Shepard Quest Mk VI, Technological Revolution

Ehhh... I'll let it fly, it's in the biotech group Salarians are supposed to be into that stuff and Mordin is basically one of if not the top Salarian scientist. I'm also open for Mordin suggesting more biotech stuff. Worst case I'd add some "infinite investment" project(s) that give some regular bonus per X RP invested.
While true, I'll also note that Mordin's lab is where most of the ME2 cybernetic enhancements got researched/purchased, so there is some precedent for Mordin's specialty to be medical/cybernetics rather than only biotech.
 
Try not to kill the Cleaners

Marcus was a cleaner.

Now most cleaners when describing their job tended to use works like repetitive, messy, dreary or exhausting. Generally there wasn't anything particularly noteworthy about there work, just long hours cleaning spills, mopping floors and scrubbing tables. Sure they might occasionally come home with a strange story about the latest bizarre accident that some hapless employee caused that made there job that day/night that much harder. Something to tell the family during dinner, laugh about a couple of times and them forget about it.

Marcus wasn't most cleaners.

When asked to describe his job the first he usually uses is DANGEROUS.

Instead of first telling his funny stories to the kids over dinner Marcus got to practice his stories by explaining what happened to whichever onsite doctor happened to be treating him this time.

For other cleaners an emergency meant someone dropped their coffee in the staff-room and it was staining the cheap carpet. For Marcus it meant meant missing walls, smoke damaged ceilings and strange mutagenic chemicals all over the floor.

Why was Marcus' job so different from other cleaners? The answer is rather simple. He worked for Paragon Industries.

Initially his job was fairly normal (if you discount cleaning up after the occasional explosion) but it rapidly got worse as the scientists increased in both numbers and creativity. He's dealt with power-armored footprints dented into the floors, cleaned laser burns of the walls, dodged micro-missiles that escaped into hallways and aired out rooms full of orange glowing smoke. He eventually gave up on trying to clean the pipes and left that to the sentient slime that now called them home.

He's dealt with the staff room after its been victim to mini-robot fighting to the death, super-coffee that melted the mugs if not drunk fast enough and been attacked by things in the fridge that the Krogan claims to have brought in for lunch.

In fact he's pretty sure he should have been awarded an honorary degree in chemistry because of the number and diversity of chemical spills he's had to figure out how clean up (sand works for the green ones but the purple ones set it on fire and as for the blue ones its just easier to let it melt through the floor and fix the hole afterwards).

Most would have quit after the first week but Marcus was stubborn. He took pride in his work and at the end of a long shift the relief he took in seeing the now pristine white hallway before him and the satisfaction of a job well done was enough. The knowledge that he was a part of something, no matter how underappreciated it was helped to...

Feeling the whole building shake Marcus quickly removed his heavy duty sound cancelling headphones (borrowed from the explosives lab to block out the singing coming from the salarian's lab near the corner) just in time to identify the alarms ringing before a heavily armed figure comes bursting through the wall.

"What the hell are you doing, i just finish cleaning that" he shouted. The armored figure just stood there stunned, the blue biotic wisps that surrounded it beginning to slowly dissipate because of its distraction.

"That's it, I've had enough, I QUIT!" Marcus turned around and stormed away from the now ruined hallway, shouting angrily at the secuity camera on the ceiling

"AND YOU STILL OWE ME HAZARD PAY FOR DEALING WITH ALL OF THIS"
 
"That's it, I've had enough, I QUIT!" Marcus turned around and stormed away from the now ruined hallway, shouting angrily at the secuity camera on the ceiling

"AND YOU STILL OWE ME HAZARD PAY FOR DEALING WITH ALL OF THIS"
Poor guy; we're supposed to be giving everyone a massive boost in pay and benefits this quarter too, now that we're rolling in the bucks.
 
[X] Yea

Minor heroes only generate a small amount of RP (around 2) but require no special effort to recruit other than having the SR department look for them. Hwan is a good example.

Just had a thought: it might make more sense for minor heroes to be part of a multiplier to a non-minor hero, like being a part of the support team behind that hero. For ex, adding Hwan to Revy's support team adds +2 to her multiplier, applicable only for mass effect research, along with introducing new techs as before.

On the other hand, minor heroes being treated specially requires other rules, like preventing all minor heroes from being added to Revy's multiplier, so it would add needless complication. And support team multipliers are already an abstraction; technically all teams are supporting Revy, and you can imagine more minor heroes being lower in the "hierarchy", so to speak.

An additional source of heroes is creating them via AI. An AI hero could potentially be of any of the above ranks. AI heroes however take time to develop, especially if you want them to be sane/reasonable/able to get along with people, and thus may grow more able over time. Be aware that trying to spam AI will cause the GM to eye-roll and creatively say no in some manner. Also be aware of all of the potential issues with AI.

Hmm, I'm curious to know how you're going to prevent that spam. Hopefully it's something intrinsic, rather than something political. Like blue box AIs requiring patterning and training off existing active brain of a sentient(s), requiring attention from those people. But even though this would prevent simply copying AIs or trivially increasing the intellectual capabilities of AIs, there still needs to be a way to prevent exponential AI population growth though, since this is akin to asexual reproduction.

Also may need something similar if we ever get around to being able to rapidly grow mature sentients and train them just as rapidly with plug & play tech.

Basically anything on the tech tree that a hero didn't add. Most of the teach tree is technically Revy's techs or upgrades to existing techs from the Mass Effect setting.

Basically this represents Revy being good at her own stuff and Conrad being an obsessive follower. It was an idea that was suggested for a way to indicate that Revy had her own specialization with out having to do a lot of work to define if a tech was in the specialization. Over time I expect to expand the techs provided by heroes making that RP more specialized.

If you have a better way of saying that in brief or if you have a better suggestion I'm all ears.

Does that help?

I think the concept is fine, but the naming of "non-hero" tech is horrible. Maybe have two specializations: one for "arc reactor" tech, and one for "primary" tech (though "primary" still isn't a great name).

edit: wording
 
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Ayup. I thought that was what it was getting at, but... *shrugs*. I don't really have a better way of putting it either. I mean, if anyone comes up with a better term it'd be great, of course, but I got nothing. Well, short of labeling the techs "Revy tech" and "standard tech" (or something like that) and giving Revy and Conrad both types on their points. Which is possibly a little clearer, but kind of feels like it'd end badly, or at least be awkward, somehow...

So yeah, it's fine, that type label's just going to need an explanation of the term somewhere obvious and accessable for those who are unfamiliar with it or have poor memories (such as myself, when it comes to things like that).
 
Hmm, I'm curious to know how you're going to prevent that spam. Hopefully it's something intrinsic, rather than something political. Like blue box AIs requiring patterning and training off existing active brain of a sentient(s), requiring attention from those people. But even though this would prevent simply copying AIs or trivially increasing the intellectual capabilities of AIs, there still needs to be a way to prevent exponential AI population growth though, since this is akin to asexual reproduction.
Oh, preventing AI spam is pretty simple: all you do is introduce a % chance of an evil AI being created, one that jumps massively if you create an AI without X quarters of testing, or basing one AI off of a copy of another AI, etc etc. Since an evil AI is basically Instant Bad End you can be pretty sure that none of us risk-averse voters would ever vote for it.
 
It is on the tech tree, but it won't be researched anytime soon.

You are welcome to write omekes for tank RP though.
I'm a terrible writer so it'd probably translate into a negative RP for me.
Men of Stone are alright, they didn't rebel!
Plus Baneblades are sub-par supertanks. If you want badass-itude on treads you should go for Fellblades at least.

They even use Paragon Industries tech!
The Fellblade was most notable for its use of both Mechanicum atomantic arc-reactor technology and a reinforced metaplas alloy chassis superior to that of the Baneblade. It mounted an Accelerator Cannon as its primary weapon and would also take to the field equipped with a suite of secondary weapons: a demolisher cannon, sponson-mounted quad-lascannons or laser destroyers, hull-mounted twin-linked heavy flamers or heavy bolters, and a variety of pintle-mounted weapons.
 
I'm a terrible writer so it'd probably translate into a negative RP for me.

Men of Stone are alright, they didn't rebel!
Plus Baneblades are sub-par supertanks. If you want badass-itude on treads you should go for Fellblades at least.

They even use Paragon Industries tech!
True, I'm going to try to think up an omake for this. Revy the tech-priest maybe?
 
Meh; I'd still rather work towards Stargete tech, rather than WH. Stargate hyperspace tech is especially awesome, given that it cover the distance from the Milky Way to Pegasus galaxies in four days. That's 3 million lightyears in four days. Beats our 28 LY per day limit all to hell, doesn't it?
 
Meh; I'd still rather work towards Stargete tech, rather than WH. Stargate hyperspace tech is especially awesome, given that it cover the distance from the Milky Way to Pegasus galaxies in four days. That's 3 million lightyears in four days. Beats our 28 LY per day limit all to hell, doesn't it?
Somehow I don't think @Hoyr would allow that.
At least 40k warptech is balanced out by forcing the users to risk Event Horizon whenever you use it.
 
Oh, preventing AI spam is pretty simple: all you do is introduce a % chance of an evil AI being created, one that jumps massively if you create an AI without X quarters of testing, or basing one AI off of a copy of another AI, etc etc. Since an evil AI is basically Instant Bad End you can be pretty sure that none of us risk-averse voters would ever vote for it.

I'd expect incidents like the predecessor of EDI going rogue early in development. But eventually, shouldn't creation of AI of this caliber be similar to rearing a child? Maybe it depends on the AI, but I can easily imagine a certain class of AI that's almost like a mind upload of a biological sentient, and thus act very similarly to existing sentients.

It is on the tech tree, but it won't be researched anytime soon.

You are welcome to write omekes for tank RP though.

Specifically, Bolos are part of the "Planetary Siege Unit" tech.

You know, Bolos aren't even the largest tanks in fiction... They aren't even as large as the historically largest battleships IIRC. Maybe we need a "Land Dreadnought" tech :D

Man, you people and your lame ground-pounders. These are what I want to make:

Eventually working up to this:

While there will be tech that allows creation of Atlantis-sized mobile stations, wasn't there some technical restriction on dreadnought+ size ships entering atmospheres?

Meh; I'd still rather work towards Stargete tech, rather than WH. Stargate hyperspace tech is especially awesome, given that it cover the distance from the Milky Way to Pegasus galaxies in four days. That's 3 million lightyears in four days. Beats our 28 LY per day limit all to hell, doesn't it?

Now that's something that'll require a unique-level research hero. Unless we somehow exhaust the mass effect tech tree and need to burn extra RP on something super speculative like wormholes.
 
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