And, you know, the terrible ranges ME fights at you could throw rocks at each other.
Yeah...I think I read somewhere that a starship that was around 100 meters long (around the length of an Attack/Assault submarine), emitting only enough radiation through it's hull via room temperture life support (to stop it's crew from freezing to death) would be detectable at something like...
0.5 of an Astromonical Unit I think it was....which is about
4 light minutes.
I have noticed that ME seems to suffer a lot from 'sci fi writers have no sense of scale' when it comes to stuff like 'distances involved in getting from planet to another in the same solar system' or 'shooting KKVs at each other'.
I keep getting the impression that Bioware/EA wanted to 'relive the Age Of Sailing IN SPACE' and then shoved in half-assed stuff from WW2 into the mix.
Broadsides? Navy
ditched those during WW2 because it was
broadsides that represented both an armour and structural weakness, not the other way around.
*Sigh* Then again, this isn't a 'what Bioware got wrong in ME' thread, so I'm quitting it here.
EDIT: You know what, though? If we are really that desperate to even up the odds with the Reapers, we could go for 'ghetto dreadnaughts':
Rip out the mass accelerators that a 'normal' frigate has, outfit them with ones capable of propelling a 25 KG slug at a much slower speed than a dreadnaught, load them up with 25 KG slugs, jump them in system, pick a target, crank up the mass reduction as high it can go with out triggering the FTL system, put those proton to anti-proton engines to maximum, accelerate up to 3% of lightspeed and just let them rip.
Relative speeds are a pain in the backside for
everyone.