I've convinced my friends to play WoD. The result of multiple deliberations between Changeling, Hunter, Geist and Mage, is our group deciding to play Type-Moon.
I've already placed a disclaimer that we won't be running a Holy Grail War, and that the game would be more similar to Campione and Dresden Files than Fate Stay Night. As the one who proposed the idea, and is the most experienced person in the group, it falls on to me to GM this mess. I'll be planning some changes to fit our group. These are rough ideas which I've made for now. These may be stupid ideas, and if it is, feel free say so.
First, remove the Paths and Watchtowers. Instead, players can choose two arcana as their ruling, and choose one as their inferior. The Watchtowers are instead an Inner World, their Oneiros reforged in a way to comprehend the cosmic power beyond. This results in I think 720 possible combinations. The reason would be another way to facilitate oMage seekings where the players would literally do some soul searching in order to increase Gnosis. It also gives opportunities for the players to exercise their creativity by designing their Inner Worlds
The Astral Realms might need some tweaking due to changing the Oneiros, but as a whole, Astral Journeys remain the same.
The metaphysics, summoning, and various supernal realms would need some changing. Removing the Watchtowers results in me removing the Abyss as well, thus altering how Paradox works. I'll probably rip off more things from Type-Moon in order to patch up this mess.
The removal of the Paths do not change the mechanics of Awakening. Mystery Plays and Supernal Journeys still happen. However, there's a third method, in which an Awakened Mage forcibly awakens a sleeper. The mechanics are something I'll have to think about, but I'm leaning on using Soul Stone mechanics, where the Mage shoves a fragment of his Soul into another. The results is a permanent reduction to potential Gnosis, certain loss of Wisdom, and the possibility of horrible failure due to certain factors.
Speaking of Wisdom, I'll probably change the stat all together, removing any connotations of morality and ethics. I'll probably make it into something like Geist's Synergy stat where it becomes a representation of their Inner World's stability and connection with magic.
I'll probably remove the Five Orders and the Seers and replace them with multiple supranational groups of different styles and traditions. It would probably be me copying from other media, like Mage Ascension, Type-Moon, and Campione.
Thoughts? Comments? Vitriolic Rants?