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It will, but we're adding more things as we go.
It will, but we're adding more things as we go.
I think that works - that was a frigate, so if we assume a section of eight men, Anderson took one of the two fireteams down.In revelation, the Hastings deployed a team of 5 to investigate what happened on Sideon, one of which was Anderson who was also serving as the XO.
At some point, we'll be "it's so cute that once upon a time we cared about 50 research points".Very nice jobIt's so cute that Obediah cares about millions. I remember those days.
+50 Research points.
hmm, that's a good point. 50 points isn't as much of an incentive when everything costs 1600.At some point, we'll be "it so cute that once upon a time we cared about 50 research points".![]()
If we can deliver on promises,I wouldn't be shocked if we got a RFP for a dreadnought or a refit of existing dreads. They're such massive resource sinks that anything that made Alliance dreads more capable would be snapped up. Hell, make ours twice as capable as Turian dreads and the Alliance suddenly has the equivalent of 12 dreadnoughts in service. Hell, I'd be shocked if even just refitted dreadnoughts couldn't take 3:1 odds.
The crew should be larger just to support ground actions and a full watch rotation.
How many roles do we actually need filled, compared to what a VI can take care of?
We'll need a command at all times, which is 3 people.
Weapons, sensors, communications, and pilot could possibly all be VI controlled, but I would say you want at least a couple actual people for that, which is another 6 to 12 people.
Definitely need an Engineer, more likely you would want 2 or 3 at a time, so another 3 to 9 people.
You'd probably also need a cook or two, a doctor, a decent team of marines (I'd go for at least 10, prefer 20 to 30), support for those marines (technicians and whatnot), etc.
I would also say the laser shouldn't be spinal mounted. I'd say we do something like this guy, where the final aperture for the laser is turreted to allow for a really good field of fire (as well as allowing it to stay precisely aimed even as you maneuver). The main body of the laser might take up a decent portion of the ship.
A boeing 747 is about 70 meters long. Normandy 1 was 155m long (as far as I can tell). So assume we have at least 8 times the interior volume of a 747 to work with for making a frigate.
I'm also inclined to challenge the conventional ship designs.
We don't need a really long linear ship (which is only needed for the mass accelerator length), which means we can use a shape that has higher internal volume for the same amount of armor - something closer to a sphere.
If Dreads are defined by their spinal mount size (or other specific consideration(s)) how hard would it be to make a ship that is outside the treaty definition yet more than capable of the same functions?
I also wonder with such a superior response time to raiders with the new frigates if the Batarians might end up pushing for war if the wrong ship 'on perfectly legitimate duties' is taken/destroyed.
The only issue with this is that it adds a level of inefficiency to the design. The mirror in the turret will absorb part of the laser's power as heat, leading to extra cooling and a drop in beam power.
In fact, it may not be physically possible to create a mirror that can handle 3 TJ (correct me if I'm wrong). I was going to make an Omake where Revy goes into the technical details, but the gist of it is that I planned this type of laser to use a mass effect lens to focus the beam by utilising the refractive properties of the ME field... hmmm, it may be possible to turret this type of design.
If Dreads are defined by their spinal mount size (or other specific consideration(s)) how hard would it be to make a ship that is outside the treaty definition yet more than capable of the same functions?
I also wonder with such a superior response time to raiders with the new frigates if the Batarians might end up pushing for war if the wrong ship 'on perfectly legitimate duties' is taken/destroyed.
Remembering that the alliance does this Anyway with their carriers to no apparent effect, i wouldn't worry about it too much. At worst the redefine dreadnought (and either bump up how many humans can have or the humans sell off the old style ones) or add a new clause about (shiptype named for our not-dreadnought the same way dreadnoughts were originally just a battleship respec) numbers. (Which, at worst, stops us building more for the SA without building them for the turians/asari/salarians as well, which would be a Good thing, because, you know, reapers.)Let's not play letter of the law games with the militaristic aliens, shall we?
Ah... that warm fuzzy feeling you get when they make new laws to deal with your creations...
"Aw, come on! Why do they keep updating Ancient documents every year to block my newer inventions! This is Sabotage!"
"Revy, last year was your not!Dreadnaught being added to the Fairfaxen treaty. This year it was Nanobots being added to the Geneva conventions. Why on earth does this surprise you?"
"We're not on earth, silly, we're on mindoir."
These diplomatic talks occurred in the wake of the Krogan Rebellions, as a response to the destruction of the conflict and an attempt to distance the Council from the brutal krogan warfare.
The Conventions regulate the use of Weapons of Mass Destruction. A WMD causes environmental alteration to a world. A bomb that produces a large crater is not considered a WMD; a bomb that causes a "nuclear winter" is.
Use of WMD is forbidden on "garden" worlds like Earth, with ecospheres that can readily support a population. If a habitable world is destroyed, it will not be replaced for millions of years. The Conventions do not forbid the use of WMD on hostile worlds or in sealed space-station environments. Many militaries continue to develop and maintain stockpiles.
The Conventions graded Weapons of Mass Destruction into tiers of concern. Tier I is the greatest threat to galactic peace.
TIER I: Large kinetic impacters, such as asteroid drops or de-orbited space stations. Effectively free and available in any system (in the form of debris left over from planetary accretion), kinetic impacters are the weapons of choice for terrorists and "third galaxy" nations.
TIER II: Uncontrolled self-replicating weapons, such as nanotechnology, viral or bacteriological organisms, "Von Neumann devices", and destructive computer viruses. These weapons can lie dormant for millennia, waiting for a careless visitor to carry them on to another world.
TIER III: Large energy-burst weapons such as nuclear or antimatter warheads.
TIER IV: Alien species deliberately introduced to crowd out native forms necessary for the health of an ecosystem. Ecological tampering can take years to bear fruit, making it difficult to prove.
So...wait the year it will take for the ultra-frigates and release those, or wait even longer?On building vs. waiting: I'd say we finish all the wow stuff, then build the completely revolutionary stuff. We hint to our friends that we have something to show them, but don't build intermediate designs.
I'd say wait a year. Prepare all the technology, then construct the technological leap of the frigate. Lay in some political preparatory work (talk to, say, Anderson, in secret, about introducing a revolutionary new ship soon), but only release the thing when it's done.So...wait the year it will take for the ultra-frigates and release those, or wait even longer?