Shepard Quest Mk V, Base of Operations (ME/MCU)

No, it isn't. you can see the edges of the field.
No, I really can't. I can see lots of glowy stuff, and an exhaust that seems pretty damn excessive behind the ship. I really can't discern what's going on here. Second picture is from inside the ME field for certain. First one also seems likely to be such, if it's not an artistic rendition.
Or your interpretation is wrong. edit: No, wait. apparently it's blueshifted thermal emissions.
The pircure doesn't really make sense for many reasons. For one - why can we see Normandy at all? It's deep space. What's illuminating her? Then there's this excessive exhaust behind her and other stuff.

It's not interpretation. It's clearly stated in the codex that mass effect changes C.
The value of c is a physical consent. Changing it requires bending, or outright breaking, spacetime. That's what physical constant means.
No, that's not what "physical constant" means at all. Physical constant means "a constant value relating to certain physical processes". Nothing more. And I don't know what "breaking" space time means.

And it says clearly that mass effect fields increase the speed of light. That's how blueshift occurs. At this point you are just ignoring what's written.

Besides, @Esbilon said, I'm pretty sure of it, that yes, mass effect changes C.
 
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Actually you cannot have overlapping mass effect fields anyway (or at least kinetic barriers): http://masseffect.wikia.com/wiki/Research#Armor_Upgrades

Emergency Shielding (Shield Harmonics)
Shield emitters are optimized to produce a strong reliable kinetic barrier that can be active for hours. Because of the potential for interference, it is nearly impossible to run two active emitters simultaneously. When one kinetic barrier is down, it's possible to activate a second, but this will generally interfere with the reactivation of the primary barrier. With precise timing, a short-term kinetic barrier can be made that seamlessly retracts when the primary barrier regenerates.
 
I'm pretty sure that Cyclonic Barrier Tech used on the SR-2 has multiple emitters.

Cyclonic Barrier Technology (CBT) attempts to solve the higher-end limitations of traditional kinetic barriers. Traditional barriers cannot block high-level kinetic energy attacks such as disruptor torpedoes because torpedo mass effect fields add mass. The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, ships create rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball.

Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions. Fortunately, if an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
 
Actually you cannot have overlapping mass effect fields anyway (or at least kinetic barriers): http://masseffect.wikia.com/wiki/Research#Armor_Upgrades

Emergency Shielding (Shield Harmonics)
Shield emitters are optimized to produce a strong reliable kinetic barrier that can be active for hours. Because of the potential for interference, it is nearly impossible to run two active emitters simultaneously. When one kinetic barrier is down, it's possible to activate a second, but this will generally interfere with the reactivation of the primary barrier. With precise timing, a short-term kinetic barrier can be made that seamlessly retracts when the primary barrier regenerates.
Well, they are layered, rather than overlapping, but a good point. I'm not saying that the design is simple. The principle is simple. The engineering part, I think, is going to be quite complex. But the principle is there.
 
I'm pretty sure that Cyclonic Barrier Tech used on the SR-2 has multiple emitters.

No, it doesn't use multiple overlapping barriers. It merely 'cycles' through all of the emitters to generate a 'spinning effect'.

Well, they are layered, rather than overlapping, but a good point. I'm not saying that the design is simple. The principle is simple. The engineering part, I think, is going to be quite complex. But the principle is there.

Could we do something similar for Cruisers and Dreadnaughts? I mean, set up redundant barrier generators and emitters so when the 'first' KB is punched through and drained, a second one snaps into place to try to block the incoming shot?

The cyclonic shield tech doesn't work for the larger ships so....wouldn't redundant shields help their survival?

I mean, they are going to powered by an Arc Reactor, so it's not like power is an issue....
 
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Those emitters aren't active at the same time though. Also, pretty sure that is referring to the multiple emitters that are part of the same shield, not separate ones making multiple barriers.

...the Doylist explanation is obvious of course.
 
From what you linked to:
Physical Constants cannot change. That's what makes them constants. If you change a physical constant, for example: the value c, then you are bending spacetime.

edit: You know what? We're obviously not going to convince each other. Shall we just drop it here?
 
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Someone (again :() mentioned floating grounds and electron guns in regard to ME drives so again:

A floating ground is a ground that grounds to something other then earth (or more likely in sci-fi terms a large enough celestial body). A starship's floating ground would be its hull. All this does is balance out the voltages to prevent current from flowing (at least were you don't want it to) thus preventing pretty little lightning jumps that may or may not have the power to do harm depending on their power. Now for ME the charge coming off the drive is enough to melt the hull so it more then enough for it to have been jumping though the air before it gets to that level leading to the theory that a drive can't discharge in use. (In addition to the fact that electron leaving the eezo should make a mass increasing field) If one can't discharge in use the drive charge will build up to unsafe levels after any reasonable amount of use (that is after being used for minutes to an hour), thus one can't ground to the hull or one would damage it. Now if the charge could be removed in use (all evidence points to no) then one might be able to ground to the hull it just needs to take about 3MJ of power per second. Or you could make a special grounding device to act as a floating ground. But good luck on making anything better then the hull! The best thing would be another chunk of eezo, which you might as well use to make the core bigger, which will allow the ship to go longer w/o discharging.

As for particle beams (aka electron guns) some one quoted Atomic Rockets as to why that'd be bad and so here's that bit again:

"Another problem is one shared by ion drives, the "space charge." If you keep shooting off electron beams you will build up a strong positive charge on your ship. At some point the charge will become strong enough to bend the beam. And the moment your ship tries to dock with another it will be similar to scuffing your shoes on the rug and touching the doorknob. Except instead of a tiny spark it will be a huge arc that will blow all your circuit breakers and spot-weld the ships together.

Don't try to neutralize the charge by firing off positively charged proton beams. John Schilling warns that space is filled with an extremely low-density, but conductive, plasma. You try to eject charge from your ship, and the ship itself becomes part of a current loop. Not only is the current flowing through the hull (or trying to) likely to cause problems, but all those electrons or protons being sucked in produce X-rays on hitting the hull."

linky

In short no you can't eject charge from a ship in space, you go to a nice planet or some sort of discharge facility and do it there were space/physics won't try to murder you.

Well unless the guys I read got their science wrong, anyone who knows more about this stuff see any issues with this?

On the other hand shield upgrades for everyone! Don't forget that shields' eezo core(s) will need to cycle to discharge their own accumulated charges!
 
Physical Constants cannot change. That's what makes them constants. If you change a physical constant, for example: the value c, then you are bending spacetime.

edit: You know what? We're obviously not going to convince each other. Shall we just drop it here?
Since I just handed in a phd thesis on the subject of physical constants, I feel the need to chip in.

1) A physical constant is, as Wiki said, something that is believed to be constant in time and space.
2) The crucial bit here is believed. The coupling constants of the forces; that is Newton's constant, the electron charge, the weak coupling constant and the strong coupling constant, are not actually constants, they are energy-dependent functions. This has led to the rather unfortunate name of running coupling constants.
3) The bending of spacetime is not really related to the constancy of physical constants, other than the fact that energy is what bends spacetime, and energy affects the so-called "constants."
4) If Mass Effect fields did not influence the speed of light, how the hell are they moving faster than the regular speed of light? Just having a low mass does not allow something to be superluminal.
 
3) Why going to Earth? Well, that's where most of humans are. This means that all the best institutions are there - if we want to get the best grad students, we have to go to Earth, so they could get internships with us. It's where all the industry really is, and where all the workforce is. It's also where most of consumers are. Logistic trails are the shortest if our facilities are on Earth. It's also the most secure place against Council spying. The least secure against alliance spying, yes, but, well, what can you do? Besides, it's a statement, and a big one. Earth is the core of humanity, the motherland. Having facilities there means we are a serious business. And there should still be plenty enough space in, say, Siberia.

Is it really the most secure place against spying? If I was an alien government the first thing I'd want is paid informants on other species homeworld's and other deniable 'mercenary' agents. Against a massed attack sure but insurgents and spies have vastly more space to hid regardless of species.

Then there's the cost, Earth is well and truly owned, with the amount of facilities we're talking about trying to get them all together would be nightmarish and nightmarishly expensive.

Beyond that there may be far more hoops to jump through for doing applied research on the home world, if only because big players will have stuck their oars into local ordnance lawmaking for centuries vying for advantage.
 
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[x] Letter of the law. Produce 50,000 Arc Reactors for the Citadel market. Let Lindsey handle the rest of your available production capabilities.

How do you approach the end (or is it?) of your first relationship.
[x] Clean break. Continue as if nothing has changed until he actually ships out.
-[x] But keep in touch and try to stay friends. You're honestly looking forward to hearing stories about his experiences in bootcamp.

[x] Look into starting a Private Military Company.

Other Company Stuff:
[x] Build 3 Factory III's in each of Mindoir's other cities (total: 6), and upgrade the Factory I and II in Landing to Factory III's as well (total: 2). Total Cost: ~9 Billion, ~3 Billion left
[x] Begin to look into expanding Paragon Industries beyond Mindoir. Specifically, conctac the government/administration of Elysium about constructing production and research facilities on their planet.

[X] Peak Human (212/400)(30d10+55) (98.08%)
[x] Improved Warhead (150)30d10+10) (98.83%)
[x] Frigates (400) (70d10+55) (95.40%)
[x] Mk II Suit (500) (10d10+10) (Overflow)
 
That...actually shouldn't be a problem. It is entirely possible with mass effect tech already, the only issues usually being cost. We can pay for the surgery and the costs of tissue growth no problem. One year anniversary present with the company maybe?
 
That...actually shouldn't be a problem. It is entirely possible with mass effect tech already, the only issues usually being cost. We can pay for the surgery and the costs of tissue growth no problem. One year anniversary present with the company maybe?

There is stuff like 'artificial limbs' and 'carbon nanotube muscles' further down the 'advanced neural link' tech tree.

....Give her a pair of snazzy black carbon fiber legs that will not just let her walk, but potentially jump higher and kick people/things harder?
 
There is stuff like 'artificial limbs' and 'carbon nanotube muscles' further down the 'advanced neural link' tech tree.

....Give her a pair of snazzy black carbon fiber legs that will not just let her walk, but potentially jump higher and kick people/things harder?
Well yeah, when we research those we can - those are a bit away though, we have stuff planned for now.

She doesn't have to wait, we can get her new biological ones right now.
 
Also we might want to start a consortium with other SA companies to manufacture Arc Reactors, if the Citadel demand starts to increase sharply.

It would give use mere factories at at faster rate for the less classified goods, like the Legionary and Mk1 Reactor, after HK license deal ends.

And if we want a not!Superdreadnought as mobile HQ we need a lot money.

Something like this, except not that ridiculously huge
 
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Citadel demand is efectively infinite for our purposes - the patenting agreement has already been established, that won't change. Besides, with the way we are gonna start slamming down Factory IIIs next turn, we won't need outside assistance...we're gonna be hitting full on megacorp status all on our own.
 
Citadel demand is efectively infinite for our purposes - the patenting agreement has already been established, that won't change. Besides, with the way we are gonna start slamming down Factory IIIs next turn, we won't need outside assistance...we're gonna be hitting full on megacorp status all on our own.


I meant more factories parallelly built by other shareholder corporations.

Since the Citadel demand is practically infinite, we would still get a lot profit from this.

If we start building ships, we need a ton of money, to keep out future shipyards busy.


At this point Arc Reactors will be present on the black market no matter what we do.
 
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Ahh, gotcha. Yeah, as long as we limit what gets produced, no problem.

On that note, we should probably put out some consumer stuff too. Not exactly our specialty, but that is a huge market and surely we could come up with some new stuff. Also advances our agenda of making PI a household name.
 
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Ahh, gotcha. Yeah, as long as we limit what gets produced, no problem.

On that note, we should probably put out some consumer stuff too. Not exactly our specialty, but that is a huge market and surely we could come up with some new stuff. Also advances our agenda of making PI a household name.

If you're familiar with Eclipse Phase perhaps something similar to it's Muses (essentially a personal A.I. assisstant/confidant/best friend) could prove profitable? But in V.I. form obviously making use of the learning algorithms.

In addition, how about revolutionising clothing? For the most part it seems identical to what we wear today. How about throwing in some new stuff? Electronic displays, colour shifting, shape changing and other cool things.
Not to mention all the electronic equipment and entertainment I'm sure Revy could whip up. Integrated AR functions?
 
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