Shepard Quest Mk V, Base of Operations (ME/MCU)

My point is that the super intelligence is a secondary effect, which is why she can learn new cool stuff.
Thing is Tony in the MCU became an expert of a subject in a single night. This is seen in the avengers with Gamma radiation. It's why I voted for the Iron man option when this quest first started. Of course inventing a whole new field that no one has really gone into before is going to take several years. Which inventing a new FTL method would be.
 
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@UberJJK

For a colony package we may want to include building sized KB's for protecting them from assault.

Also a Slower build up would probably be better as it would be less of a security nightmare stopping things being built into the fabric of buildings that shouldn't be there.

Also there's the costs of construction of the Full Scale IAR for the Collider that needs done soon.
 
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Thing is Tony in the MCU became an expert of a subject in a single night. This is seen in the avengers with Gamma radiation. It's why I voted for the Iron man option when this quest first started.
I think we're talking past each other.

1) Tony had to know quite a lot about gamma radiation in order to build the arc reactors, the physics is related.
1b) He also didn't invent anything new, just absorbed what was already out there.
2) Revy could totally also do that.

What I'm talking about is what source material that's easiest to get new tech from.
 
I think we're talking past each other.

1) Tony had to know quite a lot about gamma radiation in order to build the arc reactors, the physics is related.
1b) He also didn't invent anything new, just absorbed what was already out there.
2) Revy could totally also do that.

What I'm talking about is what source material that's easiest to get new tech from.
Ah. Okay. Yeah we were talking past one another. I did edit my post to admit that inventing a whole new ftl method would take several years. However I believe it would take a lot less time for revy to do it then it would others do to how smart she is. So yeah she would need help.
 
So we've got, Cybernetics, advanced robotics (power armor is part of this), power generation, and weapons/propulsion systems (as the repulsor shows the difference is just a question of what output you're optimising for), Advanced materials.

anything else?
Electronics in general and user interfaces.

I would rather have tony's intelligence over iron man any day. This is the guy how became an expert on Gamma radiation stuff in a single night.
I accidentally hit post to early on that, the part I added in addresses that.
 
Ah. Okay. Yeah we were talking past one another. I did edit my post to admit that inventing a whole new ftl method would take several years. However I believe it would take a lot less time for revy to do it then it would others do to how smart she is. So yeah she would need help.
Obviously. The kind of help you'd need to find is the kind that has already spent several years working on it, but needs Revy to actually bring it to fruition.
 
Thing is Tony in the MCU became an expert of a subject in a single night. This is seen in the avengers with Gamma radiation. It's why I voted for the Iron man option when this quest first started. Of course inventing a whole new field that no one has really gone into before is going to take several years. Which inventing a new FTL method would be.
"Miss Shepard, why is your company dumping millions of credits into researching an alternate to an already mature and full usable technology?"

"Well Sir, we at Paragon Industries don't really focus on the 'whys' and instead tend to focus on the 'why nots?'."
 
Obviously. The kind of help you'd need to find is the kind that has already spent several years working on it, but needs Revy to actually bring it to fruition.
So she couldn't create a whole new field by herself?

Also I will be back in a little bit. I want to grab the good donuts from the cafeteria before they are gone.
 
So she couldn't create a whole new field by herself?

Also I will be back in a little bit. I want to grab the good donuts from the cafeteria before they are gone.
She did. Arc reactors and repulsors are bullshit not-quite-magic that is changing the world around her even now.

She could also make entirely new techs by herself, but it wouldn't be efficient. It would be like Conrad's "Time is an Illusion" tech. Something to throw an unspecified (large) amount of research points into, and that might or might not build off of unspecified other techs. There is a very nice quote about this attribute to Einstein (though he probably didn't actually say it): "If we knew what we were doing, it wouldn't be research." You have access to a nicely structure tech tree because you know more or less what you're doing. If you tried to develop, say, wormhole based travel, you wouldn't be knowing what you were doing.
 
Anything outside of that she needs help with. Which is why you want reserach heroes.

Also important to remember that she's what, 17/18 years old?

Tony Stark was thirty years old with at least one, if not more, degrees and literally decades of engineering, both on his own and for his company.

Even with his genius Revy doesn't have the breadth or depth of experience and (relative) knowledge. Yet.



On another topic. I would love to see Saren try and infiltrate Paragon Industries in the future.

Those colonies I designed have 15 teams so 300 guards in Legionary suits. Three soldiers in Legionary suits took out at least 80 Eclipse with only one minor injury. Scaled up 300 of our guards could likely take 8,000, aka a brigade, Eclipse commandos.

Even Spectre!Shepard would have issues matching that since getting 5,000 kills in ME3 is worth an achievement (top kill achievement at that).

@UberJJK

For a colony package we may want to include building sized KB's for protecting them from assault.

Also a Slower build up would probably be better as it would be less of a security nightmare stopping things being built into the fabric of buildings that shouldn't be there.

Also there's the costs of construction of the Full Scale IAR for the Collider that needs done soon.

The Kinetic Barriers are worth considering but given that we have absolutely no idea on the cost of those things...

I don't know about a slower build up helping security. If anything it would make it more likely that something would be slipped inside.

The full scale ISAR (40TW) costs 400m and 2,400 production. We could make that pretty much any quarter from next turn onwards. In fact I've including one in every package. So fulfilling that collider can be done anytime IIRC it doesn't even have to be done until sometime next year. So we'll probably do it Q3 or Q4 of this one depending on what's going on.
 
Another research idea: finding, studying and producing antieezo, I.e. eezo antiparticles.
huh... LIke a beam weapon, that when it hits a ship causes a matter antimatter reaction with their Eezo inside their ship? That would be incredibly deadly.

@ UberJJK:

Excellent colony package! Though we'll be starting our next set of labs in Elysium, We'll need to prepare for this anyways, and the year and a half between starting Elysium and this colony is probably needed for the red tape involved in starting one.

So we should probably write in something like: "Have our lawyers investigate what we need to do in order to create a colony inside Alliance space, and what legal problems could arise if we found one outside the Alliance, perhaps in the terminus."
 
The way I see it we're better off supporting the existing colonies for now.
Regarding new colonies, simply providing our goods should already make new colonization efforts much cheaper and easier.
 
huh... LIke a beam weapon, that when it hits a ship causes a matter antimatter reaction with their Eezo inside their ship? That would be incredibly deadly.

@ UberJJK:

Excellent colony package! Though we'll be starting our next set of labs in Elysium, We'll need to prepare for this anyways, and the year and a half between starting Elysium and this colony is probably needed for the red tape involved in starting one.

Well technically it could work as a stand alone colony but my idea was that would be the package of stuff we build on colonies like Elysium, Eden Prime, Terra Nova, ect. I just couldn't think of a better name...

Also anti-matter beams, which would cover anti-Eezo, don't work that well.

Also note that if the particles are moving a relativistic velocities higher than, say, 90% c, you will have about the same energy release if the particles are matter or antimatter. In other words, it is pointless for relativistic particle beam weapons to use antimatter, with all the added complexity due to antimatter manufacture and storage.
 
"Because I'm the sole shareholder and I decided that relying on the Protheans to do everything for us is lazy. Also, Millions? No no no. Billions. With a B."
I have a feeling the Asari Matriarchs will want Shepard very much dead once it finally breaks through their thick skulls that Revy really does not have a Beacon, nor is she feed tech from one and is therefore a "one in a sextilion" level genius. They will see Rebecca as a walking galaxy-wide sociological, technological and cultural WMD..which she really is, because once she truly gets techrolling the Asari Matriarch Athame Council will lose all its power which it had been building up for the last 50.000 years.
 
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Do consider:
Such a colony Also needs:
Food
Raw materials
Water
Entertainment (so no one goes nuts and makes something which kills the scientists and takes over the base )
Medical services
Sundry other services and consumables.
 
huh... LIke a beam weapon, that when it hits a ship causes a matter antimatter reaction with their Eezo inside their ship? That would be incredibly deadly.
Well, that, but that's just one of the few examples. Let's see. First of all there are all kinds of purely scientific applications / needs for such a research. Eezo is very strange BS. What the properties of its antiparticle will be is a big question. Then, yeah, there's the military application. Not just ships though. If such a particle can be safely
Also anti-matter beams, which would cover anti-Eezo, don't work that well.
It's not about damage per se. It's about messing with eezo and eezo based technology. Like Mass Relays. Also pure science.

And this statement is very misleading. Yes, the energies are comparable, but relativistic particles don't give out their energy all in one go. They are gradually decelerated as they penetrate deep into material. Moreover, dE/dX~1/E (don't remember the precise formula) or something close to that - the lower the energy of the bombarding particle, the faster it gives off energy (which is why most energy is released deep inside). The energy is given off in a multi-stage process. The outer layers of the target might even remain undamaged (or at least relatively so). With antimatter it's not so - the first collision will be the last one; all energy will be released at once (to at least it's more likely to be so); the damage will be concentrated. So, yeah, if you want to destroy armor, you need to either use antimatter, or low energy beams, and antimatter is far more efficient. High-energy (relativistic) particles will just go through armor. There are definitely uses for antimatter. Basically? It solves over-penetration issues, or at least greatly lessens them.

Not to say about antieezo. Which, depending on how it reacts with non-eezo, might be able to freely pass through armor and only annihilate with eezo core inside the target.
 
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It's not about damage per se. It's about messing with eezo and eezo based technology. Like Mass Relays. Also pure science.

And this statement is very misleading. Yes, the energies are comparable, but relativistic particles don't give out their energy all in one go. They are gradually decelerated as they penetrate deep into material. Moreover, dE/dX~1/E (don't remember the precise formula) or something close to that - the lower the energy of the bombarding particle, the faster it gives off energy (which is why most energy is released deep inside). The energy is given off in a multi-stage process. The outer layers of the target might even remain undamaged (or at least relatively so). With antimatter it's not so - the first collision will be the last one; all energy will be released at once (to at least it's more likely to be so); the damage will be concentrated. So, yeah, if you want to destroy armor, you need to either use antimatter, or low energy beams, and antimatter is far more efficient. High-energy (relativistic) particles will just go through armor. There are definitely uses for antimatter. Not to say about antieezo. Which, depending on how it reacts with non-eezo, might be able to freely pass through armor and only annihilate with eezo core inside the target.

My point is that given the difficulty of anti-matter production and the complications of storage using it as a beam weapon is incredibly inefficient. Well really using it as a weapon at all in space is rather inefficient.

I find the idea of looking into anti-eezo and seeing what effects it has an interesting idea. But using at as a weapon, at least in the form of reacting it with Eezo, just seems stupid.

Oh and I have to ask, why would you want the energy to be dumped into the armor and not the vulnerable inside of the ship? If anything that seems to make high energy particles, assuming they don't just over-penetrate, even more preferable.

About the only reason that comes to mind is if you want to capture the ship, in which case throwing anti-matter at it seems counterproductive.
 
My point is that given the difficulty of anti-matter production and the complications of storage using it as a beam weapon is incredibly inefficient. Well really using it as a weapon at all in space is rather inefficient.
Well, we'd just need to find a better way to produce and store it, then.
I find the idea of looking into anti-eezo and seeing what effects it has an interesting idea. But using at as a weapon, at least in the form of reacting it with Eezo, just seems stupid.
Well, yeah. I mean, outside of nuking mass relays, weaponization seems wasteful. The idea was mostly for pure science and as a step to synthesizing eezo. Unless antieezo negates mass effect, in which case it would pass through kinetic barriers far easier than anything else and make for an effective weapon against Reaper-grade targets.

Oh and I have to ask, why would you want the energy to be dumped into the armor and not the vulnerable inside of the ship? If anything that seems to make high energy particles, assuming they don't just over-penetrate, even more preferable.

About the only reason that comes to mind is if you want to capture the ship, in which case throwing anti-matter at it seems counterproductive.
To avoid "war crimes" charges mostly. Because if any convention on rules of warfare exist in space, use of ionizing radiation as a weapon is very likely to be banned in all of them as too cruel. Dying from lethal radiation exposure... Is not a fun way to go. And that would be how high-energy particle beams kill, mostly. Now, I'm not saying it's not viable for, say, frying electronics and capturing ships by killing off all the crew, but still. If you want to attack the armor, antimatter is an ultimate choice.
 
Well, we'd just need to find a better way to produce and store it, then.

Well I worked out a couple days ago, IIRC, that using 2 40TW Arc Reactors and my estimation of 2173 anti-matter production tech that she'd be able to produce 1.4kg of anti-matter per day.

So we, theoretically, can solve the production problem but containing that much anti-matter in combat situations would be challenging.

To avoid "war crimes" charges mostly. Because if any convention on rules of warfare exist in space, use of ionizing radiation as a weapon is very likely to be banned in all of them as too cruel. Dying from lethal radiation exposure... Is not a fun way to go. And that would be how high-energy particle beams kill, mostly.

We're talking about space combat here. Barring someone getting lucky and killed in an explosion pretty much every way of dying is horrible.

If anything, from what little I understand, the levels of radiation we're talking about would kill, or at the very least render unconscious, everyone in seconds.
 
On another topic. I would love to see Saren try and infiltrate Paragon Industries in the future.

Those colonies I designed have 15 teams so 300 guards in Legionary suits. Three soldiers in Legionary suits took out at least 80 Eclipse with only one minor injury. Scaled up 300 of our guards could likely take 8,000, aka a brigade, Eclipse commandos.

Even Spectre!Shepard would have issues matching that since getting 5,000 kills in ME3 is worth an achievement (top kill achievement at that)

I seriously doubt that Saren or any other Spectre for that matter would be even remotely stupid enough to try to barrel in through the front door guns blazing and shoot every single security guard in the place. Most likely he'd use the Solid Snake approach of sneaking into the place and quickly and quietly killing anybody who gets in his way without raising an alarm. Then he'd probably blow the place up because he's a douchebag like that. And if that failed he'd probably have a backup plan. likely one that involved blowing the place up and fleeing the wreckage.
 
Well I worked out a couple days ago, IIRC, that using 2 40TW Arc Reactors and my estimation of 2173 anti-matter production tech that she'd be able to produce 1.4kg of anti-matter per day.

So we, theoretically, can solve the production problem but containing that much anti-matter in combat situations would be challenging.
Challenges are a good thing.

If anything, from what little I understand, the levels of radiation we're talking about would kill, or at the very least render unconscious, everyone in seconds.
I would say minutes. But ok. Still, not a good way to go.
I seriously doubt that Saren or any other Spectre for that matter would be even remotely stupid enough to try to barrel in through the front door guns blazing and shoot every single security guard in the place. Most likely he'd use the Solid Snake approach of sneaking into the place and quickly and quietly killing anybody who gets in his way without raising an alarm. Then he'd probably blow the place up because he's a douchebag like that. And if that failed he'd probably have a backup plan. likely one that involved blowing the place up and fleeing the wreckage.
How do you kill someone in a Legionary suit quietly? I mean, you pretty much have to use antitank weaponry to do it.
 
How do you kill someone in a Legionary suit quietly? I mean, you pretty much have to use antitank weaponry to do it.

It depends on how the suit's designed, really. If the neck is flexible (and I'm pretty sure it is) then I think your best bet would be to snap their neck from behind, maybe get a running start when you do it, kind of like how Thane assassinates krogan with his bare hands.
 
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