Finance Sheet Updated
->Added "Security - Rich Startup Operating Expense" to the P&L at 7.5m per quarter starting 2172-Q3.
->Added "New Security Buildings" cash outflow to Cash at Bank during 2172-Q3
->Added "New Security Buildings" to Balance Sheet as at 2172-Q3
->Added "Basic Research Department" to Balance Sheet as at 2172-Q1 (can't believe I forgot to do this earlier)
Tech Tree Updated
->Micro-Missiles completed
->Repulsors Completed
->Improved Intelligence Algorithms Completed
->Basic Neural Interfaces Completed
->Basic Genemodding updated to 98/200.
Esbilon said:
The Cord-Hislop Aerospace Deal
You lose the Arc Reactor commission with Cord-Hislop as they are no longer building upgraded Scimitars. Instead, they will start producing Gladius's and give you a cut of the profits. They will keep producing 100 ships per quarter, but the Gladius has 10 rather than 5 arc reactors, and on top of that you gain 10% of the profits.
I am, however, somewhat unsure about how large CHA's profits on these fighters are. In ME it's stated that a fighter drive core costs 10,000,000 credits, and I'm inclined to think that that's at least 50% of the production cost of a fighter. This leads to a conservative production cost of 20,000,000, and if they're using 2.5 markup like you are, this becomes 30,000,000 in profit per fighter, which would net you 3,000,000/fighter. Does this seem fair?
Can we get a breakdown on the things we incorporated in the Gladius?
As for the price;
An F-22 has a flyaway cost of $150,000,000. Some googling tells me that the engines they use cost 10,000,000 each and since they have two that's a total engine cost of 20,000,000. That gives an engine cost to flyaway cost of 7.5.
An F-18 has a flyaway cost of 60,900,000 with google giving an engine cost of 4,320,000 each for a total of 8,640,000 which gives an engine to cost ratio of 7.
Given that the Gladius is a top of the line fighter it's probably more along the lines of the F-22's 7.5x if not a higher, since the F-22 is ~17 years old, multiplier such as 8x.
Going with 7.5x multiplier gives a flyaway cost of 75m which while tiny compared to the F-22's 150m makes sense thanks to reduced construction and manufacture costs.
If we again assume a 2.5 cost multiplier is in effect the cost would be 30m giving a net profit of 45m and at 10% 4.5m for us per fighter. Given the 100 fighter per quarter figure that's a total of 450m of flat profit per year.
Now assuming we charge them the full 2.5x markup on Arc Reactors then the 1,000 reactors we sell them a quarter will gross us 125m and net us 75m per quarter.
That gives us a total quarterly profit from our deal with CHA of 525m credits.
However there is a problem. We'll only be able to supple the 1,000 reactors, which take up 300 production, when our Factory III comes online in 2173-Q2. So not for a full six months. Then again given what Auks said back when the choice came out it will take a while for them to convert their production lines depending on the amount of tech we gave them so it could very well take them that long to be ready anyway.
Anyway on the Mako stuff I don't think it's really worth investing many dice in the competition.
Right now using all our current gear the
Tiger, it's fits with their shark theme and is generally a much nastier shark then the great white, IFV would have the following:
Repulsor Thrusters - This gives the Tiger hover capability, allowing it to traverse terrian the Mako would be incapable of, as well as providing superior breaking allowing for higher speed drops. Also given the increased power it will possibly be capable of straight drops rather then requiring the ~100m of clear space the Mako did.
Repulsor Cannon - With the ability to focus/defocus function it can deliver anything from a wide spread hard smack to knockdown obstacles to a focused beam to snip far away targets giving the Tiger unparalleled flexibility. It also has truly unlimited ammo which admitadly compared to the Mako's effectively unlimited ammo isn't much of an improvement. Depending upon the way it's attached it could also, theoretically, be used as an additional thruster for increased out of combat speed.
Compact Autocannon - It's likely a better anti-infantry weapon then the Mako's coaxial machine-gun.
Integrated Missile Launcher - While the Improved Mako has one of our devastating missile launchers bolted on the Tiger would have them integrated in a far more efficient and effective manner. Perhaps a VLS system. This would also allow for significantly higher magazine size since we'd be able to design it with that in mind.
Micro Missiles - By what (little) I can find a Humvee with a .50BMG will carry ~800 rounds. .50BMG is 5.5 times larger then 10mm Auto so the Tiger could likely carry 4,400 micro missiles. Thrown on one or two VLS tubes, depending on their ROF, and you've got a pretty devastating precision weapon. Given their power and precision it might even be better to strip out the autocannon for extra room. I really doubt a Tiger will ever need more the 10,000 precision guided micro missiles. Especially since the Repulsor Cannon is already pretty good for taking out targets that don't require micro missiles.
Neural Interface - Speed of thought reactions will be pretty crazy. Also makes the things hard to steal since you could likely program it to only respond to human thought patterns, something I'm sure the military would love.
Advanced Materials - This is going to be one of the best selling points. In addition to just been flat out tougher then anything else out there we can actually design the Tiger for
orbital insertion. No longer will you need to risk your ship flying low in the atmosphere to deploy it. Simply drive it out the back while in orbit and use the repulsors to guide it down. The Legionary needs a shroud since it wasn't designed for orbital insertions but seeing as that's kind of the whole point of a Mako it makes sense to design the Tiger to be capable of it. Not only does this add great functionality it expands the number of ships you can put it on from Frigates and Light Crusiers, only things that can carry it down into the atmosphere, to anything large enough including Dreadnaughts.
About the only thing I'd really add at this point would be
Advanced Fire Control since not only would it provide an automated PD-system but because we have IIA it would allow the Tiger to operate
autonomously. In theory you could just drop them down unmanned to clear a landing zone safely but even leaving that aside it can be set to protect areas from enemy assault while the soldiers inside dismount or continue to provide cover while all the soldiers deploy.
In fact with the AFC and orbital insertion capabilities a Dreadnaught or more likely a Carrier could hold dozens of automated Tigers, if not a hundred, and deploy them into a combat zone where they would clear most enemy opposition before troops ever put boots on the ground.
Given that I feel that AFC is really the only other thing they need, Miniaturized Lasers is just overkill for now, I propose the following:
Advanced Biotic Amp (98.85%)
Staff
10d10 + 10 (VI) + 5 (salary) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
Total = 60d10+120
Basic Genemodding 98/200 (98.72)
Lab 0, I
10d10 + 10 (VI)
10d10 + 10 (VI)
Total = 20d10+20
Advanced Blackboxing/FRM (Average = 400/800) *Overflow
Revy
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
Lab II
10d10 + 10 (VI)
Conrad
10d10 + 10 (VI)
Bonus
0d10+50
Total = 60d10+70
As we have 6 months, hence two turns, to research for the competition we can easily research Advanced Fire Control next turn.
Assuming AB/FRM gets 400, which it will likely get more then, then with 60d10+120 it will have a
98.85% chance of completion which leaves 80d10+40 which has a
99.92% chance of getting at least 400 which is enough for Advanced Fire Control.
Disclaimer: I'm tired (hurray for 4 hours sleep) and on my laptop so this post probably isn't up to my normal standards.
Edit: Oh and FYI there is no point buying DEW until your reading to research miniaturized lasers or gigajoule lasers since you can start researching them in the same turn you buy DEW.
Edit 2: I figured I should actually include a complete plan since so many people are voting for me.
[X] Spend time Family and Friends exercising.
[X] Design a Game System to go with the Neural Interface
[X] - Play Test with family and employees.
[X] -- Include a chainsaw katana robot.
[X] Research
-[X] Advanced Biotic Amp
(60d10+120)
-[X] Basic Genemodding
(20d10+20)
-[X] Advanced Blackboxing/FRM
(60d10+70)
[X] Build Lab III
[X] Buy basic DEW