Shepard Quest Mk V, Base of Operations (ME/MCU)

So perhaps something like this:

1.small space station
2.Medium space station.
3.Large space station/Troy Class
5.citadel space station
6.Death star

And some of the space stations are probably required for Relay construction, if we ever get that.

And all of these are heavily defended, of course. ^.^

I don't have a points estimate, sadly. Though, 6400 for citadel sounds about right, 3200 is a bit much for the troy class, given the construction method.
 
So perhaps something like this:

1.small space station
2.Medium space station.
3.Large space station/Troy Class
5.citadel space station
6.Death star

And some of the space stations are probably required for Relay construction, if we ever get that.

And all of these are heavily defended, of course. ^.^

I don't have a points estimate, sadly. Though, 6400 for citadel sounds about right, 3200 is a bit much for the troy class, given the construction method.
The Citadel would likely cost more then that, maybe 6400 per arm or something
 
No, I get that, but it is still far too complex a station to get quite so cheaply.

6,400 points is on the level of things like 500m giant robots, superdreadnoughts that put the Destiny Ascension to shame, and actual full-scale mass relays (depending on if that new tech branch gets approved); it should be enough to figure out how to build a country-sized space station. And even if it wasn't, spending a total of 25,600 research points (because there are 4 arms on the Citadel, and that's not even counting the Presidium) for a single technology is completely out of the question.
 
I want a Corporate HQ inside a Citadel, rather than a super dreadnaught! ^.^

Esbilon, Do you have any complaints about Troy class up there?

And any thoughts on a research project to make shield emitters stronger, so they can survive more power being pumped through them? (If we can't find anybody for energy shielding.)

And finally: if there is a research hero search in the winning vote, do you want us to then vote after the tally on what specialty/tech we want the hero for?
 
As far as a Troy goes... I think that the sheer amount of eezo required to make it FTL, or even to make it maneuver well at all would be immense. Far beyond us. It'd be a station at best, even with an Orion drive, and far too easy for a Reaper to pick apart.
 
I want a Corporate HQ inside a Citadel, rather than a super dreadnaught! ^.^

Esbilon, Do you have any complaints about Troy class up there?

And any thoughts on a research project to make shield emitters stronger, so they can survive more power being pumped through them? (If we can't find anybody for energy shielding.)

And finally: if there is a research hero search in the winning vote, do you want us to then vote after the tally on what specialty/tech we want the hero for?
Remind me what Troy class means.

Stronger shield emitters is by no means impossible, but you already have the strongest shields by far, and you'll get stronger ones when you get AR gen 2 and 3. Frankly, I don't think it's an interesting direction to go in.

The research hero's specialty should be part of the vote. If a research hero is voted in, I'll take my inspiration from the winning subvote.
 
I want a Corporate HQ inside a Citadel, rather than a super dreadnaught! ^.^

Esbilon, Do you have any complaints about Troy class up there?

And any thoughts on a research project to make shield emitters stronger, so they can survive more power being pumped through them? (If we can't find anybody for energy shielding.)

And finally: if there is a research hero search in the winning vote, do you want us to then vote after the tally on what specialty/tech we want the hero for?


I want a more mobile base than a fancy Island 3 colony.

It needs be tat least FTL capble.

As far I remember it took reaper tech to transfer the Citadel over the Relay network.

My idea was more like ~5-10km class mobile base.

And that is still extremely grandiose.
 
I want a more mobile base than a fancy Island 3 colony.

It needs be tat least FTL capble.

As far I remember it took reaper tech to transfer the Citadel over the Relay network.

My idea was more like ~5-10km class mobile base.

And that is still extremely grandiose.
The closest we'll get to that are the super-dreadnoughts, which are roughly the size of the Destiny Ascension or the Quarian Lifeships. That should be enough to turn them into something akin to mobile bases.
 
Unless we manage eezo synthesis, or better shielding for eezo mining, we aren't going to be able to get enough to move anything bigger.
 
Unless we manage eezo synthesis, or better shielding for eezo mining, we aren't going to be able to get enough to move anything bigger.

Bah, you're thinking too small. Iron man already had some kind of inertial dampening ( otherwise he'd be jelly on the inside of his suit). That plus massive amounts of power and thrust are all you need for a fast sublight death star. Ftl is harder... can mass relays work on small moons without a mass effect drive?
 
I want a more mobile base than a fancy Island 3 colony.

It needs be tat least FTL capble.

As far I remember it took reaper tech to transfer the Citadel over the Relay network.

My idea was more like ~5-10km class mobile base.

And that is still extremely grandiose.
It really doesn't need to be that big. 2, 2.5 km at the max should be more than sufficient to work as a proper science/production base as well as the galaxy's most lethal warship.
 
Bah, you're thinking too small. Iron man already had some kind of inertial dampening ( otherwise he'd be jelly on the inside of his suit). That plus massive amounts of power and thrust are all you need for a fast sublight death star. Ftl is harder... can mass relays work on small moons without a mass effect drive?
...that doesn't address the retarded amounts of eezo necessary to make the thing move. Fast sublight is pretty damn worthless.
 
Remind me what Troy class means.

I believe what he means by making a Troy class is to turn a large nickle-iron asteroid into a station via melting it into a molten sphere, shoving a bit of comet into it, sealing it, and heating it back up so that it'll expand into multi-mile wide hollow metal sphere. With At least a mile, if not two, deep shell which will act as armor.

Which, even with Reaper weapons, would be a utter bitch to try to dig through. And of course you stick tons and tons of weapons on it, plus thrusters or other propulsion to allow it to dodge long range fire.
 
Troy class is essentially a nickel-iron Asteroid, that you melt after drilling in and placing a large amount of ice inside, that essentially ballons into a hollow sphere, with size and thickness of walls depending on the size of the asteroid used. It wouldn't be very mobile no matter what we do, but the example given in the book troy rising ended up with walls over 1km thick.

1km thick of nickel-iron, but 1 km thick nonetheless.

What he ninja'd. Note that you can then add a proper armor plating afterwards, as well.

Takes several months alone to cool after you melt it, let alone building facilities in it. But most of the materials for a basic one come from the asteroid, so it isn't as expensive as a station it's size would otherwise be.

Edit: Note that their only method for moving it was an orion drive. This would be stationary at best.
 
We could put an Orion on ours, but the major issue is turning it. The series had them use Space Magic Antigrav which we don't have access to. That, and with FTL it would be child's play to cut the Orion Drive.

Troy only works in a series with limited point-to-point FTL. It would do well in Honorverse, for example, as you can't use FTL within the system, but in ME or Trek, where you can use FTL anywhere... not so much. It would be a hard nut to crack, but a cunning assault could neutralize it with minimal casualties.
 
Don't have to turn it. Make it have 6 Orion drives or more in the directions it needs to move and distribute weapons evenly on its surface. Viola, movement in three dimensions.
 
We could put an Orion on ours, but the major issue is turning it. The series had them use Space Magic Antigrav which we don't have access to. That, and with FTL it would be child's play to cut the Orion Drive.

Troy only works in a series with limited point-to-point FTL. It would do well in Honorverse, for example, as you can't use FTL within the system, but in ME or Trek, where you can use FTL anywhere... not so much. It would be a hard nut to crack, but a cunning assault could neutralize it with minimal casualties.
I doubt the minimal casualties part, especially with the indoor defenses.

I admit that the requisite Eezo core to make turning and moving it at sublight speeds would be insane.

The thing is, sure enemies can FTL around it. But If it is not just a defense station, but instead our corporate headquarters, we don't need to chase them down. They'll come to us!
 
I personally think it a fortified system would be a better idea if we plan to fight Reapers head on.
With our technology and enough time we could build an nearly impregnable fortress world/system with massive minefields, anti space cannons, robot armies etc. that could stop nearly any Reaper force. In effect it would allow us to choose the battlefield because it is unlikely that the enemy would/could ignore us. The Reapers would have to focus their forces on us which would give the rest of the galaxy time to organize a resistance and muster their fleets/armies (aided by secret bases of our own that supply those troops).
We could even try to implement some self destruction mechanism that implodes the whole system if its defenses fail.
 
Pretty sure that is a bad idea. You are kinda ignoring the numerical advantage the Reapers have - they should steamroll single hardpoint like that.
 
Problem is, we can only start doing our real build up once our friend hears about the reapers, and passes it on to us. And a fortified system is something that should take longer.

We want the element of surprise.
"Oh, a Colony without too many people? Send a single 2km reaper with some support."
-Later, as the reaper forces enter the system-
"Ho hum, harvesting organics- Augh!"
Revy smiles at the recording of the destroyed reaper. "Excellent. Tell the other Super dreadnaughts to meet up with the alliance fleets. The Go-Away beams work."
 
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