So on Onyx Path, didn't there used to be some measure of hope for good things from them? When did that all dry up and turn into a resignation that you can only expect terrible writing?
I think that was largely Beast.
The Demon Storyteller's Guide is surprisingly good, and has a pretty good analysis of spy movie genres and how to make Demon fit into them. @davebrookshaw has talked about MtAw 2E and there's some actually pretty interesting things there like how they're making it consistent with the rest of the game, and Sardonyx is actually shaping up to be very well done (thanks @IanWatson!)
But like, when you're a IP holding company which outsources a lot, some things are going to be of mixed quality, like Beast.![]()
I feel like the Beasts (and Heroes as well) should have a "We have met the enemy, and they are us" feel to them. Like...in a very real way, mankind made them with our stories and our legends and our archetypes....and you kind of lose that if they're a something from the non-Euclidean dimensions beyond our own that's sort of awkwardly crammed itself into a Grendel/Fire Drake costume.
That said, I do like the idea of Monsters as Allegory for Immigration/refugee crisis, but honestly that should probably be saved for it's own game. Like, I don't know, Outsiders The Migration or something.
I read it a while ago, and it seems to be a serviceable werewolf game. My only real complaints are that it focuses too much on the new bad guys, the Idigam, and that having each Tribe specialize on a different kind of enemy feels rather shoehorned in.
I'm sure you could, but why would you bother? It is simply so much easier to just straight up use Outsiders and other such extra-dimensional creatures, it fits like a glove and ties back to the root of the Lovecraftian genre. Aka: Racist as fuck."Cut me do I not bleed" and all that. You could pull that with Beast maybe.
I read it a while ago, and it seems to be a serviceable werewolf game. My only real complaints are that it focuses too much on the new bad guys, the Idigam, and that having each Tribe specialize on a different kind of enemy feels rather shoehorned in.
As others have said it was good. 1e had the problem where you felt less like a werewolf and more like a furry beat cop. 2e feels much more primal and werewolves are actually fucking scary.
Nah nah I think you could still make it work actually. A big problem with immigration is the othering. The you-are-different-you-do-no-deserve-our-sympathy. Like, idk, for a really reductionist thought exercise: take an immigrant from, say, Syria and some small town in upstate New York's favored son. What's the difference? The real difference I mean? Sure one's had a much happier life, much better opportunities, a better QoL. Sure there are cultural things and personality differences too. A language barrier isn't anything to disregard.
But when you get right down to it they're both still people. And as easy as it is to Other the one and embrace the other, they're both still human with human wants and needs and fears. The latter just sort of lucked out in a big way.
"Cut me do I not bleed" and all that. You could pull that with Beast maybe.
I'm sure you could, but why would you bother? It is simply so much easier to just straight up use Outsiders and other such extra-dimensional creatures, it fits like a glove and ties back to the root of the Lovecraftian genre. Aka: Racist as fuck.
It's like Vampires with rape metaphors. Sure you could do it with some other creature, but Vampires just fits so well that there is no point in trying to be clever.
Well, you can do a lot of stuff, but...
Okay, up thread I'm reading a lot of the complaints with Beast were "Damnit I want to play play as a Primordial Monster, I want to be the Cyclops or the Minotaur or a bloody DRAGON, not a passive-aggressive as all hell bureaucratic prick."
And to me, it's a bit iffy to reconcile theme "A primordial monster is you, player" with theme "Stop othering me I'm just like you NPCs and antagonists".
The latter theme would be meat and potatoes of an "It's totally not about immigration guys" setting, the former...what I'm saying is, when you're going around literally turning into a dragon wrapped around a big pile of gold, "pls wait no bully I'm just like you" rings a tad hollow, you know?
The latter theme would be meat and potatoes of an "It's totally not about immigration guys" setting, the former...what I'm saying is, when you're going around literally turning into a dragon wrapped around a big pile of gold, "pls wait no bully I'm just like you" rings a tad hollow, you know?
I think that that should have been how they changed Beast. Instead of clumsily inserting 'teach spooky lessons,' just get rid of all the stuff making them minority allegories and make it clear that they're the 'oppressed' upper class.It's all about hubris in a direct way. It's playing those rich assholes who you know will get their comeuppance and cheer when they do, but they just ooze style while they're being assholes.
Well I have been thinking about this, and the idea I had was to try to make Beast an allegory of Class Warfare/Inequality. Though I am definitely not good enough of a writer to do this kind of thorny subject intelligently or subtly.Point. And yeah in retrospect you're pretty spot on with the Lovecraftian exiles bit, which honestly would work better with the immigrant metaphor.
Beast is kinda thorny because it's so bad, so horrible on so many levels that it's just like...fractally wrong. So the question of how to plausibly fix it is really sort of tricky. Especially since the conceit of Beasts doesn't really lend itself well to being on the wrong side of the power equation (though I suppose you could make an argument with shit like, impoverished dragons, blinded cyclopses, and that whole deal but now I'm just groping for straws). And it's harder to make the powerful sympathetic versus, like, enticing? Escapist maybe. Which....
Guh. Puts us right back on the track to "Beasts are abusers and Onyx Path sometimes writes with entire cuts of ham for hands".
I never really got the 'oppressed minority' vibe from Beast. Was that what they were aiming for or is it something the community read into it? To me it seemed more of a "we have needs that damage others but we still deserve to live" thing. As well as "we need this to live, why should we feel bad about it?".
*looks back at past White Wolf books...*"If we did make a minority metaphor we would have handled it far more better than that".
Nah it was intended as you being the persecuted minority, the reading that he had a problem with was the one that very easily made Beasts into societys hatefull opressors that look down on minoritys.Something the community read into it by taking some character examples like the "straw feminist" (never got that vibe from her but here you go). While the reading was so common it reveals AN UTTER FAILURE AT WRITING(tm), it was not intended.
How do we know that? The lead writier flat-out denied it was the metaphor (I'll seach my post history but I linked the post on RPG.NET). I think the answer was something like "If we did make a minority metaphor we would have handled it far more better than that".
Nah it was intended as you being the persecuted minority, the reading that he had a problem with was the one that very easily made Beasts into societys hatefull opressors that look down on minoritys.