Anyway, I'm back, and, after sleeping on it, I propose this:
[X] Letter of the law. Produce 50,000 Arc Reactors for the Citadel market. Let Lindsey handle the rest of your available production capabilities.
[X]
IFV - UberJJK
[X] Long distance. It never always works in the movies!
--[X] Look into developing better communication technology and teleportation. Are you a genius or not?
Spare time (pick two)
[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
--[X] Biology, preferebly a hanar one
[X] Look into starting a Private Military Company.
Other Company Stuff:
[X] Build 3 Factory III's in each of Mindoir's other cities (total: 6), and upgrade the Factory I and II in Landing to Factory III's as well (total: 2). Total Cost: ~9 Billion, ~3 Billion left
[X] Begin to look into expanding Paragon Industries beyond Mindoir.
--[X] Specifically, about acquiring land on Earth.
Research:
[X] Peak Human (212/400) 30d10+40
Labs 0+I+II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI)
10d10 + 10 (VI)
Probability of success: 86.6%, average overflow: 17 points
[X] Improved Warhead (150) 20d10+80
Research Teams
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
Bonus 0d10+50
Probability of success: 99.9%, average overflow: 40 points
[X] The invisible man (400) 60d10+90
Conrad
10d10 + 10 (VI)
Research Teams
10d10 + 10 (VI) + 5 (salary)+ 10 (research team)
10d10 + 10 (VI) + 5 (salary)+ 10 (research team)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
Revy
10d10 + 10 (VI) - 10 (Conrad)
Probability of success: 82.1%, average overflow: 20 points
[X ] Mk II Suit (500) (overflow) 30d10
Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
Probability of success: 0%, average overflow: - 255 points
Total: 140d10+210 (160+50 bonus)
Ok, explanations and arguments for my vote:
1) Switched to UberJJK's design on further thought. Just personal preference, I guess.
2) Why a hanar biology researcher? Because I think one would be good. Hanar are as alien as present cycle's biological sapeint life gets from humans - this means they should think differently (simply being an aquatic species normally orienting in 3D should provide some different thought pattern). Hanars are managing drell situation (if we can fix it, by the way, that'd be great) and are uplifts themselves. This should mean that study of biology and genetic engineering is quite advanced in their society. They would need biology to help drell, and know genetic engineering to know what was done to them; to them study of genetic engineering would connect to theology, and studying their own modified genome would be like studying a bible would be for us.
3) Why going to Earth? Well, that's where most of humans are. This means that all the best institutions are there - if we want to get the best grad students, we have to go to Earth, so they could get internships with us. It's where all the industry really is, and where all the workforce is. It's also where most of consumers are. Logistic trails are the shortest if our facilities are on Earth. It's also the most secure place against Council spying. The least secure against alliance spying, yes, but, well, what can you do? Besides, it's a
statement, and a big one. Earth is the core of humanity, the motherland. Having facilities there means we are a serious business. And there should still be plenty enough space in, say, Siberia.
4) Research. Ok, research arguments and explanations.
First, finishing Peak Human. It's not critical this turn, meaning that 86% probability of success is acceptable. No heroes research this, as what's left is finishing - the project is more than 50% complete, the general principles has been laid out.
Improved warhead is critical for the competition. It needs to be finished this turn. Why is it critical? Our warheads show that armor and kinetic barriers on armored vehicles are obsolete. That the concept either has to be abandoned or cardinally rethought in favor of some new solutions. With arc reactors in the hands of or competitors, our previous warhead might not have an overwhelming enough advantage. That's unacceptable, they must, for long-term success of this quest, operate under the assumption that all their conventional barriers can be pierced in one shot. That's what's required for the war against Reapers. Bonus goes here, but, otherwise, it's pretty much engineering. No need to put in heroes here.
Invisible man. Ok, here let me explain myself. Again, this has to do with long-term perspective (which is why I went for so low a probability of success). We know that in canon geth develop tactical cloak, which was a new technology. We want to put it out as soon as possible, so it can be countered. So security measures and combat counter-measures could be developed. In addition, it ties in with "armor is obsolete" paradigm. If stealth technology can be applied to armored vehicles (and I don't see why it can't be) it opens a completely new way of looking at ways of preventing damage - active battlefield stealth. I put Conrad on this one, as it's his idea, and added one of Revy's dice as it's appropriate they work on this together; it'll be a thing in Mk2, it integrates our advanced material research with Conrad's ideas; it's a logical thing for Revy to participate in this
Mk 2. An overflow option, and Revy's exclusive. It's appropriate that she works on this by herself, interacting, tinkering and being creative. It's her baby after all, the crown jewel of all her technology. I would have voted she retreat into a cave to work on it, but that would be just silly.