Shepard Quest Mk V, Base of Operations (ME/MCU)

Well I would argue that is easier to find arguments to fortify a system/planet ala Noveria than finding a plausible reason to build a fleet of massive battleships. We know that corporate, autonomous worlds are a thing in ME and defense works are always less problematic than building private fleets. And we need some defensible location to actually produce those ships, otherwise the reapers will simply obliterative our shipyards leaving us with whatever we have built.

And I really think that we would have enough technology/resources to actually stop the Reapers for some time. Anti matter mines, those laser things from Honorverse, our superior energy technology and much more should make conquering us quite a challenge. And if we look at how bad Reapers are at ground war we should be definable able to bind much of their forces there.

ME is a bit conflicted about the actual power of the Reapers since in the game it looks the are overrunning the Citadel races in a matter of months when both Liara and Jarik sys that the war will probably take a hundred or so years.
 
The war doesn't take a hundred years - the war is over in a matter of months. Cleanup, where they are checking each and every garrison in the settled galaxy to make sure there are no survivors takes a hundred years.
 
The war doesn't take a hundred years - the war is over in a matter of months. Cleanup, where they are checking each and every garrison in the settled galaxy to make sure there are no survivors takes a hundred years.
and if it comes down to that, Paragon industries might win, if we can keep mining infrastructure safe from the reapers.

And if Cerberus doesn't screw us over, of course.
 
As far as a Troy goes... I think that the sheer amount of eezo required to make it FTL, or even to make it maneuver well at all would be immense. Far beyond us. It'd be a station at best, even with an Orion drive, and far too easy for a Reaper to pick apart.
In other words we need to find a way how artificially create Eezo by that point. Got it.
 
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Even then, there will be some major accounting issues. That just makes it viable at all.
Hello? We have the Arc Reactors to power this thing. Dirt cheap energy to power this, AHOY! And we will need it anyway to beat the Mechacthulhu "Most of my inner volume is made of Element Zero" Reapers. An added bonus is that we finally and definitely break the Asari Matriarch Council's economical and, therefore, cultural stranglehold on the galaxy.
 
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Hello? We have the Arc Reactors to power this thing. Dirt cheap energy to power this, AHOY! And we will need it anyway to beat the Mechacthulhu "Most of my inner volume is made of Element Zero" Reapers. An added bonus is that we finally and definitely break the Asari Matriarch Council's economical and, therefore, cultural stranglehold on the galaxy.
When was power ever the issue? Hopefully that makes eezo generation viable, but we don't know how long it will take or what other factors will influence the cost. The amount of eezo needed to make that thing move would be mind-boggling.

It is a nice step to hitting the Asari pocketbook, yeah, but their cultural stranglehold is far more complex than just a byproduct of economic might. I would say the money is the least influential factor.
 
Remind me what Troy class means.

I think it's a Troy Rising reference? Starts as a massive battle station created by stuffing ice into an nickel-iron asteroid, plugging the hole with rock and heating the whole thing up with an array of solar reflectors/concentrators. The steam causes the whole thing to inflate into a bubble with kilometers thick walls.

Aside from the array of mirrors it'd probably only be expensive in terms of time. Fit our small not a moon mobile station with arc reactor power plants, kinetic barriers, artificial gravity and an array of super turbo lasers. If the STG doesn't try to kill us again Brian and Conrad will be beating the Warsie fanboys off with sticks.

In the series the Troy ends up as the ultimate door knocker studded with hundreds of thousands of missile, laser and kinetic emplacements, in addition to carrying its own fleet.
 
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The Reapers would totally ignore the Troy class battlestation and go straight for the planet. If, on the off chance you have managed to evacuate the population of the planet(yes, it's that big) into the Troy class battlestation, they MIGHT try to break it. If they fail initially, they'll likely just leave and find a place that's easier to harvest. Their plan would be to starve you out; remember their big weapon is psychological warfare. Imagine how much it must suck, being stuck safe inside a bigass battlestation while the entire galaxy dies around you? Eventually people would go crazy.
 
The Reapers would totally ignore the Troy class battlestation and go straight for the planet. If, on the off chance you have managed to evacuate the population of the planet(yes, it's that big) into the Troy class battlestation, they MIGHT try to break it. If they fail initially, they'll likely just leave and find a place that's easier to harvest. Their plan would be to starve you out; remember their big weapon is psychological warfare. Imagine how much it must suck, being stuck safe inside a bigass battlestation while the entire galaxy dies around you? Eventually people would go crazy.
Carve the inside of the stations into big ass shipyards, viola, a target that the Reapers will have to attack if they don't want to face a constant stream of warships.
 
And you probably could evacuate a colony into one; And just make part of the inside like a quarian live ship.
 
Exactly @Alanek2002.
FTL capable habitats with vertical hydroponic farms, asteroid-planetary mining drones, 3D-nanoprinter factories, infinite energy in the form of ZPE generators (Arc Reactors) and each with ten million people..and each capable to self-replicate itself in 500 years or so if population growth is around 1% and modern medical tech is available to all.
The Reapers will have to [read: must] attack such habitats on the spot, because even if a single one runs away and survives..then in 50k years down the line the Reapers would have to deal with a hyper-militarized galaxy full of quintillion of self-sufficient habitats with the industrial base not only being decentralized and immune to the precise strikes the Reapers love so much but also having the total capacity that can only be described by the words "insane" and "ridiculous"..and I am not even talking about technological advancement in such a timeframe here.
There are many good reasons why most scifi settings come up short when compared to the Culture of Iain Banks.
 
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Exactly @Alanek2002.
FTL capable habitats with vertical hydroponic farms, asteroid-planetary mining drones, 3D-nanoprinter factories, infinite energy in the form of ZPE generators (Arc Reactors) and each with ten million people..and each capable to self-replicate itself in 500 years or so if population growth is around 1% and modern medical tech is available to all.
The Reapers will have to [read: must] attack such habitats on the spot, because even if a single one runs away and survives..then in 50k years down the line the Reapers would have to deal with a hyper-militarized galaxy full of quintillion of self-sufficient habitats with the industrial base not only being decentralized and immune to the precise strikes the Reapers love so much but also having the total capacity that can only be described by the words "insane" and "ridiculous"..and I am not even talking about technological advancement in such a timeframe here.

Or they shred its means of propulsion, pick off its weapons and park an overwhelming force around it to interdict local space, and wait for the inhabitants to go insane. Unless we can solve the FTL problem, they just aren't worth it.
 
Carve the inside of the stations into big ass shipyards, viola, a target that the Reapers will have to attack if they don't want to face a constant stream of warships.

Even Paragon Industries can´t produce ships from nothing. Without a constant supply of resources your shipyards are worthless, the Reapers would simply have to blockade those stations and starve them out.

And I am really wondering where you people expect to get the money, resources, time and IC motivation necessary to build such massive vessels.

(And I don´t the logic of you people arguing that the Reapers would be capable of overrunning a system fortified by us but not a ship built by us)
 
Or they shred its means of propulsion, pick off its weapons and park an overwhelming force around it to interdict local space, and wait for the inhabitants to go insane. Unless we can solve the FTL problem, they just aren't worth it.
And why would it wait and get its FTL engine shredded and not run away. I do not think the Reapers have FTL sensors. They solely rely on having a back door into the Relays and read their activation logs..which also contain things like the tonnage of the objects sent through. The entire Reaper plan is beautiful in its simplicity. But simplicity also means that it relies on one [or two] constants..which can be changed into uncertain variables: The Citadel and the Relays.
 
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If we do build a massive 10km-long space battlefortress, it has to have Eezo-enhanced, Arc reactor-powered triple MAC guns. Even Reapers would have a hard time with projectiles of that size and speed smashing into it.
 
And why would it wait and get its FTL engine shredded and not run away. I do not think the Reapers have FTL sensors. They solely rely on having a back door into the Relays and read their activation logs..which also contain things like the tonnage of the objects sent through. The entire Reaper plan is beautiful in its simplicity. But simplicity also means that it relies on one [or two] constants..which can be changed into uncertain variables: The Citadel and the Relays.

I'm saying we'd have to figure out how to FTL such a large object to make it viable. No FTL, and it can be easily tracked via light-lag and its external propulsion shredded by long-range fire. And the eezo required to do that would be unreal.
 
Or they shred its means of propulsion, pick off its weapons and park an overwhelming force around it to interdict local space, and wait for the inhabitants to go insane. Unless we can solve the FTL problem, they just aren't worth it.

The Troy used an Orion Drive. A dampened kick plate that they set off explosions against. One memorable scene was an alien sensor officer cheering at what he thought was a barrage of nukes going off on Troy's propulsion block. Then he had a breakdown at the realization the series of megaton level explosions was too regular. The kick plate was robust enough to tank 25 megatons per second. I believe fast transit in system was done by towing.

Even Paragon Industries can´t produce ships from nothing. Without a constant supply of resources your shipyards are worthless, the Reapers would simply have to blockade those stations and starve them out.

And I am really wondering where you people expect to get the money, resources, time and IC motivation necessary to build such massive vessels.

(And I don´t the logic of you people arguing that the Reapers would be capable of overrunning a system fortified by us but not a ship built by us)

Most of the resources for the Troy's fleet came from the excavation of the extra kilometer of hull they didn't need. Expenses might be as simple as buying and refurbishing a used starship tender and cannibalizing a silica rich asteroid to create flash fabricated mirrors. As for motivation... What was her motivation for creating a set of powered armor? What was her motivation after beating the Batarians? Having something like that around in case invaders or slavers ever try to say hello again is enough motivation for it.
 
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I'm saying we'd have to figure out how to FTL such a large object to make it viable. No FTL, and it can be easily tracked via light-lag and its external propulsion shredded by long-range fire. And the eezo required to do that would be unreal.
The post you replied to assumed that already in the idea. Emphasis mine.
FTL capable habitats with vertical hydroponic farms, asteroid-planetary mining drones, 3D-nanoprinter factories, infinite energy in the form of ZPE generators (Arc Reactors) and each with ten million people..and each capable to self-replicate itself in 500 years or so if population growth is around 1% and modern medical tech is available to all.

Note that it isn't quite ZPE, just very efficient energy. Otherwise, yes. With this method, in a war where we stall and hide for long periods of time, paragon industries is going to beat the reapers, at the cost of the rest of the galaxy.

We might not get many done in the time between ME1 and ME3 (If only because of construction time; They're relatively cheap), but we could.

Bonus points if we name the first Space colony Ark.
 
If we do build a massive 10km-long space battlefortress, it has to have Eezo-enhanced, Arc reactor-powered triple MAC guns. Even Reapers would have a hard time with projectiles of that size and speed smashing into it.

Why have MAC guns when we can have Stilleto cannons that should have higher damge output? All it would involve is reading a copy of Earthlight and a lot of coffee.....

I think.
 
Exactly @Alanek2002.
FTL capable habitats with vertical hydroponic farms, asteroid-planetary mining drones, 3D-nanoprinter factories, infinite energy in the form of ZPE generators (Arc Reactors) and each with ten million people..and each capable to self-replicate itself in 500 years or so if population growth is around 1% and modern medical tech is available to all.
The Reapers will have to [read: must] attack such habitats on the spot, because even if a single one runs away and survives..then in 50k years down the line the Reapers would have to deal with a hyper-militarized galaxy full of quintillion of self-sufficient habitats with the industrial base not only being decentralized and immune to the precise strikes the Reapers love so much but also having the total capacity that can only be described by the words "insane" and "ridiculous"..and I am not even talking about technological advancement in such a timeframe here.
There are many good reasons why most scifi settings come up short when compared to the Culture of Iain Banks.
I agree... but... FTL speeds are a function of the total mass being reduced by the FTL drive. The larger the vessel the proportionally more eezo you need. In order to get double the speed of a normal frigate, the SR1 had a drive core 3 times the size of a normal frigate. The SR2 had a drive core 3 times larger than the SR1's, and was considered a light cruiser. You'd probably need more eezo than exists in the entire Omega asteroid past and present to build a drive core large enough to accelerate a Troy class battlestation to FTL speeds, and the Reapers would STILL outrun it.
 
Also it should be remembered, even if the Arc Reactors don't produce heat just about anything using the power does.

So Assuming a 50GW Arc Reactor compared to a 50GW fusion reactor in a spaceship:

The fusion reactor is fusing Helium-3 with itself which, from what I understand, produces entirely charged particles. So using the Direct Conversion method it's possible to get up to 90% efficiency although real world stuff seems to have only achieved between 48% and 60%. Now the Citadel races are pretty good but not perfect so lets say they've managed 85% efficiency.

Step 1 - Energy Production - 42,500MW Useful Energy + 7,500MW Waste Heat

Now the three biggest power drains would be the Engines, Weapons and Eezo*. So lets say 90% of the captured energy goes to those three systems and for simplicity sake say it's spread equally. That gives each of those three systems a total power 12,750MW

*Covering everything from the FTL drive, to grav-plates, to kinetic barriers.

While it was hard some googling gave me a peak theoretical efficiency of a fusion torch at 80% which means the Citadel can probably manage around 70% efficiency.

Step 2 - Engine Power - 8,925MW Thrust + 29,750MW Remaining Useful Energy + 11,325 Waste Heart

Yet more googling has revealed that Coil Guns are estimated to have a theoretical peak efficiency somewhere in the range of 90%+ therefore we'll be using 85% efficiency for them.

However while the majority of the weapons power will be going to the accelerators some will also be going to the GARDIANs. I'm going to assume a 70/30 split.

While high efficiency lasers are a thing that's starting to come out IRL we know that in mass effect that's not the case. Lots of stuff tends to use Lasers with 20% efficiencies but I'm going to be kind and say that in ME they have 50% efficiency.

Step 3 - Weapons Power - 7,586.25MW Accelerators + 1,912.5 GARDIANs + 8,925MW Thrust + 17,000MW Remaining Useful Energy + 14,576.25MW Waste Heat

We don't really have anything to use as a basis for extrapolations related to Eezo so I'm going to just say it''s 90% because.

Step 4 - Eezo - 11,475MW Eezo + 7,586.25MW Accelerators + 1,912.5 GARDIANs + 8,925MW Thrust + 4,250MW Remaining Useful Energy + 15851.25MW Waste Heat

Finally the remainder of the energy gets spread out across the other miscellaneous systems which much like Eezo I'm just going to give 90% efficiency.

Step 5 - Misc - 3,825MW Misc + 11,475MW Eezo + 7,586.25MW Accelerators + 1,912.5 GARDIANs + 8,925MW Thrust + 16,276.25MW Waste Heat

Over All Efficiency = 33,723.75/50,000 = 67.44%

So a normal ship with a 50GW reactor has to deal with approximately 16,276.25MW of waste heat during combat and 13,025MW during regular operation.




Now if we just swap out the fusion reactor for an Arc Reactor and the fusion torch for a Repuslor, with their 100% efficiencies, we instead get the following:

Step 1 - Energy Production - 50,000MW Useful Energy

Assuming the additional 7,500MW are spent normally. Giving an energy break down of 15,000/15,000/15,000/5,000

Step 2 - Engine Power - 15,000MW Thrust + 35,000MW Remaining Useful Energy

Step 3 - Weapons Power - 8,925MW Accelerators + 2,250MW GARDIANs + 15,000MW Thrust + 20,000MW Remaining Useful Energy + 3,825MW Waste Heat

Step 4 - Eezo - 13,500MW Eezo + 8,925MW Accelerators + 2,250MW GARDIANs + 15,000MW Thrust + 5,000 MW Remaining Useful Energy + 5,325MW Waste Heat

Step 5 - Misc - 4,500MW Misc + 13,500MW Eezo + 8,925MW Accelerators + 2,250MW GARDIANs + 15,000MW Thrust + 5,825MW Waste Heat

Over All Efficiency = 44,175/50,000 = 88.35%

So just swapping out for an Arc Reactor and Repuslor engine means combat heat production is cut down to a third (35.8%) of what is previously was.

That means the ship can basically fight for 179.42% longer then it's citadel counterpart. For example if the ship could original fight for 60 minutes before overheating this one could fight for 167.7 minutes.

If we look at the non-combat heat figures then it drops from 13,025MW down to 2,000MW, 15.3% of the normal ships heat production.
 
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