Argh, I'm too lazy to make a drawing (it's more than 30C where I am, and no air conditioning), so, have a simple diagram:
______SPACE_________
______SC1___________
___Interlayer space____
___very thing layer____
___Hull SC2__________
___Inner Hull________
SC1>>1
A>SC2>>1
SC - scaling coefficient introduced by mass effect field. A a scaling coefficient at which enough light given off the by the hull would shift into high enough portions of the spectrum so as to pose danger to the inner layer of the ships by either creating radiation damage in the inner hull or pass through the hull entirely and posing danger to the crew and equipment inside.
The system works on the total internal reflection effect. Light passes from outer space into the sheet of mass lightening field SC1. Because it's mass lightening n1<1; this means that only light waves entering at the angle of less than arcsin(1/n1) will pass instead of being reflected. n1 can be as high as 43680 at least (and that's assuming that ships cruise at 10% internal lightspeed while in FTL). All other light gets reflected.
From the inner side it works on the same principle, only here it serves the purpose of trapping excess heat and preventing it from returning back into the ship. An outer layer of the hull (the one containing the radiators and probably a network of liquid cooling system tubes) is placed into a mass-lowering ME field. This serves two purposes. First, it lowers the amount of radiated energy, despite shifting the spectrum into the higher frequencies (as I have shown previously). Second, it prevent the light from coming back in to further heat the radiators based, again, on the total internal reflection. The light, after being emitted by the hull, is scattered by a very thin layer on top of it, and then bounces back from the outer layer SC1. It then gets trapped between two layers of mass effect fields.
There are of course weaknesses, such as light passing if it's perfectly perpendicular(well, with the angle of incidence smaller than 0.001 degree) to the field. But such would require miracle shots and would be countered by having several layers of non-parallel fields stacked one atop another.
So, yay for perfect stealth in space and DEW-blocking fields.
______SPACE_________
______SC1___________
___Interlayer space____
___very thing layer____
___Hull SC2__________
___Inner Hull________
SC1>>1
A>SC2>>1
SC - scaling coefficient introduced by mass effect field. A a scaling coefficient at which enough light given off the by the hull would shift into high enough portions of the spectrum so as to pose danger to the inner layer of the ships by either creating radiation damage in the inner hull or pass through the hull entirely and posing danger to the crew and equipment inside.
The system works on the total internal reflection effect. Light passes from outer space into the sheet of mass lightening field SC1. Because it's mass lightening n1<1; this means that only light waves entering at the angle of less than arcsin(1/n1) will pass instead of being reflected. n1 can be as high as 43680 at least (and that's assuming that ships cruise at 10% internal lightspeed while in FTL). All other light gets reflected.
From the inner side it works on the same principle, only here it serves the purpose of trapping excess heat and preventing it from returning back into the ship. An outer layer of the hull (the one containing the radiators and probably a network of liquid cooling system tubes) is placed into a mass-lowering ME field. This serves two purposes. First, it lowers the amount of radiated energy, despite shifting the spectrum into the higher frequencies (as I have shown previously). Second, it prevent the light from coming back in to further heat the radiators based, again, on the total internal reflection. The light, after being emitted by the hull, is scattered by a very thin layer on top of it, and then bounces back from the outer layer SC1. It then gets trapped between two layers of mass effect fields.
There are of course weaknesses, such as light passing if it's perfectly perpendicular(well, with the angle of incidence smaller than 0.001 degree) to the field. But such would require miracle shots and would be countered by having several layers of non-parallel fields stacked one atop another.
So, yay for perfect stealth in space and DEW-blocking fields.
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