Mirrors is a good setting hacker. I use it to help me hack my owod games
Mirrors certainly is best WoD hacking tool available so far.

Say The Masquerade was an Open Secret. How would you handle kt?
Conspiracies and Compacts for Hunter: The Vigil covers it page 40 within Union chapter.
Section fittingly titled "It's a Secret. . . Except Not Really".
Spoiler Alert: most people suspect or know monsters aren't a metaphor.
 
Last edited:
As of nWoD 2e, it is. It's just that most people try really hard to ignore all the supernatural bullshit in the world, and various conspiracies stop any hard evidence from going mainstream.
Considering how many people openly believe in these kind of things in reality. . .
. . . seems like fewer do within the World of Darkness?
 
So, having world governments know about Kindred, The Camarilla, etc wouldn't be out of place for higher ranking officials?

Like say, the Allies during WW2 accepting help from The Camarilla?
 
So random (not actually random) thought: Worm/BtP fusion. Sometime in at least the 70's people started developing the power to partially or entirely turn into monsters and wander through the collective subconciousness started to appear. This made a lot of people very mad, and was widely regarded as a dick move. The Beasts go around being Beastly, fighting with the Heroes that they attract, causing society in most of the world to collapse into either warlordism or rampant nationalism. Basically, the canon setting from Worm, only instead of triggering people become Beasts (with my homebrew alterations in order to make them actually interesting).

Some Beasts form up along racial, gang, friendship lines, or whatever, and some group up to stop other beasts from destroying society while sating their hungers. In Brockton Bay there are four main factions: The E88, who are into Nordic myths and neo-Nazism, the ABB, who are formed out of the Asian diaspora groups who have become much more unified after being stuck in Brockton Bay, and the Merchants, who just want to party. Additionally, the Alliance is a group of Beasts and Heroes who try to police the rest, to some success.

Amid this Taylor Hebert experiences a devouring, becoming a Namtaru Tyrant, and attempts to help, in the way that only a traumatized teenage monster can.
So, having world governments know about Kindred, The Camarilla, etc wouldn't be out of place for higher ranking officials?

Like say, the Allies during WW2 accepting help from The Camarilla?
In oWoD, the masquerade is (somehow) holding strong.
IIRC In WoD the various supernatural factions stayed as far from WW2 as possible, and in CoD the Camarilla fell alongside Rome.
Not the Mages! Mages fought on both sides in WoD.
 
Also, some of it is the competing twin impulses of theme and verisimilitude. Like, especially for historical settings, changing things too much makes all of your cool research useless, and yet you have to at least shade things, or use the facts in a way that highlights the themes both of the World of Darkness in the abstract, but also the gameline in the particular.

Even my stuff, which honestly leans on real-world history and away from some of the darkness (some, as in, more a picture of how I view the world than an alternate world that's going to shit...though, then again, November did happen, so maybe I was being too positive. :p) definitely has a lot of influence based on the gameline and theme.

Definitely, if I was imagining a, say, Changeling 1920s Chicago, I'd do things incredibly differently. Not that I'm going to tell anyone what Mage Chicago is like, my voters might be here, watching. :V
 
This for that Alt History game i was talking about earlier;

Speakig of nazis and vampires.

How would you guys go about justifying a coterie of three vampires working for the Allies in WW2 to Stop Hitler, Stalin, and Al-Husseyni and their campaign to bring the world under their bootheels?

Thinking of running an alt history WW2 chronicle for some friends. Hitler's Axis Alliance is with the Russian Communist Regime (which usurped power from Tsarina Anastasia Romonov* 5 years prior to Hitler's invasion of France) and Palestine (who have been the figurehead for a massive movement of Middle Eastern countries trying to wipe out western Democracy )

While Italy and The Empire of Japan side with the Allies.

Also thinking of replacing the Assamites with the Gaki and having them refluffed to be Ninja Vampires as opposed to Hashashin Vampires to sate my inner weeaboo.

How do I go about giving a reasonable motivation for Camarilla Vampires to aid the Allies against the Axis (more specifically The Nazis)?

*Tsarina Anastasia has been taking refuge in California along with a retinue of high ranking loyalist hoping that the US will aid them and the handful of Loyalist Resistance forces in retaking the throne.



Uh...
IIRC In WoD the various supernatural factions stayed as far from WW2 as possible, and in CoD the Camarilla fell alongside ancient Rome.

Not the Garou. Huge Camp of GoF joined the Nazis also see above preface

In oWoD, the masquerade is (somehow) holding strong.

Say its an open sectet like i was supposing.
 
Oh. Huh. You know, my own experience is the opposite. I go out of my way to avoid anything like one of my fetishes, and get scared whenever a Quest or fic or whatever gets even remotely close to one for fear that either A) I'm somehow subconsciously pushing it towards that and don't know it or B) That I'll fuck up and actually come across weird.
 
In oWoD, the masquerade is (somehow) holding strong.

Which oWoD?

Because, remember, for example in Apocalypse the point is that modern society is basically controlled by the Wyrm. Mass media is run by the Wyrm. Politicians are pawns of the Wyrm. Vast swathes of human society are Wyrm-tainted. The whole setting is basically Image Comics Presents: Captain Planet.

For Masquerade? Yeah, you're just going to have to break out the club and beat the Sabbat's excesses back into "yo, vampires are trying to hide you idiots".

For Ascension, you just have to use the bits of the line which imply/exply that you can't solve the world by showing people vulgar magic - that vulgar displays get smoothed over in the memories of people who don't accept that paradigm, or are about to Awaken anyway. And as an added benefit, Ascension becomes a lot more playable if there's a weirdness censor, because you don't need the Technocracy to be literally everywhere with vast amounts of resources to spend covering everything up. Instead, with a weirdness censor, it means that the overstretched Men in Black have to choose which cases to show up to in person, and which ones they think can just be solved by having a hacker wipe your computer so you don't have any evidence.

Which is much, much better for Traditionalist games and Technocrat games.
 
Something ive been thinking about.

Say The Masquerade was an Open Secret. How would you handle kt?
How open?

To use a W:tA example I mentioned before, there is a difference between knowing there are furry tree-huggers with anger management issues on the loose and knowing that there are furry tree-huggers with anger management issues fighting a cosmic horror that will wreck the planet big time.
 
How open?

To use a W:tA example I mentioned before, there is a difference between knowing there are furry tree-huggers with anger management issues on the loose and knowing that there are furry tree-huggers with anger management issues fighting a cosmic horror that will wreck the planet big time.

Lets say that most world governments know about the Camarilla and Sabbat, and they let the camarilla operate so long as they pay taxes (through kickbacks and generous donations) and dont try to cause panic.
 
Back
Top