"… I will admit," The armiger – or rather its pilot – says as its singular green eye looks you over, "I ordered it, but I did not actually expect you to stop."
Funny how that works isn't it? It kinda of just is a form of courtesy to the criminals.


"Fan," You say, voice even, "I'll be fine. It's just a giant robot."
Shame she missed our fight with the kraken.

"Hrm. Not really something I can promise in this machine, even if I'd like to." The knight's photoreceptors focus on you. "Regardless I thought it best to say what would convince the child to leave."

"… Dishonesty is a tool like any other. I appreciate it." You glance up at the knight. "For that, I'll leave your robot mostly intact."

He snorts, and you see his melta warming up, evidently as confident as you are. "I don't kill children if I can avoid it."

"And for that, I'll let you live." You smirk, as the rain grows thicker and lightning cracks the sky.
I really liked this guy. Shame he's a law enforcer while we are a pirate. He sounds like he would be fun to have around.

"Stop panicking, your boyfriend is fine." Caihong snaps.

Caihong ignores the child. "We're not. Just get ready. We'll have to leave quick as soon as he gets here."
Heh, it's kinda nice that Caihong is the one who knows that Sun-Sin can take care of himself, and isn't worried about him.

You grin as you turn away into the heavy rain. "The captain."
Oh, i like this title!

"… I had misjudged you, captain." Seventh Whim says calmly as he turns and heads below decks.
Yeah, figured there would be a drawback for picking this option, but i can leave with disappointing the tech monks. Our crew loyalty is more important.

[X] – Temple of Perpetual Devotion
 
I'll admit, I'm a bit disappointed we didn't do things the pirate-y way, but it all worked out in the end. Also the fact that Seventh Whim calling his ambitions small rankles a bit. Just because you can do something, does not mean you have an obligation to do so. Also, I have a few questions. @HalfTangible

Is Sun-Sin's legion going to have some tie-in to him being a pirate? For instance, being primarily drawn and mustered from cultures with a preponderance to raiding and thievery? Are they going to steal everything that isn't nailed down, pry up the nails to steal what was nailed down, and steal the nails for good measure? Or maybe just good voidsmen and boarders and sent to deal with troublesome/difficult hostile fleets?
 
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Ok but do we want to? Our loyalty is primarily to mother, and of course her little outlaw empire through her. We're not trusted enough to be given big sweeping powers to interpret her will yet, although that may change when we get home. Until we are there's not a lot of point to trying to go too big too fast. We can't hold anything we can't fit on the boat. So unless we plan to carve out our own empire from scratch, why bother with thinking bigger?
 
Legion potential
Heh, it's kinda nice that Caihong is the one who knows that Sun-Sin can take care of himself, and isn't worried about him.

"Sun-Sin dying? Feh. He'd never do something that'd make me happy."

She's mostly just irritated that he went off on his own to kill some big enemy and now they gotta wait for him and potentially get caught.

I'll admit, I'm a bit disappointed we didn't do things the pirate-y way, but it all worked out in the end. Also the fact that Seventh Whim calling his ambitions small rankles a bit. Just because you can do something, does not mean you have an obligation to do so. Also, I have a few questions. @HalfTangible

Is Sun-Sin's legion going to have some tie-in to him being a pirate? For instance, being primarily drawn and mustered from cultures with a preponderance to raiding and thievery? Are they going to be the steal everything that isn't nailed down, pry up the nails to steal what was nailed down, and steal the nails for good measure? Or maybe just good voidsmen and boarders and sent to deal with troublesome/difficult hostile fleets?

You will probably meet your legion before the end of this quest, and I intend to leave at least some aspects of it (particularly how it handles void warfare) up for vote.

When Primarchs find their legions, it tends to go one of two major ways: the Legion is already prepared for the Primarch's particular style of war and fits him like a glove, or the legion has several customs and traditions which fit alongside the primarch and adapts to his preferred method of war. I'm leaning more towards the latter for this one; this will allow you (the readers) to change what you find you don't like about it just in case I introduce something about the legion and you dislike it.

This is my current thinking and it may change by the time you run into them:

The 11th legion is a scattered, decentralized beast. They rarely come together as a single entity, mostly operating ship by ship, chapter by chapter. Individual commanders get a lot of leeway in how they command their forces, which has lead to a legion with many internal groups, cultures and customs. It's not quite to the degree that later Chapters would have in canon, but the signs of such a thing growing are there.

(That one has been an idea I've had since rough drafting when you were going to end up as the noble son of a Knight house. The sons of various houses would've gone to the legions, the daughters would've piloted knights. I enjoyed that concept and might still use it if/when we start recruting from Knightworlds)

Initially, like all Legions, they recruited from Terra. As the Imperium grew and the legion scattered further, however, they started recruiting from... elsewhere. This is one of the voting things. Two big ideas I have are 'wherever they go' or 'from the children of the ship crews'.

The 11th's strongest ties in the Imperium are actually to the Rogue Traders. They are, of course, highly individualistic so this is a generalization, but the 11th works alongside them quite a bit and operate in the same general area: out on the fringes of the Imperium, or even beyond it. The 11th also have pretty good relationships with the Queastor Imperialis (less so the Quaestor Mechanicus but still good).

The monks aren't wrong, hope this makes him retrospect and help him see that he can do more by taking a more active role.

He may not be wrong that Sun-Sin isn't living up to his full potential but he's being a dick about it.

Ok but do we want to? Our loyalty is primarily to mother, and of course her little outlaw empire through her. We're not trusted enough to be given big sweeping powers to interpret her will yet, although that may change when we get home. Until we are there's not a lot of point to trying to go too big too fast. We can't hold anything we can't fit on the boat. So unless we plan to carve out our own empire from scratch, why bother with thinking bigger?

This is also fair and true. Whim isn't in your position and has no idea why you aren't leading a new nation/cult.
 
[X] – Temple of Perpetual Devotion

Let's get lippy off our boat, if we wanted sass we'd talk to Caihong who is at least good at it.
 
You will probably meet your legion before the end of this quest, and I intend to leave at least some aspects of it (particularly how it handles void warfare) up for vote.

When Primarchs find their legions, it tends to go one of two major ways: the Legion is already prepared for the Primarch's particular style of war and fits him like a glove, or the legion has several customs and traditions which fit alongside the primarch and adapts to his preferred method of war. I'm leaning more towards the latter for this one; this will allow you (the readers) to change what you find you don't like about it just in case I introduce something about the legion and you dislike it.

This is my current thinking and it may change by the time you run into them:

The 11th legion is a scattered, decentralized beast. They rarely come together as a single entity, mostly operating ship by ship, chapter by chapter. Individual commanders get a lot of leeway in how they command their forces, which has lead to a legion with many internal groups, cultures and customs. It's not quite to the degree that later Chapters would have in canon, but the signs of such a thing growing are there.

(That one has been an idea I've had since rough drafting when you were going to end up as the noble son of a Knight house. The sons of various houses would've gone to the legions, the daughters would've piloted knights. I enjoyed that concept and might still use it if/when we start recruting from Knightworlds)

Initially, like all Legions, they recruited from Terra. As the Imperium grew and the legion scattered further, however, they started recruiting from... elsewhere. This is one of the voting things. Two big ideas I have are 'wherever they go' or 'from the children of the ship crews'.

The 11th's strongest ties in the Imperium are actually to the Rogue Traders. They are, of course, highly individualistic so this is a generalization, but the 11th works alongside them quite a bit and operate in the same general area: out on the fringes of the Imperium, or even beyond it. The 11th also have pretty good relationships with the Queastor Imperialis (less so the Quaestor Mechanicus but still good).

So, while this is really good to know, and I will absolutely be voting for drawing recruits from their own legion serfs and ship crews, I feel I should clarify. When I asked where they were drawn from, I meant during the Unification of Terra(assuming they were even mustered during the Unification Wars). Though, the fact that they tend to operate in a decentralized manner and are generally individualistic is interesting. I wonder if you have any little tidbits beyond that, or if you haven't reached that stage yet, because pirates were a generally superstitious lot and I love to see astartes with their own wierd little things that make no sense from the perspective of someone outside their chapter/legion.
 
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So, while this is really good to know, and I will absolutely be voting for drawing recruits from their own legion serfs and ship crews, I feel I should clarify. When I asked where they were drawn from, I meant during the Unification of Terra(assuming they were even mustered during the Unification Wars). Though, the fact that they tend to operate in a decentralized manner and are generally individualistic is interesting. I wonder if you have any little tidbits beyond that, or if you haven't reached that stage yet, because pirates were a generally superstitious lot and I love to see astartes with their own wierd little things that make no sense from the perspective of someone outside their chapter/legion.

I'll be honest, I'm not terribly familiar with pre-unification Terra, what little we're told about it. Given that this legion is going to be heavily Chinese/Japanese influenced (as well as the sea) my assumption would be either the eastern parts of Ursh or the western parts of the panpacific empire. I'm leaning towards the latter since iirc the White Scars drew a lot of their terran recruits from Ursh.

If you're asking for specific ways that the chapters and companies distinguish themselves, no, I haven't thought that far ahead beyond having a single pauldron display their lineage or something a la the Deathwatch. But that makes more sense for a knightly/noble legion than for an army of pirates. Hm, perhaps an insignia for their ship instead...

Here I thought we Would be drawing recruits from amongst the Void Born and Water Worlds.

Void born would fall under ship crews (and iirc are generally not healthy/robust enough for geneseed implantation but even if I'm right the 11th's stock could be an exception). Drawing from water worlds is certainly a possibility, especially once Sun-Sin joins up proper and Tabgach becomes a major recruiting source.

Also given how much interest there is in meeting with the legion I might wanna hurry things up >.>
 
When he said that his ambitions are depressingly small, he means that Sun-Sin could be painting the roof of the Sistine Chapel but is instead drawing stick figures.

Yeah, but we stopped the Cult of the Drowned, a demon-summoning murder cult in the heart of a super storm protected by a giant undead squid and its undead buddies. My rant in your comparison would be Sun Sin going "Asshole, I sculpted the David yesterday, if I want to chillax with my stick figures for a bit, who are you to judge?"
 
Void born would fall under ship crews (and iirc are generally not healthy/robust enough for geneseed implantation but even if I'm right the 11th's stock could be an exception). Drawing from water worlds is certainly a possibility, especially once Sun-Sin joins up proper and Tabgach becomes a major recruiting source.
Early legion naval assets from void born populations is really interesting, especially considering some legion exploits before the Crusade really gets rolling, like the Salamanders deepstriking the entire legion into a magma filled subterranean fortress using drills and the Luna Wolves earning their name in conquering the Selenar Genecults on the moon.

If I had to guess, maybe the 11th made their name in early naval engagements around Jupiter and Saturn and leading the nascent Imperial navy against Xeno Star-forts and ancient shipyards from the golden age? I cant wait to hear what our kids have been up to in our absence, all the worlds found and pacified, all the places seen and Ships stolen I mean requestioned. (I'm sure they didn't really need that ore trawler, they did shoot first anyway)
 
Also given how much interest there is in meeting with the legion I might wanna hurry things up >.>
Take whatever time you want or need. I'm eager to get rolling as a fully realized primarch, but I'd hate to jump to helming a legion without a compelling backstory driving our actions. Right now we're pretty much just "pirate." And while I'm sure that's enough for some, I'd like to have a bit more character before our scale is so massively expanded beyond our homeworld.
 
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Yeah, but we stopped the Cult of the Drowned, a demon-summoning murder cult in the heart of a super storm protected by a giant undead squid and its undead buddies. My rant in your comparison would be Sun Sin going "Asshole, I sculpted the David yesterday, if I want to chillax with my stick figures for a bit, who are you to judge?"

Which is a fair perspective.

Side note: David is my name and it took me a second to remember that it's also a statue.

Take whatever time you want or need. I'm eager to get rolling as a fully realized primarch, but I'd hate to jump to helming a legion without a compelling backstory driving our actions. Right now we're pretty much just "pirate." And while I'm sure that's enough for some, I'd like to have a bit more character before our scale is so massively expanded beyond our homeworld.

Glad to know you're still enjoying Sun-Sin's exploits at home. I'll try and give more opportunities to flesh him out as a character.

Early legion naval assets from void born populations is really interesting, especially considering some legion exploits before the Crusade really gets rolling, like the Salamanders deepstriking the entire legion into a magma filled subterranean fortress using drills and the Luna Wolves earning their name in conquering the Selenar Genecults on the moon.

If I had to guess, maybe the 11th made their name in early naval engagements around Jupiter and Saturn and leading the nascent Imperial navy against Xeno Star-forts and ancient shipyards from the golden age? I cant wait to hear what our kids have been up to in our absence, all the worlds found and pacified, all the places seen and Ships stolen I mean requestioned. (I'm sure they didn't really need that ore trawler, they did shoot first anyway)

Hrm... *scribble scribble*
 
Writing a quest about a pirate captain.
Shamelessly stealing ideas from his readers.


I see you've developed the right mindset to run this quest.

As for speeding things up to meet the legion faster, I'd say the current pace is perfectly fine. I do like a bit of buildup to really flesh out a character.
If you aren't taking ideas from your readers, are you really doing a quest? :p
 
11th Legion by w34v3r
If you aren't taking ideas from your readers, are you really doing a quest? :p

Ok then:

Due to their spread out nature the 11th would require a greater number of specialists relative to their numbers, most tellingly Tech Marines and Apothecaries. Combined with the likelyhood and general power of psyker marines being heightened due to Sun Sin accepting and reveling in his own Psyckic nature this means that there's probably a general trend towards small units of specialists compared to the larger formations of other legions. An astartes who isn't a tech, apothecary, or a psyker is going to need to pick up some sort of specialized role or trick in order to not look like a loser. This is likely to lead towards a lot of weapon specialists, snipers, stealth marines, and just generally a lot of very enhanced people constantly trying to find niches for themselves where they can contribute, but also stand out and have something unique about themselves.

Combine this with an officer corps inclined to be a bit less rigid and hierarchical than normal and you're looking at a well run shenanigans factory, and a natural rival of varying degrees of friendliness/un to the alpha legion.

Due to the talent for naval work the eleventh is likely some of, if not the best actual space Marines. Right nightmares in any sort of boarding or counter boarding action to the point they may occasionally end naval battles with more ships than they started with.

The down side is that they're not going to be good at the sort of open field ground battles that astartes are famous for, and will thus take every opportunity to not do that.

Due to the focus on ships the eleventh will also need to cultivate both mortals they can work with, and a talent for directing and working with mortals. Having the captain be an astartes is only natural, but their armor and war gear will often be needed in the front lines so a trust worthy second officer and bridge crew that won't get called away will be essential. Surviving aspirants who don't make it all the way through the process might be able to take up naval command roles more easily than any other work, and the legion may even cultivate incomplete astartes for exactly such a purpose, especially in years where wargear is hard to come by.

Their larcenous bent will likely lead towards a tendency for looting, and even taking over enemy hardware mid battle. Expect to see not just ships, but forts, turrets, tanks, and just about anything else with mildly comprehensible controls quickly turned into their hardware if given half a chance, and for them to have all sorts of fights with the mechanicus over what to do with the loot afterwards.

In short, they're a bunch of very skilled, very dangerous, troublemakers that get everywhere, into everything, and will comp for low force concentration by working well with the exact sorts of mortals the rest of the high imperial muckity mucks hate the most.
 
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