Shepard Quest Mk V, Base of Operations (ME/MCU)

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Well the Adrenal Implant is one way to achieve that effect, though not that strong...

...that said, from the description on Advanced Neural Interface, it should also allow the same - even if actually getting it to do so would require some clinical data.
 
@Esbilon

Will Mordin come to us, like Liara, or will we have to headhunt for a biologist?

Edit: Augh! why did it automatically highlight their names!?
Mordin has to go through STG approval, but he will want to make his way to you.

it's called tagging and is a feature of the upgraded software. Sends us a n alert when you do it. Quite useful.

@Omake: good stuff, gonna count that as weapons training and devolping a new side arm.
 
Well the Adrenal Implant is one way to achieve that effect, though not that strong...

...that said, from the description on Advanced Neural Interface, it should also allow the same - even if actually getting it to do so would require some clinical data.
You kind of need the suit. It not only accelerates your reaction time but the suit it's self allows your body to move fast enough to take advantage of your enhanced reaction time. Like I said. The wiki page explains it better than I can.

@Esbilon Could we make the augmented reaction suit from vanquish?
 
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That's exactly what I'm saying - the implant lets you perceive things that quickly, and also allows for controlling the armor at the speed of thought...though whether the armor can actually physically move that fast is the issue.
 
Man the way we are going it's only a matter of time before we get assassination attempts every other month because when we release that handgun and rifle combo we are going to take a massive chunk of at least Alliance mil weapon contracts because with just 2 weapon systems it'll be a lot cheaper to buy from us then 7+ different guns for different rolls and since it's Revy you know the gun will beat just about everyone else.
 
Man the way we are going it's only a matter of time before we get assassination attempts every other month because when we release that handgun and rifle combo we are going to take a massive chunk of at least Alliance mil weapon contracts because with just 2 weapon systems it'll be a lot cheaper to buy from us then 7+ different guns for different rolls and since it's Revy you know the gun will beat just about everyone else.

Depends Revy's guns may still cost more, the HK models you get as one of the alliance's best SpecOps are still cheap pieces of junk (ME1 intro weapons). The systems alliance military is cheap, or underfunded. Also we've shown we're open to licensing so even then a company can save it self by asking (or begging) or license our stuff.

EDit: Stupid post error.
 
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Depends Revy's guns may still cost more, the HK models you get as one of the alliance's best SpecOps are still cheap pieces of junk (ME1 intro weapons). The systems alliance military is cheap, or underfunded. Also we've shown we're open to licensing so even then a company can save it self by asking (or begging) or license our stuff.

@Kelena
That could be the result of game play and story segregation at work this is a RPG you're not going to start the game with the good stuff after all.
 
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Sorry, using my iPhone to type and I said just about everyone and for the propose of standard mil gear it will be the best.
No it won't - costs matter more than anything else, and nothing we make is cheap.

Also, some would say it's better to carry five durable weapons than two that could more easily be damaged and leave your capabilities crippled to a greater extent.


It's a speciality item - and even then, a weapon dedicated to a single purpose would likely have a performance edge just by virtue of having only one role to fill...though versatility is a virtue too, and superior engineering can render that moot if expense isn't an issue. In any case, it's not something likely to be seen outside spec ops.
 
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I'd say no to that - we don't want him to stand out too much. It's a vulnerability, and there is little benefit.
He'll likely stand out as it is, just his relationship to Revy would do far worse then him having a state of the art weapon, and the generous helping of expert training from a former N5 isn't going to help. Overall, I think the ship has already sailed on that concern, why not just accept it and go for the product placement? Alternatively, it could be sent after he completes Boot if you really think it'd be that much of an issue, of course by that point our sales staff should have it licensed and everything.
 
No it won't - costs matter more than anything else, and nothing we make is cheap.

Also, some would say it's better to carry five durable weapons than two that could more easily be damaged and leave your capabilities crippled to a greater extent.


It's a speciality item - and even then, a weapon dedicated to a single purpose would likely have a performance edge just by virtue of having only one role to fill...though versatility is a virtue too, and superior engineering can render that moot if expense isn't an issue. In any case, it's not something likely to be seen outside spec ops.

So our stuff will be more expensive then the current alliance marine full load-out?
If so then meh that's fine it'll just be a spec ops and for our PMC.
 
@Esbilon Could we make the augmented reaction suit from vanquish?
In principle, you can make anything. Some of it will be hard, though, and a lot of it will be largely irellevant to the story. I don't want to spend a lot of time on expanding a tech tree that never gets used because people think that what really matters is super dreadnaughts with go-away-beams.

@Esbilon What would we have to research to fix Lindsey's paralysis? It's a spinal injury right?
Depends how you want to fix it. Give her a light weight exoskeleton she can control with her mind? You have that technology, implementing in this fashion is omake material.
actually fixing it would certainly be possible with Extremis, though that would also be overkill. An omake once you have peak human should also be able to do it.

He'll likely stand out as it is, just his relationship to Revy would do far worse then him having a state of the art weapon, and the generous helping of expert training from a former N5 isn't going to help. Overall, I think the ship has already sailed on that concern, why not just accept it and go for the product placement? Alternatively, it could be sent after he completes Boot if you really think it'd be that much of an issue, of course by that point our sales staff should have it licensed and everything.
That depends on how much of this is public knowledge. Revy is famous on Mindoir, but she's hardly an A list celebrity in the rest of the Galaxy, I don't imagine the paparazzi's have much interest in getting pictures of her and her boyfriend.
Add to that that the military would probably have a pretty strict "whoever you were before doesn't matter. You're here now" policy in boot camp, I don't actually think a lot of his fellow soldiers will know.
 
So our stuff will be more expensive then the current alliance marine full load-out?
If so then meh that's fine it'll just be a spec ops and for our PMC.
Absolutely, the current Alliance marine get up is dirt cheap. This gun...won't be. Either way, it suits spec ops more anyways.

He'll likely stand out as it is, just his relationship to Revy would do far worse then him having a state of the art weapon, and the generous helping of expert training from a former N5 isn't going to help. Overall, I think the ship has already sailed on that concern, why not just accept it and go for the product placement? Alternatively, it could be sent after he completes Boot if you really think it'd be that much of an issue, of course by that point our sales staff should have it licensed and everything.
Thing is, he himself isn't famous - intelligence agencies may have noted him for the sake of professionalism, but he isn't going to be recognized by anyone else. Showing up flaunting an experimental Paragon Industries weapon? Not going to win him any favors.
 
@Esbilon

Why can't her injury be healed with mass effect medical tech as it already exists? They can grow replacements of anything, I presume the limiting factor is cost - we can cover that.

Guess it doesn't matter anyway if we are getting Peak Human...though now that I think of it, that doesn't feature the Captain's healing factor, does it? I know Miranda mentions having sped up healing (though not to the point where it would matter in combat), and Shepard's implant fluff does too I believe, but healing things like neural damage that ME tech couldn't probably violates the limits on Gene-modding.
 
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