From the point of view of research I tentatively agree. From a fluffy point of view less so since I can see many of our projects benefiting from advanced optics and other ancillary technologies involved in the design and construction of the DEW's.UberJJK said:Edit: Oh and FYI there is no point buying DEW until your reading to research miniaturized lasers or gigajoule lasers since you can start researching them in the same turn you buy DEW.
Proof/Citation, please.UberJJK said:Edit: Oh and FYI there is no point buying DEW until your reading to research miniaturized lasers or gigajoule lasers since you can start researching them in the same turn you buy DEW.
Well yeah but as I said there isn't much use until we're actually ready and unless I screwed something up while updating the finance doc, it's possible, if we get DEW and Lab III it will cost 700m leaving only 64.5m in cash. If anything I'd suggest waiting until next turn to by DEW since at that point we'd have ~900m-1000m leaving plenty in reserve.Kelenas said:I could live with that point-distribution for research, though we should buy the DEW-tech anyway; money is ultimately less of a problem than research points.
You raise some good points. I would absolutely support buying DEW next turn.Madfish said:From the point of view of research I tentatively agree. From a fluffy point of view less so since I can see many of our projects benefiting from advanced optics and other ancillary technologies involved in the design and construction of the DEW's.
And likewise I'd back that research build.
I was just listing all the possibilities, to make sure everyone knows them, it's up to Revy (see Esbilon) as to what gets included. She'll presumably make use of her superior intelligence, knowledge of the setting, and military contacts (for example consulting with Lindsey to narrow it down to a few designs then sending those off to people like Navarre and Decroix) to come up with the optimal design.Carrnage said:Lets not overgun it every extra weapon means more ammo has to be carried, except for dew and repulsors.
I'll get back to you when I find the quote. God I miss search.Kelenas said:
Actually, would we need to do that? The interface we have now is only designed for human brains. Can it be used by another species, or would it have to be altered to match the different brain anatomy?UberJJK said:you could likely program it to only respond to human thought patterns, something I'm sure the military would love..
Fair enough.UberJJK said:Well yeah but as I said there isn't much use until we're actually ready and unless I screwed something up while updating the finance doc, it's possible, if we get DEW and Lab III it will cost 700m leaving only 64.5m in cash. If anything I'd suggest waiting until next turn to by DEW since at that point we'd have ~900m-1000m leaving plenty in reserve.
Please do, because your argument that we can simply buy a tech and immediately research its successor(s) in the same turn goes against the Esbilon's apparent intent to discourage researching in sequence.
You're definitely not the only one who does...
Who knows? It's possible that would work. However an alien race could just create a hacked copy that works for them and bypass that. So having the Tiger itself check to make sure at the very least adds an extra layer of protection. And even if it turns out to be useless it's the sort of thing that would sound good to the brass.Stroth said:Actually, would we need to do that? The interface we have now is only designed for human brains. Can it be used by another species, or would it have to be altered to match the different brain anatomy?
Turns out I remembered slightly wrong.Kelenas said:
It was for buying tech through omakes rather then buying them through cash. Sorry about that.Esbilon said:Yes. If you buy a tech through Omakes, you can research ones behind it.Transreal Clouden said:@Esbilon considering that the bonus points are at the sole discretion of the people who earned them, does this mean we have Repulsors now, and thus Mk 2 armor available for research? I don't tend to think we have a need for it but it seems worth asking.
Hasn't the Basic research department been part of the finances since it was voted in?UberJJK said:
This reminds me; couldn't we afford to expand our Basic Research Lab? Another +30 research are always nice...UberJJK said:Well yeah but as I said there isn't much use until we're actually ready and unless I screwed something up while updating the finance doc, it's possible, if we get DEW and Lab III it will cost 700m leaving only 64.5m in cash. If anything I'd suggest waiting until next turn to by DEW since at that point we'd have ~900m-1000m leaving plenty in reserve.
I've updated my last post to include an actual vote since so many people are voting for me. I cribbed the personal actions from Madfish since their pretty cool.UberJJK said:Edit 2: I figured I should actually include a complete plan since so many people are voting for me.
[X] Spend time Family and Friends exercising.
[X] Design a Game System to go with the Neural Interface
[X] - Play Test with family and employees.
[X] -- Include a chainsaw katana robot.
[X] Research
-[X] Advanced Biotic Amp (60d10+120)
-[X] Basic Genemodding (20d10+20)
-[X] Advanced Blackboxing/FRM (60d10+70)
Mochinator said:
Stroth said:
Transreal Clouden said:
It's UberJJKTabron89 said:
If it follows the same trend as the basic it'd actually be +50 more as a Lab II gives 5 more dices.Kelenas said:This reminds me; couldn't we afford to expand our Basic Research Lab? Another +30 research are always nice...
Question, can the Exercise listed be specified as Martial Arts + Parkour instead of a General Exercise ? Splitting it into 2 options would probably mean not as much a improvement, but it will still improve our experience in said skills.UberJJK said:I've updated my last post to include an actual vote since so many people are voting for me. I cribbed the personal actions from Madfish since their pretty cool.
Speaking of voting for me:
It's UberJJK
Kind of important to get it right for the vote counter to work properly.
You're half-right; it would be +60 points in total, but we're already getting +30 from our Basic Lab I, and building tiers are always cumulative upgrades.Hoyr said:If it follows the same trend as the basic it'd actually be +60 more as a Lab II gives 6 more dices.
But the QM has never offered the option so I don't think it exists. Unless I missed a QM post.
I very much doubt that the neural interface is something you'd use with a gaming system, given that it sounded like it was a somewhat invasive procedure in the update, what with mention of protesting luddites. Probably not something that should be made into a game quite yet.UberJJK said:I've updated my last post to include an actual vote since so many people are voting for me. I cribbed the personal actions from Madfish since their pretty cool.
Nope see below, but I was wrong its a +50 increase for level 2 (assuming that's a thing) for a grand total of +80.Kelenas said:You're half-right; it would be +60 points in total, but we're already getting +30 from our Basic Lab I, and building tiers are always cumulative upgrades.
Ie, Labs give 1 die and 2 research team slots per level, for a total of 3 dice at level 1, 6 at level 2, and 9 at level 3.
Except that the listing is false. Each tier of a research building grants 1 die for research, and 2 slots for scientist teams. That's how it's always been, which is why I don't know where you got that from.Hoyr said:Nope see below, but I was wrong its a +50 increase for level 2 (assuming that's a thing) for a grand total of +80.
The original listing were for the bonuses per tier not the cumulative bonuses. It really is
Lab I: +1 die, +2 teams (Total: 1 die, 2 teams)
Lab II: +1 die, +4 teams (Total: 2 dice, 6 teams)
Lab III: +1 die, +6 teams (Total: 3 dice, 12 teams)
Here http://forums.spacebattles.com/thre...he-second-me-mcu.293559/page-90#post-14176618Kelenas said:Except that the listing is false. Each tier of a research building grants 1 die for research, and 2 slots for scientist teams. That's how it's always been, which is why I don't know where you got that from.
Right. I completely forgot about your hack of having it slide in as another Lab I. Change undone.Hoyr said:Hasn't the Basic research department been part of the finances since it was voted in?
If it's what I think your talking about that's because I just added it in a second time. That's undone as well. It should just be 1m ops + 800k teams.Actually it confused the fuck out of me as apparently it costs an extra 1 Million a quarter on top of the 1 million/q operating costs of a Lab I and the 800k/q of the Research teams.
You do have some good points. Although even if we're including it in the Tiger (if I say the name enough times it's sure to stick!I'd rather by the lasers now, we have the cash and it just gets it out of the way 200 million will be trivial for us in two turns and we don't need it for anything else. The Basic Dew tech should allow us to install a Gardian network on the tank as IIRC the man issue with tank/fighter/mech scale lasers was power. (And durability) It at least should allow us to include a laser cannon or a light PD laser or two. Which may negate the need for the Advanced Fire Control VI as the SA (and may others) already have Gardian control VI's (though it'd still help). Old QM mentioned that one option for the CHA deal might be including Lasers via Basic DEWs IIRC.
That's only for stuff we patent in the Citadel. Having high level blackboxing means we can let the Systems Alliance have a technological edge for a year or two before releasing it to the Citadel at which point we'd have new better tech for the SA.On the subject of BB patenting provides most of the benefits of BB without the paranoia. The one downside is that it won't protect against hostile powers that don't want to play ball. (The only ones of note here of the top of my head are the batarians and just maybe the geth, there might be a few non-canon terminus powers too). The Citadel species? They have to play ball, esp the big three. I'd definitely support adding in BB level 3 later like when we start on the 800 point techs, but right now we're working on stuff that doesn't need it so meh.
Yes. I very much support the idea of invading the Batarians. If nothing else it will likely make that whole Alpha Relay an easier situation to deal with. Speaking of which we have at best 13 years to figure out how to turn out a Relay without exploding it. I think we can do it!Though in my heart of hearts I'd really just like to give the SA enough of an edge that they go fuck it and invade he Batarians. Because letting a society that endorses slavery exist will never be good in the long run. Having slavery of your own race makes it so that the same will start to be applied to other races. Or at least so canon tells us.
You can make some serious money as a PMC and it might even help our reputation with the Alliance (not that it can get much better) since we could act as a private contractor.You know we really need to revisit the idea of a PMC. So we can send them to go kill all the slavers. Oh and it also might be a way to make money. I hear that's good to.
Possibly but right now our MA/Parkour stats are really tracked (at least as far as I can tell) much and the GM still hasn't really worked out the system for how that works. So there really isn't any trouble keeping as a nice General Exercise.Mochinator said:Question, can the Exercise listed be specified as Martial Arts + Parkour instead of a General Exercise ? Splitting it into 2 options would probably mean not as much a improvement, but it will still improve our experience in said skills.
Yeah upon looking at the update your right. Shoot! I was looking forward to playing smash-em-up-robots with Kasumi using giant katana chainswords!Kelenas said:I very much doubt that the neural interface is something you'd use with a gaming system, given that it sounded like it was a somewhat invasive procedure in the update, what with mention of protesting luddites. Probably not something that should be made into a game quite yet.
Fighters can be made in ground factories at the cost of increased production use but anything bigger requires shipyards which start at 5 billion credits.Klever Kil'Vanya said:I have a question regarding the building of actual starships, would we use the factory output or would we have to build a dedicated shipyard?
We can make fighters on the ground but it costs x3 production IIRC. Fighter were what 1000 production in a shipyard? All ships frigate size or large need a space dock/yard. We might be able to wangle using factory production for some of the internal components. Eezo makes lift cheap.Klever Kil'Vanya said:I have a question regarding the building of actual starships, would we use the factory output or would we have to build a dedicated shipyard?
350 production in a shipyard and a 1,000 in a factory.Hoyr said:We can make fighters on the ground but it costs x3 production IIRC. Fighter were what 1000 production in a shipyard? All ships frigate size or large need a space dock/yard. We might be able to wangle using factory production for some of the internal components. Eezo makes lift cheap.
The numbers/slots for Research Teams given are the total, rather than for the specific tier. IIRC Auks explained/confirmed this somewhere in the thread, or its follow-up. One of those situations where the search function would come in incredibly handy...Hoyr said:Here http://forums.spacebattles.com/thre...he-second-me-mcu.293559/page-90#post-14176618
Down at the bottom.
And if that's actually wrong then everyone has been doing it wrong as the research dice calculations have been using that pattern including the QM's.
Exercise and training are kinda standard, but also a bit boring. Maybe go and explore Landing, instead?UberJJK said:Yeah upon looking at the update your right. Shoot! I was looking forward to playing smash-em-up-robots with Kasumi using giant katana chainswords!
Any ideas for what other personal activity to do?