Their Light Will Be Ours [Stellaris]

3001-3002 Industry Turn
Klaxes Directorate
Year 3001-3002 Industry Turn

Clawpair Orbital:

Tier I Colony (Town)

Clawpair Construction Projects:
1 Action Available

Tier I Projects:
[ ][Clawpair] Build a Manufacturing Plant

The factories built in the last year are a good start, but true orbital shipyards are going to require more components than that. Continue the expansion program.
Cost: 50 Raw Materials, 10 Modules, 1 Action
Adds Manufacturing: 20 Raw Materials -> 10 Modules

[ ][Clawpair] Expand Reclamation Programs
Our current recycling programs for orbital boosters have only a 50% reclamation rate. We can do better.
Cost: 1 Action
Adds Renewable Resource Extraction: 5/Year

[ ][Clawpair] Build a Junkyard
Now that the recovered scrap is being made into modules, the storage problem is less pressing. Still, more space is always nice to have.

Cost: 25 Raw Materials, 1 Action
Adds 100 Raw Material Storage.

[ ][Clawpair] A City in the Sky
Clawpair Orbital has been growing over the last few decades, but it's still a large town at best. If it's to become the Klaxes' gateway to the stars, radical expansions are in order.
Cost: 1000 Raw Materials, max contribution 200/year. 1 Action to contribute this year.
Raises Clawpair Orbital's Renewable Resource Production Cap, grants an additional Construction action each year, and unlocks Tier II Industry projects.


Klaxis Prime:
Tier V Colony (Jewel of Space)
5 Actions Available

Tier I Projects:
[ ][Klaxis] Build a Manufacturing Plant

We're a society of scientists. High tech parts are always going to be in high demand.
Cost: 50 Raw Materials, 10 Modules, 1 Action
Adds Manufacturing: 20 Raw Materials -> 10 Modules

[ ][Klaxis] Plant a Kelp Farm
Many of our plastics can be produced sustainably through the cultivation of certain species of kelp. Order additional planting for the coming year.
Cost: 1 Action
Adds Renewable Resource Extraction: 5/Year

[ ][Klaxis] Dig a Mine
You cannot run a rocket program without steel, and our rate of iron ore extraction is currently far less than it could be. You can correct this issue.
Cost: 50 Raw Materials, 1 Action
Adds Nonrenewable Resource Extraction: 50/Year

[ ][Klaxis] Build a Silo
We have plenty of storage right now, but if we plan to expand our operations additional ore silo or two wouldn't go amiss.
Cost: 25 Raw Materials, 1 Action
Adds 100 Raw Material Storage.


Tier II Projects:
[ ][Klaxis] Build a Large Manufacturing Plant

You're going to make this planet have the most computers in the entire galaxy.
Cost: 100 Raw Materials, 15 Modules, 2 Actions
Adds Manufacturing: 40 Raw Materials -> 20 Modules

[ ][Klaxis] Build a Recycling Center
Depite the additional recycling center built last year, reclamation rates are still mediocre. Build a second one!

Cost: 25 Modules, 2 Actions
Adds Renewable Resource Extraction: 10/Year

[ ][Klaxis] Dig a Strip Mine
We need more. More iron hull plates, more copper wires, more lead shielding. Our current ore production won't suffice. Order the construction of a large strip mine.
Cost: 75 Raw Materials, 2 Actions
Adds Nonrenewable Resource Extraction: 100/Year

[ ][Klaxis] Build a Fuel Refinery
Our future fleets are going to need a lot more reaction mass. Let's build more refineries sooner, rather than later.
Cost: 100 Raw Materials, 10 Modules, 2 Actions
Adds Manufacturing: 40 Raw Materials -> 10 Reaction Mass

[ ][Klaxis] Build a Warehouse Complex
One or two silos won't be enough to hold all the rocks you plan to dig up. Commission a whole new mineral warehousing center.
Cost: 50 Raw Materials, 2 Actions
Adds 250 Raw Material Storage.

[ ][Klaxis] Build a Secure Warehouse
It's well enough to shove rocks into a warehouse and leave them be, but delicate components need better handling. Build a secured warehouse to store high technology under close watch.
Cost: 50 Raw Materials, 2 Actions
Adds 50 Module Storage.

[ ][Klaxis] Build a Fuel Silo

The volatile Reaction Mass used to power the Warp Drive needs careful handling and storage. Build a facility that knows how not to twist its tail.
Cost: 50 Raw Materials, 10 Modules, 2 Actions
Adds 50 Reaction Mass Storage.


Tier III Projects:
[ ][Klaxis] Build a Manufacturing Sector

High technology is the rule of the day, and that means a strong manufacturing base. Build a truly gargantuan factory to churn out components at a breathtaking rate.
Cost: 200 Raw Materials, 50 Modules, 3 Actions
Adds Manufacturing: 80 Raw Materials -> 40 Modules

[ ][Klaxis] Commit to Sustainability
Going green will pay off for us in the long run. Expand the kelp farms! Subsidize solar power! Organize more recycling programs!
Cost: 200 Raw Materials, 50 Modules, 3 Actions
Adds Renewable Resource Extraction: 25/Year

[ ][Klaxis] Subsidize Fossil Fuels
Petroleum is the backbone of Klaxis Prime's economy. If you want a resource boom, dedicate a sizeable subsidy to oilfield development.
Cost: 200 Raw Materials, 25 Modules, 3 Actions
Adds Nonrenewable Resource Extraction: 250/Year

[ ][Klaxis] Construct an Orbital Launchpad
We're never going to be able to manufacture everything in orbit that we need to have up there. Gravity is just too convenient. Therefore: more rockets.
Cost: 200 Raw Materials, 25 Modules, 3 Actions
Increases Yearly Offworld Export Cap by 10 Size


Tier IV Projects:
[ ][Klaxis] Construct a Heroic Monument [WORLD UNIQUE]

By their works, you shall know them. Construct a monument to one of the leaders of your people, cementing them forever in history as a hero of the species.
Cost: 50 Raw Materials, 4 Actions
Promotes a chosen Specialist to a Hero Unit.


Tier V Projects:
[ ][Klaxis] Construct the Jumpdrive Monument [EMPIRE UNIQUE]

The journey to the stars is at last underway. Ensure that the great heroes of this age - the first Klaxes to orbit an alien star - are properly remembered.
Cost: 100 Raw Materials, 5 Actions
Promotes all members of the original crew of the Carcina to Hero Units.

[ ][Klaxis] Construct the Directorate Labsphere [EMPIRE UNIQUE]

The heart of the Directorate is the Science Board: an assembly of the most qualified scientists in a hundred fields, gathered from the most prestigious labs into a single carefully-designed decision structure. It is the government that has guided us to a unified world, that has led us into orbit, and now will journey to the stars.

Yet, there is no single laboratory complex where these great minds may collaborate. Their fields are too disjoint, their subjects of study too scattered. The world conspires against their assembly: the most convenient path would be to let them each lead their own lab.

To hell with convenience. We will bring the science to them. We will build a city of labs, a great glass sphere deep beneath the oceans, and there the Directors will create the future of our species.

Cost: 1000 Raw Materials, 500 Modules. Max contribution 200 Raw Materials and 100 Modules/Year. 5 actions/contribution.
Generates 1 additional General Research action per turn, and increases the chance of Rare techs being drawn.
 
[X][Clawpair] A City in the Sky
[X][Klaxis] Construct the Jumpdrive Monument [EMPIRE UNIQUE]

Should be affordable enough, and we want that City to be up ASAP.
 
Has the previous vote locked?

And then we come to the fun part. Which of these plans do you guys want to do? I've marked the one I prefer.

[ ] Plan Future Proofing

-[ ][Clawpair] Expand Reclamation Programs
-[ ][Klaxis] Build a Fuel Refinery
-[ ][Klaxis] Commit to Sustainability
-[ ] Change Klaxis 10 Raw Material Export to 10 Reaction Mass

This plan's about making sure we can have the ship exploring as much as possible, as well as continuing to improve our total permanent resource income. It also means that Clawpair no longer needs to import Raw Material to keep expanding, leaving that amount of import for other tasks. Which in this case is changed to making sure we'll never run out of Reaction Mass for exploring at current costs. (Not researching, just exploring.)

[X] Plan Preparing for Exploration
-[X][Clawpair] Expand Reclamation Programs
-[X][Klaxis] Construct the Jumpdrive Monument [EMPIRE UNIQUE]

This plan however means next turn we should be able to have our Starship push boundaries without significant worries. After all, having them all heroes mean they're basically Starfleet officers, and we all know that Starfleet Officers always fix the problem before they die. :p

Whichever plan's not taken, I'd say we should do next year. You can of course, make your own. Just... Please consider these?

Oh, and @veekie ? Did you read the costs for your action? Clawpair currently has 60 Raw Material in storage, out of a cap of 100. Your action requires a total of 1000 Raw Materials, paid at up to 200 Raw Material a year. It's more efficient to maximise Material Production on Clawpair, then start improving Raw Material Storage whilst we build up Raw Material production on Klaxis, and the export capacity to set it up. It'll probably be completed at least as fast as if we started now... But more likely, we'd actually complete it sooner.
 
Last edited:
[X][Clawpair] A City in the Sky
[X][Klaxis] Construct the Jumpdrive Monument [EMPIRE UNIQUE]


Should be affordable enough, and we want that City to be up ASAP.
You know we need to get the materials up there with our 60 unit budget and 15 raw material production, right? tldr same end point as what pyro hawk said, but by transportation cap.

It also means that Clawpair no longer needs to import Raw Material to keep expanding, leaving that amount of import for other tasks. Which in this case is changed to making sure we'll never run out of Reaction Mass for exploring at current costs. (Not researching, just exploring.)
Remember that we'll probably end up redirecting the telescope's attention eventually.
We likely should do another reclamation expansion next turn.

Which will give us 20/25 resources a turn. Which means that it will take a really long time build the city, at least until 3005 if asteroid mining opens up new resource gathering methods. (which will probably cost modules and fuel to exploit)
At least on land, I'd like it if we increased our net module production to 100. I care more about the development of improved manufacturing and research opportunities than I do for exploration. Exploration only matters because we can eventually exploit what we discover. We cannot yet send colony or mining ships to do that.


[X] [Clawpair] Expand Reclamation Programs
[X] [Klaxes] Build a Fuel Refinery
[X][Klaxis] Commit to Sustainability
 
Last edited:
@Evenstar Is the +5 Clawpair Raw Production boost from the telescope permanent to represent better maps of the orbital debris field, or is it just temporary for this turn only to represent 'We guided the salvage teams to their targets more effectively this year'?

Because that's... Rather important.
 
@Evenstar Is the +5 Clawpair Raw Production boost from the telescope permanent to represent better maps of the orbital debris field, or is it just temporary for this turn only to represent 'We guided the salvage teams to their targets more effectively this year'?

Because that's... Rather important.

It's permanent.

@Evenstar Maybe a dumb question, but what do heroes do?

Heroes are player characters. They get a full set of stats, a backstory, and the camera is allowed to follow them.

In short: Heroes get access to the SV Hivemind. That's why there's a sharply limited number of them - only one per inhabited planet, barring those created by truly monumental achievements.
 
It's permanent.



Heroes are player characters. They get a full set of stats, a backstory, and the camera is allowed to follow them.

In short: Heroes get access to the SV Hivemind. That's why there's a sharply limited number of them - only one per inhabited planet, barring those created by truly monumental achievements.
Thank the gods. Praised be the stars that light our sea.

[X][Clawpair] Expand Reclamation Programs
[X][Klaxis] Construct the Jumpdrive Monument [EMPIRE UNIQUE]

Edit:
[X][Jump] Send the Carcina on an exploratory mission to Proxima Jaxus B. (-13 Reaction Mass)
[X][Scan] Dedicate the Maltas Space Telescope to scanning Klaxis Majoris' orbit for space debris, and pass that data on to Clawpair Orbital so they can retrieve it. Grants +5 Renewable Resource Extraction to Clawpair Orbital.
 
Last edited:
If our Starship crew dies as we make them Heroes... Well, I'm pretty sure that our future colonies will never need to artificially make their oceans salt water. They'll have plentiful supplies of salt just waiting to go. It might cause some slight dimensional tearing and the occasional space-time fracture, but I'm sure that won't be a problem! :p :D XD
 
Year 3001, Proxima Jaxus B: Crisis Turn 1
Directorate Jumpship Carcina
Proxima Jaxus B
Priority Log, Commander Xaxah Kertas
Ship's Date 263 of Year 3001


We have come out of warp after just over two days in translation. Initial scans of the system confirm presence of a habitable planet at the inner edge of the habitable zone. Atmosphere is thin and cold, but oxygen is present. Said habitable planet has a moon with denser atmosphere, and scans indicate that this moon is significantly warmer and host to an abundance of flora.

This is irrelevant. There is a satellite in geosynchronous orbit around the second planet, a world with an ammonia-primary atmosphere. Passive sensors indicate that the satellite is radiating heat and about ten times the size of our own vessel. The best fit to the available data is that this is an alien space station.

Ship's Engineer Chitaka is arguing that we should scan the potential-habitat to be certain what we are dealing with, while her spawnmate, Drive Engineer Chitaka, is arguing for us to leave immediately. Pilot Tach is silent, as is usual for him during these kinds of discussions.

If this is a habitat, scanning it will undoubtedly alert whoever or whatever is on it to our presence. However, the data gained could be invaluable. If it is not a habitat, leaving now will unnecessarily abbreviate our mission, and cause unwarranted panic on Klaxis Prime.

I have ordered that we will:
[ ] Scan the anomalous satellite with our active sensors.
[ ] Immediately leave the system.
[ ] Write-in.
 
Last edited:
[X] Scan the anomalous satellite with our active sensors.

Also if our ship can travel 10 LY in 70 hours why is exploration decided on a year by year scale?
 
Last edited:
And probably because they need to do a lot of checking of the starship to make sure nothing's gone wrong or will go wrong.
 
[X] Scan the anomalous satellite with our active sensors.

Though, could we take a wide berth around that planet and scan the rest of the system first? It'd likely mean using more fuel, but depending on how/if any potential inhabitants respond, we may not have time to get that data otherwise.
 
Proxima Jaxus B: Crisis Turn 2
[[Shellcrack, it is an orbital -
- look at those drones -
- how are they doing that -
- what is it made of -
- quiet, I'm trying to log this! ]]

Directorate Jumpship Carcina
Proxima Jaxus B
Priority Log, Commander Xaxah Kertas
Ship's Date 263 of Year 3001


Initial scan reports are now coming back. The station - and it is unmistakably a space station - is surrounded by a loose crowd of autonomous robotic craft, each about four times the size of an adult Klaxes. They produce no detectable drive emissions as they move, which they do with startling adroitness. Their general form is diamond-shaped, and they are executing series of complex maneuvers within an area marked by a grid of sixteen small asteroids. Ship's Engineer Chitaka is practically salivating at the technology on display, but Pilot Tach has begun to click his claws. The implications of a Warp-faring race with superior drive technology to ours are not lost on him.

The station itself is spherical and nonrotating, unlike the cylindrical form of Clawpair Orbital. Either they have artificial gravity, or they are comfortable in null-gee conditions. Thermals are hard to pick up through the unknown alloy of the station hull, but the rate of radiation off the hull suggests a species that prefer much higher temperatures than the Klaxes. As of yet, we have not noticed any change in their behaviour that would indicate they detected our scan.

I have ordered the crew to...
[ ] Attempt to communicate by radio, though we have no First Contact package prepared. If their translation technology is as advanced as their drones, we want to open diplomatic channels immediately.
[ ] Continue scanning the station in hopes of isolating a life sign. Even if we cannot, the additional data will be useful.
[ ] Move on from this remarkable discovery and finish scanning the rest of the system. We have a mission to complete.
[ ] Prepare for immediate translation back to Warp. The Directorate must be informed as soon as possible.
 
Last edited:
[X] Prepare for immediate translation back to Warp. The Directorate must be informed as soon as possible.

No point in scanning the rest of the system, really. The orbital is non-literally in the way of future development.
Probably won't learn much more by scanning the drones and so forth, so we might as well just go back and tell home base so we/they
 
Back
Top