Yeah, no. Peak Human is also one of the bigger game-changers, *especially* in the long term.The probabilities are higher, but 1 in about 8 chance of failure with the peak human isn't a big enough cost, in my opinion, to offset getting warheads this turn.
The only thing I'd be willing to draw points away from would be the MK II. Something like this:
[] Peak Human (212/400) - 30d10+55 (98.08%)
[] Improved Warhead (150) -30d10+10 (98.83%)
[] Frigates (400) - 70d10+55 (95.40%)
[] Mk II Suit (500) - 10d10+10 (Overflow) + 50 (Reference Recognition)
I don't see why it would. If anything, I'd expect Sol to be less profitable, because chances are good that taxes will be higher there than in the colonies, to encourage the colonies' economic development.I am not arguing that we shouldn't also build in colonies. I am arguning that we should first build at Sol, as it would give us biggest payoffs.
Not to mention that all the big corporations are already on Earth, so competition will be bigger and harder because they can leverage their influence for lobbying.
So, yeah; as I said, we'll no doubt be expanding onto Earth eventually - at the rate we're currently making money, probably within the year, even - but at the moment I think it makes much more sense to spread our influence more amongst the colonies.
And, again, it's not worthwhile. Facing a man-sized target with the durability and firepower of an IFV is already puts most enemies at an overwhelming disadvantage; adding invisibility to that is like pouring a glass of water into a lake; it just doesn't accomplish much.You forget radar jamming. Which is a thing.
Thermal in combat is almost useless because of all the flashes of heat from, you know, weaponry being fired all around. Too much noise.
I strongly disagree. In combat it's a serious force multiplier forcing enemy to rely of failable equipment with serious drawbacks that can be countered. Outside of combat it's, again, a serious force multiplier.
Fair enough.No, it's not. What is our long-term goal? To defeat Reapers. We need our competitors to develop things too - we can't and shouldn't do everything by ourselves. By showing them that offense can be developed faster than classical defense, we'll be forcing them to look for alternatives simply to stay afloat. This means that they'll be developing other means of countering our technology. Which is good.
Except that, again, we already *have* enough force-multipliers. It's nice to have, especially once our Arc Reactors start spreading out more, but for now it's just not urgent.It's a force multiplier, and it can be applied to more than a Legionary.