Oh, so we get to redesign the entire quest.
I urge people to consider this very carefully.
Exploratory Grant Committee Chair:
This is the Chair responsible for specifying what research the exploratory program will fund.
(Your level of investment here determines the detail level and frequency of Research Grant Cycles.)
[ ][Grants] No Support
Status updates from the research programs appear on a yearly basis, and grant money may be redirected from year to year. This allows you to hasten research by appropriating funds from other areas: however, the atmosphere of financial uncertainty this creates emphasizes short-term results.
[ ][Grants] Recorder Support [Current Level]
All research is coordinated based on five-year grant cycles.
Every five years, you dictate all grant expenditures for the next five years.
Major changes to our research base may result in requests for clarification.
[ ][Grants] Synthesis Support
You will select a synthesis-defined set of grant allocations each year. Note that this policy has a tendency to emphasize short-term results.
[ ][Grants] Full Support
Every five years, you will select a Synthesis-constructed research plan. Any necessary modifications will be done by Synthesis and the Recorders.
[ ][Grants] Full Delegation
You will never be presented with Decisions regarding research grants unless you specifically seek them out. Note that this is one of your primary responsibilities as Head of Warp Physics, so this level of delegation would reflect poorly on you.
Exploratory Infrastructure Director:
This is the Chair responsible for specifying what industrial projects the exploratory program should pursue.
(Your level of investment here determines the detail level and frequency of Industry Turns.)
[ ][Industry] No Support [Current Level]
You select an exact set of Industry Projects to pursue every year for every World and Orbital the Klaxes possess. This level of investment is likely to step on the toes of some Sponsors.
[ ][Industry] Recorder Support
You will set out an Industrial Plan every five years. Any necessary adjustments to this plan will be handled by Recorder aides. (Major changes to our technology base may result in requests for clarification.)
[ ][Industry] Full Support
Every five years, you will select a Synthesis-constructed industrial policy. Any necessary modifications will be done by Synthesis and the Recorders.
[ ][Industry] Full Delegation
You will never be presented with Decisions regarding Industry Projects unless you specifically seek them out.
Director of Anomalous Studies:
This is the Chair responsible for analysis of events and technologies beyond our current understanding.
(Your level of investment here determines the detail level and frequency of Research Project Turns.)
[ ][Anomalies] No Support
You will personally oversee the research of anomalous items and events. Status updates from the anomaly programs will be handled as yearly mission reports and/or Crisis Turns.
[ ][Anomalies] Recorder Support
Every five years, a catalogue of all recorded anomalies will be presented to you. You will use this to plan your investigations over the next five years.
[ ][Anomalies] Synthesis Support [Current Level]
Whenever an Anomaly requires action on your part, Synthesis will present you with recommended courses of action to choose between.
[LOWER LEVELS OF ENGAGEMENT UNAVAILABLE DUE TO MAD SCIENTIST TRAIT]
Interstellar Ambassador of the Klaxes Directorate:
This is the Chair responsible for diplomatic relations with alien polities.
(Your level of investment here determines the detail level and frequency of Diplomacy Turns.)
[ ][Diplomacy] No Support
Every year, you will select from a slate of Diplomacy actions to take regarding all alien polities we have contacted. You will personally negotiate all major trade deals, using Crisis Turns if necessary. Note that taking on this level of personal responsibility for the fate of the entire Klaxes Directorate is likely to make the other Directors feel you're overstepping your authority.
[ ][Diplomacy] Recorder Support
Every five years, you will detail a foreign policy strategy to take regarding each alien polity. While better than personally assuming all responsibility for this area, this is still outside your area of expertise.
[ ][Diplomacy] Synthesis Support
Every year, you will select from a set of yearly foreign policy goals suggested by Synthesis. Though less then you might want, this is likely the most diplomatic engagement you can get away with without causing concern in the other directors.
[ ][Diplomacy] Full Support
Every five years, you will select a Synthesis-constructed foreign policy stance for each alien polity.
[ ][Diplomacy] Full Delegation [Current Level]
You will never be presented with Decisions regarding Diplomacy unless you specifically seek them out.
Interstellar Missions Director
This Chair is responsible for the planning and execution of missions to alien star systems.
(Your level of investment here determines the detail level and frequency of Exploration Turns. Regardless of your level of investment, Crisis Turns may occur during exploration missions.)
[ ][Missions] No Support [Current Level]
Every year, you will be presented with a star map and required to plot the exact jump path for any exploratory mission you wish to undertake. Missions to explored star systems will reuse the previous mission's jump path if you do not otherwise specify. Crisis turns will frequently occur during missions.
[ ][Missions] Recorder Support
Every five years, you will select a set of exploratory targets. Mission plans reaching those targets will then be plotted and executed over the next five years, adapted to circumstances. Crisis turns will rarely occur during missions.
[ ][Missions] Synthesis Support
Every year, you will select from Synthesis-constructed sets of possible exploratory missions.
[ ][Missions] Full Support
Every five years, you will select a Synthesis-constructed mission schedule for the exploratory program. Crisis turns will rarely occur during missions.
[ ][Missions] Full Delegation
You will never be presented with Decisions regarding Exploratory Missions unless you specifically seek them out, and Crisis Turns will only occur if a mission goes so badly wrong that the consequences personally affect you. Note that this is one of your primary responsibilities as Head of Interstellar Exploration, so this level of delegation would reflect poorly on you.
Sky Survey Director
This Chair is responsible for the allotment of telescope time to interstellar observation.
(Your level of investment here determines the detail level and frequency of Survey Turns.)
[ ][Survey] No Support
Each year, you will be presented with a set of observation proposals to allocate telescope time to.
[ ][Survey] Recorder Support
You will schedule telescope time in five-year blocks rather than one-year blocks.
[ ][Survey] Synthesis Support (Current Level)
You will select a Synthesis-compiled telescope timetable each year.
[ ][Survey] Full Support
Every five years, you will select a Synthesis-proposed observation schedule.
[ ][Survey] Full Delegation
You will never be presented with Decisions regarding the Sky Survey unless you specifically seek them out. Note that this is one of your primary responsibilities as Head of Interstellar Exploration, so this level of delegation would reflect poorly on you.
Reverse-Engineering Program Director
This chair is responsible for the adaptation of alien technologies for use by the Klaxes.
(Your level of investment here determines the detail level and frequency of Reversal Turns.)
[ ][Reversal] No Support
You will personally oversee the reverse-engineering of alien technologies.
Status updates from the reverse-engineering programs will be handled as yearly mission reports and/or Crisis Turns.
Though you'd love to bring your expertise to bear on Light technologies, you suspect Director Archakta wouldn't appreciate you being underfoot while he works.
[ ][Reversal] Recorder Support
Every five years, you will specify a general policy to take regarding reverse-engineering of alien technologies.
[ ][Reversal] Synthesis Support
Every year, you will choose from a set of synthesis-presented plans for prioritizing your research into alien technologies.
[ ][Reversal] Full Support
Every five years, you will choose a presented policy to take regarding reverse-engineering of alien technologies.
[ ][Reversal] Full Delegation (Current Level)
You will never be presented with Decisions regarding reverse-engineering unless you specifically seek them out.
Admiral of the Interstellar Fleet
This chair is responsible for the management of the Klaxes jumpship fleet.
(Your level of investment here determines the detail level and frequency of Jumpfleet Turns.)
[ ][Jumpfleet] No Support
You will personally oversee the design, commissioning, crewing, and assigned harbors of all jumpships on a yearly basis. Refits and shipbuilding will be done with module-level detail.
[ ][Jumpfleet] Recording Support
You will personally oversee the design, commissioning, crewing, and assigned harbors of all jumpships.
These allocations will only be changed every five years, but refits and shipbuilding will be done with module-level detail.
[ ][Jumpfleet] Synthesis Support
Every year, Synthesis will present management options for your jumpfleet, including proposed ship designs and crew complements.
[ ][Jumpfleet] Full Support
Every five years, Synthesis will present management options for your jumpfleet, including proposed ship designs and crew complements.
[ ][Jumpfleet] Full Delegation (Current Level)
You will never be presented with Decisions regarding the Jumpfleet unless you specifically seek them out.
Reporting Policy:
This is your directive regarding how frequently your aides and advisors should report to you.
[ ][Report] Maximum Detail
You want yearly reports containing all the information that you would have if you had made the decision yourself. You don't care if your subordinates resent all the necessary paperwork.
[ ][Report] Keep Me In The Loop
You want brief updates every year on everything that didn't need your personal attention, just to make sure everything is ticking over smoothly. If there's nothing to report, you want a report saying that there's nothing to report.
[ ][Report] Focus On Your Real Job
Paperwork mostly gets in the way. You only want updates from your subordinates when they make significant progress, encounter significant complications, or genuinely want your input.
[ ][Report] Only If You Need Me
You trust your people to know what they're doing. You only want to be bothered if there's a major concern that needs addressing.
[ ][Report] Fix Your Own Damn Mistakes
You'd prefer to only address those issues that your subordinates are genuinely incapable of handling on their own.
Mmm, this is a bit of a complicated vote due to different people preferring different things about quests and how we may differ. For me as thamuzz said the industry turns didn't particularly interest me as I was reading through the story, and I think the same would be true for similar reasons if we had to design ships with modules so I would be fine if it were abstracted away. Although, that's not really going to happen given the author said he'd still track them.
I like all the detailed reports, but ultimately I want this quest to move faster. While I genuinely enjoy the industry minmaxing, and the last research grant cycle was fun too, it's so slow. That means cutting a bunch of detail. So, I am generally in favor of more delegation - it'll make the quest move faster, which I like.
I'll totally make a plan for you if you describe it as one of my three sample plans, BUT [whatever].Really wish I was at home right now, rather than on holidays, would make it actually reasonable to make a plan... Might manage something later though...
Haven't actually double checked, but re-reading your plans, I think my thoughts are 'Delegate only some of the things'...I'll totally make a plan for you if you describe it as one of my three sample plans, BUT [whatever].
In general, it's easier to start micromanaging your staff than it is to hire good people: my advice is to go for the lower-investment options when in doubt.
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