Shepard Quest Mk V, Base of Operations (ME/MCU)

It depends on how the suit's designed, really. If the neck is flexible (and I'm pretty sure it is) then I think your best bet would be to snap their neck from behind, maybe get a running start when you do it, kind of like how Thane assassinates krogan with his bare hands.
I hope we were smart enough to make it flexible only form inside. Which would prevent such obvious tactics.
 
I hope we were smart enough to make it flexible only form inside. Which would prevent such obvious tactics.

Point. If there isn't an obvious way to kill someone in a Legionary without really noisy displays of force, then the Council probably wouldn't get Saren on the job in the first place and would just send a Spectre who was better at keeping quiet and undetected. They've got to have at least a few of those lying around.
 
Point. If there isn't an obvious way to kill someone in a Legionary without really noisy displays of force, then the Council probably wouldn't get Saren on the job in the first place and would just send a Spectre who was better at keeping quiet and undetected. They've got to have at least a few of those lying around.

There are omni blades, that are flash forged silicon blades that are pretty much stealthy. All they need to do is roughly the same spec ops do it nowadays.

Sneak up from behind, pull the head back and drive the blade upwards from underneath the chin.
 
I would say minutes. But ok. Still, not a good way to go.

Considering your alternatives are:
1)Getting trapped in a seal compartment with just enough air to freeze to death
2)Death from vacuum exposure
3)Leaky hardsuit or compartment leading to asphyxiation
4)Vacuum exposure plus shrapnel damage possibly (I don't think there have been studies on whether it's possible) leading to your organs getting sucked out of your chest.
5)I'm sure there are other horrible ways.

It depends on how the suit's designed, really. If the neck is flexible (and I'm pretty sure it is) then I think your best bet would be to snap their neck from behind, maybe get a running start when you do it, kind of like how Thane assassinates krogan with his bare hands.

We're talking about an Iron Man suit here. It's almost certainly controlled by motors which are in turn controlled by sensors that detect you turning your head. I figure a Krogan might be able to do it but not easily enough for an assassination.

Point. If there isn't an obvious way to kill someone in a Legionary without really noisy displays of force, then the Council probably wouldn't get Saren on the job in the first place and would just send a Spectre who was better at keeping quiet and undetected. They've got to have at least a few of those lying around.

Well yeah. That's why I was hoping it would be Saren.

Jokes aside they would have to get past the, AFAIK, galaxies most advanced security VI system.

Personally I figure that if the council does end up using Spectres it would be in a more straight up let us see the Beacon role then attempting to infiltrate.

After all if they think we have a Beacon they'd have to assume we have some kind of Protean security system to be on the safe side.
 
There are omni blades, that are flash forged silicon blades that are pretty much stealthy. All they need to do is roughly the same spec ops do it nowadays.

Sneak up from behind, pull the head back and drive the blade upwards from underneath the chin.

It's really hard to see but if you look closely at the scene in Iron Man 1 where Tony puts on the red and gold version that as the helmet is been put together armor slides up from the chest piece and connects to the helmet. So the whole throat/chin area is fully armored.

And that's without considering that the Legionary has IFV, specifically stated as stronger then the Grizzly's, grade kinetic barriers thanks to the Arc Reactor.

Oh and again the fact that moving the head up and down is almost certainly motorized means that pulling it back like that will be a challenge.
 
>.<
This discussion again...

Something that hasn't been said yet: Alarms. Inside our base, if somehow one of our many guards suits stops reporting vitals, an alarm should go off.

If our cameras see somebody who isn't supposed to be there, alarms will go off.

Honestly? We have security cameras everywhere, a VI that can differentiate between employees and not, and Power armor guards that almost certainly has a live stream from their camera&vitals to the security VI.

It is one thing to infiltrate a shoe-string budget pirate base. It is something completely different in a modern facility where no expense was spared. We shouldn't have blind spots in our base period.
 
1) No base is impregnable.
2) Revy has read the Evil Overlord List.
3) Spectres are fucking badass.
4) All of the things people have said about your security systems.
 
And that's without considering that the Legionary has IFV, specifically stated as stronger then the Grizzly's, grade kinetic barriers thanks to the Arc Reactor.

Kinetic barriers only block things moving past a certain speed; that's why someone with a barrier doesn't just push a chair away when he tries to sit down on it.
 
guys about colony's how about we copy the Firebases from Halo wars? they are bascily modified colony starters according to the fluff.

we can build them as prefabs and have them towed or carried by the colony ships to the colony site.

http://halo.wikia.com/wiki/Firebase

the most basic version is equipped to serve as a power plant, a small fabericator emergency shelter and colony government building. it can use the fabber to upgrade itself with extensions or even to a more advanced facility.

the next model would gain an under ground garage, a kinetic barrer, turrets and the faclties to serve as the milita HQ.

the last level is bascily a full on underground military base and can command a guardian network.
 
My question is why punching in the games drain shields first >.<

If that speed was enough to trigger the barrier, then they would be tripped up every time they ran on a surface that wasn't mostly flat.

Ran to close to a corner? Well, you just drained your barriers.

Stepped too close to a piece of rubble? Hope you didn't like having shields.
 
My question is why punching in the games drain shields first >.<

If that speed was enough to trigger the barrier, then they would be tripped up every time they ran on a surface that wasn't mostly flat.

Ran to close to a corner? Well, you just drained your barriers.

Stepped too close to a piece of rubble? Hope you didn't like having shields.

Game Mechanics.

A more serious answer is that there wouldn't be kinetic barriers on the armor's feet so running not a problem and the effect of the barriers is really close, like a single centimeter, so unless your pressing up against the rubble it's not a real issue.
 
Game Mechanics.

A more serious answer is that there wouldn't be kinetic barriers on the armor's feet so running not a problem and the effect of the barriers is really close, like a single centimeter, so unless your pressing up against the rubble it's not a real issue.

If it's that close, then how was Saren able to kill Nihlus with one shot from a pistol, even though Nihlus was in a battlefield and thus presumably had his shields up?
 
If it's that close, then how was Saren able to kill Nihlus with one shot from a pistol, even though Nihlus was in a battlefield and thus presumably had his shields up?

Either Nihlus's shields were down for whatever reason or Saren used a tricked out pistol because going by the clip Saren was holding that pistol about a meter from Nihlus's head and I refuse to accept the idea that Kinetic Barriers extend out that far.
 
Either Nihlus's shields were down for whatever reason or Saren used a tricked out pistol because going by the clip Saren was holding that pistol about a meter from Nihlus's head and I refuse to accept the idea that Kinetic Barriers extend out that far.
His shields had a plot hole in them.

"Oh hey! A guy I know! Let me turn off my shields real quick inside this warzone filled with geth!"
 
His shields had a plot hole in them.

"Oh hey! A guy I know! Let me turn off my shields real quick inside this warzone filled with geth!"

Personally I figure that Saren a super Spectre pistol modded for max damage, like using HE rounds, and at that range simply blew past Nihlus's shields and splattered his brain.

They just censured so it didn't look like Nihlus's head flew apart in a million pieces because M rating not R-18+
 
Personally I figure that Saren a super Spectre pistol modded for max damage, like using HE rounds, and at that range simply blew past Nihlus's shields and splattered his brain.

They just censured so it didn't look like Nihlus's head flew apart in a million pieces because M rating not R-18+

This is the most likely explaination, considering that the 'spectre only' guns made by H&K shadow works were the strongest guns going and could punch through early armour like wet tissue paper.
 
This is the most likely explaination, considering that the 'spectre only' guns made by H&K shadow works were the strongest guns going and could punch through early armour like wet tissue paper.

But shouldn't Nihlus have had equivalent armor and shields? And probably some pretty good mods for them, too? He is an elite Spectre in his own right, after all. Maybe Saren got closer than he did in the clip before actually pulling the trigger?
 
Saren was right behind Nihlus, wasn't he? All he had to do was shoot from inside the envelope of his shields and they wouldn't trigger.

Also, the fluff on shields has them not triggering from punches - we even see it in cutscenes - but game mechanics are a bitch.
 
Personally I figure that Saren a super Spectre pistol modded for max damage, like using HE rounds, and at that range simply blew past Nihlus's shields and splattered his brain.

They just censured so it didn't look like Nihlus's head flew apart in a million pieces because M rating not R-18+
Or he could have used phasic ammunition, Nhilus didn't use a helmet so even weakened as they are it should still kill him.
 
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Do consider:
Such a colony Also needs:
Food
Raw materials
Water
Entertainment (so no one goes nuts and makes something which kills the scientists and takes over the base )
Medical services
Sundry other services and consumables.
Oh, our planet's expenses will be far beyond what Uber has calculated. That is just for our compounds on existing colonies - we keep building those, and in...let's say three years, we should have the income to make establishing our own colony feasible.

The way I see it we're better off supporting the existing colonies for now.
Regarding new colonies, simply providing our goods should already make new colonization efforts much cheaper and easier.
Well we are certainly going to be building on existing colonies - the whole point was to decide how much, and if we should centralize or spread out. We have the ability to not have to choose...stick these dense, defensible installations on every major one we can - a central hub (useful for shipbuilding) can wait until we have the money for it, which shouldn't be long.


Supporting colonies is an interesting idea though - what tech do colonies use/rely on that we can make, not just better, but cheaper?
 
Well we are certainly going to be building on existing colonies - the whole point was to decide how much, and if we should centralize or spread out. We have the ability to not have to choose...stick these dense, defensible installations on every major one we can - a central hub (useful for shipbuilding) can wait until we have the money for it, which shouldn't be long.
Spreading out, mostly because we're limited in the amount of laboratories and factories we can construct in each.
Supporting colonies is an interesting idea though - what tech do colonies use/rely on that we can make, not just better, but cheaper?
That's somewhat complex, but as I already said, simply our Arc Reactors and Repulsors alone will have a large impact on Alliance economy, including colonization.

For starters our Arc Reactors provide large amounts of energy, while needing no fuel and very little space. One of our small ones, the 3GW ones, can probably easily provide enough power for the everyday needs of an entire habitation complex, while both saving money (no need to purchase fuel and have it shipped in) and space (meaning more other materials can be carried, instead).
The Repulsor, meanwhile, doesn't require fuel to produce thrust and produces no heat. Combined with an Arc Reactor to provide power, a ship using it can completely do away with fuel tanks and the like, and use all the freed up space to carry more cargo, passengers, etc.

Overall this means that shipping in Alliance space will become *vastly* cheaper and more efficient once we start selling ships, which includes transporting settlers, materials, equipment, etc. to new colonies.

In addition, our Legionary suits mean that an extremely small garrison can fend of *vastly* larger numbers of attacking pirates, slavers, and the like, which in turn reduces the running military costs of establishing and guarding new colonies somewhat.

And in addition to all that, if we go and develop Quantum Entanglement Communication about a decade early, it means that fairly quickly pretty much all colonies will have completely un-blockable/jammable communications with Alliance command in case of an attack.
 
guys about colony's how about we copy the Firebases from Halo wars? they are bascily modified colony starters according to the fluff.

we can build them as prefabs and have them towed or carried by the colony ships to the colony site.

http://halo.wikia.com/wiki/Firebase

the most basic version is equipped to serve as a power plant, a small fabericator emergency shelter and colony government building. it can use the fabber to upgrade itself with extensions or even to a more advanced facility.

the next model would gain an under ground garage, a kinetic barrer, turrets and the faclties to serve as the milita HQ.

the last level is bascily a full on underground military base and can command a guardian network.
Making something like that to market to the alliance might be neat - it would certainly be better than the current prefabs (this is basically how things to in canon actually, we see those prefabs all the time. The question is how to make them cheaper than what already exists, since making them better would be easily done but not the selling point...my guess is the arc reactor/repulsor makes things much cheaper due to fuel alone).


But the colony package discussed earlier wasn't about founding colonies, we we're talking about business expansion onto other developed worlds. The question was about how much to invest into them/what sort of expansion patter should we see.
 
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