You know what? Enough people have expressed interest in Promethean that I'll see what I can do with regards to running a Promethean quest.
A proper one, that is. No superfriends rubbish. Just alchemy, freaky angels and monsters without souls wandering through the world.
Plus, it's something that'll work with
@LordSquishy's desire to see more defined length quests, because the Great Work of Promethean is meant to be designed around a fixed length story with a certain number of set narrative beats. This might actually work well for a longer timeframe, vignette-style story, say, from 1945 to 1999.