Shepard Quest Mk V, Base of Operations (ME/MCU)

Honestly, I think we need to push for a PMC license next turn and see how much leeway we get. We might want to backchannel that if they're agreeable, we'll basically defend all those colonies for them with ships of our own. They'd probably want some control over our PMC, but we can churn out billions in profit every turn now (especially once we file the Arc Reactor patent).

We'd need to rush the ship-tech tree for a year afterwards, but the benefits are very much worth it. Although we'd probably want to throw the Advanced Neural Interface in there somewhere too... we could probably get a bonus to research rolls if our scientists all had one.
 
Before starting any extraplanetary installations, we have to acquire either unbreakable encoding (a completely new artificial language + strong encoding might work) or get quantum entanglement (in ME terms) communication. Because both Geth and Reapers (and the Spectres) have access to everything on the extranet.
 
Making something like that to market to the alliance might be neat - it would certainly be better than the current prefabs (this is basically how things to in canon actually, we see those prefabs all the time. The question is how to make them cheaper than what already exists, since making them better would be easily done but not the selling point...my guess is the arc reactor/repulsor makes things much cheaper due to fuel alone).


But the colony package discussed earlier wasn't about founding colonies, we we're talking about business expansion onto other developed worlds. The question was about how much to invest into them/what sort of expansion patter should we see.
part of the desgin is that stage two and up can be marketed to already existing colonies as an upgrade to their defenses. also the Alliance military would likly buy stage 2 and 3s for bases and outposts if we can vacuum rate them.


also one of the big selling points is that it can build prefabs meaning more of the colony could be built using local materials (carbon and graphane based materials will be a good choice for this) cutting down the overall costs even if raising the initial costs of a colony a bit.
 
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Honestly, I think we need to push for a PMC license next turn and see how much leeway we get. We might want to backchannel that if they're agreeable, we'll basically defend all those colonies for them with ships of our own. They'd probably want some control over our PMC, but we can churn out billions in profit every turn now (especially once we file the Arc Reactor patent).
...we aren't going to be replacing the Alliance military anytime soon. No matter how fabulous our tech is, they are buying some, and number in the millions. There is no way in hell they will let a private corporation be solely responsible for the security of Alliance colonies.

We could certainly be hired to supplement garrisons though, or station rapid response forces alongside the Alliance ones. There are probably much better paying jobs/lucrative contracts out there too. Either way, the planned expansion to our security teams this turn (which we should probably repeat next turn, might as well make it a matching 15 teams on each planet) and future garrisons should make a nice backbone for the PMC. Actually declaring it should wait until we have ships though - with a shipyard on Mindoir started next turn, we can get the beginnings of one done while we scout out a suitable location for a shipbuilding hub.


Before starting any extraplanetary installations, we have to acquire either unbreakable encoding (a completely new artificial language + strong encoding might work) or get quantum entanglement (in ME terms) communication. Because both Geth and Reapers (and the Spectres) have access to everything on the extranet.
Hmm, well would that have it's own tree or be part of Blackboxing/FRM? Because it presumably applies to our VIs too.

Maybe only move data between installations via hard copy rigged to blow?


part of the desgin is that stage two and up can be marketed to already existing colonies as an upgrade to their defenses. also the Alliance military would likly buy stage 2 and 3s for bases and outposts if we can vacuum rate them.
The thing is, that should already exist by the standards of ME tech. So it probably does.
 
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...we aren't going to be replacing the Alliance military anytime soon. No matter how fabulous our tech is, they are buying some, and number in the millions. There is no way in hell they will let a private corporation be solely responsible for the security of Alliance colonies.

We could certainly be hired to supplement garrisons though, or station rapid response forces alongside the Alliance ones. There are probably much better paying jobs/lucrative contracts out there too. Either way, the planned expansion to our security teams this turn (which we should probably repeat next turn, might as well make it a matching 15 teams on each planet) and future garrisons should make a nice backbone for the PMC. Actually declaring it should wait until we have ships though - with a shipyard on Mindoir started next turn, we can get the beginnings of one done while we scout out a suitable location for a shipbuilding hub.

You don't understand what I'm saying. What I'm suggesting is that we build a PMC that we use to defend our facilities, and that we mollify the Alliance (and thus persuade them to let us have a bunch of ships) by backchanneling that we'll help them with system defense in exchange for them signing off on us having enough ships to do that. We certainly won't be "solely responsible" but look at canon before you leap. The Batarians slipped in and attacked Mindoir with a fucking cruiser that wiped out the one frigate on guard duty, no sweat. Eden Prime was attacked and the only warship in the area with the Normandy, and her only because she was on trials. Freedom's Progress has no in-system warships. Horizon had the Alliance building GARDIAN turrets because they couldn't spare a warship to defend it. The Alliance will let us be "solely responsible" for their frontier colonies because they don't have the ships to defend them anyway, and if we're basically saying "look, let us put up some warships to defend our investment, we'll agree to some oversight, etc" they'd probably be happy to oblige. It'll take some time before the scale of our technology hits home (in that one of our frigates will be worth another race's cruisers and our cruisers don't bear thinking about) and by the time they realize that the cat will be out of the bag.

Building our own PMC that doubles as base defense is a good way to showcase our technology. It also lets us cement a strong relationship with the Alliance Navy. As a bonus, it will let us prepare for the Reapers... because if we start now, we can have several fleets worth of warships by the time Sovereign pops up (although we'll likely need to move to the Terminus for that).
 
it's package deal to allow a pre-exsiting colony to get an ISAR and the defenses to keep pirates and slavers away from it.
Yes. That is exactly how colonies are build in canon, minus the ISAR - which isn't cheap, though it certainly saves money on the long run.

We would have to put together a colony package less expensive than whatever is currently available (because price is the deciding factor, not quality)...and that's fine. We can subsidize if we need to, more human expansion is a good thing - but no rush. We are already working on two big pseudo-charity projects, the genemodding and L2 replacements.

You don't understand what I'm saying. What I'm suggesting is that we build a PMC that we use to defend our facilities, and that we mollify the Alliance (and thus persuade them to let us have a bunch of ships) by backchanneling that we'll help them with system defense in exchange for them signing off on us having enough ships to do that. We certainly won't be "solely responsible" but look at canon before you leap. The Batarians slipped in and attacked Mindoir with a fucking cruiser that wiped out the one frigate on guard duty, no sweat. Eden Prime was attacked and the only warship in the area with the Normandy, and her only because she was on trials. Freedom's Progress has no in-system warships. Horizon had the Alliance building GARDIAN turrets because they couldn't spare a warship to defend it. The Alliance will let us be "solely responsible" for their frontier colonies because they don't have the ships to defend them anyway, and if we're basically saying "look, let us put up some warships to defend our investment, we'll agree to some oversight, etc" they'd probably be happy to oblige. It'll take some time before the scale of our technology hits home (in that one of our frigates will be worth another race's cruisers and our cruisers don't bear thinking about) and by the time they realize that the cat will be out of the bag.

Building our own PMC that doubles as base defense is a good way to showcase our technology. It also lets us cement a strong relationship with the Alliance Navy. As a bonus, it will let us prepare for the Reapers... because if we start now, we can have several fleets worth of warships by the time Sovereign pops up (although we'll likely need to move to the Terminus for that).
Ah, well...yeah. I thought that was a given. Why would the Alliance get any say in whether we get to have ships or not? ExoGeni and the Blue Suns Corporation get to. I figured the Alliance would be the primary contractor for our PMC in the first place what with us having a large presence in the Verge/Terminus, and having garrisons on all the colonies we expanded to being capable of protecting the area under the auspices of our PMC was suggested from the beginning.

A Terminus colony of our own, with major shipbuilding in-system was why I suggested our HQ be a suitable system just out past the Verge - we can make it into a massive shipbuilding hub, while our standard presence on developed colonies in Citadel space continues apace.
 
Yes. That is exactly how colonies are build in canon, minus the ISAR - which isn't cheap, though it certainly saves money on the long run.

We would have to put together a colony package less expensive than whatever is currently available (because price is the deciding factor, not quality)...and that's fine. We can subsidize if we need to, more human expansion is a good thing - but no rush. We are already working on two big pseudo-charity projects, the genemodding and L2 replacements.
we could set up the stage one prefab to use a distrubuted arc reactor network. it will be much cheaper then the normal reactors colony's use.
 
Ah, well...yeah. I thought that was a given. Why would the Alliance get any say in whether we get to have ships or not? ExoGeni and the Blue Suns Corporation get to. I figured the Alliance would be the primary contractor for our PMC in the first place what with us having a large presence in the Verge/Terminus, and having garrisons on all the colonies we expanded to being capable of protecting the area under the auspices of our PMC was suggested from the beginning.

A Terminus colony of our own, with major shipbuilding in-system was why I suggested our HQ be a suitable system just out past the Verge - we can make it into a massive shipbuilding hub, while our standard presence on developed colonies in Citadel space continues apace.

Governments tend to get antsy when private individuals or corporations have serious military technology within their borders. My guess would be that ExoGeni and the Blue Suns stay outside Alliance space for the most part and don't tread on any toes. But if we're setting up an expansion on a colony twice a year and putting defense ships in orbit of each of those, we're shortly going to have a serious navy... all within Alliance borders. It behooves us to get their permission to keep our ships in their space lest they get cranky.

Mindoir is going to be our first shipbuilding center, but yes, a Terminus colony in a year or two sounds like a good idea.
 
Hmm, well would that have it's own tree or be part of Blackboxing/FRM? Because it presumably applies to our VIs too.

Maybe only move data between installations via hard copy rigged to blow?
Encoding is probably blackboxing. Quantum communications are probably their own techtree, as that way lies matter replication, teleportation and direct energy-to-matter transformation (with our power levels, planetary scale installations might be already capable of it).
 
About the whole "forces in Alliance space thing" ...there are thirteen years left before canon? We aren't going to have more than 18 colonial installations by then. Assuming a cruiser and four frigates over each, that isn't even a notable fraction of an Alliance fleet, at least quantitatively - it shouldn't be an issue. The bulk of our forces beyond that can remain in the Terminus.
 
Before starting any extraplanetary installations, we have to acquire either unbreakable encoding (a completely new artificial language + strong encoding might work) or get quantum entanglement (in ME terms) communication. Because both Geth and Reapers (and the Spectres) have access to everything on the extranet.
This. So much this.
 
About the whole "forces in Alliance space thing" ...there are thirteen years left before canon? We aren't going to have more than 18 colonial installations by then. Assuming a cruiser and four frigates over each, that isn't even a notable fraction of an Alliance fleet, at least quantitatively - it shouldn't be an issue. The bulk of our forces beyond that can remain in the Terminus.

I think the point of getting PMC license as early as possible is... how to put it... to gain a breathing room before people get wary of giving it[the breathing room] to us.
 
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My question is: How are we going to make sure the other citadel races implement our upgrades in their ships before the reapers come?
 
About the whole "forces in Alliance space thing" ...there are thirteen years left before canon? We aren't going to have more than 18 colonial installations by then. Assuming a cruiser and four frigates over each, that isn't even a notable fraction of an Alliance fleet, at least quantitatively - it shouldn't be an issue. The bulk of our forces beyond that can remain in the Terminus.
Are you taking into account exponential growth rate?
 
Incidentally, how difficult would it be to adapt the Legionary to function as a quarian environmental suit? There's not going to be any market for it now, but once we find out about the Reapers we might want to consider it; a bunch of iron quarians will probably be a lot more effective in a fight.

My question is: How are we going to make sure the other citadel races implement our upgrades in their ships before the reapers come?

Why would we need to? Our stuff is easily decades ahead of what they've got; they'd have to be complete morons not to get their hands on as much of our tech as possible, Reapers or no Reapers.
 
So I was bored but faaaar too tired to actually finish redesigning the Tiger (I have actually done that since I started writing this...) so I instead came up with a new branch to the tech tree. It seems like a good idea but that might just be the sleep deprivation talking.


Advanced Eezo Theory (200)
You've already got an excellent grasp on the hows and whys of Eezo, after all you created your first perpetual motion device years ago, but with your work on the Arc Reactor, the attack on Mindoir and creating Paragon Industries you haven't really had a chance to familiarize yourself with the more cutting edge and exotic ideas. (Small bonus to all Eezo Tech)

Alternate Core Design (400)
Over the years there have been countless attempts at improving the design of Eezo cores, which have never notably improved from the Prothean drives discovered by numerous species, ranging from spinning torus cores to multiple cores to external rings but even though the math works for some of these designs none of them have ever panned out. But none of these attempts have been done by Revy Shepard! (Increased Drive Endurance)

Compact Core Design (800)
Building on top of your revolutionary drive design the next thing to do is make it smaller. Smaller drives would make FTL cheaper and let things like Fighters, Shuttles or even things like the Tiger* capable of interstellar travel. So what if they say it's impossible, what do they know! And who are they anyway? (Increased FTL speed**, Compact FTL Drives become available)

Ultra-Compact Core Design (1600)
You were told it couldn't be done but you made FTL drives that could fit in light vehicles. Now it's time to do it again and make an FTL drive you can fit in your suit. You always liked the idea of flying around the galaxy superman style in one. Time to make it happen! (Increased FTL Speed, Ultra-Compact FTL Drive becomes available)

Improved Communication Relays (400)
Nothing is more irritating then when your seconds away from winning a game of Warhammer 40k online and then some Bureaucrat designs he needs to download the latest Blasto movie right now on his government terminal and you lose your real time connection. Guess the only way to solve it is to build a better relay. (Increases communications bandwidth)

Advanced Communication Relays (800)
//Flavor Text Goes Here - Help?// (Increases communications bandwidth)

Miniature Relays (1600)
//Flavor Text Goes Here - Help?// (Allows for the creation of Relays capable of transporting objects no more then 100t in mass) (Locked until Study of Prothean Relay)

Relays (6400)
//Flavor Text Goes Here - Help?// (Allows for the creation of full scale Relays)

Quantum Entanglement Communication (800)
Scientists have been poking and prodding entanglement and various other forms of spooky action at a distance for centuries. It's only been in recent years that any breakthrough have been made. While everyone else is still decades/years away*** from a working prototype your sure you can do it faster. (Quantum Entanglement Communicators available for construction)

High Bandwidth (1600)
QECs are great for chatting with Brian, or keeping in contact with your labs on other worlds but they are just too low bandwidth to replace the com relay system. That you can change however. While your old QECs only used a single par of particles these ones will have numerous pairs that allow for significantly more bandwidth. (Increases QEC bandwidth)

Peer-to-Peer (1600)
//Flavor Text Goes Here - Help?// (Allows for QECs to connect to multiple partners)



*To be updated as/if needed
**Basically the idea is that to make compact drives you need to make Eezo more efficient by increasing the mass reduction per unit of Eezo. Which means that a Frigate could get by on a smaller drive, making it cheaper, or keep using a drive of the same size but go faster.
***Update as/if needed



I'm sure there will be issues and things that need to be discussed. The whole thing might end up getting thrown out and redone. But I hope this provides a good starting point.
 
My question is: How are we going to make sure the other citadel races implement our upgrades in their ships before the reapers come?
Simple economic/military pressure. For example, once transport ships with arc reactors and repulsors become common in Alliance Space, merchants from the Citadel Races will want them as well, so they won't be out-performed by Alliance competitors.
It doesn't matter, we can't get more than 1 set of labs every 1.5 years.
Don't see why we shouldn't be able to build labs on more than one planet at a time once the money really comes rolling in.
There won't be one. We can't start building on the next planet before hitting Lab III on the previous one.
Citation, please.
 
Ultra-Compact Core Design (1600)
You were told it couldn't be done but you made FTL drives that could fit in light vehicles. Now it's time to do it again and make an FTL drive you can fit in your suit. You always liked the idea of flying around the galaxy superman style in one. Time to make it happen! (Increased FTL Speed, Ultra-Compact FTL Drive becomes available)

Ultracompact FTL Drive is already on the tech tree.
 
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