Which is amazing, because you actually advertise being part of the Meguca Micro quest, where the math is so very much worse than the research die system here (and getting worse!). Holy hell, I didn't figure out how Rotating Tactics worked in that quest until I started reading everyone else's spreadsheets and asking questions; at least this system made sense just from reading the story posts and paying attention.
Yes. You can vote for a base plan in the same post that you posted the base plan in, but you can also always make another new post that also uses the base plans as well.
You can build up base plans across any number of posts.
I just woke up, and I would like the thank @Hoyr and @TheEyes for explaining, I understand how it works now. I think my biggest issue would simply be coming up with a good plan. I don't think I could come up with one better then those already out there.
We've been mostly working on a plan as far research goes for the last couple of turns, which is why tech in the current plans were decided so quickly. The arguments we used to have.... (and will have after we get our super ships out) took a while to decide. And we also make use of http://anydice.com/ in order to make sure our dice allocations have a good chance of doing what we want them to.
company actions are usually easily agreed on, and can just be copy-pasta'd from another vote, so the main difference in plans for a bit lies in the personal actions, which are much more contested.
And don't lose hope about having a winning plan! We do occasionally vote for silly things... which we tend to catch, eventually.
Personally, I would prefer switching to a more CKII-style system. The GM/QM has stated multiple that he has plans for dealing with some of the "randomness" of the dice, and I for one have complete faith in his abilities, because if he can the bureaucratic swamp this quest's mechanics have become, he can handle ANYTHING.
Seriously though, this quest's system needs to be simplified, so that myself and anybody noob who wishes to join the story don't have to get multiple degrees in Hypertronic Multiphasic Spreadsheets to even comprehend what we're looking at.
Personally, I would prefer switching to a more CKII-style system. The GM/QM has stated multiple that he has plans for dealing with some of the "randomness" of the dice, and I for one have complete faith in his abilities, because if he can the bureaucratic swamp this quest's mechanics have become, he can handle ANYTHING.
Seriously though, this quest's system needs to be simplified, so that myself and anybody noob who wishes to join the story don't have to get multiple degrees in Hypertronic Multiphasic Spreadsheets to even comprehend what we're looking at.
If I'm understanding this right your talking about assigning percentage based modifiers to the dice, right? Why not just give a flat +(blank) modifier at the end, that cannot be used as a critical? Then you just run everything through a roller and don't have to worry about the fiddly math.
No not percentage modifiers I'm only intending to use those for the off world stuff.
I'm talking about guys like Gaven Dor how generate 5d10 dice + bonuses normal, and for special cases (working on mass effect technologies) generates 10d10 + bonuses.
I was trying to stat up Mordin and went well he's pretty good at everything, but specializes in genetics (which I will treat as biotech for lazyness' sake). So 5d10 +10 + bonuses normally and and extra +30 for biotech.
The Idea was just to remove the if in the description. Mordin gives 5d10+10 generic points and 30 biotech points.
It's also good for variable offworld percentages like the one Hwan gives.
Technically it's all bonus for the players, you get more points. Mostly what I was aiming fore was a set of rules for assigning those points that was simpler.
Company actions are just a whole other nightmare, as is trying to extract vote options from the middle of the text during events and such on a tablet (i forget if you're on of the nice QMs who lists them all at the bottom as well or not. Doing so solves the last issue entirely.)
I do try to do that for the larger posts with lots of text. I didn't do it this time as the only text in the middle of the votes seemed minor. I don't use a tablet so I'm honestly not sure what causes an issue for a tablet user. Only touch screen I use is my phone and I basically avoid the hell out of any fancy text work on it.
I wounder if a stylus wound help for a touch screen (assuming they can use one). Even time I've had to use one to play with text poking the screen has been a pain in the ass.
The initial issue was that we'd have run through the entire tech tree by 2178 or so under the old system, but since then the tech tree has expanded three times, and will continue to expand as we acquire more research heroes. That said, having Revy be the only one who can get a 100% research mod out of our researchers/heroes does fit the theme of why PI can come up with so many new techs when the rest of the galaxy as a whole can barely keep up with her, so it's definitely in-theme; it's just a pain to calculate.
Problem is that the completion data never included more heros showing up and they usually pay for thier techs and then some. Also it's less finish the tech tree and more "have enough to win", research heros are large bonuses depending on how you want to roll.
Speaking of tech, one of the reasons I really want to research the Protheans more is to find out about Indoctrination. That ability scares the sh*t out of me, and I'd be willing to put some time and research die into mitigating it:
I just woke up, and I would like the thank @Hoyr and @TheEyes for explaining, I understand how it works now. I think my biggest issue would simply be coming up with a good plan. I don't think I could come up with one better then those already out there.
Personally, I would prefer switching to a more CKII-style system. The GM/QM has stated multiple that he has plans for dealing with some of the "randomness" of the dice, and I for one have complete faith in his abilities, because if he can the bureaucratic swamp this quest's mechanics have become, he can handle ANYTHING.
Maybe I should ask for a vote after this votes finished.
I'd like the long timers like @TheEyes, @Yog and @UberJJK to stay on board. The quest is still around not only by my effort but also because players like them show up.
I do try to do that for the larger posts with lots of text. I didn't do it this time as the only text in the middle of the votes seemed minor. I don't use a tablet so I'm honestly not sure what causes an issue for a tablet user. Only touch screen I use is my phone and I basically avoid the hell out of any fancy text work on it.
I wounder if a stylus wound help for a touch screen (assuming they can use one). Even time I've had to use one to play with text poking the screen has been a pain in the ass.
FYI, a stylud kind of doesn't help; it's just the nature of working with tablets/phones and the way they handle text manipulation. It's very hard on a mobile device--that is, one without a mouse or trackball/pad--to highlight and delete text, because the computer will "helpfully" bounce all over the textbox for you, screwing up your highlights. The reason putting votes at the end is so useful is that you can hit "Reply", then highlight everything except the bottom X rows and hit delete, leaving you with just the votes.
CORE is in no way a good example of a good stable dice CKII it's the exact opposite, a good game with dice madness. Sage LOVES dice chaos and sets up his system to trigger it. (He may or may not be in denial about this.) That said the DCs are usually low so the dice rarely make bad things happen and Sage doesn't make things go horribly wrong when they do. Things going wrong are usually due to the other guys doing a good job.
CORE is a good example of a system with scaling actions. Earlier on a military action to recruit troops only gave a few squads. More recently before a major assault it gave a small army. If an offensive is coming up they tend to give more, but even then the recruitment option do seem to keep increasing in the amount of units they give. A lot of other action have gone from a minor base project to a national scale one.
Frankly the problem is that most CKII quests don't use low/stable dice action resolution systems. Thus the bad rep they have in that respect. But nothing in the larger system needs the resolution system that others use thus... so screw that. It's an entirely modular part of the system. I could largely just keep doing thing as I have. Mostly the benefit to us here is a formalized easy to understand structure and a system imposed action limiting system to avoid bloat.
Age of Strife uses a more stable dice system, 1d100+bonus VS DC but it would seem only for conflict or events that are randomish. For example a few of the Civ turn resolutions (Turn X.2) I garbed usually only had a few rolls. Except for the personal actions and exploding crit nonsense that showed up later, again I'm pretty sure that the QM likes it that way.
Not sure of any that are particularly stable and I'd hold up as an example, @Aranfan I think switched his to use more stable rolls after a while (link in his sig). The one I linked are pretty fun to read and I'd hold them up them as examples of a fun CKII system.
FYI, a stylud kind of doesn't help; it's just the nature of working with tablets/phones and the way they handle text manipulation. It's very hard on a mobile device--that is, one without a mouse or trackball/pad--to highlight and delete text, because the computer will "helpfully" bounce all over the textbox for you, screwing up your highlights. The reason putting votes at the end is so useful is that you can hit "Reply", then highlight everything except the bottom X rows and hit delete, leaving you with just the votes.
Here's an attempt at a "human readable" version of UberJJK/TheEyes plan:
Company Actions
[]Giving Teeth to ParSec (normal)
A suit for every soldier, enough tigers to transport all, 60 fighters and enough pilots for 24/7 coverage, 5,000 Accipiter drones to make facing ParSec nasty for any opponent.
(-15,665.8m credits, -52,614.8 production, -84m credits/quarter)
Manufactoring:
-[X] Construct 400 Legionary Suits - 285m + 1,200 production
-[X] Construct 50 Tigers - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones - 1,000m + 5,000 production
-[X] Construct 60 Gladius Fighter (Type B) with Arcane Blur - 13,780.8m + 49,564.8 production Construction:
-[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters Human Resources:
-[X] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[] Giving Teeth to ParSec (missiles + warp barriers version)
The base version with extra missiles and warp barriers for the Gladius fighters. Should not be combined with the Demeter expansion for financial reasons.
(-25,632.92m credits, -89,350 production, -84m credits/quarter)
Manufactoring:
-[X] Construct 400 Legionary Suits - 285m + 1,200 production
-[X] Construct 50 Tigers - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones - 1,000m + 5,000 production
-[X] Construct 60 Gladius Fighter (Type C) - 15,847.92 m + 57,000 production
-[X] Construct 120 Small Anti-ship missiles, 24 Standard Anti-ship missiles, and 8 Large Anti-ship missiles - 6,300 m + 18,000 production
-[X] Construct 400 Hydra cluster missiles - 1,600 m + 6,800 production Construction:
-[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters Human Resources:
-[X] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[] Drones for PI Security
(- 1,400m credits, -7,000 production)
-[X] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] MCS Demonstration
Demonstration models to drum up interest in the module construction system.
(-58.02m credits, -467.2 production)
Manufactoring:
-[X] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
-[X] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
-[X] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
-[X] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
-[X] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
-[X] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production Marketing:
-[X] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
--[X] Show the demonstration models off at trade shows and the like.
-[X] Get people interested in Hyper-modular buildings for convention halls, stadiums and the like.
[] Benning Expansion
Benning is right next to Arcturus Station, making it a convenient hop from Earth and an already heavily protected area since it's the SA's last choke point before reaching Sol System. This also makes it a suitable location for the "Jedi Academy".
(-16,040m credits, -11.55m credits/quarter)
Construction:
-[X] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in both of Benning's non-capital cities - 8,020m
-[X] Build 3 Factory IIIs, a Barracks with Bombardment Grade Campus Shielding in Benning's capital city - 8,010m
-[X] Build an Admin building in Benning's capital city - 10m Human Resources:
-[X] Hire 33 Security Teams for our new facilities on Benning; 17 teams for Benning's capital, and 8 teams for the other cities - 11.55m
Construction:
-[X] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in four of Demeter's cities, including it's capital - 16,040m
-[X] Build an Admin building in Demeter's capital city - 10m Human Resources:
[X] Hire 33 Security Teams for our new facilities on Demeter; 9 teams for Demeter's capital and 8 teams for the other cities - 11.55m
[] Project Systems Alliance Jedi Academy
Assumes construction at a suitably defended location, like Benning's capital in the Benning Expansion.
(-200m credits, 40m credits/quarter)
Construction:
-[X] Biotic Academy -200m
-[X] Use contacts--take recommendations from Liara, Gaver Dor, and Rahna--to hire some of the top experts in biotics training from around the galaxy, as well as experts in education and human psychology. - 40m
-[X] Get them working on a biotic academy curriculum for humans, temporarily housed on Mindoir until Academy buildings are finished building.
-[X] Bring in Rahna to explain how Revy uses her Magi and ANI to great effect.
-[X] Announce an Association of Biotic Educators trade group, with an academic conference on Issues in Biotic Education at the beginning of 2175-Q3.
[] Project Diced Calimari
(-1,000m credits)
-[X] Invest in a data mining project on Mars Archive, to look for more information on these space cuttlefish; offer up to 1 billion for now.
--[X] Emphasize to the people who discovered the "secret room" in the Archives that we are not interested in rights to any of the technology discovered inside, merely to increase the pace of the data analysis in hopes of more quickly discovering the nature of the possible extinction-level threat.
[] Investigate Outsourcing Opportunities
-[X] Look into mining/mineral survey companies to buy out for our New Gold Rush strategy
-[X] See who we can outsource production to for the following:
--[X] Waterloo Class Frigate Block 3 Upgrade
--[X] Huai-Hai Class Frigate Block 6 Upgrade
--[X] Anti-starship missiles - try to get non-exclusive licenses for production by several different munitions manufacturers, since the Alliance is going to want to get every missile in the fleet replaced/upgraded eventually.
-[X] Investigate the subject of a land/colony-for-ships swap deal with the Alliance foreign affairs committee and/or other appropriate groups. The Quarians don't seem to be eager to set up shop in the hostile Terminus, but maybe a welcoming gesture from a friendly, up-and-coming race might be more appealing. Alternatively, see what it would take to set up Alliance colony worlds, starting with Mindoir, as "safe" places for Quarian pilgrimages.
[] An Arsenal for Humanity
-[X] Shift Repulsor lobbying away from any mention of exporting to other nations and focus on sale to humans, specifically those within the Alliance.
--[X] Counter arguments as to it's capability as a weapon with strict controls designed to ensure starship engine repulsors remain starship engine repulsors.
-[X] Obtain a secret military patent for our Anti-starship missiles. Make it clear we intend to non-elusively license them to other human companies to produce.
[] Energy Blade Commercialization
-[X] Investigate interest in an upgrade to military Omni-tools utilizing a military version of the Dark Energy Shear Blade uncovered.
-[X] Reverse engineer and start selling "genuine prothean dark energy blades" (with installed safeties) - hanar at least would surely buy those en-mass
Research Actions
[] Research Plan TheEyes 2174-Q2
-[X] Superalloys [800] 95d10 + 285 + (30d10+110) * 15/100 -- 98.19% chance of completion
-[X] Gigawatt lasers [400] 50d10 + 165 -- 97.70% chance of completion
-[X] Flawless Blackboxing/FRM [673/3200] 70d10 + 240 -- 0% chance of completion; 50% chance of 625+ 58/2 + 40/2 = 674 ==>1347/3200
(Note: unlike Uber, I'm keeping the 250 bonus RPs for next quarter; we don't really need to commit them here.
[X] Giving Teeth to ParSec (missiles + warp barriers version)
[X] Drones for PI Security
[X] MCS Demonstration
[X] Benning Expansion
[X] Project Systems Alliance Jedi Academy
[X] Project Diced Calimari
[X] Investigate Outsourcing Opportunities
[X] An Arsenal for Humanity
[X] Energy Blade Commercialization
[X] Research Plan UberJJK 2174-Q2
[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 1/5 Done), maybe chosen twice
-[X] More trying to be a social ghost in the machine. Maybe set up an online gaming account under a pseudonym?
[X] Train
-[X] Biotic Techniques (Sustained Barrier & Throw)
Here's an attempt at a "human readable" version of UberJJK/TheEyes plan:
Company Actions
[]Giving Teeth to ParSec (normal)
A suit for every soldier, enough tigers to transport all, 60 fighters and enough pilots for 24/7 coverage, 5,000 Accipiter drones to make facing ParSec nasty for any opponent.
Manufactoring:
-[X] Construct 400 Legionary Suits - 285m + 1,200 production
-[X] Construct 50 Tigers - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones - 1,000m + 5,000 production
-[X] Construct 60 Gladius Fighter (Type C) - 15,847.92 m + 57,000 production Construction:
-[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters Human Resources:
-[X] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[] Giving Teeth to ParSec (missiles + warp barriers version)
The base version with extra missiles and warp barriers for the Gladius fighters. Should not be combined with the Demeter expansion for financial reasons.
Manufactoring:
-[X] Construct 400 Legionary Suits - 285m + 1,200 production
-[X] Construct 50 Tigers - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones - 1,000m + 5,000 production
-[X] Construct 60 Gladius Fighter (Type C) - 15,847.92 m + 57,000 production
-[X] Construct 120 Small Anti-ship missiles, 24 Standard Anti-ship missiles, and 8 Large Anti-ship missiles - 6,300 m + 18,000 production
-[X] Construct 400 Hydra cluster missiles - 1,600 m + 6,800 production Construction:
-[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters Human Resources:
-[X] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[] Drones for PI Security
-[X] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] MCS Demonstration
Demonstration models to drum up interest in the module construction system.
Manufactoring:
-[X] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
-[X] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
-[X] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
-[X] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
-[X] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
-[X] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production Marketing:
-[X] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
--[X] Show the demonstration models off at trade shows and the like.
-[X] Get people interested in Hyper-modular buildings for convention halls, stadiums and the like.
[] Benning Expansion
Benning is right next to Arcturus Station, making it a convenient hop from Earth and an already heavily protected area since it's the SA's last choke point before reaching Sol System. This also makes it a suitable location for the "Jedi Academy".
Construction:
-[X] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in both of Benning's non-capital cities - 8,020m
-[X] Build 3 Factory IIIs, a Barracks with Bombardment Grade Campus Shielding in Benning's capital city - 8,010m
-[X] Build an Admin building in Benning's capital city - 10m Human Resources:
-[X] Hire 33 Security Teams for our new facilities on Benning; 17 teams for Benning's capital, and 8 teams for the other cities - 11.55m
[] Demeter Expansion
Construction:
-[X] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in four of Demeter's cities, including it's capital - 16,040m
-[X] Build an Admin building in Demeter's capital city - 10m Human Resources:
[X] Hire 33 Security Teams for our new facilities on Demeter; 9 teams for Demeter's capital and 8 teams for the other cities - 11.55m
[] Project Systems Alliance Jedi Academy
Assumes construction at a suitably defended location, like Benning's capital in the Benning Expansion.
Construction:
-[X] Biotic Academy -200m
-[X] Use contacts--take recommendations from Liara, Gaver Dor, and Rahna--to hire some of the top experts in biotics training from around the galaxy, as well as experts in education and human psychology. - 40m
-[X] Get them working on a biotic academy curriculum for humans, temporarily housed on Mindoir until Academy buildings are finished building.
-[X] Bring in Rahna to explain how Revy uses her Magi and ANI to great effect.
-[X] Announce an Association of Biotic Educators trade group, with an academic conference on Issues in Biotic Education at the beginning of 2175-Q3.
[] Project Diced Calimari
-[X] Invest in a data mining project on Mars Archive, to look for more information on these space cuttlefish; offer up to 1 billion for now.
--[X] Emphasize to the people who discovered the "secret room" in the Archives that we are not interested in rights to any of the technology discovered inside, merely to increase the pace of the data analysis in hopes of more quickly discovering the nature of the possible extinction-level threat.
[] Investigate Outsourcing Opportunities
-[X] Look into mining/mineral survey companies to buy out for our New Gold Rush strategy
-[X] See who we can outsource production to for the following:
--[X] Waterloo Class Frigate Block 3 Upgrade
--[X] Huai-Hai Class Frigate Block 6 Upgrade
--[X] Anti-starship missiles - try to get non-exclusive licenses for production by several different munitions manufacturers, since the Alliance is going to want to get every missile in the fleet replaced/upgraded eventually.
-[X] Investigate the subject of a land/colony-for-ships swap deal with the Alliance foreign affairs committee and/or other appropriate groups. The Quarians don't seem to be eager to set up shop in the hostile Terminus, but maybe a welcoming gesture from a friendly, up-and-coming race might be more appealing. Alternatively, see what it would take to set up Alliance colony worlds, starting with Mindoir, as "safe" places for Quarian pilgrimages.
[] An Arsenal for Humanity
-[X] Shift Repulsor lobbying away from any mention of exporting to other nations and focus on sale to humans, specifically those within the Alliance.
--[X] Counter arguments as to it's capability as a weapon with strict controls designed to ensure starship engine repulsors remain starship engine repulsors.
-[X] Obtain a secret military patent for our Anti-starship missiles. Make it clear we intend to non-elusively license them to other human companies to produce.
[] Energy Blade Commercialization
-[X] Investigate interest in an upgrade to military Omni-tools utilizing a military version of the Dark Energy Shear Blade uncovered.
-[X] Reverse engineer and start selling "genuine prothean dark energy blades" (with installed safeties) - hanar at least would surely buy those en-mass
Research Actions
[] Research Plan TheEyes 2174-Q2
-[X] Superalloys [800] 95d10 + 285 + (30d10+110) * 15/100 -- 98.19% chance of completion
-[X] Gigawatt lasers [400] 50d10 + 165 -- 97.70% chance of completion
-[X] Flawless Blackboxing/FRM [673/3200] 70d10 + 240 -- 0% chance of completion; 50% chance of 625+ 58/2 + 40/2 = 674 ==>1347/3200
(Note: unlike Uber, I'm keeping the 250 bonus RPs for next quarter; we don't really need to commit them here.
Honestly, this is good. It isn't difficult to understand, nor difficult to read. I don't think there is too much wrong with the system, the issue is with the formatting. Like I said before, some kind of a FAQ or For Dummies page so everyone can understand the minutiae would be good, but we don't need that just to vote on a plan. We just need better formatting.
[X] Giving Teeth to ParSec (missiles + warp barriers version)
[X] Drones for PI Security
[X] MCS Demonstration
[X] Benning Expansion
[X] Project Systems Alliance Jedi Academy
[X] Project Diced Calimari
[X] Investigate Outsourcing Opportunities
[X] An Arsenal for Humanity
[X] Energy Blade Commercialization
[X] Research Plan UberJJK 2174-Q2
[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 1/5 Done), maybe chosen twice
-[X] More trying to be a social ghost in the machine. Maybe set up an online gaming account under a pseudonym?
[X] Train
-[X] Biotic Techniques (Sustained Barrier & Throw)
I've been refraining from voting on this Quest for a while now, and that was primarily because the intricate voting system intimidated me. If the above system by Nix sticks, I think Shepard Quest will be seeing a lot more Questers from now on.
Honestly, this is good. It isn't difficult to understand, nor difficult to read. I don't think there is too much wrong with the system, the issue is with the formatting. Like I said before, some kind of a FAQ or For Dummies page so everyone can understand the minutiae would be good, but we don't need that just to vote on a plan. We just need better formatting.
The company stuff, at least, I would say. How Factories work, how labs work, stuff like that. Basically, whenever someone asks a question relating to the mechanics, it should go in the FAQ. I am sure someone else will have other ideas.
[X] Giving Teeth to ParSec (missiles + warp barriers version)
[X] Drones for PI Security
[X] MCS Demonstration
[X] Benning Expansion
[X] Project Systems Alliance Jedi Academy
[X] Project Diced Calimari
[X] Investigate Outsourcing Opportunities
[X] An Arsenal for Humanity
[X] Energy Blade Commercialization
[X] Research Plan UberJJK 2174-Q2
[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 1/5 Done), maybe chosen twice
-[X] More trying to be a social ghost in the machine. Maybe set up an online gaming account under a pseudonym?
[X] Train
-[X] Biotic Techniques (Sustained Barrier & Throw)
BTW, if anyone copy-pasted from my vote, initially not voting for investigating outsourcing opportunities was just an oversight and doesn't mean I think it's a bad idea or that it's incompatible with something else (if it was it should say that).
Maybe I should ask for a vote after this votes finished.
I'd like the long timers like @TheEyes, @Yog and @UberJJK to stay on board. The quest is still around not only by my effort but also because players like them show up.
Eh, I'll try to stick with this no matter what, this is one of my favorite quests, for many reasons, one of which is that science actually matters here and was allowed to flourish. I also greatly respect the amount of work that goes into it, and thus can't abandon it.
Too strong an influence of dice might be a problem.
I also enjoy how this is BOTH a company simulator, and a person-based quest, where Revy doesn't disappear into aether of being a CEO, and yet the company's actions also greatly influence her personal life.
A little surprised that nobody is going for Gigawatt lasers this quarter, but then it's possible I forgot to explain exactly why. The main reason I'm looking to get those now is not for weaponization, and indeed the units I plan on building will be completely inappropriate for weapons anyway, but rather for mining. Cheap power supplied through Arc Reactors, combined with powerful gigawatt lasers can combine to quickly mine asteroids in very novel ways, which is a big part of my "New Gold Rush" strategy.
Small asteroids can be completely disintegrated and run through a sieve that separates by atomic mass. Medium-sized asteroids can be melted and spun so the heaviest elements, most of which happen to be extremely valuable, can be skimmed right off the top. Large asteroids can be cut into chunks for processing. All of this lets you process in days what used to take months, which is great because Appia-powered space stations can be packed up and moved to the next mining site in hours or days rather than weeks or months as normal.
On another note: As much as I like @Nix's efforts, one problem that can crop up with splitting full plans into small chunks like this is that nobody is checking to see if the compiled plans are fiscally possible, and that it's actually fairly difficult to do so. Give me a little bit to write up a "Base Plan" implementation of my own, see if I can show what I'm talking about.
Plan TheEyes: @Kinematics-style Base Plan Edition:
Company Actions
[X] Base Plan Arming ParSec - Warp Barriers & Missiles Edition
(26,916.92 M-credits, 96,350 Production)
-Uses in-house manufacturing to build Legionary suits, Tigers, Type-C Gladius Fighters and various missiles for ParSec
-[X][Manufacturing] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
-[X] Construct 50 Tigers for ParSec - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
-[X] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
-[X] Construct 60 Gladius Fighter (Type C) for ParSec - 15,847.92 m + 57,000 production
-[X] Construct 120 Small Anti-ship missiles, 24 Standard Anti-ship missiles, and 8 Large Anti-ship missiles for ParSec - 6,300 m + 18,000 production
-[X] Construct 400 Hydra cluster missiles for ParSec - 1,600 m + 6,800 production
-[X][Human Resources] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[X] Base Plan Arming ParSec - Dragon Lady Edition
(29,761.42 M-credits, 92,286 Production)
-Uses in-house manufacturing to build Legionary suits, Tigers, the "Dragon Lady" transport, Type-C Gladius Fighters and various missiles for ParSec
-[X][Manufacturing] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
-[X] Construct 50 Tigers for ParSec - 400m + 1,350 production
-[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
-[X] Construct 60 Gladius Fighter (Type C) for ParSec - 15,847.92 m + 57,000 production
-[X] Construct 120 Small Anti-ship missiles, 12 Standard Anti-ship missiles, and 8 Large Anti-ship missiles for ParSec - 5,586 m + 15,960 production
-[X] Construct 400 Hydra cluster missiles for ParSec - 1,600 m + 6,800 production
-[X] Buy and retrofit the "Dragon Lady" transport (modified) for ParSec - 4,958.5 m + 4,976 Production
-[X][Human Resources] Hire 240 Pilots at 37,500cr each per quarter - 9m
-[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
-[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
-[X] Continue the search for skilled and experienced commanders interested in managing ParSec
[X] Base Plan Appia/Virgo Demo Units
(58.52 M-credits, 467.2 Production)
-Uses in-house manufacturing to construct demo units of Appia/Virgo/related products and shops them around
-[X][Manufacturing] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
-[X] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
-[X] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
-[X] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
-[X] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
-[X] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production
-[X][Marketing] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
--[X] Show the demonstration models off at trade shows and the like.
[X] Base Plan Build the Benning Jedi Academy
(17,891.55 M-credits, 7,000 Production)
-Builds the new expansion on Benning's three cities, along with the core buildings of PI's future Biotic Academy.
-[X][Manufacturing] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
-[X][Construction] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in both of Benning's non-capital cities - 8,020m
-[X] Build 3 Factory IIIs, a Barracks, and a Biotic Academy with Bombardment Grade Campus Shielding in Benning's capital city - 8,210m
-[X] Build an Admin building in Benning's capital city - 10m
-[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters
-[X][Human Resources] Hire 33 Security Teams for our new facilities on Benning; 17 teams for Benning's capital, and 8 teams for the other cities - 11.55m
-[X] Use contacts--take recommendations from Liara, Gaver Dor, and Rahna--to hire some of the top experts in biotics training from around the galaxy, as well as experts in education and human psychology. - 40m
--[X] Get them working on a biotic academy curriculum for humans, temporarily housed on Mindoir until Academy buildings are finished building.
--[X] Bring in Rahna to explain how Revy uses her Magi and ANI to great effect.
--[X] Announce an Association of Biotic Educators trade group, with an academic conference on Issues in Biotic Education at the beginning of 2175-Q3.
[X] Base Plan Project Diced Calamari
(1,000 M-credits, 0 Production)
-[X][Investigation] Invest in a data mining project on Mars Archive, to look for more information on these space cuttlefish; offer up to 1 billion for now.
--[X] Emphasize to the people who discovered the "secret room" in the Archives that we are not interested in rights to any of the technology discovered inside, merely to increase the pace of the data analysis in hopes of more quickly discovering the nature of the possible extinction-level threat.
[X] Base Plan Outsourcing Research
(0 credits, 0 Production)
-Looks into outside companies we can outsource production of Frigate Block Upgrades and Anti-Starship Missiles to
-[X][Lobbying] Obtain a secret military patent for our Anti-starship missiles. Make it clear we intend to non-elusively license them to other human companies to produce.
-[X] Shift Repulsor lobbying away from any mention of exporting to other nations and focus on sale to humans, specifically those within the Alliance.
-[X] Counter arguments as to it's capability as a weapon with strict controls designed to ensure starship engine repulsors remain starship engine repulsors.
-[X][Investigation] See who we can outsource production to for the following:
--[X] Waterloo Class Frigate Block 3 Upgrade
--[X] Huai-Hai Class Frigate Block 6 Upgrade
--[X] Anti-starship missiles - try to get non-exclusive licenses for production by several different munitions manufacturers, since the Alliance is going to want to get every missile in the fleet replaced/upgraded eventually.
[X] Base Plan Dark Energy Blades
(0 credits, 0 Production)
-[X][Marketing] Reverse engineer and start selling "genuine prothean dark energy blades" (with installed safeties) - hanar at least would surely buy those en-mass
-[X][Investigation] Investigate interest in an upgrade to military Omni-tools utilizing a military version of the Dark Energy Shear Blade uncovered.
-Other individual Company Actions (not part of a full base plan):
[X][Investigation] Look into mining/mineral survey companies to buy out for our New Gold Rush strategy
[X][Investigation] Investigate the subject of a land/colony-for-ships swap deal with the Alliance foreign affairs committee and/or other appropriate groups. The Quarians don't seem to be eager to set up shop in the hostile Terminus, but maybe a welcoming gesture from a friendly, up-and-coming race might be more appealing. Alternatively, see what it would take to set up Alliance colony worlds, starting with Mindoir, as "safe" places for Quarian pilgrimages.
[X][Marketing] Get people interested in Hyper-modular buildings for convention halls, stadiums and the like.
Total Fiscal Impact:
Production Cost: 99,753.2
Credit Cost: 48,711,490,000
Before Full TheEyes Plan: 2174-Q1 Budget breakdown:
Starting cash: 2,647,668,740
Guaranteed profit from contracted sales: 45,355,000,000
Unused Production: 154,890.00 (worth 260,000 per point via Lindsey Bradley if unused)
Guaranteed expenses: (950,466,700)
Total after-tax cash available for 2171-Q1 (if no Unused Production is used): 70,388,415,380
Total after-tax cash available for 2174-Q1 (if all Unused Production is used): 38,171,295,380
After Full TheEyes Plan:
Total after-tax cash available for 2174-Q1: 38,171,295,380 + (154,890 - 99,753.2) * 208,000- 48,711,490,000 = 928,259,780
Research Actions
The main reason I'm looking to get those now is not for weaponization, and indeed the units I plan on building will be completely inappropriate for weapons anyway, but rather for mining. Cheap power supplied through Arc Reactors, combined with powerful gigawatt lasers can combine to quickly mine asteroids in very novel ways, which is a big part of my "New Gold Rush" strategy.
Small asteroids can be completely disintegrated and run through a sieve that separates by atomic mass. Medium-sized asteroids can be melted and spun so the heaviest elements, most of which happen to be extremely valuable, can be skimmed right off the top. Large asteroids can be cut into chunks for processing. All of this lets you process in days what used to take months, which is great because Appia-powered space stations can be packed up and moved to the next mining site in hours or days rather than weeks or months as normal.
[X] Base Plan Superalloys/Gigawatt lasers/Flawless Blackboxing
-Researches Superalloys (because they are useful literally everywhere), gigawatt lasers (for mining purposes), and Flawless Blackboxing (to be completed next quarter)
-[X][Research] Superalloys [800] 95d10 + 285 + (30d10+110) * 15/100 -- 98.19% chance of completion
-[X] Gigawatt lasers [400] 50d10 + 165 -- 97.70% chance of completion
-[X] Flawless Blackboxing/FRM [673/3200] 70d10 + 240 -- 0% chance of completion; 50% chance of 625+ 58/2 + 40/2 = 674 ==>1347/3200
(Note: unlike Uber, I'm keeping the 450 bonus RPs for next quarter; we don't really need to commit them here.
Flawless Blackboxing
Revy 3: 10d10+15 +10 (basic research)
Revy 4: 10d10+15 +10 (basic research)
Lab 2 Team 3: 10d10+30 +10 (basic research)
Lab 2 Team 4: 10d10+30 +10 (basic research)
Lab 3 Team 4: 10d10+30 +10 (basic research)
Lab 3 Team 5: 10d10+30 +10 (basic research)
Lab 3 Team 6: 10d10+30
Total: 70d10 + 240
97.09% chance of 580 http://anydice.com/program/63f2
Pooled: 0 bonus Research Points used
[X] Base Plan Gigawatt lasers/Reactive Barriers/Flawless Blackboxing
-Researches gigawatt lasers (for mining purposes), Reactive Barriers (because we're building our space yacht next quarter and we can always use another edge in defense) and Flawless Blackboxing (to be completed in Q2)
-[X][Research] Gigawatt lasers [400] 50d10 + 165 -- 97.70% chance of completion
-[X] Reactive Barriers [200] 30d10 + 60 -- 94.74% chance of 200
-[X] Flawless Blackboxing/FRM [673/3200] 70d10 + 240 -- 0% chance of completion; 50% chance of 1426+ 25/2 + 40/2 = 1458.5 674 ==> 2131/3200
(Note: unlike Uber, I'm keeping the 450 bonus RPs for next quarter; we don't really need to commit them here.