Nasuverse style paradox seems to mainly just contain it as internal damage, and counter force heat levels I think?

Nasuverse 'dox also has a permanent Unraveling effect that weakens effects around Sleepers unless it's something basic. Unique effects seem to eat 'dox around Mages if they get known unless it's a Rote or something (like Touko's puppets, Willy Wonka's fire or Rin's Gandr shots).

Basically, using Awakening 2e for a Nasuverse game is like trying to drink alcohol through your butt; messy, painful and potentially life threatening. Use the spooky powers in the core Co'D book if you don't want to use...any of the concepts that separate Nasuverse or Aw2 from any other contemporary fantasy thing.

E: Also, that "make your life a shitty action-drama" gimmick is a school of magic in Unknown Armies 3e: Cinemancers.
 
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You may want to read some of @fallacies' work - some of his detail work in his Worm crossover makes Nasu look borderline like an oMage game. It might just be me, but you can almost make the whole thing work by making every magus a linear sorcerer, with thaumaturgical foundations laid down by real Mages in the Age of Gods. They had enough of them to be - pardon the abuse of jargon - "Turing complete", so you can do just about anything with existing Rotes, and the trick is putting them together to do what you want.

Magicians, who have "touched the Root", are weird single-Sphere Mages, and you'd invent a custom Sphere for each of the Five Magics.

Oh, and yeah, there's a weird effect where the more people - Sleepers, in particular, but linear sorcerers count too - know about a particular Rote, the easier Consensus can recognize it, so it's more often vulgar. Or something like that.
 
Makes me wonder. Just how well would a midrange cabal (Gnosis 3 one arcanum at 4 two at 3) would fare in Nasuverse?

Assuming they work by their original rules? Hmmmmm. Well, Abyss doesn't exist, so that kind of Paradox doesn't exist either.

However, the Counterforce/Counter Guardians might start doing their job since Magic might screw with the World. That would end badly. But on the whole, pretty well, especially against Magecraft users, who tend to be fairly limited. Against someone with a True Magic, probably not as much, since those tend to be expressions of Arcanum 5, without worrying about Paradox.
 
Nasuverse 'dox also has a permanent Unraveling effect that weakens effects around Sleepers unless it's something basic. Unique effects seem to eat 'dox around Mages if they get known unless it's a Rote or something (like Touko's puppets, Willy Wonka's fire or Rin's Gandr shots).

Basically, using Awakening 2e for a Nasuverse game is like trying to drink alcohol through your butt; messy, painful and potentially life threatening. Use the spooky powers in the core Co'D book if you don't want to use...any of the concepts that separate Nasuverse or Aw2 from any other contemporary fantasy thing.

E: Also, that "make your life a shitty action-drama" gimmick is a school of magic in Unknown Armies 3e: Cinemancers.
Depends on how strictly you want to make it Nasuverse. I mean past a certain point it's no longer a minor rules hack...
 
This is Nasuverse inspired. I'm not going to port things directly because as @FourthWall said, it would messy, painful and potentially life threatening.

Dark Eras has some decent alternative theories of how Paradox and the Abyss work in To The Strongest. The Greek's interpretation seems especially useful to your proposed setup. For the Imbued Mages, probably limit them to Gnosis equal to the amount of Soulstones imbued and have various horrific things happen when the Imbuer dies (favorites being possessed by Paradox or having to eat the souls of Mages to continue existing). The other thing is you may want to limit it to a Subtle and a Gross Arcana, doubling up on either could lead to issues, and an Inferior Arcanum of your choice is not likely to be much of a handicap or issue.

I don't have a copy of Dark Eras, one guy I know from a local hobby store does, so I'll take a look see later in the week.

I am leaning on Paradox working as interference between the Supernal Realms/Akasha, the Mage, and the World, when magic is used. Sleepers magnify the interference due to their inability to handle Truth. That keeps things simple and clean.

Imbued Mages are there to facilitate family lineages and family traditions so I'm not going to punish them for choosing the option. I'll possibly create a merit which gives them increased starting praxes and or rotes if they start as Imbued Mages, as well as reduced "Stability" meter.

I foresee no problems when my players choose two Subtle or Gross Arcana as their superior ones, but then again, I haven't tested it yet.

Nasuverse style paradox seems to mainly just contain it as internal damage, and counter force heat levels I think?

Nasuverse 'dox also has a permanent Unraveling effect that weakens effects around Sleepers unless it's something basic. Unique effects seem to eat 'dox around Mages if they get known unless it's a Rote or something (like Touko's puppets, Willy Wonka's fire or Rin's Gandr shots).

Counter Force doesn't exist so no dice. I also can't use Abyssal Backlash due to lacking an Abyss. That means creating new stuff, like dimensional breaches and accidental summoning which will be customized based on the spell cast.

I'll make success in Paradox Containment Lethal instead of Bashing because of "to be a magus was to walk with death" and "sorcery is sword without a hilt". I am also tempted to rule that improvised casting automatically has one paradox die. They wanted gritty, dangerous, painful magic, and I'll oblige them.

Sleeper witnesses already makes Paradox rolls dangerous with the 9-again, 8-again, and rote quality. Giving a permanent Unraveling effect when magic is witnessed by sleepers is too much for them to handle. I'll might implement Mage 1e vulgar magic rules with regards to witnesses, though.
 
Nasuverse witnesses tend to die in drove anyways...

Man wouldn't that be a wonderful perverse incentive in Mage games.

Rules Hack of Evil:

Calculate all Paradox from Vulgar with Witnesses effects and then apply at the end of the scene.
If all witnesses are dead at the end of the scene, waive that Paradox.

Now suddenly mages can be as monstrous as werewolves and vampires!
 
Man wouldn't that be a wonderful perverse incentive in Mage games.

Rules Hack of Evil:

Calculate all Paradox from Vulgar with Witnesses effects and then apply at the end of the scene.
If all witnesses are dead at the end of the scene, waive that Paradox.

Now suddenly mages can be as monstrous as werewolves and vampires!
I think WW could use that idea the problem is that it may end attracting someone with a grudge.
 
So seeing as my Wu Lung write-up seemed to be fairly well-received, would anyone be interested in me writing Etherite HYDRA?

AKA "Where did all the alt-right, reactionaries, fundamentalists, etc. that logically should be in the Traditions go?"
 
Technocracy's not much of a fan of racism these days, and for that matter unless I misunderstand the alt-right is itself not a fan of big government (except when it's in their favor).

... Man, I have no idea what the hell Trump is in the oWoD.
 
Technocracy's not much of a fan of racism these days, and for that matter unless I misunderstand the alt-right is itself not a fan of big government (except when it's in their favor).

... Man, I have no idea what the hell Trump is in the oWoD.

Syndic gone Marauder or a Nu-Woo agent playing games with current political memes to prove a point. Or just an asshole with charisma who's been studying oratory from Hitler for years. Y'know, like real life. :V
 
Uh, stay in the Technocracy instead of defecting?

The NRx kinds of people are generally opposed to modernity and the intellectual and scientific ivory towers in specific, which makes them an enemy of, well, the Technocracy.

Like, the NWO has an entire methodology called the Ivory Tower because the Technocracy, as @Eukie has mentioned, is fundamentally the Progressive Conspiracy as imagined by American right-wing talk radio, with its black helicopters and its desire to take all your guns and its control of the scientific consensus and everything. :V
 
The NRx kinds of people are generally opposed to modernity and the intellectual and scientific ivory towers in specific, which makes them an enemy of, well, the Technocracy.

Like, the NWO has an entire methodology called the Ivory Tower because the Technocracy, as @Eukie has mentioned, is fundamentally the Progressive Conspiracy as imagined by American right-wing talk radio, with its black helicopters and its desire to take all your guns and its control of the scientific consensus and everything. :V
Well, on the other hand, Technocracy is also Stasis/Entropy, which makes it fundamentally opposed to true progress. They're very elitist (while maintaining a populist front!), stratified, hierarchical, and top-down-control-ist, subverting the power of religion to their governmental ends, which makes them seem right-winged.

I guess the proper answer is 'things are way more complicated than can be illustrated by a single-dimensional spectrum' . . .
 
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Uh-huh, tell that to the Progenitors.

Yes, who advocated for scientific racism because it was... get this... a progressive cause. Now the progressive cause is anti-discrimination and the Progenitors are on board with it... because organizations and people change. I understand it's easy to just go "the Progenitors had racists on staff 200 years ago and thus must still be racist" but somehow I suspect if I used the same logic on the Traditions you would be up in arms about how it's ~unfair~ that the Traditions, whose leadership are at least as old if not older, are being judged by the same standards.

Well, on the other hand, Technocracy is also Stasis/Entropy, which makes it fundamentally opposed to true progress. They're very elitist (while maintaining a populist front!), stratified, hierarchical, and top-down-control-ist, subverting the power of religion to their governmental ends, which makes them seem right-winged.

I guess the proper answer is 'things are way more complicated than can be illustrated by a single-dimensional spectrum' . . .

The only way you can argue the Technocracy is "Stasis" is if the cosmic concept of "Stasis" is actually something that is completely unrelated to the actual word 'stasis' because the Technocracy have fundamentally changed the cosmology and workings of the world far more than any other organization in the World of Darkness has, since ever. Now, this is a valid argument-"when I say big-S Stasis I mean something different from small-s stasis" but it also requires that you don't conflate the two. But like, the Technocratic Union has changed organizational methods and ideologies more often than like... literally every other group in the World of Darkness?
 
Yes, who advocated for scientific racism because it was... get this... a progressive cause. Now the progressive cause is anti-discrimination and the Progenitors are on board with it... because organizations and people change. I understand it's easy to just go "the Progenitors had racists on staff 200 years ago and thus must still be racist" but somehow I suspect if I used the same logic on the Traditions you would be up in arms about how it's ~unfair~ that the Traditions, whose leadership are at least as old if not older, are being judged by the same standards.
I'm not saying that there aren't worse Traditionalists, but there is canonically a faction of the Progenitors that are fascist eugenicists.
 
The only way you can argue the Technocracy is "Stasis" is if the cosmic concept of "Stasis" is actually something that is completely unrelated to the actual word 'stasis' because the Technocracy have fundamentally changed the cosmology and workings of the world far more than any other organization in the World of Darkness has, since ever. Now, this is a valid argument-"when I say big-S Stasis I mean something different from small-s stasis" but it also requires that you don't conflate the two. But like, the Technocratic Union has changed organizational methods and ideologies more often than like... literally every other group in the World of Darkness?
As far as I recall, in WoD, Stasis as a power does change things - it changes things towards something more rigid and orderly and uniform and unchanging and 'less alive'. That seems to be a big theme about the WoD-human civilization in general and the Technocracy in particular are like that. Something that started out with a desire to bring order to the world, ending up with something that enforces strict conformity to a single set of beliefs and turn humans into cogs with highly predictable and restricted mobility.
 
I'm not saying that there aren't worse Traditionalists, but there is canonically a majority faction of the Progenitors that are fascist eugenicists.

In 1E. Where the Progenitors were all heil Hitler and the Traditions were even worse, because 1E was, despite what people claim, not really 'black and white' but 40k levels of awful. I'm sure you can do that but that would involve deciding that 1E was the best Mage edition, which would put you in the worst side in the Revised-2E flamewar, the one with no friends and a lot of enemies.

As far as I recall, in WoD, Stasis as a power does change things - it changes things towards something more rigid and orderly and uniform and unchanging and 'less alive'. That seems to be a big theme about the WoD-human civilization in general and the Technocracy in particular are like that. Something that started out with a desire to bring order to the world, ending up with something that enforces strict conformity to a single set of beliefs and turn humans into cogs with highly predictable and restricted mobility.

Okay, and how does this mean the Technocracy can't be against racism and prejudice? Everyone is an interchangeable cog living their interchangeable life as a drone or a post-scarcity Wall-E blob or whatever. Like, just remember your argument isn't "the Technocracy isn't inherently against racism" it's that the neoreactionaries would stay in the Technocracy instead of defecting, which assumes that:

1. The neoreactionaries were racist Technocrats;
2. They'll stay racist Technocrats because apparently despite the Technocracy being dominant in academia and science, which has a dearth of neoreactionary support (doubly compared to groups directly opposed to organs which would be Technocracy-sympathetic or dominant) despite being full of these neoreactionary Technocrats.

Even if you use the Technocracy as antagonists, they work approximately infinitely better if you treat them as an actual ideological organization rather than, you know, a gigantic strawman of everything your ideology personally dislikes.
 
I'm not saying that there aren't worse Traditionalists, but there is canonically a faction of the Progenitors that are fascist eugenicists.
Well yes, but canonically that discrimination is directed at constructs or, at worst, the general population, not, you know, races. So... No, they're not racists.

Really, if you're going to seriously call the Technocracy racist, then by that logic the Democratic Party is racist as well. I mean, they got support from the KKK a century ago, right?
 
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