or just better troops really. If ours are better armed they would beat greater numbers of weaker troops.

its why I had voted for the guns research but sadly people don't want our troops to have guns and be able to fight at range. :(

Gun research is a difficult path, not only in research but in turning Dust from Crystal to Powder and creating metal of sufficient quality to withstand the force. There are guns in the hands of the tribe, but they are mostly relics from other lands reinforced to act as clubs since the act of reloading such a weapon is extremely slow. Their accuracy is also poor, so they're often used as a close range shock weapon to lessen the amount of time the user is not attacking after firing, unlike the bow or javelin which out-range them due to their greater accuracy.

Then we have the troops themselves, or rather your Warriors since they bear little resemblance to a standing army. This is not a time of large standing armies, or of strict battle formations all supporting one another on a large scale. These are lightning raids, short contests of strength and skill where the goal is not to defeat your enemy, but to take their things before they can fully respond. War is used for territorial control, yes, but the Grimm own everything outside your walls, and they're greedy landlords. Instead of gaining land, you should think of war as a tool to exert political control, to weaken your rival tribes, to show you shouldn't be messed with, etc. Let me make it clear, the amount of people you can call your troops is 1000, not 250. A Warrior is simply the elite of your tribe, and it's fully expected for them to die in battle. The remaining 750? Normal people who are quite able to defend themselves. Everyone in the Schnee Tribe is a combatant, even if they're not trained to do so.

Most tribes have around 200 to 300 Warriors. This means you can throw four times the number of defenders at an enemy tribe to completely overwhelm them. The catch is you'd be throwing the entire population of your tribe at a problem. People will die, and significant losses will be slow to replace without a large surplus in food. It also paints a large target onto your back, meaning others are more likely to strike you. The risks are there, but the reward can be gaining much of the enemy's resources or even destroying them outright.

Again, welcome to a more primitive Age of Grimm.
 
Gun research is a difficult path, not only in research but in turning Dust from Crystal to Powder and creating metal of sufficient quality to withstand the force. There are guns in the hands of the tribe, but they are mostly relics from other lands reinforced to act as clubs since the act of reloading such a weapon is extremely slow. Their accuracy is also poor, so they're often used as a close range shock weapon to lessen the amount of time the user is not attacking after firing, unlike the bow or javelin which out-range them due to their greater accuracy.

Then we have the troops themselves, or rather your Warriors since they bear little resemblance to a standing army. This is not a time of large standing armies, or of strict battle formations all supporting one another on a large scale. These are lightning raids, short contests of strength and skill where the goal is not to defeat your enemy, but to take their things before they can fully respond. War is used for territorial control, yes, but the Grimm own everything outside your walls, and they're greedy landlords. Instead of gaining land, you should think of war as a tool to exert political control, to weaken your rival tribes, to show you shouldn't be messed with, etc. Let me make it clear, the amount of people you can call your troops is 1000, not 250. A Warrior is simply the elite of your tribe, and it's fully expected for them to die in battle. The remaining 750? Normal people who are quite able to defend themselves. Everyone in the Schnee Tribe is a combatant, even if they're not trained to do so.

Most tribes have around 200 to 300 Warriors. This means you can throw four times the number of defenders at an enemy tribe to completely overwhelm them. The catch is you'd be throwing the entire population of your tribe at a problem. People will die, and significant losses will be slow to replace without a large surplus in food. It also paints a large target onto your back, meaning others are more likely to strike you. The risks are there, but the reward can be gaining much of the enemy's resources or even destroying them outright.

Again, welcome to a more primitive Age of Grimm.
ummmm you do know that in cannon they had non-dust bullets right? I figured we would look into creating some of those...since we are supposed to have some knowledge of the past I figured we would know that that kind of powder existed but just lost the recipe and how to get the ingredients.

also thank you for the info on how the tribe warriors work.
 
ummmm you do know that in cannon they had non-dust bullets right? I figured we would look into creating some of those...since we are supposed to have some knowledge of the past I figured we would know that that kind of powder existed but just lost the recipe and how to get the ingredients.

also thank you for the info on how the tribe warriors work.

I also desire to know just where you found that. Even so, I was not describing the bullet in that above example, but the gunpowder. RWBY is a weird setting. There is some evidence of non-Dust fuels, but given that Dust is described as not working outside of Remnant's atmosphere, it's clearly the strongest and most widespread of their fuels. It makes sense why people would use it, especially in a setting where there are monsters who literally eat people.
 
Did they now? Where did you hear that?
I also desire to know just where you found that. Even so, I was not describing the bullet in that above example, but the gunpowder. RWBY is a weird setting. There is some evidence of non-Dust fuels, but given that Dust is described as not working outside of Remnant's atmosphere, it's clearly the strongest and most widespread of their fuels. It makes sense why people would use it, especially in a setting where there are monsters who literally eat people.
its literally in the show, they specifically mention dust bullets as a separate thing from regular bullets... on more than 1 occasion mind you! here let me find one i will be a sec.

EDIT: still can't find it I know its there it is something that I remember very well Ruby herself mentions buying dust rounds specifically but I just can't find it :(
 
Last edited:
its literally in the show, they specifically mention dust bullets as a separate thing from regular bullets... on more than 1 occasion mind you! here let me find one i will be a sec.

EDIT: still can't find it I know its there it is something that I remember very well Ruby herself mentions buying dust rounds specifically but I just can't find it :(

From the context of Ruby, that's likely the bullets with special effects like Making Nora Keep Going or Hit The Proto-Grimm harder. I'm 99.99% sure that which chemistry is the same in the RWBY universe, they wouldn't use gunpowder but rather Red Dust Powder as the propellant for bullets...

Hmmmmmm... Now you've given me an idea, san. Looks like the Ruins of Mantle is a bit more dangerous than I thought, and a bit safer.
 
From the context of Ruby, that's likely the bullets with special effects like Making Nora Keep Going or Hit The Proto-Grimm harder. I'm 99.99% sure that which chemistry is the same in the RWBY universe, they wouldn't use gunpowder but rather Red Dust Powder as the propellant for bullets...

Hmmmmmm... Now you've given me an idea, san. Looks like the Ruins of Mantle is a bit more dangerous than I thought, and a bit safer.
no no dust ammunition is specifically different, most of the thugs early on use regular bullets, remember dust is specifically mentioned to be VERY expensive and difficult to mine. Dust bullets also have rather obvious special effects like Yang uses fire dust rounds for her shotguns which causes the red shots. but Blake and Ren mostly avoid using dust rounds because they use so many regular bullets that it would be cost-inefficient to do so.

I just can't FIND the episode they mention it... I know it is mentioned in season 2 for sure when Ruby is looking at a magazine for new weapon advances for her crescent Rose.... but I can't find which episode it is in. I also know it is mentioned elsewhere in the series as well, Gunpowder exists for certain, its just only vaguely mentioned because its not very interesting. They even state that some companies that make dust rounds add extra gunpowder to save on costs and screw up the ratio a bit whereas the Schnee company does not do that and always has the best gunpowder-dust ratio possible.


Also remember it is specifically stated that dust can't be combined like that, so for every dust round that is NOT fire it has to use a different method of ignition/propellant than fire dust as to do otherwise would contaminate the other dust. So ya even if no one can find the episode then by simple logic gunpowder has to exist.

EDIT: if anyone who reads my fics as well can find an episode where they mention buying dust bullets or even the episode where ruby is looking in her magazine for upgrades for crescent rose and posts it here, with the time it is mentioned as well, I will give you a +5 omake bonus to a fic of mine of your choice.
 
Last edited:
no no dust ammunition is specifically different, most of the thugs early on use regular bullets, remember dust is specifically mentioned to be VERY expensive and difficult to mine. Dust bullets also have rather obvious special effects like Yang uses fire dust rounds for her shotguns which causes the red shots. but Blake and Ren mostly avoid using dust rounds because they use so many regular bullets that it would be cost-inefficient to do so.

I just can't FIND the episode they mention it... I know it is mentioned in season 2 for sure when Ruby is looking at a magazine for new weapon advances for her crescent Rose.... but I can't find which episode it is in. I also know it is mentioned elsewhere in the series as well, Gunpowder exists for certain, its just only vaguely mentioned because its not very interesting. They even state that some companies that make dust rounds add extra gunpowder to save on costs and screw up the ratio a bit whereas the Schnee company does not do that and always has the best gunpowder-dust ratio possible.


Also remember it is specifically stated that dust can't be combined like that, so for every dust round that is NOT fire it has to use a different method of ignition/propellant than fire dust as to do otherwise would contaminate the other dust. So ya even if no one can find the episode then by simple logic gunpowder has to exist.

EDIT: if anyone who reads my fics as well can find an episode where they mention buying dust bullets or even the episode where ruby is looking in her magazine for upgrades for crescent rose and posts it here, with the time it is mentioned as well, I will give you a +5 omake bonus to a fic of mine of your choice.

Bribery, san? How far the mighty have fallen...

Of course, I'm no better, given what I'm doing when I should be writing.
 
Bribery, san? How far the mighty have fallen...

Of course, I'm no better, given what I'm doing when I should be writing.
lol I just lack the time to spend looking it up since I am busy doing homework, looking at houses to buy, cooking dinner, etc. I barely have time to write a paragraph or two a day for my fic! I have 0 time to waste on rewatching episodes to find proof something I know for a fact is a thing.
 
lol I just lack the time to spend looking it up since I am busy doing homework, looking at houses to buy, cooking dinner, etc. I barely have time to write a paragraph or two a day for my fic! I have 0 time to waste on rewatching episodes to find proof something I know for a fact is a thing.

Ah, so that's why Hyrule has become your sole work. :p
 
Ah, so that's why Hyrule has become your sole work. :p
exactly, it takes priority like I said in an earlier update since it is in the actual turn stages, but whenever I have time and the focus to do so I work on my other two fics. Remember I did update my warcraft one fairly recently! ;)

anyway I must mention again please find that episode where dust bullets are mentioned and whatnot! I will grant that +5 omake bonus to any roll in one of my fics.
 
exactly, it takes priority like I said in an earlier update since it is in the actual turn stages, but whenever I have time and the focus to do so I work on my other two fics. Remember I did update my warcraft one fairly recently! ;)

anyway I must mention again please find that episode where dust bullets are mentioned and whatnot! I will grant that +5 omake bonus to any roll in one of my fics.

I did look it up on the wiki, and there was no reference as to how non-dust bullets work, or even at all. There are multiple ways mentioned though.... For example, dust is mentioned to be used in Weapons as bullets OR powder. So I guess it can be assumed that there are non-dust ammunitions.
 
Ha! I like the cut of your jib, san! I'll grant you a bonus +5 to any action on any action once, especially now since you have made it harder to implement guns into your Warriors. Chemistry is dead, my friend, and your people are between the Bronze and Iron Age. I can think of one place which would have gunpowder, and it's basically your own personal Mordheim, if you have ever heard of the City of the Damned.

Want guns? Create a group to craft such things, the technological advances to create such things and a large enough population for them to specialize as such.

Want the ability to fire the things? Either steal from the tribes who have the production of black powder going, or delve into the Ruins of Mantle to try and find superior versions.

Now, @san, since you have distinguished yourself I need you to do two things. I have already rolled for the outcomes of the actions, but there are two things left to determine. The first is where to spend this turn's Knowledge of the Before Times bonus (which is +10) and where to spend your bonus.

You can choose to save these bonuses for later, in which case the Knowledge of the Before Times has to be spent during the event. It's your choice. Oh, right, since Knowledge of the Before Times happens during the planning stage, you won't get to see the rolls before you choose.
 
Ha! I like the cut of your jib, san! I'll grant you a bonus +5 to any action on any action once, especially now since you have made it harder to implement guns into your Warriors. Chemistry is dead, my friend, and your people are between the Bronze and Iron Age. I can think of one place which would have gunpowder, and it's basically your own personal Mordheim, if you have ever heard of the City of the Damned.

Want guns? Create a group to craft such things, the technological advances to create such things and a large enough population for them to specialize as such.

Want the ability to fire the things? Either steal from the tribes who have the production of black powder going, or delve into the Ruins of Mantle to try and find superior versions.

Now, @san, since you have distinguished yourself I need you to do two things. I have already rolled for the outcomes of the actions, but there are two things left to determine. The first is where to spend this turn's Knowledge of the Before Times bonus (which is +10) and where to spend your bonus.

You can choose to save these bonuses for later, in which case the Knowledge of the Before Times has to be spent during the event. It's your choice. Oh, right, since Knowledge of the Before Times happens during the planning stage, you won't get to see the rolls before you choose.
I would like to spend the +10 on searching for dust, and the +5 on scouting the Schloss tribe then! :D

we need that dust+ better to have a higher scouting chance than a lower one, as it matters a lot.

and thank you for the bonus! :D

EDIT: I hope I also made it harder to mine dust too! as I said it should be VERY difficult to get dust for the most part. oh do remember though please don't send super grimm at us wily-nily the show did that because 1: entertainment and 2: it was salem attack time. Most of the time super grimm are scarce and regular grimm are both fairly weak and not extremely numerous, usually you just see a handful per square kilometer... now though since the kingdoms fell it would probs be more like a dozen or two per square kilometre. Otherwise people would already be completely wiped out.
 
Last edited:
I would like to spend the +10 on searching for dust, and the +5 on scouting the Schloss tribe then! :D

we need that dust+ better to have a higher scouting chance than a lower one, as it matters a lot.

and thank you for the bonus! :D

EDIT: I hope I also made it harder to mine dust too! as I said it should be VERY difficult to get dust for the most part. oh do remember though please don't send super grimm at us wily-nily the show did that because 1: entertainment and 2: it was salem attack time. Most of the time super grimm are scarce and regular grimm are both fairly weak and not extremely numerous, usually you just see a handful per square kilometer... now though since the kingdoms fell it would probs be more like a dozen or two per square kilometre. Otherwise people would already be completely wiped out.

I only sent the Nuckelavee in my previous quest to A) give a narrative reason to restructure the army and B) because my players were starting to believe the Grimm was little threat. In this quest, you'll need to fear the Basic Grimm. After all, who else is going to be attacking your Tribe- AHEM, nearly spoiled that bit for you.
 
I only sent the Nuckelavee in my previous quest to A) give a narrative reason to restructure the army and B) because my players were starting to believe the Grimm was little threat. In this quest, you'll need to fear the Basic Grimm. After all, who else is going to be attacking your Tribe- AHEM, nearly spoiled that bit for you.
lol ya the lbasic grimm are a threat indeed but only in large numbers... Most of our tribe should be fine in 1v1 combat against the weaker grimm it only really becomes a danger once the varied grimm start being introduced.
 
lol ya the lbasic grimm are a threat indeed but only in large numbers... Most of our tribe should be fine in 1v1 combat against the weaker grimm it only really becomes a danger once the varied grimm start being introduced.

Hehehehehehehehehehehehe.

That's true for Colubra with a Beowulf. That's true with Ebon against three or so Ursa Minors or a single Ursa Major. Ebon against a single Beringel? My advice: Move the tribe.

Your tribesmen are able warriors, but they're not Huntsmen. Having an Awakened Aura is rare outside of certain tribes, and among your Warriors, only Ebon has such a powerful thing. A Warrior who has seen plenty of battles (thus gaining the Duelist or Raider as well as the Burly traits) tends to have a PCS of around 10 to 15 with the current technology, while your normal tribesmen have a PCS of 5 before their numbers are factored in. The Grimm start at 10 for young Beowulfs, 15 for Boarbatusks, 20 for Ursa Minors and 25 for Ursa Majors and Alpha Beowulfs. Beringels start at 50 before other modifiers.

This setting actively hates you. You will need to use Dust to fend off the Grimm, whether it is by working it into weapons given to your warriors, by turning it into ammunition or special bombs, or by giving it to someone with an Awakened Aura to reduce or even outright deny the Grimm of their high Personal Combat Score.

This is the Age of Grimm. You have the ability to strike out against the Darkness. The question is will you be able to survive the counterstroke alone? Remember, the Schloss Tribe is always in need of more workers.
 
Got to remember, Grimm getting slaughtered in droves in the show was done by people with crazy advanced technology and understanding of Auras.

Remember, most the characters in the show were using firearms strong enough to propel themselves through the air through recoil. The tribe can't even make an arquebus.
 
Hehehehehehehehehehehehe.

That's true for Colubra with a Beowulf. That's true with Ebon against three or so Ursa Minors or a single Ursa Major. Ebon against a single Beringel? My advice: Move the tribe.

Your tribesmen are able warriors, but they're not Huntsmen. Having an Awakened Aura is rare outside of certain tribes, and among your Warriors, only Ebon has such a powerful thing. A Warrior who has seen plenty of battles (thus gaining the Duelist or Raider as well as the Burly traits) tends to have a PCS of around 10 to 15 with the current technology, while your normal tribesmen have a PCS of 5 before their numbers are factored in. The Grimm start at 10 for young Beowulfs, 15 for Boarbatusks, 20 for Ursa Minors and 25 for Ursa Majors and Alpha Beowulfs. Beringels start at 50 before other modifiers.

This setting actively hates you. You will need to use Dust to fend off the Grimm, whether it is by working it into weapons given to your warriors, by turning it into ammunition or special bombs, or by giving it to someone with an Awakened Aura to reduce or even outright deny the Grimm of their high Personal Combat Score.

This is the Age of Grimm. You have the ability to strike out against the Darkness. The question is will you be able to survive the counterstroke alone? Remember, the Schloss Tribe is always in need of more workers.
Got to remember, Grimm getting slaughtered in droves in the show was done by people with crazy advanced technology and understanding of Auras.

Remember, most the characters in the show were using firearms strong enough to propel themselves through the air through recoil. The tribe can't even make an arquebus.
ehhh true, I have a tendency to forget that Atlas troops had guns even though I am sure they were less trained and experienced than our tribe and definitely weaker than our warriors.

I guess the next thing of research we should work on is aura then, huh?
 
Aura would be nice, yes.

The more survivability our people have, the better the chances are that we can grow the tribe and range farther out in influence, as well as dominating other tribes. Aura acts as a pseudo=force-field and a healing factor from my understanding, so every Schnee tribesman who has Awakened is another warrior who's far more difficult for the world (because yes, we are basically fighting the world) to kill.

I wonder if people start saying that Abesik Kampfyr would be a better chief than a current ruler in any of the other groups....
 
ehhh true, I have a tendency to forget that Atlas troops had guns even though I am sure they were less trained and experienced than our tribe and definitely weaker than our warriors.

I guess the next thing of research we should work on is aura then, huh?

>Less trained and experienced... definitely weaker than our warriors.

Right can't let this one go.

This:
VS This:

Picture One: A throng of warriors who have trained in raids and the defense of their lands. They are armed with weapons proven in battle by their ancestors, and pride themselves in their personal might. They are masters of the charge, marking their bodies with sacred signs to protect themselves in righteous battle against their foe. They have proven to be the best in their tribe at war, earning their place through a dangerous contest of arms. These men are heroes to their tribes, and every child wishes to prove themselves and become a Warrior.

Picture Two: A Squad (or Section if you are ruled by the Immortal Queen) of soldiers from the most advanced Kingdom in Remnant. They have endured harsh, constant training for ten weeks upon their induction to the armed forces, followed by a further twelve to fourteen weeks of specific training for their specialization in the armed forces. During their most basic training, they are taught to work and fight as a unit, making use of their combat training to fight not as individuals but as a team. They are equipped with the best technological advances their nation has, with rifles which do not fire bullets but bursts of Cyan Lasers. Their armor is enough to stop a speeding car without injury to the soldier, and they are in constant communication with their chain of command.

A battle between two wouldn't be a fight. The second has knowledge gained from a truly global war, as well as the specialized training to make them the dominant military force of the whole world, enough so that the City of Vale, the capital of a Kingdon, contracts out their military to the Atlas Armed Forces. Your Warriors are weak compared to a squad of those soldiers. Your Warriors are weaker than the Krieger Tribe's Warriors, who use weapons twice as good as your's, and are ruled by people who literally devote themselves to war. Even then, the soldiers of Atlas would regard the Kriegers not like an army, but like an insurgent force endemic to the area of operations.

I can see how you saw the soldiers as weak, though. They were of very little account during the Battle of Beacon, with the Huntsmen Academy Students doing quite a bit more in their time on screen. Keep in mind though, their technological superiority had been taken from them at the start of the fight, and their command structure had been completely disrupted. These were infantry men suddenly discovering their screening troops and, in effect, tanks had turned against them, all while no one was there to organize a solid defense. The Atlas Forces weren't taken out by a Martial action, but an Intrigue one which had been in progress for quite a while. If Ironwood and the Atlas air fleet had not be taken out of the picture, the attack on Vale would almost certainly fail.
 
>Less trained and experienced... definitely weaker than our warriors.

Right can't let this one go.

This:
VS This:

Picture One: A throng of warriors who have trained in raids and the defense of their lands. They are armed with weapons proven in battle by their ancestors, and pride themselves in their personal might. They are masters of the charge, marking their bodies with sacred signs to protect themselves in righteous battle against their foe. They have proven to be the best in their tribe at war, earning their place through a dangerous contest of arms. These men are heroes to their tribes, and every child wishes to prove themselves and become a Warrior.

Picture Two: A Squad (or Section if you are ruled by the Immortal Queen) of soldiers from the most advanced Kingdom in Remnant. They have endured harsh, constant training for ten weeks upon their induction to the armed forces, followed by a further twelve to fourteen weeks of specific training for their specialization in the armed forces. During their most basic training, they are taught to work and fight as a unit, making use of their combat training to fight not as individuals but as a team. They are equipped with the best technological advances their nation has, with rifles which do not fire bullets but bursts of Cyan Lasers. Their armor is enough to stop a speeding car without injury to the soldier, and they are in constant communication with their chain of command.

A battle between two wouldn't be a fight. The second has knowledge gained from a truly global war, as well as the specialized training to make them the dominant military force of the whole world, enough so that the City of Vale, the capital of a Kingdon, contracts out their military to the Atlas Armed Forces. Your Warriors are weak compared to a squad of those soldiers. Your Warriors are weaker than the Krieger Tribe's Warriors, who use weapons twice as good as your's, and are ruled by people who literally devote themselves to war. Even then, the soldiers of Atlas would regard the Kriegers not like an army, but like an insurgent force endemic to the area of operations.

I can see how you saw the soldiers as weak, though. They were of very little account during the Battle of Beacon, with the Huntsmen Academy Students doing quite a bit more in their time on screen. Keep in mind though, their technological superiority had been taken from them at the start of the fight, and their command structure had been completely disrupted. These were infantry men suddenly discovering their screening troops and, in effect, tanks had turned against them, all while no one was there to organize a solid defense. The Atlas Forces weren't taken out by a Martial action, but an Intrigue one which had been in progress for quite a while. If Ironwood and the Atlas air fleet had not be taken out of the picture, the attack on Vale would almost certainly fail.
oh no you misunderstand, I don't mean our guys are better in every way! I just mean our guys train more, train harder, are better at individual combat, do better in melee, and have more actual combat experience than most Atlas troops. Remember Atlas is HEAVILY reliant on their robots in canon (and thats putting it mildly.) Overall they are still definitely better than our troops, however they probably have a lower tolerance for losses without a good commander, are MUCH weaker up close, are used to having plenty of support, and overall weaker than our tribe, not our warriors but the average tribe member, when you take away the technological superiority.

remember Atlas's whole policy was "take the men off the field and put robots in their place for less loss of life." I can't see the average soldier being trained to any serious degree with that kind of a policy in their military. Would be a waste of money and effort.
 
So the current rules right now are
1. Only vote for the plan name or your vote doesn't Count
2. Any Non-Traditional actions causes the votes ti be halved do to Colubras nature as a free faunus

lol man good to be back after dealing with 2 roomates passed out in the couch and one slumped in the toilet.

Hey the only time they actually fought in melee was against Cinder so thats not really a fair assumption and the second time they got swarmed by Grimm who i doubt anyone who doesn't have aura would wanna be close too especially since trying to fight close combat in a swarm would be suicide already unless your huntsman.

Also what is the relationship between Ebon and Vulpina @Raiu ?
 
Even if you removed the technological aspect of it, I'd still say the Atlas soldiers have the advantage due to the breath of knowledge they have, and the fact they are more efficient at training. Their training literally starts with the breaking down of the civilian and building back up of a soldier. At the most basic, I don't see raid focused Warriors being the attacking force, since a squad of soldiers would choose where to attack

Aaaaand just posed the question to a friend of mine who is in the Navy, and here's what I got as a response. "Honestly dude, tribal would probably win if they have the home field advantage.
They are probably used to fighting as small groups. If the modern day guys don't have a tech advantage, then they would probably lose.
A combat knife means nothing against a spear."

Thank you Kraig, my Navy friend stationed in Japan, for being my military consultant. Now here's a text sound which represents my foot in my mouth: [Censored]

So the current rules right now are
1. Only vote for the plan name or your vote doesn't Count
2. Any Non-Traditional actions causes the votes ti be halved do to Colubras nature as a free faunus

lol man good to be back after dealing with 2 roomates passed out in the couch and one slumped in the toilet.


Hey the only time they actually fought in melee was against Cinder so thats not really a fair assumption and the second time they got swarmed by Grimm who i doubt anyone who doesn't have aura would wanna be close too especially since trying to fight close combat in a swarm would be suicide already unless your huntsman.

Also what is the relationship between Ebon and Vulpina @Raiu ?

You are correct for the active rules, but that's just one gameplay mechanic and one rule out of eighteen (or was it nineteen?). Anyway, the relationship between Ebon and Vulpina is (0/10) or "Meh." No strong feelings on either side.
 
Back
Top