You know what? Enough people have expressed interest in Promethean that I'll see what I can do with regards to running a Promethean quest.

A proper one, that is. No superfriends rubbish. Just alchemy, freaky angels and monsters without souls wandering through the world.

Plus, it's something that'll work with @LordSquishy's desire to see more defined length quests, because the Great Work of Promethean is meant to be designed around a fixed length story with a certain number of set narrative beats. This might actually work well for a longer timeframe, vignette-style story, say, from 1945 to 1999.
Do it. Also, is it 1e, 2e, or mix?
 
Do it. Also, is it 1e, 2e, or mix?

1e, because fuck the GMC and fuck the God Machine for stealing so much of Promethean's space.

However, I'd be using a hacked down system for actual gameplay, because what actually matters is the narrative power of a character, not the number of Strength dots they have. A Promethean who's defined as a strong guy and who's mainlining the Refinement of Iron or Tin is going to take a sizable mob to take down, because face smashing is what they're defined to be strong at. So the challenges where they're weak, which are the interesting bits, aren't going to be combat based.
 
1e, because fuck the GMC and fuck the God Machine for stealing so much of Promethean's space.

However, I'd be using a hacked down system for actual gameplay, because what actually matters is the narrative power of a character, not the number of Strength dots they have. A Promethean who's defined as a strong guy and who's mainlining the Refinement of Iron or Tin is going to take a sizable mob to take down, because face smashing is what they're defined to be strong at. So the challenges where they're weak, which are the interesting bits, aren't going to be combat based.
I didn't mean mechanics wise but things like Firestorms, what happens when you reach New Dawn, Lineages, so and so.
 
I didn't mean mechanics wise but things like Firestorms, what happens when you reach New Dawn, Lineages, so and so.

Full 1e, all sourcebooks, no PC Zeka, Ulgins or Unfleshed.

(The first because the Zeka are hard mode, the second because I don't want to have to deal with PC default interaction with spirits, the third because this is a game about reanimated corpses and I feel Unfleshed lose some of their viscera.)
 
Yeah, ES doesn't really have a good track keeping his Quests alive.

(Actually, would like to know why. It's not like he lacks participation).
 
You know what? Enough people have expressed interest in Promethean that I'll see what I can do with regards to running a Promethean quest.

A proper one, that is. No superfriends rubbish. Just alchemy, freaky angels and monsters without souls wandering through the world.

Plus, it's something that'll work with @LordSquishy's desire to see more defined length quests, because the Great Work of Promethean is meant to be designed around a fixed length story with a certain number of set narrative beats. This might actually work well for a longer timeframe, vignette-style story, say, from 1945 to 1999.

Oh fuck me and call me Caine, I'm fucking on.

Aes is best refinement by the way.
 
Full 1e, all sourcebooks, no PC Zeka, Ulgins or Unfleshed.

(The first because the Zeka are hard mode, the second because I don't want to have to deal with PC default interaction with spirits, the third because this is a game about reanimated corpses and I feel Unfleshed lose some of their viscera.)
You sure you don't want the new dawn from 2e? The one in 1e was shit. What good is becoming human if it just leaves you as a hobo with no prospects?
 
You sure you don't want the new dawn from 2e? The one in 1e was shit. What good is becoming human if it just leaves you as a hobo with no prospects?

Considering you unironically like Beast, I think that says everything it needs to say about why you're missing the point completely when you say "there's no point becoming human".

Part of becoming an adult is learning to plan plan for the future. Therefore "preparing for a life once I'm human" should, you know, be a milestone on most Prometheans' pilgrimages.

Why should the world magically reward a former Promethean who didn't put the effort into planning for the future? If they didn't value their future life enough to do things like aquire a false identity and other such things, I don't see any damn reason whatsoever to hand things to them and lessen the role of the Pilgrimage in shaping who the Promethean becomes.

After all, in the fluff, plenty of ex Prometheans managed to set things up for themselves perfectly well, so when you say they become "a hobo with no prospects", you're totally misrepresenting things. Not for the first time, I might add.
 
Considering you unironically like Beast, I think that says everything it needs to say about why you're missing the point completely when you say "there's no point becoming human".

Part of becoming an adult is learning to plan plan for the future. Therefore "preparing for a life once I'm human" should, you know, be a milestone on most Prometheans' pilgrimages.

Why should the world magically reward a former Promethean who didn't put the effort into planning for the future? If they didn't value their future life enough to do things like aquire a false identity and other such things, I don't see any damn reason whatsoever to hand things to them and lessen the role of the Pilgrimage in shaping who the Promethean becomes.

After all, in the fluff, plenty of ex Prometheans managed to set things up for themselves perfectly well, so when you say they become "a hobo with no prospects", you're totally misrepresenting things. Not for the first time, I might add.
You make a good point. Working towards securing your new human life would make that payoff all the sweeter. I just find the new way it works to be rather heart warming is all.

Not for the first time, I might add.
I'm not sure what you mean. I've not intentionally misrepresented anything in our previous discussions. If I've come across that way then I apologize.
 
You make a good point. Working towards securing your new human life would make that payoff all the sweeter. I just find the new way it works to be rather heart warming is all.

Back during my Promethean game at the end of it, and I had finally succeeded in achieving Humanity, we had a final session that showed what had become of my character, showing him as a combat medic in the military who had learnt that some causes are worth fighting for and that people are fragile and need protection and aid. I've always found that the 1e way of doing it is so much better, because it really feels like a life you have built, personally and without supernatural aid.

But I can totally see why one might like the alternative in 2e.


I'm not sure what you mean. I've not intentionally misrepresented anything in our previous discussions. If I've come across that way then I apologize.

I believe EarthScorpion is doing his usual thing that has been commented on quite a bit.

He can come off as a really condescending asshole sometimes.

Now, I don't personally think he is a condescending asshole*, but I believe that this is what's happening here.

*Okay, EarthScorpion is totally an asshole. Have you seen the demons he writes for Exalted simply for the purpose of making a pun? What kind of person makes an entire species for a simple joke?
 
Back during my Promethean game at the end of it, and I had finally succeeded in achieving Humanity, we had a final session that showed what had become of my character, showing him as a combat medic in the military who had learnt that some causes are worth fighting for and that people are fragile and need protection and aid. I've always found that the 1e way of doing it is so much better, because it really feels like a life you have built, personally and without supernatural aid.

But I can totally see why one might like the alternative in 2e.




I believe EarthScorpion is doing his usual thing that has been commented on quite a bit.

He can come off as a really condescending asshole sometimes.

Now, I don't personally think he is a condescending asshole*, but I believe that this is what's happening here.

*Okay, EarthScorpion is totally an asshole. Have you seen the demons he writes for Exalted simply for the purpose of making a pun? What kind of person makes an entire species for a simple joke?
It's something I've noticed with really smart or creative people. They just have this tendency towards condescension. They get used to being right about certain things so when someone disagrees with them they get annoyed because 'of course I'm right'. I'm guilty of it myself on occasion. I've got no hard feeling towards him. Hell, I kind of like the guy.
 
Hmm? How did he manage that?

Loooooooong story.

Literally 3 years long.

It's something I've noticed with really smart or creative people. They just have this tendency towards condescension. They get used to being right about certain things so when someone disagrees with them they get annoyed because 'of course I'm right'. I'm guilty of it myself on occasion. I've got no hard feeling towards him. Hell, I kind of like the guy.

I will freely admit that IRL I am a condescending asshole.

While on the internet I take extreme caution with what I'm saying because I despise wasting time writing a message when I could spend that time on something else.
 
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But how did someone with amnesia and literally no background at all join the military?

Well, you see during his existence as a Promethean he spent a lot of time writing diaries and messages to his future self, and while he was a Promethean he learned three vital truths:
A): Disquietism is a wonderful thing.
B): Contacts are a wonderful thing.
C): Friendliness and approachability are wonderful things.

These brought him into the military.

Also he was like really good at fite things at the end of the chronicle because I acted like a paranoid nutcase who was always afraid of more fite.
 
Well, you see during his existence as a Promethean he spent a lot of time writing diaries and messages to his future self, and while he was a Promethean he learned three vital truths:
A): Disquietism is a wonderful thing.
B): Contacts are a wonderful thing.
C): Friendliness and approachability are wonderful things.
These brought him into the military.
Also he was like really good at fite things at the end of the chronicle because I acted like a paranoid nutcase who was always afraid of more fite.
This still doesn't explain how he was allowed to join the military;
Enlisting: Enlisted members do the hands-on work of the military. They need at least a high school degree (a GED may or may not suffice).

Officer: Officers are the managers of the military. Most officer programs require a college degree at minimum, and are very competitive. Many officers have master's or higher degrees.

Before you visit your local recruiter, be sure you meet the minimum qualifications for serving in the U.S. Armed Forces. Some qualifications are required by all five services:
  • You must be a U.S. citizen or resident alien.
  • You must be at least 17 years old (17-year old applicants require parental consent).
  • You must (with very few exceptions) have a high school diploma.
  • You must pass a physical medical exam.
For each branch, there are slightly different enlistment requirements:
To join the... You must:
Air Force
  • Be between the ages of 17-27. *
  • Have no more than two dependents.
  • Pass the Armed Services Vocational Aptitude test. (Minimum AFQT Score: 50)
Army
  • Be between the ages of 17-34. *
  • Have no more than two dependents.
  • Pass the Armed Services Vocational Aptitude test. (Minimum AFQT Score: 31)
Coast Guard
  • Be between the ages of 17- 39*
  • Have no more than two dependents.
  • Pass the Armed Services Vocational Aptitude Battery test. (Minimum AFQT Score: 45)
  • Have a willingness to serve on or around the water.
Marines
  • Meet exacting physical, mental, and moral standards.
  • Be between the ages of 17-29. *
  • Pass the Armed Services Vocational Aptitude Battery test. (Minimum AFQT Score: 32)
  • Women are eligible to enlist in all occupational exception of combat arms specialties: infantry, tank and amphibian tractor crew.
Navy
  • Be between the ages of 17-34. *
  • Pass the Armed Services Vocational Aptitude Battery (ASVAB) test. (Minimum AFQT Score: 50)
  • Women are eligible to enlist in all occupational fields, with the exception of serving in the Navy Seals or on submarines.
* Age limits vary based on active-duty, prior service, or reserve. In addition, 17-year old applicants require parental consent.
 
GB Homebrew: Promethean Lineages
Soooooo...

I just found a giant pile of homebrew Promethean Lineages in varying stages of completion, moldering quietly in the corner of my Google Docs account. All in all, they've got to be... at least 3-4 years old, maybe more? They seem to have avoided the sucktasticness of a lot of my older work, despite a certain "White Wolf" tone in a few.

Here you go, thread - tell me how shit or un-shit you think they are! Each one is presented in its pristine, unedited form, just how it was when I first stopped adding to them!

==========

Veneficus

Troglodyte

Nycallus

Nosophoros

Jantukar

Chimeran

Bedlamite

Aidelon

Aretean

==========
 
This still doesn't explain how he was allowed to join the military;
  • You must be a U.S. citizen or resident alien. - Check
  • You must be at least 17 years old (17-year old applicants require parental consent). - Check
  • You must (with very few exceptions) have a high school diploma. - Check, contacts are wonderful.
  • You must pass a physical medical exam. - Check, is mortal
I don't see the issue here.
 
No birth certificate, social security number, medical records, or school records.
Plus, contacts can be invalidated by complete amnesia making them into a different person.

The character did indeed have these things forged during his existence as a Promethean, because they're a preparation towards the ending of the Great Work.

Also, about that amnesia thing:

Well, you see during his existence as a Promethean he spent a lot of time writing diaries and messages to his future self
 
I think "all Prometheans have to engage in extensive fraud before completing the Great Work" to be pointlessly limiting. There just aren't that many characters for whom that kind of arc is appropriate, and having it necessary or else you become a hobo is kind of lame.
 
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