Shepard Quest Mk V, Base of Operations (ME/MCU)

This article says that it fires liquids though and it is built on the thanix technology.

Its gets confusing when they can't decide on how their thanix technology works.
Exactly. The Javelin was what got me interested in the mechanics of Thanix technology, and I always assumed the projectile was a stream of liquid. I mean, think about it. In order for the liquid to solidify, it would have to either cool, or become ridiculously compressed, neither of which is likely to happen mid-flight.
 
Well the Thanix and Javelin both fire fluids, which is the basis for the Thanix tech.

...but apparently the Thanix shot solidifies mid-flight? Ridiculous.
Thanix is the one made for space combat "solidifies into a projectile as it is fired" not mid flight while the javelin is made infantry usage which takes place over way shorter distances and need to destroy squishier targets maybe that is why it fires liquid ammunition?
 
Yeah, planetary energy shields would be awesome.
Though we're only likely to get City shields... (and they're much cheaper, to boot!)

We really need to get energy shields so that we can deal with so many things.

@Kelenas

Barring any dissent, please edit in energy shields (or shields that block lasers, or what ever specialty that you think would include them) to your headhunt vote.

Esbilon has said he'll take the most voted for specialty/direction of research for the research hero.

@Esbilon

Will Mordin come to us, like Liara, or will we have to headhunt for a biologist?

Edit: Augh! why did it automatically highlight their names!?

and just in case:
[x] Kelenas
-[x] Search for somebody to get energy shields (Or any other shields that can block lasers).
 
Last edited:
Even though Planetary/City shields are delaying actions, they might be immensely useful.

Without them and only canon tech, the galaxy lived long enough to build the trap Crucible; With them we could build more super dreadnaughts/dreadnaughts.

The reapers have a ton of destroyer class reapers, but the don't have too many dreadnaughts.
Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.
They have had 20'000 cycles, minus a few thousand. Their number of destroyers are huge, yes. However, because they only harvest a single race (not necessarily the most populous), they shoot themselves in the foot. Across ME, we destroy sovereign in the first game, and IIRC there have been others destroyed by dreadnaughts of our own throughout ME 3.

Given that they had taken several colonies in ME2, and that horizon had a population of over 650k, they had already taken several million people by the time you fight the reaper in the collector base.

I'm assuming that ME2 changed the reapers minds to use humans for dreadnaughts instead of whatever they planned before.

That thing is the barest bones of anything; it isn't very large, and looks more like the core for a reaper destroyer than anything else.
Given that, going from a reaper of 150 M to 2 Km, lets say the population requirements go up by a factor of 100.

Say, 3 million people taken (only 6 colonies, to lowball it) becomes 300 million. For humanity's population of 11.4 billion, they could make 38 reapers. Lets say they only get 50% of humanity, due to the fighting and... violent acquisition method. (And all those they waste to make husks.)
That cuts them down to 19 potential dreadnaughts.

The citadel races+the geth have about 125 dreadnaughts in ME3. I'm pretty sure they could take down at least 19 dreadnaughts. (can't remember the numbers given in game.)

So this cycle would be a loss for them. The reapers probably lost massive amounts to the protheans, as they could not convert them into reapers. -
The Reapers are believed to have attempted harnessing the genetic material from millions of Protheans to create a new Reaper. It is speculated by EDI that this attempt failed and so the Reapers decided to repurpose this substantial number of captive Protheans to suit the needs of the Reapers

And the protheans were far more advanced than the current races, even though their tactics were all the same and effectively countered by the reapers. But they also used Neutron bombardment to destroy everything living, including the reapers, on their planets at times, like the did with javik's planet.

So they would have lost about 20 dreadnaughts over all for our cycle(20 made, 40 lost), probably closer to 100 for the protheans, depending on how large their military was.

So I suppose my main point is this:

When reapers attack, they have a narrow window to harvest for a profit in dreadnaughts. Too soon, and they're all on one planet, and not spacefaring, with a lower population. Wait too long after they find their first relay, and they destroy more than the reapers can harvest. Destroyer don't have that problem, taking a percent or two as many people to make, and draw from a far larger number of people to harvest.

So they shouldn't have very many Sovereign class reapers for when they invade us, a few hundred to a thousand or so due to a bad cycle with the protheans, and probably low numbers when they did so, given how long it took them to finish the protheans off, despite having all their census information.

Destroyers will heavily outnumber us, most likely. But they'll also be the easiest to destroy with giant lasers and particle beams .

Apologies for the double post, but this is too large for a edit.

Eh. Need sleep. Me no type good no more. Harsh people look for logic flaws? Please no hurt bad.
 
Last edited:
Do we know they make only one dreadnought though? They could make multiple from one race.

They made most of the core of one from just the humans in terminus colonies, a tiny minority. From Earth? Should be enough for a many more.

Edit - Whelp, no I see what you're saying...I still think they make more dreadnoughts though. There is no reason the shell needs to be organic too.
 
Last edited:
Say, 3 million people taken (only 6 colonies, to lowball it) becomes 300 million. For humanity's population of 11.4 billion, they could make 38 reapers. Lets say they only get 50% of humanity, due to the fighting and... violent acquisition method. (And all those they waste to make husks.)
That cuts them down to 19 potential dreadnaughts.

Quoting myself... :p

I did talk about that. >.>
 
Yeah, I herped and derped while reading on my phone >.<

I don't think the numbers work though - while you need organics for the core/brain of the reaper, why would you for the rest of the body?
I was thinking that the core would scale up, Though I'm entirely guessing at that.

If they were the same size, the could potentially build something like a (huaman pop/galaxy pop)th as many dreadnaughts as they do destroyers, Far more than they shown anywhere. Given how much harder the dreadnaughts are to kill, they should have a larger ratio than that to their destroyers. Heck, they're noted as being not too hard for a cruiser to destroy.

Hrm. Sadly can't find anything to tell us anything about the ratio, but they are noted to be a "majority".

And we need Massive Point defenses on our dreadnaught/superdreadnaughts.

In exo-atmospheric engagements, they are capable of directly landing on larger spacecraft and attacking at point-blank range.

They're evil little 150M buggers.
edit: sleep now, waking up in 4 hours.
 
I was thinking that the core would scale up, Though I'm entirely guessing at that.

If they were the same size, the could potentially build something like a (huaman pop/galaxy pop)th as many dreadnaughts as they do destroyers, Far more than they shown anywhere. Given how much harder the dreadnaughts are to kill, they should have a larger ratio than that to their destroyers. Heck, they're noted as being not too hard for a cruiser to destroy.

Hrm. Sadly can't find anything to tell us anything about the ratio, but they are noted to be a "majority".

And we need Massive Point defenses on our dreadnaught/superdreadnaughts.
Yeah, just checked - from the wiki:
Destroyers make up the majority of the Reaper fleet and are believed to be created using harvested species that are not used to build Reaper Capital Ships.
If humans are what they wanted to ascend, that one at the end of ME2 can't have been a destroyer, but must have been the core for a dreadnought. Now, how does the scaling work up from there? Like you said, fuck if I know. I just prefer to think the Reapers aren't utterly fucking retarded (...in many ways a futile gesture), and are at least capable of producing a decent number of dreadnoughts per cycle.

What we really need is the offensive power to meaningfully strike those dreadnoughts - their real advantage was the fact their tankiness let them withstand simultaneous fire from four citadel dreads before their shields even started being affected. If we can make our hits strong enough, the battle has shifted massively - they have to fight differently.
 
Another Omake I wrote. Thought that the idea of weapons that can adjust themselves for several functions, like the Lawgivers from Judge Dredd, for example, would be pretty nifty. Plus, probably making the logistics easier for the Alliance and the like as well.

Arsenal Adjustments

"URGH! How the hell do you *deal* with this *crap*!?!"

"You'll have to be a bit more specific than 'this crap', Revy..:" Hannah told her with a smirk.

Glowering at her mother even as she was trying to catch her breath, Revy pointed at the numerous weapons attached to the back of her hardsuit. Her mother had the idea to give her a taste of the kind of training that her (boy-)friend Brian would soon have to go through as part of joining the Alliance. Both so she'd better appreciate the differences in their situation, and also so she'd learn to better appreciate her powered suit for doing most of the work for her.

"This crap," Revy repeated. "Lugging around half a dozen different weapons. It's heavy, and annoying, and uncomfortable, and blegh, and all."

"Maybe," Hannah allowed, "but the tactical flexibility more than makes up for it for most. Better to sweat a bit more than finding yourself without a suitable weapon for the situation you're facing."

"It's stupid; that's what it is! And I'm gonna do something about it!" her daughter shouted before stomping off in the direction of their house, most likely to, once again, lock herself in her workshop for a day or two.

Hannah sighed and massaged the bridge of her nose, silently blaming her husband. She had absolutely no doubt that Revy got her penchant for tinkering from him; he always insisted on repairing everything himself. Mostly with success, thankfully, and in those cases where he failed he just shrugged, grinned, and said that he'd learned something new and would be able to fix the problem next time.

Shaking her head with a smile, HannaH turned to make her way back home as well, thinking that Revy truly was her parents' daughter.

-----​

"So, you're going to show me what you running off in a huff was all about, I'm guessing?" she asked Revy a few days later while meeting her on their weapon testing range/city.

"I didn't run off in a huff," Revy insisted in return, forcing Hannah to fight down a smile. It was good to see that her daughter, for all her smarts, was still a teenager.

"Right, right… so; what were you going to show me?" she instead tried to get her daughter back on track, taking the visor she was offering her.

For once not one of Revy's designs, it would still protect her eyes and ears from the noise and other miscellaneous problems and dangers that might crop up on a firing range, while also working as a commlink with her daughter, and including a heads-up display that included a clear view of the target area, and could display various warnings.

While she carefully put it on, Revy went and grabbed two weapons; one a handgun or maybe SMG, the other a rifle of some sort, holding them up with a grin.

"And with this, I'm going to put an end to that idiocy of forcing our soldiers to lug around half a dozen weapons. Watch!"

Putting the rifle down, she took up a firing stance with the gun.

"Semi-auto, high power, armor-piercing," she intoned clearly, prompting the gun to perform some function that apparently included shifting a few of its parts around. She then took aim, and pulled the trigger, again and again.

Turning her attention to the firing range, Hannah watched as the projectiles impacted a piece of simulated cover, a camera-window in her HUD showing how they punched through and impacted the targets behind it.

When Revy stopped firing after a few moments, Hannah remained silent, already knowing that her daughter would give an indication when she was finished. Instead, she idly noted that the grouping of the shots had markedly improved from when they'd started out.

"Semi-auto, low power, medium scatter, incendiary."

Again the gun seemed to re-arrange parts of itself, and when Revy fired at a group of targets in the open, Hannah noted how it now seemed to fire not just one, but multiple projectiles at once, and how the places they were hit immediately began to smolder and even burn until some drones put out the fire.

This set the tone for the rest of the demonstration; Revy would call out some combination of variables, the weapon - first the handgun, later the rifle - would somehow rearrange itself and then perform accordingly.

"So, because you found it stupid to carry around five weapons for different tactical scenarios… you went and built two weapons that could fill all those roles by themselves?"

"Yep!" Revy confirmed. "And this were just some pre-set choices. With a manual and some time, it's not that difficult to alter them or set your own parameters, tie them to specific verbal phrases, functions in your omnitool, and the like. And if you got one of my Neural Interfaces, you can even adjust them completely on the fly!"

"How's it work, though?" her mother asked, genuinely curious because this was one of the few areas where she was knowledgable enough to follow Revy's explanations.

"Well, most mass accelerator guns already have a computer that calculates the necessary projectile size and acceleration to hit its targets based on distance, weather conditions, gravity, and whatnot. I just tweaked that a bit so it could be set to different parameters, and then perform its usual calculations from there.
Of course, that changes the performance and behavior of the weapon significantly depending on where those parameters are set, so I re-purposed the self-folding mechanism to shift and adjust components within the gun, instead. Moving stabilizers so they can better deal with the recoil, altering the ammo-shaving mechanism to produce different effects, changing the placement of the accelerators and heatsinks, things like that. Then some smart materials for a few parts - like the barrel, so it can lengthen or widen as necessary - and because the gun no longer needs to fold there was a lot of space in some spaces, like the stock, so I expanded the ammo-block and added some extra heatsinks and a system for cycling them, so they can fire for much longer without overheating or running out of materials despite the increased usage."

"Well, that certainly sounds impressive," Hannah had to admit.

"So, you agree that carrying around half a dozen weapons is a stupid idea?" her daughter asked slyly.

Despite herself, Hannah couldn't help but laugh.
 
More bullshit then high-end Iron Man suits?
That depends. Can we get access to the comic ones? Cause that suit slows down your reaction time to the point you see shit in bullet time. It also let's you punch fast enough that your fists heat up from friction and this is multiply punches. Oh and it's not even finished. All it is missing is a power source capable of running it at full power all the time.
 
That depends. Can we get access to the comic ones? Cause that suit slows down your reaction time to the point you see shit in bullet time. It also let's you punch fast enough that your fists heat up from friction and this is multiply punches. Oh and it's not even finished. All it is missing is a power source capable of running it at full power all the time.
MCU mark 1 has a bullet timing feat of dodging tank fire.
 
Back
Top