Shepard Quest Mk VI, Technological Revolution

Its a particle beam, a powerful weapon. Not for Civilians. Its also depressingly easy to weaponize from thruster mode. (BB does help here though)
This I have to admit doesn't particularly concern me. When you're talking about half a million dollars of hardware (retail value of a 5 GW arc reactor/repulsor combo, given our markup), based on cutting edge rocket science research, I'd be actually rather depressed if you didn't get a decent particle beam weapon out of it. Ironically, it's probably this issue, along with our own demonstration of the Repulsor's weaponizability, that made the difference in terms of votes.

As a thruster it's depressingly overpowered. Look at the math for the drones UberJJK was tossing around and then just make those kinetic impactors. A paired repulsor plus arc-reactor would get 12,500 m/s2 acceleration. Salvage one with an functioning on/off switch, add some fins tie in a arc-reactor and bam (RL) battleship shell in a second in your pocket. (Or worse)
Another bit of irony here, because it's mostly the Arc Reactor that makes this combo such a problem. Without such an absurdly powerful, compact power source, the Repulsor would be far too wasteful to be worth using in such a fashion. Again, though, we're talking about half a million dollars of hardware; if you have that kind of scratch to put into a terrorist attack you can do better than a single ballistic round.

This does bring up two interesting questions, regarding tech levels. Currently there exists exactly one level of Repulsor tech, at least on the thruster side, and it seems to be able to do it all, to thrust at its maximum capacity indefinitely. There's no required cooldown; there's no heat buildup or vibration issues; there's no instability introduced when you run the thing at maximum thrust capacity for a long period of time; you can just thrust and thrust forever. As you've just noted, this seems like a little too much power for a single 400-point tech. Maybe we need to introduce some limitations into the level 1 Repulsor tech that has fewer of the high-level abilities that currently make the SA so nervous, and create more levels that can actually do the things you're worried about? In fact, we can ape some of the ideas out of Stark Transcendent's tech tree here: our current Repulsor tech should actually be about the same as the level that thread's currently developed to, which gives us plenty of room to grow (including Unibeams! I really want to build Unibeams!)

The other thing is, most of the proliferation issues you're bringing up stem from the fact that we're not really using the Repulsor to its maximum capacity in any of our current products: neither the Tiger nor the Accipiter is designed to even go past Mach 1 in atmosphere, for example. This "battleship round in your pocket" idea relies on being able to pry a Repulsor out of its housing and jailbreak it to run faster, hotter, and longer than we ever planned on it running in either of those two products. If I were the one designing those products, I would have never included Repulsors with jailbroken capabilities that powerful in the first place; it seems to me that Revy would do the same, not least because a Repulsor with lower maximum capabilities should be cheaper.
 
This I have to admit doesn't particularly concern me. When you're talking about half a million dollars of hardware (retail value of a 5 GW arc reactor/repulsor combo, given our markup), based on cutting edge rocket science research, I'd be actually rather depressed if you didn't get a decent particle beam weapon out of it. Ironically, it's probably this issue, along with our own demonstration of the Repulsor's weaponizability, that made the difference in terms of votes.

The fact that its basically the difference of throwing a switch doesn't help either.

As you've just noted, this seems like a little too much power for a single 400-point tech.

150 points it was only 150 points (Goes back to repressing that fact). The 400 point one is primary weaponization, you don't have it yet.

In fact, we can ape some of the ideas out of Stark Transcendent's tech tree here: our current Repulsor tech should actually be about the same as the level that thread's currently developed to, which gives us plenty of room to grow (including Unibeams! I really want to build Unibeams!)

I wouldn't be adverse.

This "battleship round in your pocket" idea relies on being able to pry a Repulsor out of its housing and jailbreak it to run faster, hotter, and longer than we ever planned on it running in either of those two products.

Nope that's at standard burn abilities for both products. 25,000N per 100mm diameter thruster according to UberJJK. On a side not a wristwatch can handle >49,000m/s/s of shock or so claims wiki, cool.

The battleship round in your pocket was design was analyzed by taking a Accipter and ripping off the 5 extra repulsors. It's not running any hotter or faster than normal. Mind that speed is such BS that it'll need a ME shield (or something) so that it doesn't vaporize, but it works just fine in space. Or you could add mass to the device to reduce the speed (but it'll still have the same energy).

All repulsor designs are able to run that hot its just in atmo you... don't because compression heating's a bitch. The Tiger can deliver that much force for landing/take off modes and the like (without is mass effect core!!!???). Actually part of the fun is that those thrusters can also be guns so in the process of landing you can take a moment to... 'clear the landing zone' as it were?

You'd have to pry it out of its housing (aka standard replacement maintenance) and... plug it into a AR, plus throttle control.

Actually I probably should call it a cruise missile in your pocket... Quarter million (plus some extra for fins and nav) for something that costs ~1.5 million normal = good deal. Not to mention its size and how hard it would be to control.

I haven't even gotten into the whole repulsors apparently make a good warhead depending on how you interpret the Jericho thing, thought that could just be them being used as thrust.

a Repulsor with lower maximum capabilities should be cheaper.

Smaller, and thus cheaper, but yes.
 
Revy:"Kasumi, why did your ninja death bot need five repulsor?" Kasumi:" How else would it Shunshin no Jutsu at mach five?"
Revy: "It would come apart under the forces involved, it would need a biotic field reinforcing it to even.. hmmm. Ya know that wouldn't be to hard to pull off. "
 
To be fair, the high performance conventional AP and plasma thrusters are also easy to weaponize too.

@Hoyr

So with perfect FRM we might be able to successfully convince SA to unban civilian grade Repulsrors, at least in SA space, since the lack of sufficient FRM was the the biggest reason against it.
 
Revy:"Kasumi, why did your ninja death bot need five repulsor?" Kasumi:" How else would it Shunshin no Jutsu at mach five?"
Revy: "It would come apart under the forces involved, it would need a biotic field reinforcing it to even.. hmmm. Ya know that wouldn't be to hard to pull off. "
 
The fact that its basically the difference of throwing a switch doesn't help either.
Is it? I mean, sure, on the Iron Man suit's hand Repulsors it is, but that whole suit is made from gold-titanium alloy, so including whatever exotic focusing lenses that are required to turn the normally dispersive virtual particle (neutrino?) beam into a coherent beam weapon just makes sense, but I don't see it happening everywhere. The Mark 42 suit doesn't seem to have it on the smaller drone pieces, for instance, nor do you see it on the giant-sized ones that SHIELD uses on its newer model flying carriers.

I wouldn't be adverse.
Yeah, the whole Repulsar-tech side of the tree does need a revamp. I have a few thoughts, many revolving around ST's own tech tree; I'll write them down later.
 
I just realized that gun control must be a hell to deal with in the mass effect verse. All it essentially takes is a software patch to get incinerate on the omni tool. Everyone has an omni tool and everyone has access to a computer.

It would be like if one day everyone's iPhone had the ability to launch hand grenades.
 
I just realized that gun control must be a hell to deal with in the mass effect verse. All it essentially takes is a software patch to get incinerate on the omni tool. Everyone has an omni tool and everyone has access to a computer.

It would be like if one day everyone's iPhone had the ability to launch hand grenades.

Any sufficiently advanced technology is indistinguishable from a really big gun.
 
Yes and I'm sure you could also but an actual gun from those individuals. My point was that no, you cannot just download military black ops weapons off of the extranet.

Sure you can.

Of course, governments not being stupid (or not insane/incompetent), they've seeded the potential downloads with tracking programs and flaws, while also making a point of going after those who download them as well as other suppliers of those programs.
 
To be fair, the high performance conventional AP and plasma thrusters are also easy to weaponize too.

Well one Civilians can't have (and seriously no AM for Civilians screw that) and the plasma ones tend to be... big as they need a fusion reactor to pair with.

@Hoyr

So with perfect FRM we might be able to successfully convince SA to unban civilian grade Repulsrors, at least in SA space, since the lack of sufficient FRM was the the biggest reason against it.

Maybe? BB doesn't prevent salvaging much or general miss use. Salvaging is too close to the act of repair and maintenance to be easily prevented*, made harder sure.

*Unless you black boxed the entire design. That's not going to fly in a lot of cases.

It would remove the issue of the tech itself being stolen and reproduced if you could show that the FRM/BB was that good.


Well since the tech per the previous QM's technobabble has a defocusing lenses for thruster mode, I kinda assumed it would be trivial to swap to gun mode. Using a variable lens in many cases or if the lens is locked in place just removing it. You could install a proper one for a better beam but the past technobabble indicated that beam mode was the default, thruster mode needs lenses. But that could be changed, and see below.

on the Iron Man suit's hand Repulsors it is, but that whole suit is made from gold-titanium alloy, so including whatever exotic focusing lenses that are required to turn the normally dispersive virtual particle (neutrino?) beam into a coherent beam weapon just makes sense

I can see the argument here. Though the logic of odd anti-icing armoring material -> lenses I'm not 100% clear on. Maybe the fact that its already expensive and it's made by Tony so of course it's got all the cool toys?


Can't be, I've done the math. A neutrino beam would be too dangerous, it would irradiate the shit out of anyone near by. Yes the weakest interacting particle we know of would be to dangerous. It uses dark matter or something (comic book magic).

Even with a 45 degree divergance angle being within 45cm of the need neutrino source for the Mach 2 of the suit is death. Unblockable* death. Hell being within a meter is probably going to kill you

*Baring space magic.

Okay so Neutrinos go at about the speed of light or close enough that we can just use C. Exhaust speed=299,792,458m/s.

UberJJK and me had roughly estimated the force of the thrust is around 31,575.28N

Thrust=Exhaust Speed * Mass Flow
Thus 31,575.28/299,792,458=0.000105kg/s*

* Total side note here but this would indicate that mass is generated in the process so IDK the particles disappear off into the ZP lala land at some point.

Mass of Neutrino (average) =5.7045e-37kg
0.000105/5.7045e-37=1.846e32 Neutrinos per second

According to what limited sources I can find a lethal does of Neutrinos would be 6.72e32/m^s. delivering around 5 Sieverts. For reference <2 Sieverts is non-lethal. <6 has up to 50% odds of death with care. >6 is usually dead.

At the emitter the flux is 2.35e34 and drops 174 Sieverts per second.

So unless the neutrinos are rapidly reabsorbed into the zero-point field (okay its space magic so that's could be true) along with the gigawatts used to power the thing, any known particle would not work.

That said the need to by pass the ZP re-absorption would explain the need for more power for gun mode see below. IDK space magic it doesn't play well with RL science.

The Mark 42 suit doesn't seem to have it on the smaller drone pieces, for instance,
nor do you see it on the giant-sized ones that SHIELD uses on its newer model flying carriers.

True and a good point.

However I'd argue that "gun mode" or particle beam mode is actually more power mode. The one time we get any good mode data is in the Iron Monger fight. "Divert power to chest RT" (aka fire the MK I unibeam). So for the drones not enough power. For Shield? Well Shield is complicated. First off shield only seems to have large repulsors (and large arc-reactors) they don't use repulsors on their other gear like the quinjets (or what ever they are called) for some insane reason (Oh comic books). It wasn't until Tony gave them some data that they could even build the things. (Are they really even helicarriers anymore?) I'd argue that again its a case of not enough power for weapons mode. Shield doesn't seem to have arc-reactor tech just repulsor tech. Thrust mode is enough of a power hog as it is with ~four of the small ones devouring nearly 3 gigajoules per second. And well the effect of ~3 gigajoules fired from the chest RT was actually fairly anemic. It clear that a Repulsor in weapons mode is very power intensive.

However the need for an extra element for proper weaponization is possible to. The suit does have an extra element over the chest arc-reactor, that may just be the repulsors system or it may be a lens.

Or both, both is a thing.

God damn space magic.
 
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UberJJK and me had roughly estimated the force of the thrust is around 31,575.28N
Right, otherwise known as the Math Blizzard of '14. :D I can't even remember how that conclusion was reached; was it something about hypersonic drag?

Anyway, that reminds me that there were specific LY/day limits set on interstellar travel, too. Maybe now that we're entertaining changes to Repulsor tech we can start thinking of ways to change those limits:

Repulsor Mk 1 (current): Limited to Mach 1 speeds in atmosphere due to heat dissipation/vibration/endurance issues, meaning they'll melt if you keep on thrusting at max power forever. Limited to 30 LY/day FTL travel, and cannot stack more than six Repulsors on one vehicle (in other words, nothing larger than a starfighter or IFV), despite that making no sense, because science.
-Mach 3 upgrade [200]: Pushes limits to Mach 3 speeds in atmosphere. FTL travel still limited because science.
-Repulsor Mk 2 [400]: (requires Advanced Materials): Pushes FTL travel limit to 60 LY/day.
--Starship scale Repulsor [200]: Allows us to scale up Repulsors so we can make frigate/light cruiser-sized Repulsor engines.
--Mach 5 upgrade [200] (requires Mach 3 upgrade): Pushes limits to Mach 5 speeds in atmosphere.
--Single-use Unibeam [400] (requires Miniaturized Energy Weapons): Somehow combines a laser and a Repulsor blast to make the particle beam "angrier" or something. Burns out the focusing lens after a single use.
--Repulsor Cannon [400]: Allows the creation of dedicated Repulsor weapons that have triple the effective range of a regular Repulsor blast (1.5 km vs 500 m effective range).
--Repulsor Mk 3 [800]: (requires Superalloys): Pushes FTL travel limit to 90 LY/day.
---Phasic Weapons [800] (requires Arc Reactor Mk. 3, Advanced Ammo Mods): Allows Repulsor blasts to carry "exotic" effects, similar to ME ammo mods.
---Large Starship scale Repulsor [400]: Allows us to scale Repulsors to heavy cruiser/dreadnought-sized Repulsor engines.
---Reusable Unibeam [600] (requires Single-use Unibeam, Gigawatt energy weapons): Now you can make Unibeams that can be used more than once without needing a re-fit. Also, upgrades to laser power will increase Unibeam power.
---Particle Beam Cannon [600] (requires Repulsor Cannon): Triples effective range of dedicated Repulsor weapons (to 4.5 km).

... and so on, along this trend, with a Repulsor Mk. X, Large Scale Repulsor Mk X, Unibeam Mk X, and Beam Cannon Mk X.
 
Right, otherwise known as the Math Blizzard of '14. :D I can't even remember how that conclusion was reached; was it something about hypersonic drag?

High speed drag equation. 0.5*density of air*(velocity)2​*(Cross sectional Area)*(Drag Coefficient). I have a spread sheet with notes and equations!

density of air ~=1.225
velocity=684.58
(Cross sectional Area)*(Drag Coefficient)~=0.11 for a human.

And god damn it I realized I used... well not bad numbers but they very very high end repulsor specs. 25,000N* is the maximum of weapon mode from they way I prefer to think about it... For my own sanity. And I'm getting more and more behind the weapon mode=more power thing. Some one will burst my bubble soon enough.

*25,000N per thruster is the amount calculated by determining the thrust need to lift a man off the ground during the 1% thrust test. ~100kg * 9.8m/s2​ / 0.01 / 4 ~= 25,000N

Let me remath... 31,575.28N/4=7,893.82N. So the arc-reactor repulsor combo only gets 3,946.91m/s2​ with a Mach Two Suit repulsor. Still a fun kinetic cruise missile. Getting the higher thrust requires weaponized exhaust other fun effects, as well as overriding any power limiters.

I may have to reconsider the SAs stance just a tad. Esp as you can BB in a power limiter if no one bursts my bubble on that. Though some of their issue are still around.

Repulsor Mk 1 (current): Limited to Mach 1 speeds in atmosphere due to heat dissipation/vibration/endurance issues, meaning they'll melt if you keep on thrusting at max power forever. Limited to 30 LY/day FTL travel,

Hmm... sounds okay so far (the whole reasoning behind the limit is silly though) main reason to hold back from hypersonic (not supersonic, hypersonic) is the heat and control issue. Aka what holding everything high speed ever back.

and cannot stack more than six Repulsors on one vehicle (in other words, nothing larger than a starfighter or IFV),

HUH?

despite that making no sense, because science.

Right good a reason as any other. *glares to side* space magic.

-Mach 3 upgrade [200]: Pushes limits to Mach 3 speeds in atmosphere. FTL travel still limited because science.
-Repulsor Mk 2 [400]: (requires Advanced Materials): Pushes FTL travel limit to 60 LY/day.

Yay speed upgrades.. actually the speed limit was due to the FTL field from my techno babble. Relativity avoidance and all that. The rest of it meh.

--Starship scale Repulsor [200]: Allows us to scale up Repulsors so we can make frigate/light cruiser-sized Repulsor engines.

Well in the spirit of the ISAR tech that could be a thing. I kinda avoided it esp as there's the whole we could just use more little ones thing. But at the same time "bigger" tech(s) might be a good idea.

--Single-use Unibeam [400] (requires Miniaturized Energy Weapons): Somehow combines a laser and a Repulsor blast to make the particle beam "angrier" or something. Burns out the focusing lens after a single use.

See maybe I'm not enough of a Marvel fanboy or something. But to me Unibeam just means "really powerful cannon" so, you know, use one of those?

Actually I was tempted to add a arc-reactor/repulsor hybrid minor tech. Something that would be able to switch modes in a sense. IDK it might be pretty powerful in beam mode as its directly feeding itself. You know like the chest RT set up.

--Repulsor Cannon [400]: Allows the creation of dedicated Repulsor weapons that have triple the effective range of a regular Repulsor blast (1.5 km vs 500 m effective range).

Right oh, same as before, kinda.

--Repulsor Mk 3 [800]: (requires Superalloys): Pushes FTL travel limit to 90 LY/day.

Again on the FTL thing velocity is only limited by the field. Thrusters thrust, aka force aka acceleration not top speed.

---Phasic Weapons [800] (requires Arc Reactor Mk. 3, Advanced Ammo Mods): Allows Repulsor blasts to carry "exotic" effects, similar to ME ammo mods.

IDK maybe

---Large Starship scale Repulsor [400]: Allows us to scale Repulsors to heavy cruiser/dreadnought-sized Repulsor engines.
---Reusable Unibeam [600] (requires Single-use Unibeam, Gigawatt energy weapons): Now you can make Unibeams that can be used more than once without needing a re-fit. Also, upgrades to laser power will increase Unibeam power.

See previous comments

---Particle Beam Cannon [600] (requires Repulsor Cannon): Triples effective range of dedicated Repulsor weapons (to 4.5 km).

At this point that level of jump may be a little silly. I mean I'm expecting them to have quite long ranges in the end. Also need to consider more standard particle gun set ups and the scale as well where it's being shot. its nine to ten upgrades to get to standard long space combat ranges. Two more to light second range and the can't hit shit barrier.
 
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Possible solution of SA issues:
Particle beam: permanently fixed initial defocusing lenses , with variable secondary refocusing lens.
Kinetic kill: hard coded acceleration throttling at high speeds, the control needs to be slaved to an authorized Citadel spec FTL drive, to lift this limitation.
 
High speed drag equation. 0.5*density of air*(velocity)2*(Cross sectional Area)*(Drag Coefficient). I have a spread sheet with notes and equations!

density of air ~=1.225
velocity=684.58
(Cross sectional Area)*(Drag Coefficient)~=0.11 for a human.
ERROR. That equation only applies up to about half of the speed of sound; remember that "high speed" refers to speed relative to the viscosity of the medium of travel, meaning whether or not you are in a laminar vs. turbulent flow, and not "high speed" relative to say the speed of sound.

Once you start getting towards the speed of sound, parasitic drag, which is described roughly by the equation you're using, drops away as the main drag component and wave drag begins to dominate; this is where the concept of a "sound barrier" comes in, because wave drag picks up very quickly when you approach Mach 1, and increases very quickly afterwards. Wave drag, unfortunately, does not have such a neat and tidy equation to describe it; supersonic and hypersonic aerodynamics is very much in the realm of experimental science as opposed to theory right now, and pretty much the only way to get drag numbers at hypersonic velocities right now is to put something into a hypersonic wind tunnel and actually measure it.
 
Licenses?
[X] Sell 47 million licenses (15.228 billion expected profit)
--[X] We are open to more licenses for ANI hardware.


Should we also be using FRM Licenses more?
[X] For things we don't have the volume to produce ourselves
--[X] Not including Arc Reactors



[X] Go along yourself
--[X] Send a memo out; have everybody save and close any ongoing/sensitive research.
--[X] If he/it is willing, ask him/it a copule of things:
----[X] As a spectre, and a hanar, what would he want to see in a hanar power armor?
----[X] What did he think of the new prothean discovery by Liara?
----[X] You were not aware hanar had any spectres. Could he tell you about himself?


[X] Check if NDAs are actually binding
--[X] His partner will also sign an NDA
 
Okay, back from work so more comments!
I may have to reconsider the SAs stance just a tad. Esp as you can BB in a power limiter if no one bursts my bubble on that. Though some of their issue are still around.
Well, there's that, and there's the fact that none of the applications we're using the Repulsor for right now require enough thrust to put something past Mach 1 in an atmosphere, let alone Mach 2+, so it'd be silly to think that we'd build in Repulsors that have that much thrust capacity in the first place.

Yay speed upgrades.. actually the speed limit was due to the FTL field from my techno babble. Relativity avoidance and all that. The rest of it meh.
If you want to fundamentally limit the upper capacity of an NME field then I suppose we can roll with that; it does mean that the Reapers will have the same limit though. One of the reasons I kind of want this capability is that I figure that Repulsors, as a fundamentally Tony Stark tech, should play a central role in giving us the edge against the Reapers, and one way they can do that is by making us faster than them, at least once you get away from the relays.

Well in the spirit of the ISAR tech that could be a thing. I kinda avoided it esp as there's the whole we could just use more little ones thing. But at the same time "bigger" tech(s) might be a good idea.
Yeah, I can see that. At the same time, there do seem to be engineering challenges with using multiple smaller thrusters in concert: see SpaceX and the problems with the last launch as an example.

See maybe I'm not enough of a Marvel fanboy or something. But to me Unibeam just means "really powerful cannon" so, you know, use one of those?
Well maybe; the comics version of the Unibeam is supposed to be a combination laser/Repulsor deal, more powerful than either one individually. Part of the reasoning here is to give us something to do with all those laser upgrades that we're investing in, since the trick we're pulling with the Cabira is going to force most of the galaxy to adopt TIR shielding-capable designs, making lasers essentially obsolete in space warfare.

At this point that level of jump may be a little silly. I mean I'm expecting them to have quite long ranges in the end. Also need to consider more standard particle gun set ups and the scale as well where it's being shot. its nine to ten upgrades to get to standard long space combat ranges. Two more to light second range and the can't hit shit barrier.
As I see it, Repulsors/Unibeams, as particle beam weapons, are the new shotguns of space warfare: the weapon you use at close range to kill something that maneuvers too close to you. They're essentially going to replace the laser part of most point defense systems, since I'm thinking that by 2180-2183 most militaries will have adapted some form of TIR-shielding tech to make lasers obsolete.

MACs, especially with the ammo/weapon mod techs we now have and Conrad's black hole gun, are going to remain the long-range weapons of choice, while missiles (eg. the interstellar ballistic missile tech) will become the extreme range weapon.

Actually I was tempted to add a arc-reactor/repulsor hybrid minor tech. Something that would be able to switch modes in a sense. IDK it might be pretty powerful in beam mode as its directly feeding itself. You know like the chest RT set up.
Keep in mind that "chest RT" in this case refers to the chest-mounted Repulsor Thruster that Tony has installed back in the Mark II armor; it's mainly there to allow him to use all four of his hand-feet Repulsors without diving into the ground when he's going supersonic:


The actual Unibeam almost certainly didn't make it into that model; hell, he probably hadn't even considered inventing it yet, seeing as how the Mark II/III weren't even originally built to be combat-capable armors, but instead were built to be flight suits and later retrofitted to carry weapons. Indeed the movies don't ever really bring up the Unibeam as a separate technology, but then the movies never really bring up a lot of the armors' details. For example, nowhere is it mentioned in the movies themselves that the Marks I, II, III, and V run off of Stark's own Arc Reactor, while all of the other armors have their own separate power supplies.
 
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ERROR. That equation only applies up to about half of the speed of sound; remember that "high speed" refers to speed relative to the viscosity of the medium of travel, meaning whether or not you are in a laminar vs. turbulent flow, and not "high speed" relative to say the speed of sound.

This is true. I think it was a case of good enough since we don't know really.

A quick round of checking seems to indicate that you use Coefficients of drag determined at the speed in question and it works out (maybe). An F-4 has a 0.021 Cd subsonic and a 0.044 Cd supersonic for example. Best guess on a Cd is 0.45 ish (old source) and an area of maybe 0.125m2​? So maybe 16,146.45N?

Not sure if I trust that. I have seen 26kN to 232kn for above mach aircraft though it's in the right range.

Well, there's that, and there's the fact that none of the applications we're using the Repulsor for right now require enough thrust to put something past Mach 1 in an atmosphere, let alone Mach 2+, so it'd be silly to think that we'd build in Repulsors that have that much thrust capacity in the first place.

Uh the entire Accipter design revolves around it. It as fast as it can possibly go to get close and begin beaming things.

The Tiger design includes rapid surface to obit, which includes breaking mach. (Mind that's for rapid surface to orbit), you only need greater than the planets g force to do any STO.

You own suit and your team's suits probably can go near mach at least (though their not designe fo supersonic).

The Gladius is a fighter Zoom Zoom.

I keep getting handed spec sheets that include Mach abilities or at least theoretical mach abilities. What am I supposed to think?

If you want to fundamentally limit the upper capacity of an NME field then I suppose we can roll with that; it does mean that the Reapers will have the same limit though.

Yes? NME fields need exponentially more eezo and power to go faster. That's why Reapers only go 30Ly/day which is twice as fast as the fastest Citadel ships at 15Ly/day.

There's some complexity with how ME ships never go relativistic insider their FTL bubbles for... reasons unknown.

Well maybe; the comics version of the Unibeam is supposed to be a combination laser/Repulsor deal, more powerful than either one individually. Part of the reasoning here is to give us something to do with all those laser upgrades that we're investing in, since the trick we're pulling with the Cabira is going to force most of the galaxy to adopt TIR shielding-capable designs, making lasers essentially obsolete in space warfare.

I'm expecting an either or case, you can have TIR shield or normal shield. ME2 claims that multiple shield systems interfere with each other. Frankly getting the FTL field and the shields to play nice must have been miraculous, well save for the steeling some one else's notes part.

You could use the FTL field to make it harder to hit you of course, smaller target and all that. Could it ever reach full TIR and shields? Maybe.

Indeed the movies don't ever really bring up the Unibeam as a separate technology, but then the movies never really bring up a lot of the armors' details.

Mores the pity.
 
Just a strange thought..

there might be a way to limit the maximum power of a Repulsor fairly easily. Newtons law: Every action has an Equal and opposite reaction. whatever thrust it generates, an equal amount of force is put on the repulsor itself, before be transferred structurally to whatever it is moving. It should be fairly easy to put a hard limit on the maximum thrust of a repulsors by simply insuring the materials they are made up will break if the repulsors go beyond it. essentially we build the civilian models core elements out of sub-par materials, designed to break inside the black-box section if someone decideds to push them beyond the specs we specified.

developing the proper sub-par materials that are just strong enough might be a sepereate research project though. likely multiple projects for each level of use we want.
 
Uh the entire Accipter design revolves around it. It as fast as it can possibly go to get close and begin beaming things.
The Gladius is a fighter Zoom Zoom.
Both of these are designed for use in space, where there is no atmosphere to cause drag. The infantry drone versions never want to break the sound barrier either, seeing as they're designed to operate in urban environments where it's rude to blow out all the windows in a 2 block radius.

The Tiger design includes rapid surface to obit, which includes breaking mach. (Mind that's for rapid surface to orbit), you only need greater than the planets g force to do any STO.
It would frankly be better for the Tiger to not break the sound barrier when entering and leaving the atmosphere; no sense waking the neighbors with a big sonic boom when you're going for orbital insertion after all. Not to worry though; you can go from ground level to the stratosphere in ~45 seconds if you go straight up at 90% of the speed of sound, you don't create a pressure wave that lets everyone know you're coming, and you can open up as much as you like as soon as the air gets out of the way.

Yes? NME fields need exponentially more eezo and power to go faster. That's why Reapers only go 30Ly/day which is twice as fast as the fastest Citadel ships at 15Ly/day.

There's some complexity with how ME ships never go relativistic insider their FTL bubbles for... reasons unknown.
Now that I think about it, you have to stretch c by a factor of 100,000 to get to 30 Ly/day to be less than 0.1 c. That would make the NME field strength, assuming @Yog's paper is accurate, around 10^10, enough to make a 64,000 metric ton supercarrier have an effective weight of 6.4 grams. That's... kind of amazing, actually.

...and I just noticed that @Yog actually did this exact calculation, although to more significant figures, in the paper, section 3.2.1.
 
The infantry drone versions never want to break the sound barrier either, seeing as they're designed to operate in urban environments where it's rude to blow out all the windows in a 2 block radius.

Wait you telling me that they can't go up and play with supersonic fighter craft? Or play the supersonic game in open battle fields? I'll have to take notes...

The specs indicated they can though.

It would frankly be better for the Tiger to not break the sound barrier when entering and leaving the atmosphere; no sense waking the neighbors with a big sonic boom when you're going for orbital insertion after all. Not to worry though; you can go from ground level to the stratosphere in ~45 seconds if you go straight up at 90% of the speed of sound, you don't create a pressure wave that lets everyone know you're coming, and you can open up as much as you like as soon as the air gets out of the way.

The Tiger is spec'd to take off with 3gees on a 6 gee planet. It generates 9 gees of trust for its mass. It has a thrust of 2,207,250 newtons. It can choose to go slower for what ever reason, but yes supersonic if it wants to. Supersonic ability is determined by thrust vs medium and shape, It's at least riding the Mach barrier. Not sure it can survive that for long, as you note going up the air thins quickly so it not as much of an issue for STO.

I keep getting specs that tell me that they can do this. Will the do it all the time? No. There's reason not to, but you can see why I think every repulsor equipped thing you built so far includes Mach or near mach ability? If you didn't want it you'd use smaller repulsors.

Now that I think about it, you have to stretch c by a factor of 100,000 to get to 30 Ly/day to be less than 0.1 c. That would make the NME field strength, assuming @Yog's paper is accurate, around 10^10, enough to make a 64,000 metric ton supercarrier have an effective weight of 6.4 grams. That's... kind of amazing, actually.

...and I just noticed that @Yog actually did this exact calculation, although to more significant figures, in the paper, section 3.2.1.

Well you're aiming for <0.14c (~1% relativity IIRC) if you want to be technical. But yes! Me ships in their FTL fields are really light! How do you think they get them going that fast? Raising the Speed of light alone just give you a higher ceiling, you still need to get there.

Its also one of the major benefits of repulsors systems. It makes it so you hit the peak faster, thus you can ride at top speed longer and go further.
 
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