CommanderBlade
Blade Commander
- Location
- Vale
Which Primarchs are available
If Papa Smurf is available I would like to play as them
If Papa Smurf is available I would like to play as them
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Hmm. I can work with this, of course, while providing background information about the planet.Emps decided to test out mixing some Eldar genetics into the Eleventh, which means that Slaanesh is out specifically for their soul, and they're not nearly as resilient to Chaos corruption as the other primarchs. They're also on a planet that has a lot of built-up high-tech infrastructure, but which has lost most of the underpinning technology, with the result being that they need to figure out how to balance building a resistance to Chaos while also acquiring the skills to research and repair the local infrastructure.
All noted and processed, just woke up. Bylba you are at second priority after another for Eleventh due to them having placed a claim on it in the discord, so I am also marking you for Khan.
I was the one who had tentatively grabbed Eleventh, and I've since built up a somewhat extensive set of plans.Hmm. I can work with this, of course, while providing background information about the planet.
I choose Eleventh. (Backup option Jaghatai Khan)
O, no, I'm not in the habit of making plans without basic information, so there were no plans.I was the one who had tentatively grabbed Eleventh, and I've since built up a somewhat extensive set of plans.
That said - would you massively prefer Eleventh to Khan? And how many plans have you built? Because if it's "a ton and several," I can grab someone else; while half of my planning would be lost, the other half can be reworked for another Primarch.
If not, though, I'd like to definitely confirm Eleven. And ask if I'm allowed to name him.
Accepted and shall be marked
Done
Lion | Adamantine Will | Battlelord |
2 | Alpha Psyker | Enchanting Savant |
Fulgrim | Charismatic | Agile |
Perturabo | Polymath | Warsmith |
Khan | Duelist | Swift |
Leman | Duelist | Strong |
Dorn | Master of War | Adamantine Will |
Konrad | Agile | Alpha Plus Psyker (Semi-latent: Dark Visions) |
Sanguinius | Sanguine Angel | Master of War |
Ferrus Manus | Mechanical Savant | Adamantine Will |
11 | Aeldari Genetics | Agile |
Angron | Atlas Reborn | Alpha Plus Psyker (Semi-Latent: Empathy) |
Roboute | Builder | Natural Ruler |
Mortarion | Enduring | Alpha Plus Psyker (Semi-Latent: Biological Adaption) |
Magnus | Warp Savant | Alpha Plus Psyker |
Horus | Noble Mien | Natural Ruler |
Lorgar | Charismatic | Alpha Plus Psyker (Latent: Divine Seer) |
Vulkan | Forging Savant | Last Light |
Corvus | Agile | Swift |
Twins | Two In One | Natural Spy |
Free Trait pool | Effects | |
Charismatic | improves relations with humans, better narrative results of spending time with groups | |
Duelist | Combat skills are improved to 1.5 when calculating duel value | |
Adamantine Will | improves base resistance to Chaos, stablizes emotional shifts, and enables Atrocies without guilt, can use Extreme Tactics in duels | |
Alpha Plus Psyker (Latent) | Reduces Natural Resistance, grants Unique power/skill outside of Skillslots | |
Agile | can escape without damage from AoE effects and prisons, when using Hit and Run or Stealth tactics gain 1 mod | |
Hard Worker | costs to upgrade skills halved (does not apply to Universal), actions provide an additional 0.5 mod, start with 1 Secondary | |
Master of War | Command can be maintained on empire scale fights, Astartes Armies have doubled mod, Astartes armies use supply slower, gives +0.5 to non astartes army mods | |
Adept Researcher | Research projects cost 0.90 of normal, researching Uplift costs 0.80, narratively better research results | |
Natural Ruler | Unity can be raised to Lockstep directly, the non research phases of Uplift only cost 80% to complete | |
Strong | provides +2 to duel mod and also enables certain interactions related to strength | |
Swift | when on planet can duel up to 3 people at once without penalty, can command up to 3 fronts without cost, can close range in a duel instantly | |
Grand Designer | blueprints are improved narratively, and provide an additional 0.25 to their effect, Uplift Primers are reduced in cost by 0.25 | |
Titanomachy | Knights and Titans are produced at 0.5 cost of normal when personally involved, Knight and Titan mods are improved by 2 | |
Void Touched | unique trait to each primarch, is not related to the Old Ones or C'tan in any way | Note: Cannot be gained during play. |
Predictive Analysis | can extroplate the likely results of actions taken when not involving the warp (ask the GM questions and get superior answers), Command Skills are improved to 1.2 mod |
Polymath | actions being used for crafting or research are worth 2, Megaprojects and Uplifts cost 0.75, can't produce Relics or Psitech but can apply Relic Mod to Non Uplift projects for improved results |
Warsmith | Improves the mod of your forces by 2 for all forces, your supply counts as one level higher, command is retained on empire scales, reduces chances for Heroes to arise, wounds increased by 2, duel mod reduced from 10 to 8 |
Mechanical Savant | cost for Machines are reduced by half, gain 2 duel mod when fighting machines, researching machines costs 50% less |
Atlas Reborn | exist as an Army of City Scale permanently at Overwhelming Manpower, Ignore Terrain mods, Armies will never lose loyalty/faith, melee duel and army mod increased by 4, can overpower Knights and fight Titans directly |
Builder | Planets under control produce 1.5 times as much production points, uplift projects cost only 0.8 if planetary control is held, Unity costs 0.75 to rise |
Enduring | wounds increased by 5, changes would formula to per 100 duel bonus, unable to be exhausted, regenerates 1 wound per duel round if needed, can survive impossible conditions |
Warp Savant | psitech reduced to 25x, combat against daemons/psykers, psychic skills gain 0.5 to mod, reduce psychic complexity, scale and safety mods cost by 1 tier, can more easily unlock Psitech and Aeldari Technology (reduce tier of research by 1 and narrative requirements) |
Forging Savant | relic cost for personal items reduced by 1 tier, crafting progress for personal items overflows into follow up projects with no loss, can craft 1 personal scale item for no cost per turn |
Two In One | Intrinstic understanding of the actions of the other at all times regardless of distance |
Enchanting Savant | Relic costs reduced by one level and can build psitech from start, can create Glorious relics from start, everything created is a barebones relic or higher |
Noble Mien | upgrades all relationships by one stage, enables impossible diplomacy, reduces costs to gain items from The Emperor |
Aledari Genetics | beta psyker, can build psitech, innate Secondary Skill for Dueling (does not take a slot, can not be upgraded), amplified emotions |
Sanguine Angel | grants angelic wings, heal through blood consumption, innate divination |
Battlelord | Halves foes type mod when fighting Heroic foes, negates type mod for non Heroic foes |
Last Light | Can never die, will always return to life, will return when all hope is lost or conditions are met |
Natural Spy | Enables impossible locations to be infiltrated, impossible to understand groups can be understood, groups of highest complexity can be created, all actions relating to infiltration are narratively easier and faster to progress, complexity of groups is lowered by a tier in cost |
Caliban | Post Modern | Feudal | Death World | 1.5125 | Chaos Beasts, Slumbering Great Daemon, Near the Eye, Biotech risks Chaos Corruption but is improved by a tech level, Power Armor production facilities |
2 | Industrial | Feudal | Civilised | 2.67 | Decayed World, Old Knight World, in the segmentum of the rangdan |
Chemos | High Interstellar | Post Modern | Civilised | 52.11 | Decaying Technology, Ticking Clock, No Culture, biotech is impossible, Dark Age Ruins |
Olympia | Modern | Feudal | Civilised | 3.885 | Stripped Mined Completely (non biotech, clockwork, nanotech suffers 0.5x progress), Great Beasts, Rare High Technology |
Chogoris | Feudal | Feral | Feral | 0.0915 | World Spirit, natural spirits |
Fenris | Feudal | Feudal | Death World | 0.48 | World Spirit, Biotech is improved by a tech level but costs 2x as much, Gate of Morkai |
Inwit | Interplanetary | Interplanetary | Death World | 22.32 | False Moon, frozen world |
Nostramo | Low Imperium | Low Imperium | Mining World | 407.22 | Eternal Darkness (dampens morality and increases despair) |
Baal | Feudal | Feudal | Death World | 0.48 | Radiation Blasted, Mutant Hordes, Mutant Filled Ruins |
Medusa | Feudal | Feudal | Death World | 0.48 | Necron Presence, Broken Ring of Iron |
11 | Modern | High Imperial | Civilised | 75.69333333 | Decaying Infrastructure, Ticking Clock, Ruins |
Nuceria | Feudal | Feudal | Civilised | 1.805 | Touched by Khorne, Slavers, Archeotech remains |
Macragge | Interstellar | Interstellar | Civilised | 88.38 | Bandit Hordes, Old Capital, Positive Intrasector relations |
Barbarus | Industrial | Feudal | Feral | 0.55125 | Poison Mists, Necromancers, Terrible Landing, Evil World |
Prospero | Post Modern | Post Modern | Civilised | 14.7 | Warp Predators, Impossibly calm warp, skilled psykers |
Cthonia | Low Imperium | Low Imperium | Hive | 737.88 | Hollow World, Archeotech remains |
Colchis | Feudal | Feudal | Civilised | 1.755 | Touched by Chaos, Biotech suffers a 0.5 penalty |
Nocturne | Feudal | Feudal | Death World | 0.48 | Unstable, Great Beasts, Molten World |
Deliverance | Post Modern | Post Modern | Mining World | 30.7 | Slave World |
Caliban | Combat | Army Command | Monster Hunter | MUTATION AND MADNESS |
2 | Knight Usage | Archeology | Grand Machine | Crafting |
Chemos | Culture | Archeology | Crafting | Nation Building |
Olympia | Crafting | Siege | Philsophical | Army Command |
Chogoris | Dueling | Spiritual | Riding | SENSATION AND PERFECTION |
Fenris | Animal Handling | Psychic | Hunting | Combat |
Inwit | Fortification | Crafting | Survival | Command |
Nostramo | Stealth | Nation Building | Terror | Atrocities |
Baal | Radiation | Mutant Hunter | Archeology | Nation Building |
Medusa | Grand Machine | Crafting | Machine Combat | Necron Influence |
11 | Infrastructure | Macroscale | City Building | Reverse Engineering |
Nuceria | Dueling | Army Command | Archeotech | RAGE AND BLOOD |
Macragge | Nation Building | Politics | Economics | Command |
Barbarus | Survival | Resiliance | Anti Psyker | DISEASE AND POISON |
Prospero | Psychic | Corruption Resistance | Warp | CHANGE AND MAGIC |
Cthonia/Terra | Command | Champion | Leadership | Charisma |
Colchis | Spiritual | Philsophical | Chaos Lore | Psychic |
Nocturne | Survival | Harsh Terrain | Crafting | Nation Building |
Deliverance | Stealth | Theft | Terror | Command |
Join Us In The Void
okay then sign me up I am willing to try this out