lost high ranking members. Court Contracts being lost may not work that way, but couldn't find any other reason. At least in this case, recovering institutional knowledge and rebuilding the changeling community in Tokyo are some of the possible things they can do.
 
Yeah. One of my players decided to go with West Court. I had to create a Watsonian answer to explain the lack of Contracts. As it is, the Courts/Freeholds of Tokyo just suffered a massive incursion by True Fae. Courts lost high ranking members. Court Contracts being lost may not work that way, but couldn't find any other reason. At least in this case, recovering institutional knowledge and rebuilding the changeling community in Tokyo are some of the possible things they can do.

Interesting, though if you do want to set up anything, I could help you make some West Court Contracts and so on. I've mentioned generalized ideas before for how the Directional Courts would work.

As far as it goes, Court Contracts can sorta-kinda be lost that way, in the sense that you need to be taught/initiated into them, and they're dependent on Mantle/Goodwill. You clearly can't just sign-up to all five Clauses of a Court Contract as a Mantle 0, Goodwill 0 scrub, and probably not *just* for the reason that nobody will tell you how to sign up.
 
Interesting, though if you do want to set up anything, I could help you make some West Court Contracts and so on. I've mentioned generalized ideas before for how the Directional Courts would work.

As far as it goes, Court Contracts can sorta-kinda be lost that way, in the sense that you need to be taught/initiated into them, and they're dependent on Mantle/Goodwill. You clearly can't just sign-up to all five Clauses of a Court Contract as a Mantle 0, Goodwill 0 scrub, and probably not *just* for the reason that nobody will tell you how to sign up.

I'll try my hand at homebrewing first. Need the experience if I'm going to continue GM-ing WoD.

Well, even if someone is a Mantle 5 courtier, they may still not know the Court Contracts, since everyone else can't/won't to teach you. Maybe learn from the Wyrd/Court itself? I'll probably have my West Court player do something thematic to the point that the Wyrd/Court takes notice.
 
Just a quick explanation of how Contracts work in general, for the viewers at home.

Contracts work by affinity. Because the True Fae made Contracts with these things, with darkness and stone, with dreams and with the hearth, a Changeling can sign on as, "Well, good enough, you're basically a Gentry in the making." Certain Seemings can get in easier to certain contracts, because they fit the description of the legal entity allowed to use the clauses.

Court Contracts are special because I would not, under any but the weirdest circumstances, allow a member of the Gentry to use a Court Contract. If they do, it should be the result of hacking or something fucked up going on that's the centerpiece of a story, rather than, "Oh, they have it." Court Contracts are, instead of deals that Changelings got into, deals that Changelings made. At some point, Changelings went out and got Spring, Summer, Fall, and Winter to give them several different forms of sweetheart deals, no doubt at pretty high costs. You're let *into* these deals not by being a Changeling, like with all of the rest, but by the Wyrd recognizing that there's affinity going on here. Your best friends are all Fall Court, so we'll let you in on a few of their deals. You're the Fallest Fall to ever Fall, so of course *you* can get the five-dot clause.

Equinox Road introduces the possibility that you can make personal Contracts with various elements. Such as, for example, Gravity. But these deals have the drawback that you have to pay significant costs. The way I interpret all of this in a holistic way, the first Fall Monarch, way back when, was deeply bound by Fall and its requirements, just like the first Summer Monarch. Tied up in chains, as it were, by the power they seized, just as the Gentry are.

Except future people learning it aren't so tightly bound.

The Four Founders (and the founder of any court with its own Contracts) sacrificed themselves to some extent, becoming like the True Fae in the sense that they Embodied something, as the West, North, East, and South court's founders must have.

My own expansion on this, a sort of hypothesis I find interesting, is that these personal high-level Contracts can then be taught and spread.

The man with the Gravity Contract he made takes a lover, a beautiful young Changeling, and teaches him the Contract. The affinity that their love (and perhaps Merits representing this) had means that this lover might be carefully included into the line-item of the contract, in a reworked version of how Courts must work.

And then that lover, he takes a student, who no doubt has the "Mentor Merit" for said beautiful, clever Changeling. And that Student teaches his Best Friend, and suddenly you have a Contract that is not Universal (and thus the Gentry can't get their grubby little fingers on it), but that is wide-spread.

Of course, the dark inverse of this is that this means that there might be special Contracts that some of the True Fae have signed that Changelings don't know that they qualify for. Like a person not informed that they're part of a class-action lawsuit, and thus never knows they won some money out of it.[1]

[1] In this metaphor, incidentally, Pure and Unmixed Iron (called ignorantly by some "Cold Iron" or whatnot, long discussion of what exactly the book means here) won a class-action lawsuit for breach-of-contract on the entire True Fae.
 
So how do other storytellers manage minor NPC's mechanically? Do you stat them in full? Make it up at the table? Use a three stat block? I've seen both power finesse resistance and mental physical social used in official products.
 
Kansas City Shuffle is indeed one of the larger segments of your Changeling oeuvre.

I also had a random idea for a medieval england-ish fantasy world as a setting for a weird Changeling shard recently. That's actually what prompted me to, at 5 PM, say, "Hey, I'm going to do all of this shit and make an entirely new Contract line."

...it honestly came out of nowhere, relatively speaking.
 
Here's the changeling kickstarter in case anyone missed it. It's got 5 days left and if you back it for a dollar or more you can see the full manuscript of the new draft (Hill's version is dead and gone).
 
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So how do other storytellers manage minor NPC's mechanically? Do you stat them in full? Make it up at the table? Use a three stat block? I've seen both power finesse resistance and mental physical social used in official products.

I'd be kind of interested in a related concept; Namely, guidelines in the vein of "a character at this tier should have this many stats and skills rated five/four/three/etc., and should have this many points in merits with this many each rated at five/four/three/etc., and is suitable as joke/minor/average/miniboss/run away-level opposition to a player character of this splat who's been active for this much time and has this much experience".

Specifically, I'm currently trying to stat up various character ideas for Princess of various types. Until now I've just assigned any stat- and skill-levels that seem fitting, and went through the various merit lists, splitting any that caught my eye into either 'this should be a core competency of the character' and 'optional, in line with the concept but either not a central ability or potentially more powerful that I'm intending'.

(I know I said I'd post that stuff as soon as my laptop got back from repair, but unfortunately they had to wipe the hard-drive. At least now I have a porper keyboard with which to reconstruct it.)
 
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