Shepard Quest Mk IV, Under New Management (ME/MCU)

UberJJK said:
350 production in a shipyard and a 1,000 in a factory.

Oh and apparently the Scimitar cost 100m to produce...

My poor math...wasted... :(
There, there, look on the bright side, you learned something. I learned things from your post, and most importantly you used math, which is a good thing on its own.

Also you found the stats for the Scimitar, which may allow us to get more cash. 10% of 100 mill+ is more then 10% of 30 million.
Kelenas said:
The numbers/slots for Research Teams given are the total, rather than for the specific tier. IIRC Auks explained/confirmed this somewhere in the thread, or its follow-up. One of those situations where the search function would come in incredibly handy...

That said; if Esbilon goes with your interpretation, which seems to be the case; good for us.
Follow up chatter to that on the thread as well as this post says otherwise.

But yes using the interpretation I'm using is much better for us.
 
Auks said:
As for cost, the Scimitar costs about 120 million credits currently, and the "Super" Scimitar upgrade Cord-Hislop is working on is projected to cost 30 million more beyond that. So yes, even just ten percent of the profit could make you quite a lot of money.
Going by the context the costs here are sales costs. So if the Super Scimitar is 150m then the Gladius should cost significantly more given how much better it is.
Esbilon said:
You lose the Arc Reactor commission with Cord-Hislop as they are no longer building upgraded Scimitars. Instead, they will start producing Gladius's and give you a cut of the profits. They will keep producing 100 ships per quarter, but the Gladius has 10 rather than 5 arc reactors, and on top of that you gain 10% of the profits.

I am, however, somewhat unsure about how large CHA's profits on these fighters are. In ME it's stated that a fighter drive core costs 10,000,000 credits, and I'm inclined to think that that's at least 50% of the production cost of a fighter. This leads to a conservative production cost of 20,000,000, and if they're using 2.5 markup like you are, this becomes 30,000,000 in profit per fighter, which would net you 3,000,000/fighter. Does this seem fair?
I thought there was something wrong with this sentance when I first read it and I just confirmed I was right. CHA was buyin 500 reactors a quarter because they were producing 500 Super Scimitars per quarter not because there were 5 reactors in each of a 100 Super Scimitars.
Auks said:
For the overhaul? Once they finish the design work, they'll be overhauling about 500 fighters per month, and will want an Arc Reactor for each of them.

For the Research agreement, you may be able to get them to use an array of several Arc Reactors if you end up putting Lasers in there or something, in which case they could want as many as six per fighter, possibly even more. They'll be a longer delay before production starts there, though.
Hoyr said:
There, there, look on the bright side, you learned something. I learned things from your post, and most importantly you used math, which is a good thing on its own.

Also you found the stats for the Scimitar, which may allow us to get more cash. 10% of 100 mill+ is more then 10% of 30 million.
While I can't quite find a quote for the 100m per Scimitar it's listed on the old (and the new one but more importantly the old one) finance docs so given that the old one is read only it had to have been done by Auks.

Assuming that price is for the base Scimitar it cost them 100m to produce and retailed for 120m giving a 20% profit margin. If it's for the Super Scimitar then it's a 50% profit margin but frankly given that we're talking about military contracts here and the numbers in question the 20% profit margin makes the most sense.

Now given the obvious relationship between the Scimitar/Super-Scimitar and the Hornet/Super-Hornet I'm guessing they are rather similar so in this relationship the Gladius would be the F-22 (but not bloated and overbudget) and that had an original (pre price bloating) of 86 million which puts it at 1.4x more expense.

Applying that same logic to the Gladius puts it's retail value at 210,000,000 credits and it's production price (using 20% markup) at 175,000,000 for a net profit of 35m per fighter which at 10% gives us 3.5m each.

Using the correct replacement numbers of 500 per quarter that's 1,750m from our share in the profit and 37.5m times the number of reactors (which will presumably go down). If we assume we it the 6 reactors per fighter Auks mentioned that's a total of 225m profit from the reactors giving a grand total of 1,975m per quarter.

Military contracts are a wonderful thing aren't they?
 
The old finance sheet in this thread was updated by me. I put the Scimitar in there. I will make a ruling on this when I have time to read the thread proper and do some thinking, but please continue speculating and digging for relevant quotes, it is helpful :)
 
Are the percentages with the dices the success chances associated with the roll?

If so, they are way to high and a very unoptimal point allocation since the overflow is divided by two, I would think that a success rate higher than 85% would be enough if the tech doesn't imperatively need to be finished before the next turn.
 
Khaos said:
Are the percentages with the dices the success chances associated with the roll?

If so, they are way to high and a very unoptimal point allocation since the overflow is divided by two, I would think that a success rate higher than 85% would be enough if the tech doesn't imperatively need to be finished before the next turn.
Actually, the point-allocation is optimal, with the highest chances of achieving the result with little to no overflow, which is the entire point.
 
Kelenas said:
Actually, the point-allocation is optimal, with the highest chances of achieving the result with little to no overflow, which is the entire point.
So, it's the chance to achieve the exact needed score rather than the minimal score needed? OK then.
 
UberJJK said:
Yeah upon looking at the update your right. Shoot! I was looking forward to playing smash-em-up-robots with Kasumi using giant katana chainswords!

Any ideas for what other personal activity to do?
Would it be possible to get a QM answer on a trode/headset type neural interface before changing it?
 
Khaos said:
So, it's the chance to achieve the exact needed score rather than the minimal score needed? OK then.
The percentages are the chance the dice will roll at least the target number.

So for Advanced Biotic Amp with 60d10+120 there is a 98.85% chance of getting at least 400 with an average roll of 450 and a maximum of 720.

So while there is a good chance there will be overflow the amount is actually rather small. Last turn for instance we had a total excess of 84 and this turn we had an excess of 5.

Considering that we're talking about 130 d10s here 5 and 84 are really small excesses. Especially compared to the near certainty of getting the techs we want when we want them.
Crazy Tom 2.0 said:
On the neural interface:


Pretty sure that not very invasive.
Huh. So I was right, Stark could do it.

Still the update says:
Esbilon said:
The really neat thing is that the things that go on in our brains are really just electric impulses. Frightfully complicated ones, and the patterns are as important as the things themselves, and yada yada yada. Electric impulses can be coupled to electronics and electronics is something you get at a level many others have described as frightening. Putting electrodes in people's brains is the kind of thing that makes Luddites scream bloody murder, but when you make a little girl who lost her legs during the Batarian bombardment play football again, the Luddites can go screw themselves.
So it's almost certainly invasive.
 
UberJJK said:
So it's almost certainly invasive.
I was thinking that was for the testing necessary to build the interface, not the interface itself. Revy apparently has one and I think her parents would have objected to anything involving brain surgery and untested technology at this point.
 
It should be noted that I was thinking mentally controlled videogame more than building rock'em-sock'em robots but that's mostly because I wanted to let Kasumi to play with a chainsaw katana in at least some manner.

For the other we can sponsor a Robot Wars tournament next quarter.
 
Esbilon said:
In regards to our Personal Actions; would it be possible to just go and develop some kind of training-regimen with our mother that includes everything we need in regards to personal fitness and self-defense? That way we wouldn't have to keep mixing what we pick each turn, especially since it's pretty much impossible to actually gauge our progress with the current "System" (or lack thereof).
 
S1lverhair said:
we could obsolete two vehicles for the price of one and given the proposed modular design for the mako and the versatility of repulsortech once the vehicle is on the ground the thrusters could be repurposed into infantry weapons/point defence with a flick of a switch.
It's worth noting though it may be much more complicated given that Hover Tanks are a completely separate research branch than Repulsors which allow the Mk 1.75 and the Mk 2 to fly.

That said why they're not the same I don't know since it does look just like a hefty 800 RP speed bump.

It's also worth noting that Drop Shuttle and IFV are not the same roles.
 
Silver sun 17 said:
we don't want to inflate his ego though.
Having extra research is always good, having a lab for him to potter away in without being under our feet (and our other research teams) is worth it's weight in gold.
Van Ropen said:
He already gets the same research output as an entire research team, and unlocks tech besides.
We get a bonus for our lab why shouldn't he?

Also his being the same as a whole research team isn't really true because of the way he penalises our rolls
 
Madfish said:
Having extra research is always good, having a lab for him to potter away in without being under our feet (and our other research teams) is worth it's weight in gold.
how about when we expand to another world we ask him to go and keep an eye on it for us. we need someone with assured loyalty to help it get on it's feet after all.
 
Silver sun 17 said:
how about when we expand to another world we ask him to go and keep an eye on it for us. we need someone with assured loyalty to help it get on it's feet after all.
In time it's an option, much like researching the CASIE implant for him.
Stroth said:
Hey, did we ever build the reactor for that hadron collider?
I think it was on the 'To Do' list when Factory III comes up.

On production though, this month if there's going to be a Arc Reactor short fall before FIII come online we should be building up a surplus of reactors for delivery (assuming any capacity is free this month).
 
Lagrange said:
I think it's far more impressive to point to a racetrack and say "every major competitor is using my engine" than to put your engine in 1 car and have it win.
The thing is we're so far ahead of the pack our one entry is going to be a near shoe in unless there are cost issues. With the further strengthening of our Brand and how far ahead we are of their own R&D we can have the major Contractors fighting for Licensing rights to build it for us which will net far more profit than licensing out components.

The reason is because unlike a racetrack where everyone still runs race after race there's only a single event here and the winner is the only one who'll be remembered down the line.
 
Madfish said:
I think it was on the 'To Do' list when Factory III comes up.

On production though, this month if there's going to be a Arc Reactor short fall before FIII come online we should be building up a surplus of reactors for delivery (assuming any capacity is free this month).
Eh no? We have a 180 production buffer. CHA wants twice as many reactors as before eating up 150 more. Our marketing person will just be bored for a couple of quarters. WhiCh they can use the prep for when the factory III comes on line. 5 Billion profit!
 
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