So, out of some curiosity-
If you all had the power to rewrite oMage's spheres, how would you do so? I've been banging around ideas for a nuAscension for a while now in my head and come to the conclusion that something like this basically has to be done.
Steal FATE style Aspects wholesale.
Note that this is only for Magick (with the special K) not for any other part of the system. Maybe run NWoD 1e mechanics as the basic underlying format of the game with Aspects on top of that.
Players would define their own Aspects as representations of their Paradigm. Probably rename them Paradigms, in fact, to avoid copyright fu
1 as well. The Paradigms can be as broad or as narrow as the player prefers but should be defined with three hooks; two positive hooks and one negative hooks. We'll call these Coincidental Workings, Vulgar Workings and Paradox. The broader the Paradigm, the more Coincidental and Vulgar Workings you can use it for, but the more broad (and thus, restricting and punishing) your Paradox would be as a result.
Coincidental Workings would be things you could do that would not violate consensus reality with your Paradigm. By default all Coincidental Workings should have three of the following traits: they are slow, they are weak effects hard to notice, they require pre-existing circumstances, they make something likely but not guaranteed or they require special preparation. Stuff like using your magic to get a lucky lottery ticket would be a Coincidental Working: it requires a circumstance (ie a lottery must exist), it requires special preparations (you must buy a ticket) and its slow (you must actually
cash the ticket, which gives a chance for people to notice you pulled shenanigans).
Vulgar Workings would be anything that obviously violates consensus reality with your Paradigm or that fails to fulfill at least three of the conditions above. Having a bank error deposit a million dollars into your account is Vulgar (it requires a bank account but not mmuch else). You automatically gain one point of Paradox from a Vulgar Working if performing the Working in such a way that a Sleeper notices you just violated consensus.
In the Umbra (including the Digital Web) and Sanctums compatible with your Paradigm all Workings are Coincidental or Vulgar as you please unless they effect things in the consensual world or a Sanctum hostile to your Paradigm, in which case they become Coincidental or Vulgar based on the above criteria.
Paradoxes are the explicit and implicit
downsides of your paradigm. The Paradox
must be at least as broad as the Coincidental and Vulgar Workings your Paradigm allows. Paradox comes in the forms of Bans and Costs. A Ban is a thing your Paradigm can not do. A Cost is a thing your Paradigm causes that is negative for you and your goals. Anytime you perform a magical act that fails to fulfill your Bans and Costs you gain Paradox points.
You may combine Paradigms you have to allow you to produce broader effects on a per use basis, but doing so also combines the Paradox of those Paradigms.
You may have a number of Paradigms equal to 10-Arete. You generally want multiple Paradigms because that allows you to have a variety of plausible ways to do things so you can pick and choose which Paradox is easiest to avoid in the specific situation. As your Arete grows you have to start marking off Paradigms in excess of your maximum. You may do so by combing two existing Paradigms if you wish, but recall that this means you combine their Paradox as well. This will make that Paradigm more versatile but harder to actually use without accruing Paradox points.
Instead of sphere ratings the level of your effect is determined by your successes on the casting roll. Each success grants one 'dot' of Sphere effects you can use. So using an effect that would require Matter 3 means you need 3 successes. Yes, you can ritual cast to accrue more successes over time. Success above and beyond the Sphere level can be spent on various factors such as duration, range, area of effect, damage and so on.
Your dicepool for Coincidental Workings is Arete + (a relevant Skill as chosen when you defined the Paradigm). Ritual Casting a Coincidental Working takes one hour for the first roll and double that for each additional roll, you also suffer a -1 penalty for each roll after the first.
Your dicepool for Vulgar Workings is Arete. You may Ritual Cast once per turn but may take no other actions (not even defending yourself unless you have an ongoing defensive magic effect). You suffer a -1 penalty to your roll for each turn past the first.
You may spend Quintessence on your casting roll, provided the Quint you have access to and the method to use it is compatible with your Paradigm, to add dice on a one per one basis. You may spend a maximum of your Avatar rating, or if you raise the difficulty by 2 (to simulate Prime 2) you may spend as much as you wish. Note that this is
per working not per roll. If you ritual cast you can either spend a maximum of (Avatar) over the course of all your rolls or you should raise the difficulty by 2 to let you spend whatever you have access to.
On a botched casting roll you gain one point of Paradox and an immediate Paradox backlash whose severity is determined by your total Paradox points. You also suffer a Backlash if your Paradox exceeds (10-Arete). Yes, as your Arete grows you become less able to operate in consensual reality. No, that is not a bug. You can not trigger a Paradox Backlash in the Umbra (including the Digital Web) or in a Sanctum compatible with all your Paradigms, but you retain all Paradox points and may trigger an immediate backlash once you reenter a consensual reality zone or a Sanctum hostile to your Paradigms if you have too much Paradox. Why yes, most Archmasters do spend all their time in special sanctums in the deep umbra, why do you ask?
You may bleed off Paradox points by submitting to the Paradox conditions of your Paradigm without gaining any benefit from them. Essentially anti-casting. This can be relatively trivial if you have a very simple Paradigm with a proportionally weak Paradox but if you have a single incredibly broad Paradigm this can be and should be
excruciatingly painful and hard. (For example if your Paradigm is "I am the son of God and can do anything I want because I am omnipotent" than "I die crucified on a cross" should be enough to remove one Paradox point).
EXAMPLES!
The Law of Sympathy "Like Effects Like"
Skill: Occult
A typical Hermetic Paradigm, this Paradigm allows you to cause certain events to occur to the actual target by causing a similar event to occur to a thing over which you have more control. So for example by destroying an effigy you may harm a person or by ritualistic binding a mathematical model of a place you may cause effects to occur in that place. Often combined with other Hermetic Paradigms to allow long distance Working.
Coincidental Working example: Cause an existing chronic condition of your target to temporarily worsen by symbolically harming a sample of their flesh (weak, takes preparation, requires circumstances)
Vulgar Working example: 'Predict' a target will die tomorrow by examining their astrological charts.
Paradox example: The subject becomes aware of your Working through omens and signs as well as the fact you did it or the effect rebounds on you and effects you as well.
Cavorite "To The Skies!"
Skill: Science or Engineering
You can manufacture or refine a rare metal called Cavorite which acts exactly the opposite against normal gravity. This allows you to make things fly.
Coincidental Working example: By alloying your Cavorite with mundane materials you make them lighter and easier to carry (requires preparation, weak, slow because you have to build the object) until the cavorite loses potency.
Vulgar Working example: I have an airship!
Paradox example: Cavorite is incredibly costly and difficult to manufacture (requiring significant Resources expenditure each time it is used) or you lose control over it and end up launched into the sky where you can fall from great heights and maybe even into outer space itself...
1: Copyright Fu "Never Piss off Disney"
Skill: Bureaucracy
Ideas are property, citizen, or so the New World Order and Syndicate tells all their agents. You can manipulate intellectual property to hinder your enemies and aid your allies. Patent troll those Etherites and Virtual Adepts. Get a Dreamspeaker sued for violating the trademarks of a major league baseball team. The credulity of the judges are the limit.
Coincidental Working example: Real nice website you have there, shame if something were to happen to it like it being shut down for copyright violations (requires preparation, requires circumstances, not guaranteed to work)
Vulgar Working example: You can't summon snow golems to fight me without paying Disney a kickback!
Paradox example: You can not violate copyright and sometimes you'll end up on the wrong side of a lawsuit.