Shepard Quest Mk IV, Under New Management (ME/MCU)

Carrnage said:
invisible man sounds like a great trump for our Tank.
Until it can at least beat basic radar it's really not. We can jam radar, sure. But that's a pretty obvious sign that someone's in the area so it works best when used by something with a smaller profile than an APC.
 
Van Ropen said:
Psst, hey Alanek - my dice (based on what we Uber(?) suggested last time) feature a 0.62 + 2.07 + 7.47 = 10.16% completion chance increase on that breakdown, xP
You also got +10 research points somewhere.... :p (counting salary 2 times extra.)
 
Van Ropen said:
Fuuuu-

Yup, my bad...it looks like you are missing 20 though? Your added bonuses come to 190, not 210.
You know, I had the right amount in Anydice, and the right percentage... >.[

We can't do numbers right now, apparently.

Also: EEE! Finally a Lab III!
</blockquote]
 
[x] Shepard's Second Superior Study Selection

[x] Begin work on a Lab III

[X] Basic Directed Energy Weapons (200): With the potential power production of the ISAR within reach, many traditional dictums regarding energy weapons come into question. Investigating Basic DEWs will allow you to build GARDIAN class lasers, as well as lay the foundation for both very large and very small laser weapons and other DEWs. (May be bought, 200 million credits) (200 Million credits)

[X] Advanced Biotic Amp (400): You finally have the power to do what you've been thinking of ever since the doctor told you you were Biotic. The L2 implant has nasty side effects, the L3 implant is not as powerful, and not nearly as powerful as what you can now make. With this, Biotics as the Galaxy knows it may well be changed. (Get a biotic implant with the capability to go beyond what the canonical Biotics could do.) (70d10+65) (3 research teams, 3 revy, Conrad, 1 basic research, 98.23%)

[X] Basic Genemodding (98/200): It is a terrible tragedy that Humanity is still troubled by genetic diseases like Vrolik's Syndrome. The genes of infants are the building bricks of adults, and if you know what they all do, you can improve them. Time to pick up your LEGOs again. (This will let you build special facilities where people can get better babies. High upfront investment, decent pay out down the road). 20d10+15 (Revy and research team, 96.65%)

[X] Advanced Fire Control VI (400): By attaching a millimeter band radar and advanced fire control VI to your power armor, you can adapt both shoulder mounted autocannon and micro-missiles to serve as a point defense system against incoming rockets and grenades. (50d10+130, 60.64%, Overflow 1)

[X] The invisible man (400): The stealth system that was installed in the prototype the Berkeley students presented at the power armor conference was not good enough to fool Alliance security, but then it was Conrad piloting the thing. While working on your advanced ceramic, you've had some ideas of your own on how to incorporate digital camouflage at a fundamental level. (Make near-invisible versions of your vehicles. Sound, thermal and radar detection will still be issues, but issues exist to be solved!) (Overflow 2)

Spare time:

[x] Continue Exercising
-[x] Marial Arts and parkour

[x] Spend time with family and Brian
 
[x] Begin work on a Lab III

[X] Basic Directed Energy Weapons (200): With the potential power production of the ISAR within reach, many traditional dictums regarding energy weapons come into question. Investigating Basic DEWs will allow you to build GARDIAN class lasers, as well as lay the foundation for both very large and very small laser weapons and other DEWs. (May be bought, 200 million credits) (200 Million credits)

[X] Advanced Biotic Amp (400): You finally have the power to do what you've been thinking of ever since the doctor told you you were Biotic. The L2 implant has nasty side effects, the L3 implant is not as powerful, and not nearly as powerful as what you can now make. With this, Biotics as the Galaxy knows it may well be changed. (Get a biotic implant with the capability to go beyond what the canonical Biotics could do.) (70d10+65) (3 research teams, 3 revy, Conrad, 1 basic research, 98.23%)

[X] Basic Genemodding (98/200): It is a terrible tragedy that Humanity is still troubled by genetic diseases like Vrolik's Syndrome. The genes of infants are the building bricks of adults, and if you know what they all do, you can improve them. Time to pick up your LEGOs again. (This will let you build special facilities where people can get better babies. High upfront investment, decent pay out down the road). 20d10+15 (Revy and research team, 96.65%)

[X] Advanced Fire Control VI (400): By attaching a millimeter band radar and advanced fire control VI to your power armor, you can adapt both shoulder mounted autocannon and micro-missiles to serve as a point defense system against incoming rockets and grenades. (50d10+130, 60.64%, Overflow 1)

[X] The invisible man (400): The stealth system that was installed in the prototype the Berkeley students presented at the power armor conference was not good enough to fool Alliance security, but then it was Conrad piloting the thing. While working on your advanced ceramic, you've had some ideas of your own on how to incorporate digital camouflage at a fundamental level. (Make near-invisible versions of your vehicles. Sound, thermal and radar detection will still be issues, but issues exist to be solved!) (Overflow 2)

[x] Continue Exercising
-[x] Marial Arts and Parkour

[x] Spend time with family and Brian
 
How long do Factory and Lab 3 take to build?

I'll be honest here, I think we have the competition in the bag with Repulsors and the Micro Missiles but I still maintain we need Blackboxing to keep the Citadel and competitors from helping themselves to our work. A re-entry shroud for the Mako would be just gravy.

One cutting edge highly visible achievement like the arc reactor gets attention but happens. A second, third or fourth like Repulsors or fully actualising Conrad's Stealth and Blackhole projects? Espionage will go through the roof so we need the Blackboxing before we start producing them.

The basic current gen Arc Reactor is a lost cause, we didn't have it well blackboxed before we started producing it on mass so there are hundreds of examples out there much easier to reverse engineer than more recent examples. We don't want to be in that position with game changer weapons like Man and Vehicular portable DEWs, Man-Machine Interfaces, brain implants or even Gene Therapy methods.

We want a monopoly on these so we can build our production base on the profits but more importantly so no-one can contest our future evolutions of the tech.

[X] Begin work on a Lab III

[X] Basic Directed Energy Weapons (200): With the potential power production of the ISAR within reach, many traditional dictums regarding energy weapons come into question. Investigating Basic DEWs will allow you to build GARDIAN class lasers, as well as lay the foundation for both very large and very small laser weapons and other DEWs. (May be bought, 200 million credits) (200 Million credits)

[X] Advanced Black boxing/FRM (800): Knowledge is power, guard it well. You have taken this old saying to heart, and even moderately sized intelligence agencies would have to devote non-trivial amounts of resources in order to crack your tech. The amateurs who call themselves your competitors wouldn't stand a chance of retrofitting it before you'd already made it obsolete. (120d10+145/195) (5 research teams, 3 revy, Conrad, Basic Research lab, 2 basic research teams, Lab 0, Lab 1 and Lab 2 56.93% or 96.11% with +50 research from guess if Tyaty agrees)

[X] Basic Genemodding (98/200): It is a terrible tragedy that Humanity is still troubled by genetic diseases like Vrolik's Syndrome. The genes of infants are the building bricks of adults, and if you know what they all do, you can improve them. Time to pick up your LEGOs again. (This will let you build special facilities where people can get better babies. High upfront investment, decent pay out down the road). 20d10+15 (Revy and research team, 96.65%)

[X] Mako Re-entry Shroud (?): (Overflow 1)
 
Ph34r_n0_3V1L said:
Edit: Maybe do Blackboxing next time?
If we do I think it will keep getting put off as people reach for the next shiny.

Personally I want Flawless Blackboxing/FRM when Lab III comes online but since that will take three Quarter's dedicated research without bonuses I know that's not going to happen so I'll settle for protecting our investment from the competition long enough to force them wasting research resources trying to catch up before we patent.

Then again I also want Peak Human Genomods while Revy is still growing to get maximum benefit from them.

So my stance can be pretty much summed up as 'Look to the Long Term'. There's always going to be something else we want 'Right Now' but while there's no pressure just now it's the best time to get our defences in place and other programs that will take time to show fruit.

For example, offering our researchers and their immediate families the Peak Human Gene Package as a benefit of signing say a 5 year contract with us. Guaranteeing our employee's health and that of their families and helping to maximise their children chances in life. Happy, healthy employees who have less worries are more productive.

Similarly when we release the Mind Interface (After Black Boxing!) I'd want us to start a Computer and Video Gaming Division. Mentally controlled games could be even more lucrative than weapons because of the vastly larger customer base and swelling our brand recognition for any future commercial products. For more practical use there is also the creation of a mental interface for Omnitools, either Omnitools of our own design for preference giving us an edge on market dominance in that field or as a peripheral for other's making them even more useful and convenient.
Esbilon said:
Can we get Lindsey's assessment on our chances with Repulsors and Micro missiles. Also the effect of orbital drop capability since it will seriously impact current research goals?
 
Ph34r_n0_3V1L said:
"conversations with concerned semi-enophobic generals" -> are you sure you mean enophobia? That's a dislike of or hatred of wine...

About the RPG shout-out: Could we get the genre of RPG? Or what kind of reference it is (quote, trope, incident, etc)?
That should be xenophobic. Generals, as a rule, are quite fond of wine.

Mmmm, I guess. The genre is dystopian scifi.
 
Esbilon said:
That should be xenophobic. Generals, as a rule, are quite fond of wine.

Mmmm, I guess. The genre is dystopian scifi.
Well these are alien generals. Some of them are allergic to wine.

And blackboxing is great against mercenaries and all, but the Salarians will have our tech in a week even with the advanced level. It's what the STG does.
 
"The airspace over Uranus is almost exclusively given over to big corporations."

Cyberpunk 2020?
 
Kelenas said:
Yeah, no. That's explicitly *NOT* how it works.
Perfect black boxing might hold them off, but advanced black boxing is explicitly only enough to stop other corporations make a medium sized intelligence agency have to work for it. The Special Tasks Group are the best espionage experts in the galaxy and are the focus of most of their government's military spending. The advanced level will barely slow them down.

The only reason they don't have arc-reactors right now (And I'm not actually convinced they don't) is because they're not sure that the reactors are real or just a publicity stunt and they haven't had a good opportunity to steal one to find out. But with a Citadel patent going through they are going to know for sure very soon and Paragon Industries is going to become a high priority target for them.
 
Kelenas said:
Yeah, no. That's explicitly *NOT* how it works.
If I'm reading the fluff correctly the 800 point level is the first one required so that "even moderately sized intelligence agencies would have to devote non-trivial amounts of resources in order to crack your tech".

Without knowing the fluff for the max BB tech it hard to tell what that level will do, but I wouldn't call the shadow broker or the STG "moderately sized" I'd call them the top two Intelligence Agencies that all the others are compared to. While I don't think It'll take a week I'd image that the STG and the shadow broker can easily find the resources to put forward the same effort as a "moderately sized" intelligence agency needed to crack our tech. Esp. as our tech is awesome.

How long will it take? I have no clue, but in 2172-Q2 (two quarters ago) the protection from using the secret patent ran out (see post), meaning that the "better intelligence agencies" may already have our tech (I don't believe the new QM has contradicted this, has he?). I do consider the STG and the Shadow Broker (Heh, that abbreviates to SB) the better agencies so it may very well be that all that stand in the STG's way of having arc-reactors is level 2 BB.

I really would like an estimate on how long the protection from each BB level lasts. Hell it can be accurate by +/-50% and that'd be fine. Is it in quarters? Years? If I may make an RPG analogy the fluff only tells us the Difficulty of the check, but not the roll interval. Hell if BB acts as a RP cost multiplier for reverse engineering that would tell us a lot on its own.

Stroth's statement is hyperbolic at best, but I have trouble considering BB as a strong form of protection considering the Level 3 fluff uses the phrase "moderately sized intelligence agencies would have to devote non-trivial amounts of resources", though that's because I'm thinking "non-trivial" means "more then 5% of their resources", and "moderately sized" means "not quite as large as the SA, Turian Hierarchy, or Asari Republic's intelligence agencies". 'Cause last I checked "Moderate" means "about average" and "non-trivial" means "any amount worth noting".

I'd really like to be wrong about that, but that's what I get from reading the fluff, was there a definitive QM post I missed?
 
Hoyr said:
I'd really like to be wrong about that, but that's what I get from reading the fluff, was there a definitive QM post I missed?
Unfortunately not which is why I want the 'Flawless' Blackboxing. (But know we're not going to get it because nobody else will vote for it. As I mentioned before without bonuses when Lab III is operational capping out our research it will take an average of 3 Quarters to develop.)

At the very least combining Advanced black boxing will keep derivative tech out of our Competitors hands and when combined with patents let us sue anyone we can prove is supplying 'unauthorised versions' to mercs and the like.

We need to leverage as much profit (and therefore future construction capacity) as we can in the next few years. We can also massively hike the prices to the Citadel Races when we're supplying patented goods if we feel necessary or use it to leverage concessions.

But we need to be in a position to do so, where it's more cost effective to deal with us rather than undermine us and that means better Black Boxing.

As to the definition of 'non-trivial' I read it as 'would make a noticeable dent in their budget'.

'Flawless' I read as 'near perfect'. The sort of level non-reversed engineered tech has like the Relay.
Carrnage said:
Of course groups with more resources will reverse engineer them faster, this also applies to their other research, and everything else.
And besides STG is not the only threat or even the most pressing, that would be the asari and the batarians.
One of whom we want to remove from the competition as far as possible to protect and strength colony worlds and the other at least we can be forcing to pull information out of their own beacon ass.
 
Hoyr said:
I'd really like to be wrong about that, but that's what I get from reading the fluff, was there a definitive QM post I missed?
I don't have a link, but if I remember Auk's post correctly, Improved Blackboxing was supposed to be enough to make it nearly impossible (or at least incredibly expensive an inefficient) for civilian companies to reverse-engineer our tech, while buying time against intelligence agencies and similar groups.
Advanced was supposed to expand on that, making it flat-out impossible for civilian companies to reverse-engineer our stuff, and difficult and expensive for intelligence agencies.
Flawless then basically being a simple "Nope" for even those.
 
Finance Sheet Updated
->Added "Security - Rich Startup Operating Expense" to the P&L at 7.5m per quarter starting 2172-Q3.
->Added "New Security Buildings" cash outflow to Cash at Bank during 2172-Q3
->Added "New Security Buildings" to Balance Sheet as at 2172-Q3
->Added "Basic Research Department" to Balance Sheet as at 2172-Q1 (can't believe I forgot to do this earlier)

Tech Tree Updated
->Micro-Missiles completed
->Repulsors Completed
->Improved Intelligence Algorithms Completed
->Basic Neural Interfaces Completed
->Basic Genemodding updated to 98/200.
Esbilon said:
The Cord-Hislop Aerospace Deal
You lose the Arc Reactor commission with Cord-Hislop as they are no longer building upgraded Scimitars. Instead, they will start producing Gladius's and give you a cut of the profits. They will keep producing 100 ships per quarter, but the Gladius has 10 rather than 5 arc reactors, and on top of that you gain 10% of the profits.

I am, however, somewhat unsure about how large CHA's profits on these fighters are. In ME it's stated that a fighter drive core costs 10,000,000 credits, and I'm inclined to think that that's at least 50% of the production cost of a fighter. This leads to a conservative production cost of 20,000,000, and if they're using 2.5 markup like you are, this becomes 30,000,000 in profit per fighter, which would net you 3,000,000/fighter. Does this seem fair?
Can we get a breakdown on the things we incorporated in the Gladius?

As for the price;

An F-22 has a flyaway cost of $150,000,000. Some googling tells me that the engines they use cost 10,000,000 each and since they have two that's a total engine cost of 20,000,000. That gives an engine cost to flyaway cost of 7.5.

An F-18 has a flyaway cost of 60,900,000 with google giving an engine cost of 4,320,000 each for a total of 8,640,000 which gives an engine to cost ratio of 7.

Given that the Gladius is a top of the line fighter it's probably more along the lines of the F-22's 7.5x if not a higher, since the F-22 is ~17 years old, multiplier such as 8x.

Going with 7.5x multiplier gives a flyaway cost of 75m which while tiny compared to the F-22's 150m makes sense thanks to reduced construction and manufacture costs.

If we again assume a 2.5 cost multiplier is in effect the cost would be 30m giving a net profit of 45m and at 10% 4.5m for us per fighter. Given the 100 fighter per quarter figure that's a total of 450m of flat profit per year.

Now assuming we charge them the full 2.5x markup on Arc Reactors then the 1,000 reactors we sell them a quarter will gross us 125m and net us 75m per quarter.

That gives us a total quarterly profit from our deal with CHA of 525m credits.

However there is a problem. We'll only be able to supple the 1,000 reactors, which take up 300 production, when our Factory III comes online in 2173-Q2. So not for a full six months. Then again given what Auks said back when the choice came out it will take a while for them to convert their production lines depending on the amount of tech we gave them so it could very well take them that long to be ready anyway.






Anyway on the Mako stuff I don't think it's really worth investing many dice in the competition.

Right now using all our current gear the Tiger, it's fits with their shark theme and is generally a much nastier shark then the great white, IFV would have the following:

Repulsor Thrusters - This gives the Tiger hover capability, allowing it to traverse terrian the Mako would be incapable of, as well as providing superior breaking allowing for higher speed drops. Also given the increased power it will possibly be capable of straight drops rather then requiring the ~100m of clear space the Mako did.

Repulsor Cannon - With the ability to focus/defocus function it can deliver anything from a wide spread hard smack to knockdown obstacles to a focused beam to snip far away targets giving the Tiger unparalleled flexibility. It also has truly unlimited ammo which admitadly compared to the Mako's effectively unlimited ammo isn't much of an improvement. Depending upon the way it's attached it could also, theoretically, be used as an additional thruster for increased out of combat speed.

Compact Autocannon - It's likely a better anti-infantry weapon then the Mako's coaxial machine-gun.

Integrated Missile Launcher - While the Improved Mako has one of our devastating missile launchers bolted on the Tiger would have them integrated in a far more efficient and effective manner. Perhaps a VLS system. This would also allow for significantly higher magazine size since we'd be able to design it with that in mind.

Micro Missiles - By what (little) I can find a Humvee with a .50BMG will carry ~800 rounds. .50BMG is 5.5 times larger then 10mm Auto so the Tiger could likely carry 4,400 micro missiles. Thrown on one or two VLS tubes, depending on their ROF, and you've got a pretty devastating precision weapon. Given their power and precision it might even be better to strip out the autocannon for extra room. I really doubt a Tiger will ever need more the 10,000 precision guided micro missiles. Especially since the Repulsor Cannon is already pretty good for taking out targets that don't require micro missiles.

Neural Interface - Speed of thought reactions will be pretty crazy. Also makes the things hard to steal since you could likely program it to only respond to human thought patterns, something I'm sure the military would love.

Advanced Materials - This is going to be one of the best selling points. In addition to just been flat out tougher then anything else out there we can actually design the Tiger for orbital insertion. No longer will you need to risk your ship flying low in the atmosphere to deploy it. Simply drive it out the back while in orbit and use the repulsors to guide it down. The Legionary needs a shroud since it wasn't designed for orbital insertions but seeing as that's kind of the whole point of a Mako it makes sense to design the Tiger to be capable of it. Not only does this add great functionality it expands the number of ships you can put it on from Frigates and Light Crusiers, only things that can carry it down into the atmosphere, to anything large enough including Dreadnaughts.


About the only thing I'd really add at this point would be Advanced Fire Control since not only would it provide an automated PD-system but because we have IIA it would allow the Tiger to operate autonomously. In theory you could just drop them down unmanned to clear a landing zone safely but even leaving that aside it can be set to protect areas from enemy assault while the soldiers inside dismount or continue to provide cover while all the soldiers deploy.

In fact with the AFC and orbital insertion capabilities a Dreadnaught or more likely a Carrier could hold dozens of automated Tigers, if not a hundred, and deploy them into a combat zone where they would clear most enemy opposition before troops ever put boots on the ground.







Given that I feel that AFC is really the only other thing they need, Miniaturized Lasers is just overkill for now, I propose the following:

Advanced Biotic Amp (98.85%)
Staff

10d10 + 10 (VI) + 5 (salary) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)

Total = 60d10+120

Basic Genemodding 98/200 (98.72)
Lab 0, I
10d10 + 10 (VI)
10d10 + 10 (VI)

Total = 20d10+20

Advanced Blackboxing/FRM (Average = 400/800) *Overflow
Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
Lab II
10d10 + 10 (VI)
Conrad
10d10 + 10 (VI)
Bonus
0d10+50

Total = 60d10+70

As we have 6 months, hence two turns, to research for the competition we can easily research Advanced Fire Control next turn.

Assuming AB/FRM gets 400, which it will likely get more then, then with 60d10+120 it will have a 98.85% chance of completion which leaves 80d10+40 which has a 99.92% chance of getting at least 400 which is enough for Advanced Fire Control.




Disclaimer: I'm tired (hurray for 4 hours sleep) and on my laptop so this post probably isn't up to my normal standards.




Edit: Oh and FYI there is no point buying DEW until your reading to research miniaturized lasers or gigajoule lasers since you can start researching them in the same turn you buy DEW.


Edit 2: I figured I should actually include a complete plan since so many people are voting for me.

[X] Spend time Family and Friends exercising.
[X] Design a Game System to go with the Neural Interface
[X] - Play Test with family and employees.
[X] -- Include a chainsaw katana robot.
[X] Research
-[X] Advanced Biotic Amp (60d10+120)
-[X] Basic Genemodding (20d10+20)
-[X] Advanced Blackboxing/FRM (60d10+70)
[X] Build Lab III
[X] Buy basic DEW
 
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