Shepard Quest Mk V, Base of Operations (ME/MCU)

The probabilities are higher, but 1 in about 8 chance of failure with the peak human isn't a big enough cost, in my opinion, to offset getting warheads this turn.
Yeah, no. Peak Human is also one of the bigger game-changers, *especially* in the long term.
The only thing I'd be willing to draw points away from would be the MK II. Something like this:

[] Peak Human (212/400) - 30d10+55 (98.08%)
[] Improved Warhead (150) -30d10+10 (98.83%)
[] Frigates (400) - 70d10+55 (95.40%)
[] Mk II Suit (500) - 10d10+10 (O
verflow) + 50 (Reference Recognition)


I am not arguing that we shouldn't also build in colonies. I am arguning that we should first build at Sol, as it would give us biggest payoffs.
I don't see why it would. If anything, I'd expect Sol to be less profitable, because chances are good that taxes will be higher there than in the colonies, to encourage the colonies' economic development.
Not to mention that all the big corporations are already on Earth, so competition will be bigger and harder because they can leverage their influence for lobbying.
So, yeah; as I said, we'll no doubt be expanding onto Earth eventually - at the rate we're currently making money, probably within the year, even - but at the moment I think it makes much more sense to spread our influence more amongst the colonies.
You forget radar jamming. Which is a thing.

Thermal in combat is almost useless because of all the flashes of heat from, you know, weaponry being fired all around. Too much noise.

I strongly disagree. In combat it's a serious force multiplier forcing enemy to rely of failable equipment with serious drawbacks that can be countered. Outside of combat it's, again, a serious force multiplier.
And, again, it's not worthwhile. Facing a man-sized target with the durability and firepower of an IFV is already puts most enemies at an overwhelming disadvantage; adding invisibility to that is like pouring a glass of water into a lake; it just doesn't accomplish much.
No, it's not. What is our long-term goal? To defeat Reapers. We need our competitors to develop things too - we can't and shouldn't do everything by ourselves. By showing them that offense can be developed faster than classical defense, we'll be forcing them to look for alternatives simply to stay afloat. This means that they'll be developing other means of countering our technology. Which is good.
Fair enough.
It's a force multiplier, and it can be applied to more than a Legionary.
Except that, again, we already *have* enough force-multipliers. It's nice to have, especially once our Arc Reactors start spreading out more, but for now it's just not urgent.
 
Yeah, no. Peak Human is also one of the bigger game-changers, *especially* in the long term.
The only thing I'd be willing to draw points away from would be the MK II. Something like this:

[] Peak Human (212/400) - 30d10+55 (98.08%)
[] Improved Warhead (150) -30d10+10 (98.83%)
[] Frigates (400) - 70d10+55 (95.40%)
[] Mk II Suit (500) - 10d10+10 (O
verflow) + 50 (Reference Recognition)

This is workable, though I think you are being too paranoid.
I don't see why it would. If anything, I'd expect Sol to be less profitable, because chances are good that taxes will be higher there than in the colonies, to encourage the colonies' economic development.
Not to mention that all the big corporations are already on Earth, so competition will be bigger and harder because they can leverage their influence for lobbying.
So, yeah; as I said, we'll no doubt be expanding onto Earth eventually - at the rate we're currently making money, probably within the year, even - but at the moment I think it makes much more sense to spread our influence more amongst the colonies.
Not payoffs in terms of money, though I disagree there with you too (shorter logistics trail, better logistical support, lots more customers), but in terms of human resources (interns from Earth universities and workers from Earth factories unwilling to emigrate to colonies), PR and security, as well as access to martian archives (possibly).

Earth has the absolute overwhelming majority lf humans, human industry and well, everything. If we are to have an impact globally (to maximkze change) going for Earth is the best and most logical choice.
And, again, it's not worthwhile. Facing a man-sized target with the durability and firepower of an IFV is already puts most enemies at an overwhelming disadvantage; adding invisibility to that is like pouring a glass of water into a lake; it just doesn't accomplish much.
Man sized targets can carry our missiles. And call in support. Ambushes are important part of this too. Besides, again, geth used this to their great advantage (and we could too, by uewuipping spy drones with it). Yes, this can be countered, but thoae counters are, obviously, not commonolace at the moment. This is again about vectors of technological advancement. We want galactic races to be able to counter it, so geth/reapers can't use it. But, ok, it can wait one turn.

Except that, again, we already *have* enough force-multipliers. It's nice to have, especially once our Arc Reactors start spreading out more, but for now it's just not urgent.
It's a force multiplier of a different kind.

To summarize:
I can live with the current research compromise. Next turn we should do stealth, though. I disagree where we should make a new facility beyond Mindoir - I think Earth is better. And we are waiting for @Esbilon to respond about species preferences.

If we go for energy shielding, then ehat we need is a plasma scientist, or a high energy scientist - that's where laser shielding might be. Maybe a material science guy, but more likely plasma scientist. I agree that alternative shielding is good, at least interesting. We could also look for a specialist in quantum physics with the goal of quantum communications and quantum locking (how relays are protected) in mind.
 
At this point, we're pretty much agreed on moving to Elysium next, to foil the Skylian blitz.

You're pretty alone in wanting to move to earth.
 
Question:
Also, is an "either/or" for the scientist headhunt acceptable?
To be specific:
-[] Either look for someone with experience in Shielding/Barrier technology, in hopes that we might be able to design shields that can protect against DEWs, or search for an individual with experience in various areas of biotechnology, such as medicine, genetics, cybernetics, and so on.

Given that I'm not sure which people are more interested in.
Yes, I'm only using that subvote as inspiration in any case. You're unlikely to get exactly what you're looking for.

We could ask him, you know. @Esbilon , will you take into account race differences when considering different research heroes? Such as Drell having photographic memories and interest in bio research to cure Kolpar (spelling?) syndrome, Hanar having inhuman thought patterns, advanced 3d thinking, and religious tone their knowledge of genetics would have, etc?
I'll try, but my thought patters are distinctly human. Generally, I try portraying all characters as fully fleshed sentient beings with rich personalities and backgrounds that have led to that personality. I try to account for racial/cultural quirks, but there are quite natural limitations coming from my own background and my less than extensive experience as a writer (though the latter is somewhat compensated by my rather extensive experience as a roleplayer).

Regarding the tech choices, recall that you can have any number of overflow options. Though perhaps I should just take it as read that the order in which tech are presented is also the order in which they should be prioritized for overflow purposes.
 
Can we research something like this in the future:
 
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Those are good points though - Earth after Elysium sounds good. It's a 1 year delay.
Less. Remember that we can build factories on as many planets as we want, and we currently make enough money for 11 Tier III factories each quarter.
Though I expect that a lof of that money will also go into new shipyards, starting next quarter.
Yes, I'm only using that subvote as inspiration in any case. You're unlikely to get exactly what you're looking for.
No problem.
Regarding the tech choices, recall that you can have any number of overflow options. Though perhaps I should just take it as read that the order in which tech are presented is also the order in which they should be prioritized for overflow purposes.
So, for example;

[] Peak Human (212/400) - 30d10+55 (98.08%)
[] Frigates (400) - 70d10+55 (95.40%)
[] Improved Warhead (150) - 30d10+10 (98.83%)
[] Mk II Suit (500) - 10d10+10 (Overflow) + 50 (Reference Recognition)


here, any Overflow would be used to first complete Peak Human, then Frigates, then Improved Warhead, and then finally go to the MK II Suit?
Sounds good to me.
Can we research something like this in the future:
"Can't see shit, cap'n!"
 
I'll try, but my thought patters are distinctly human. Generally, I try portraying all characters as fully fleshed sentient beings with rich personalities and backgrounds that have led to that personality. I try to account for racial/cultural quirks, but there are quite natural limitations coming from my own background and my less than extensive experience as a writer (though the latter is somewhat compensated by my rather extensive experience as a roleplayer).
Great. And of course it's impossible to write a truly inhuman mind. But it's great to hear that at least some differences between races will be taken into account.
Regarding the tech choices, recall that you can have any number of overflow options. Though perhaps I should just take it as read that the order in which tech are presented is also the order in which they should be prioritized for overflow purposes.
I'll make a new version of dice probability calculator for multiple overflows in a few (five to eight) hours. And an "everything overflow"option, where the next project on the list ks an overflow for the previous one (that would greatly simplify things, though, as the winning strategy would be to dump all dice into the first project and then assign everything else as overflow); unless you implement "the next project is an overflow for the previous one, but, if the overflow from previous one is more than needed, it gets wasted", in which case things become much more complex. Or you could implement "targeted overflow" where we'll be designating which projects will be overflows of which other projects. There are many options.

Overflow rules are interesting to manage.
 
Less. Remember that we can build factories on as many planets as we want, and we currently make enough money for 11 Tier III factories each quarter.
Though I expect that a lof of that money will also go into new shipyards, starting next quarter.
No problem.

So, for example;

[] Peak Human (212/400) - 30d10+55 (98.08%)
[] Frigates (400) - 70d10+55 (95.40%)
[] Improved Warhead (150) - 30d10+10 (98.83%)
[] Mk II Suit (500) - 10d10+10 (Overflow) + 50 (Reference Recognition)


here, any Overflow would be used to first complete Peak Human, then Frigates, then Improved Warhead, and then finally go to the MK II Suit?
Sounds good to me.

"Can't see shit, cap'n!"
Yeah, we could probably throw down some factories on Earth - the real benefits are from Labs though, we can stick factories anywhere.
 
"Can't see shit, cap'n!"

Don't forget that even with the GARDIAN system, missile spam is still a valid option, if we are that desperate for missile mass production, we can simply remove the eezo core, strap the normal proton/anti proton drive system into a blunt missile shell and fire them off en-mass via modified coil guns at long range and rely on the ships acceleration, the missiles acceleration, the enemy ships momentum and the rupturing of the anti-proton fuel tank of the missile on impact to deal damage.

People sometimes forget that using a proton/anti-proton thruster means that you are basically turning a missile into a 'weak' anti-matter warhead...
 
Metagaming so hard.

i wouldn't be suprised if the batarians attack mindoir for their main target as a reprisal for what we did last time.
Preparing for the Reapers is meta gaming too then?

No ripples we have caused should prevent the Skyllian Blitz. If anything, it should be worse - a result of increase human pressure across the Verge.
 
Metagaming so hard.

i wouldn't be suprised if the batarians attack mindoir for their main target as a reprisal for what we did last time.
Very much so.
Well, for now I altered my plan to the research-compromise.
For your hero search option. You might want to expand the search to plasma physicists and high-energy physicist - plasma as shielding is the most likely alternative solution for DEW.

Also, on shielding lasers. Very simply solution: Turn on FTL field. All light not coming in directly perpendicular to the shield will be fully reflected... Actually, no, it wouldn't work fully, as wikipedia tells us, and the derivation of this thing might not work with variable c (I'll have to check), but it's a place to start.
 
Metagaming so hard.

i wouldn't be suprised if the batarians attack mindoir for their main target as a reprisal for what we did last time.
Even if they don't target Elysium for the Blitz, it'd still be a good place to expand to, being one of humanity's premier colonies, and also the location of Grissom Academy, meaning we should have a good chance to go headhunting there.
Don't forget that even with the GARDIAN system, missile spam is still a valid option, if we are that desperate for missile mass production, we can simply remove the eezo core, strap the normal proton/anti proton drive system into a blunt missile shell and fire them off en-mass via modified coil guns at long range and rely on the ships acceleration, the missiles acceleration, the enemy ships momentum and the rupturing of the anti-proton fuel tank of the missile on impact to deal damage.

People sometimes forget that using a proton/anti-proton thruster means that you are basically turning a missile into a 'weak' anti-matter warhead...
I meant that I could actually not see the picture for some reason until recently.

In regards to missiles/missile spam, there's also the possibility of going the IM1 Jericho route and using large carrier-missiles to launch clusters of smaller warheads fom.
For your hero search option. You might want to expand the search to plasma physicists and high-energy physicist - plasma as shielding is the most likely alternative solution for DEW.
Yeah, no. I'm not a scientists, and neither is the vast majority of the other players, so I'll not start bringing detailed scientific criteria and whatnot into the game any more than I *absolutely* have to. "A scientists for shields/barriers that can block DEWs" might not be scientific, but it means *everyone* knows *exactly* what is intended.
 
The reapers attacking is a core component of the setting, and preparing for their attack is generally good practice.

The Skyllian Blitz is the consequence of a specific political and military situation and may or may not occur, and may or may not occur in the same manner.
 
The reapers attacking is a core component of the setting, and preparing for their attack is generally good practice.

The Skyllian Blitz is the consequence of a specific political and military situation and may or may not occur, and may or may not occur in the same manner.
the the reaper invasion doesn't have to happen the same way.
 
Yeah, no. I'm not a scientists, and neither is the vast majority of the other players, so I'll not start bringing detailed scientific criteria and whatnot into the game any more than I *absolutely* have to. "A scientists for shields/barriers that can block DEWs" might not be scientific, but it means *everyone* knows *exactly* what is intended.
Refusing to benefit from the fact that some are scientists is... of questionable logic to me. The problem with this description is that there are no such people in the galaxy, likely, because there are no shields/barriers that block DEW. There are phenomena that can be used to create such, but no shields / barriers themselves yet.
 
Refusing to benefit from the fact that some are scientists is... of questionable logic to me. The problem with this description is that there are no such people in the galaxy, likely, because there are no shields/barriers that block DEW. There are phenomena that can be used to create such, but no shields / barriers themselves yet.

I think it was probably the same in-universe reason why laser weaponry got put on the back burner, eezo 'gives' a cheap and renewable form of barrier that although it cannot do much against lasers, it can block cosmic rays and projectiles without having to use a 'burnable' in generate a cold plasma shield....

I will have a look for stuff on cold plasma shielding...I'm sure I read something about someone managing to create a cheap way of mass producing cold plasma...
 
the the reaper invasion doesn't have to happen the same way.
Well no. We could, for example, fail to stop Saren from getting a hold of the conduit and opening the Citadel Relay. That would make for a very different invasion. Probably a much shorter one as well. We could fund the prothean dig-site on Eden Prime and find Javik's cryopod. He'd probably like us, as much as would like any human, since Revy would absolutely be the Avatar of Innovation in Prothean society. Plus, anyone who's moving away from mass effect derived technology and can give him superdreadnoughts armed with petajoule lasers to fight Reapers with is okay in his book.

Or we could panic the Batarian government into dumping more researchers and officials into studying the Leviathan of Dis, causing them to become indoctrinated much faster, prompting them to swarm the Citadel with suicide tactics a year from now and opening the relay so the Reapers can invade.
 
Refusing to benefit from the fact that some are scientists is... of questionable logic to me. The problem with this description is that there are no such people in the galaxy, likely, because there are no shields/barriers that block DEW. There are phenomena that can be used to create such, but no shields / barriers themselves yet.
I am not refusing to take advantage of people who have scientific knowledge, I'm simply refusing to make the game unaccessible to those who don't. Again, the vast majority of us aren't scientists. "Look for a plasma/high-energy physicist" doesn't tell us anything useful for the game itself, because the majority of us have no fucking clue what those are about, and so could easily misunderstand the intentions, like thinking that we want a specialist to help us develop more Direct Energy Weapons, instead.
"Look for a scientist who can help us make DEW-resistant shields" means even those players who don't have in-depth scientific knowledge understand what is going on. "How" isn't really important; it's a *game*, not a scientific accurate simulation.

Not sure why that's so hard to understand for you.
 
I am not refusing to take advantage of people who have scientific knowledge, I'm simply refusing to make the game unaccessible to those who don't. Again, the vast majority of us aren't scientists. "Look for a plasma/high-energy physicist" doesn't tell us anything useful for the game itself, because the majority of us have no fucking clue what those are about, and so could easily misunderstand the intentions, like thinking that we want a specialist to help us develop more Direct Energy Weapons, instead.
"Look for a scientist who can help us make DEW-resistant shields" means even those players who don't have in-depth scientific knowledge understand what is going on. "How" isn't really important; it's a *game*, not a scientific accurate simulation.

Not sure why that's so hard to understand for you.

Or you could combine both. "[] Look for a scientist, such as a plasma/high energy physicist, who could help us make DEW-resistant shields" uses both our scientific knowledge AND is gamer-friendly.
 
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