Generalissimo
Generalissimo of SufficientVelocity
- Location
- Tropico, Tropico
Only associate with other supernaturals to avoid paradox?
Only associate with other supernaturals to avoid paradox?
No, I was actually going, "would any of the groups that are actual groups be something this could fit into?" Because, seriously, I don't think it even fits the Hollow Ones, and they're the most inclusive group I'm aware of.
Well first define what you mean by "Dungeons and Dragons Wizard".So, I literally just had an idea that is probably dumb, but I think would be amusing.
What Spheres would I need in order to make a Mage whose Paradigm is literally "I'm a Dungeons and Dragons Wizard"? And would they fit as anything other than a Marauder?
The important question is whether or not they think that D&D is real....Would the Celestial Chorus accept someone who goes with being a D&D Cleric?
Someone who has access to their entire spell list. Even just the level 1 and 0 ones the weakest ones have, although by the time you account for the kinds of esoteric effects in there, the level of power needed probably would make level 3 or even 4 available.Well first define what you mean by "Dungeons and Dragons Wizard".
With all do respect you should be shilling every update!Not going to shill every update, because that's stupid, but I figured I'd mention it just in case. *shrugs.*
All of them to a minimum of three dots and frequently to five; if you include wish in the scope of "D&D wizard", then you need all spheres to five.What Spheres would I need in order to make a Mage whose Paradigm is literally "I'm a Dungeons and Dragons Wizard"?
Obviously, for a high level one, but if you look up a little from your post, you'll see I'm fine with any level of Wizard. Do you really need them that high just to handle level one?All of them to a minimum of three dots and frequently to five; if you include wish in the scope of "D&D wizard", then you need all spheres to five.
Someone who has access to their entire spell list. Even just the level 1 and 0 ones the weakest ones have, although by the time you account for the kinds of esoteric effects in there, the level of power needed probably would make level 3 or even 4 available.
One of those people who are generally fairly recent but very enthusiastic roleplayers who are not LARPers but pretends to cast spells with an arm gesture and saying the name of the spell to illustrate an idea they're talking about who has one of the cantrips actually happen while doing so.
The thing about paradigms is, you have to actually believe 'this is how magic works'. This theoretical mage must fundamentally believe that the process of magic is governed by the rules of a game.One of those people who are generally fairly recent but very enthusiastic roleplayers who are not LARPers but pretends to cast spells with an arm gesture and saying the name of the spell to illustrate an idea they're talking about who has one of the cantrips actually happen while doing so.
Then they start looking at their books, and immediately get how to do the other cantrips, and get vague ideas that will turn out to be things that can expand into the actual spells after long periods contemplating them with pencil and paper to take notes and drawings when looking at the descriptions of the more powerful ones.
Obviously, for a high level one, but if you look up a little from your post, you'll see I'm fine with any level of Wizard. Do you really need them that high just to handle level one?
Yes, and I'm well aware. The game is explicitly set up so that being a D&D style magic user is an absolutely terrible idea. Although the problem with having to develop that Paradigm in the first place is one I'm not sure how to work around, and my example was literally off the top of my head. The question wasn't if it was a good idea or a survivable build, it was what it would take. What surprised me about the first answer was the idea that even the lowest levels of power required all of the Spheres at at least Three. I fully expected it to take three or four of them at three with none at zero, but the only answer to my actual question implies that the only way to achieve even a minimum power version of it requires levels of power that most version of the setting would find noticeable on a global level. I didn't think they were that different, even though I knew that type of thing would be massively inefficient with the levels of power needed for it.The funny thing is that despite having all these spheres, the D&D wizard mage would met an Actual Fight Mage and kind of get his face kicked in because direct magic attack tends to be vulgar and risky compared to the example I gave of a mage using a spell no higher than 1 dot to put a .50 caliber round into someone's eyeball from 2 kilometers away.
So do they believe that the D&D books are records of a magic system or that the books are the source of a magic system?One of those people who are generally fairly recent but very enthusiastic roleplayers who are not LARPers but pretends to cast spells with an arm gesture and saying the name of the spell to illustrate an idea they're talking about who has one of the cantrips actually happen while doing so.
Then they start looking at their books, and immediately get how to do the other cantrips, and get vague ideas that will turn out to be things that can expand into the actual spells after long periods contemplating them with pencil and paper to take notes and drawings when looking at the descriptions of the more powerful ones.
Well, I do like the idea of making Shadow Names the lens through which Mages invoke their power - it helps make that element of Awakening a bit more substantial than its usual purpose of anti-scry-and-die precautions, and I've always liked stories where protagonists have to balance an assumed persona against their "real" self, and may or may not lose sight of either of those as time goes on. Likewise, bringing features like "this world is Fallen, that is not how it was meant to be, and the powers you bring forth scream and claw and struggle to tear down the Lie they have been drawn down into" and "the Exarchs gaze upon the hell they have wrought with cold, pitiless eyes, leaving the few who can see them feeling suffocated by these omnipresent overseers" into the foreground is also a damn good idea, since it helps provide flavor AND gives nMage a more solidified, easy-to-grasp setting.Now ManusDomine will talk about his ideal magic system and pretend his opinion has any relevance:
OK, at first level you only need:Yes, and I'm well aware. The game is explicitly set up so that being a D&D style magic user is an absolutely terrible idea. Although the problem with having to develop that Paradigm in the first place is one I'm not sure how to work around, and my example was literally off the top of my head. The question wasn't if it was a good idea or a survivable build, it was what it would take. What surprised me about the first answer was the idea that even the lowest levels of power required all of the Spheres at at least Three.
Well it was one ancient vampire that also ate younger ones and it was more in Bangladesh then India who fought other ancient but not as ancient ones. And well prior to the nukes the barrior betwen reality and nightmare realms broke down and a giant storm had been created to allow the vampires to fight for 3 days and nights straight. The explanation was a freak superstorm and flooding because basically no one was alive to see the orbital mirrors that shone like 4 suns. And it was never noted if the anti spirit nuke was visible to regular scientists listening for it.Hunter: First Contact describes the possibility.
By time of Hunter's Hunted's 2 oWod's Special Affairs division rips off nWod's VASCU and scouts for psychics.
Both Worlds of Darkness now share Psychic FBI Agents
We know Task Force Valkyrie has infiltrated Secret Service - it's a start?
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What do ignorant masses assume it really was?
I would have loved the cover up for that failing but public lacking context.
I imagine those sorts of shows would still be around, you'd just have a lot more variables on actual intent of the show. Some might actively avoid any rumors too substantial because they're trying to avoid anything too clearly supernatural for one reason or another. Some get canceled quickly and suddenly when the camera crew wanders off into the Hedge or some other horrible fate. Some are patsies of the various organizations intent on enforcing the Masquerade, being used to cover up and conceal operations.For example, I have a feeling that these wouldn't exist.
In CoD the only people that seem to do this kind of thing on a consistent basis is Network Zero.
Well like, the stereotypical wizard with wands and staves and weird spell components is a Hermetic.
If you wanted actual Vancian Magic you could probably spin it either as something along Hermetic/Awakening mage lines, where the knowledge literally burns itself out of your mind after you cast the spell, or you could look more directly to the Dying Earth setting and make it some weird techomystic thing.
Orbital mirrors are incredibly obvious and ought be noticed to anyone on subcontinent?. . . because basically no one was alive to see the orbital mirrors that shone like 4 suns.