I'm not sure what you mean. I've not intentionally misrepresented anything in our previous discussions. If I've come across that way then I apologize

Honestly, that was really more a slightly uncharitable reading.

I think you like Beast, and that leads you to smooth over a lot of its many, many, many flaws - which leads to, ah, tension when you're arguing your side with people who have no buy-in for it.

It is something we all do (well, okay, most of us tend to aggressively call the bits we don't like stupid), but it does stick in the mind because Beast is an uncommonly badly written game, even by the standards of White Wolf games where "learning to ignore the seeping pustulant sores on a game you otherwise like, like Blood Sorcery for Vampire" is a necessary skill.
 
You've also gotten the amnesia wrong because I'm pretty sure that you make an Azoth roll to remember your Promethean life.

I remember making such a roll anyways...
I always thought that "failing to achieve the New Dawn" was already enough of a potential dickpunch for Prometheans making the attempt; adding in the possibility of all the life experiences that make them the person they are being wiped away by a shitty roll of the dice seemed like a needless bit of cruelty.

Also, what did the previous posters mean about 2e nWoD changing the results of the New Dawn?
 
It is something we all do (well, okay, most of us tend to aggressively call the bits we don't like stupid), but it does stick in the mind because Beast is an uncommonly badly written game, even by the standards of White Wolf games where "learning to ignore the seeping pustulant sores on a game you otherwise like, like Blood Sorcery for Vampire" is a necessary skill.

But what if you ironically like Freak Legion and thus the seeping pus-filled sores on the game are a feature, not a bug? :V
 
But what if you ironically like Freak Legion and thus the seeping pus-filled sores on the game are a feature, not a bug? :V

... actually, I kinda ironically like Freak Legion too. It pushes all the right buttons for kitsch as fuck 80s horror. If I was running a Cheiron game and everyone knew they were playing a bunch of 80s movie freaks with gallons of fake blood and rubber prosthetics, I'd pillage the hell out of it.

Freak Legion doesn't deserve to be taken seriously, but it does deserve to be taken ironically.
 
... actually, I kinda ironically like Freak Legion too. It pushes all the right buttons for kitsch as fuck 80s horror. If I was running a Cheiron game and everyone knew they were playing a bunch of 80s movie freaks with gallons of fake blood and rubber prosthetics, I'd pillage the hell out of it.

Fucking been there, done that.

Freak Legion is fucking amazing, you can pull all sorts of hilarious bullshit out of it's ancient pages.

Freak Legion doesn't deserve to be taken seriously, but it does deserve to be taken ironically.

Talking about old World of Darkness books, I really like Blood-Dimmed Tides unironically, as in I think it's fucking great.
 
Oh fuck me and call me Caine, I'm fucking on.

Aes is best refinement by the way.

Hmm. So, naturally I don't trust SV with full chargen rights. So I think the best way to go is a number of fixed points, combined with maybe FATE-esque question-based chargen - and then an option for write-ins if someone has a super strong vision for a Promethean they want to play.

So some fixed points. Female Promethean named Victoria with no surname as of yet, made in the UK in 1945 on VE Day.

Then some questions, like:
  • Your creator left you a few months after making you. Why did they leave you, do you even know, and how do you feel about it?
  • You tried to blend in somewhere, but it all went horribly wrong. How did it go wrong and what did you learn from that?
And things like that. Something to let the players choose her history and give them control over who they want to play, but within certain parameters and limits so she actually starts with a history and a personality.
 
Also, what did the previous posters mean about 2e nWoD changing the results of the New Dawn?
I think that the New Dawn retroactively changes things so that the former Promethean has a human life.
... actually, I kinda ironically like Freak Legion too. It pushes all the right buttons for kitsch as fuck 80s horror. If I was running a Cheiron game and everyone knew they were playing a bunch of 80s movie freaks with gallons of fake blood and rubber prosthetics, I'd pillage the hell out of it.
Freak Legion doesn't deserve to be taken seriously, but it does deserve to be taken ironically.
I read this and all I can think of is "Guyver: The Bio-Boosting".
Well, more like "Chronos Corp Chronicle" with a little Resident Evil mixed in.
 
Hmm. So, naturally I don't trust SV with full chargen rights. So I think the best way to go is a number of fixed points, combined with maybe FATE-esque question-based chargen - and then an option for write-ins if someone has a super strong vision for a Promethean they want to play.

This seems very reasonable, though when you mentioned FATE, I couldn't help but hiss slightly.

So some fixed points. Female Promethean named Victoria with no surname as of yet, made in the UK in 1945 on VE Day.

Hmm, an interesting date. Any specific themes that you are trying to communicate?

SThen some questions, like:
  • Your creator left you a few months after making you. Why did they leave you, do you even know, and how do you feel about it?
  • You tried to blend in somewhere, but it all went horribly wrong. How did it go wrong and what did you learn from that?
And things like that. Something to let the players choose her history and give them control over who they want to play, but within certain parameters and limits so she actually starts with a history and a personality.

This seems like a good way to do it.

You might want to add a question of how our creator made us, and how that has influenced us.

Also, I'll fucking jump on the first option to be Aes.

Aes is fucking great.
 
What's wrong with FATE? My friends just tried playing it, and we had a good time - is there some kind of Exalted-style timebomb in the crunch or something?

As far as I'm concerned, it has the fundamental problem that no matter what you run or play in it, it always turns into FATE. It can't do genres, because the FATEness overwhelms everything. Absolutely everything gets turned into a +2 bonus, and all encounters turn into the players trying to set up enough aspects on the target for one person to deploy the KO.

I like systems that get out of the way when I'm trying to play, and FATE does the precise opposite - infecting everything and making it all about FATE.

Also, I dislike it for how it drives other games to hack bits it into them without understanding the very specific circumstances that FATE operates under, like the GMC's abominable Condition system which is a festering FATEism crammed into a place it has no place being.
 
Man, I'm so tempted by that idea for a Quest I stated before, even though this week is already demonstrating to me that I'm utterly and completely overbooked on shit to do.
 
At the risk of getting flayed by your playerbase have you thought about putting one of your quests on hiatus while you work on the new idea?

Well, at the moment I don't even have time for the four Quests I'm doing, even the one of them that's absolutely the lowest priority and doesn't take all that much time for me.

It's something I'm thinking about, but it's also not something I'd be able to do...I mean, besides the fact that I'm going to have to order, like, 20 books on the history of the 20s and invest in some good research.

Yet it keeps on calling to me.

This week is a bad time for anything, though.
 
Well, at the moment I don't even have time for the four Quests I'm doing, even the one of them that's absolutely the lowest priority and doesn't take all that much time for me.

It's something I'm thinking about, but it's also not something I'd be able to do...I mean, besides the fact that I'm going to have to order, like, 20 books on the history of the 20s and invest in some good research.

Yet it keeps on calling to me.

This week is a bad time for anything, though.
Maybe see if someone else wants to adopt the idea, and scratch the itch by participating as a player, rather than a GM?
 
I think "all Prometheans have to engage in extensive fraud before completing the Great Work" to be pointlessly limiting. There just aren't that many characters for whom that kind of arc is appropriate, and having it necessary or else you become a hobo is kind of lame.


Every splat has to engage in extensive fraud just to function in the modern world. Even mummies need bank accounts.
 
Vampires don't necessarily? Or at least, they can go periods without doing so. Obviously once they reach the age of 'they should be looking older or dead' things get complicated. But since plenty of vampires won't live that long...

Actually...when do Werewolves have to commit fraud, either?

Sin-Eaters I get, since, well, they're dead. And Changelings, duh. And...wait, is that even implicit in being a Mage? I mean, sure, most Mages are going to be doing fraud-y things, but there's no IRS check for 'Have you Awakened, if you haven't, fraud.'

Edit: Speaking of, what would 'Always have spare change in your pockets be'? Like, I assume that's something a Mage can do?

You know how it's always, "This is a dollar and eight cents."

"Shit, I don't have a penny, guess I'll have to break two dollars."

Instead the Mage proudly says, "Ah, here it is" and pulls out a shiny penny.
 
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Vampires don't necessarily? Or at least, they can go periods without doing so. Obviously once they reach the age of 'they should be looking older or dead' things get complicated. But since plenty of vampires won't live that long...

Actually...when do Werewolves have to commit fraud, either?
Same applies to Mages and Sorcerers who haven't reached unreasonable human age.
Anybody not living beyond human lifespans yet could function well enough in modern society without committing fraud.
25-year-old werewolf can go around fine using their normal documents.
 
Same applies to Mages and Sorcerers who haven't reached unreasonable human age.
Anybody not living beyond human lifespans yet could function well enough in modern society without committing fraud.
25-year-old werewolf can go around fine using their normal documents.

Actually, even Changelings don't have to. I mean, it depends on what you see 'killing your Fetch and taking their place as.'

I mean, "I am John Smith" is a truthful statement both before and after your Durance, at least in the sense that would count.

So, you might be committing murder (that's a point for debate) but you at least might not qualify as fraud!

(I mean, that said, plenty of Changelings *can't* take their Fetch's place, or don't want to, and that increases the likelihood that they are engaged in fraud, at least at the low level of 'fake driver's license so they can buy beer.')
 
Half the point of the Fetch, aside from the drama and horror it can provide, is to give you an easy way for a character who's been abducted for years to return to a normal life without having the whole 'missing person returned' drama as an obvious step.
 
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