So I was doing some fiddling with a local copy of the finance dock, and just so happened to catch a bug I'll fix when I get home on Wednesday, and damn! I'm looking forward to Quarter 2 of next year.
That's when the Factory III comes online.
600m from HK for our Legionary + 1,750m from CHA for the Gladius (using my most recent calcs) + 7,504m from Lindsey selling our spare 29.4k of production.
Combined with our other income brings in a grand total of:
Ten Billion, Ninety Two Million, One Hundred and Fifty Thousand Credits!!!
Or for those of you who prefer it in number form: 10,092,150,000
Of course that's our gross income, Revy's net income after tax is only a bit over eight billion.
However speaking of economics I think it's time to increase the price of our Arc Reactors a bit. Right now we actually lose* 1.5k on each reactor we sell.
*Just to be clear we're not actually loosing money here but if we were to give that production to Lindsey we're get 76,500 profit compared to the Arc Reactor's 75,000 so economically speaking it's actually a disadvantage to sell Arc Reactors.
Given the insane amount of cash we'll have to spend I think everyone can agree that building a Shipyard in 2173-Q2 is a wise investment? It might not be as cost effective as the same value of factories but it opens up new areas of production and will form the heart for the Shepard Super Spectacularly Special Space Station! Totally not serious name suggestion here.
Cost per Production:
Factory I
2)Is it effected by the amount of available energy?
3)If the answer to 2 is yes then what sort of range would one have connected to a 150GW ISAR reactor?
4)What sort of capacitors are there available on the market?
5)Can Revy build super-capacitors?
6)How are repulsors effects by been fired down into an atmosphere compared to firing up out of one? (IE kill-sat vs. ground based anti-starship).
7)What is the average and maximum RoF for a repulsor? Does it vary with size?
8)How damaging are Micro-Missiles?
9)What is the maximum range for a Micro-Missile?
10)What is the Alliance's policy on privately own anti-ship satellites over Alliance planets. Say Mindor for instance.
11)Are QEC something Revy would be able to develop on her own or would she need an appropriate tech hero?
12)Why does, as far as I can tell, the Improved Warhead never actually show up as an option in any of the updates? Can we get a description of that like we do the other research options?
13)Can we get some price & production figures for our new tech? Right now we need details for:
But yeah orbital weapons platforms. Take an Arc Reactor, add a long range repulsor cannon (pure repulsor mode not repulsor accelerating projectile), strap some maneuvering repulsors to counteract the recoil of the primary weapon and act as backups, then cover the whole thing in a ton of armor.
Bam! Instant defense satellite with an effectively unlimited lifespan. Depending on the heat generation at full power and the thermal radiation rate of the armor we might need to attach some armored, because Revy can totally make something like thermally transparent armor, radiator fins to keep it thermally neutral but we've got a quick reliable defense system for the inevitable future attacks on our planets.
That's when the Factory III comes online.
600m from HK for our Legionary + 1,750m from CHA for the Gladius (using my most recent calcs) + 7,504m from Lindsey selling our spare 29.4k of production.
Combined with our other income brings in a grand total of:
Ten Billion, Ninety Two Million, One Hundred and Fifty Thousand Credits!!!
Or for those of you who prefer it in number form: 10,092,150,000
Of course that's our gross income, Revy's net income after tax is only a bit over eight billion.
However speaking of economics I think it's time to increase the price of our Arc Reactors a bit. Right now we actually lose* 1.5k on each reactor we sell.
*Just to be clear we're not actually loosing money here but if we were to give that production to Lindsey we're get 76,500 profit compared to the Arc Reactor's 75,000 so economically speaking it's actually a disadvantage to sell Arc Reactors.
Given the insane amount of cash we'll have to spend I think everyone can agree that building a Shipyard in 2173-Q2 is a wise investment? It might not be as cost effective as the same value of factories but it opens up new areas of production and will form the heart for the Shepard Super Spectacularly Special Space Station! Totally not serious name suggestion here.
Cost per Production:
Factory I
40,000,000/300 = 133,333 credits per unit production
ROI = 47 days
Factory II 200,000,000/3,000 = 66,666 credits per unit production
ROI = 24 days
Factory III 1,000,000,000/30,000 = 33,333 credits per unit production
ROI = 12 days
Shipyard 5,000,000,000/100,000 = 50,000 credits per unit production
ROI = 18 days
1)What is the maximum range of a Repulsor as a weapon? In and out of an atmosphere if it's effected by that.Esbilon said:
2)Is it effected by the amount of available energy?
3)If the answer to 2 is yes then what sort of range would one have connected to a 150GW ISAR reactor?
4)What sort of capacitors are there available on the market?
5)Can Revy build super-capacitors?
6)How are repulsors effects by been fired down into an atmosphere compared to firing up out of one? (IE kill-sat vs. ground based anti-starship).
7)What is the average and maximum RoF for a repulsor? Does it vary with size?
8)How damaging are Micro-Missiles?
9)What is the maximum range for a Micro-Missile?
10)What is the Alliance's policy on privately own anti-ship satellites over Alliance planets. Say Mindor for instance.
11)Are QEC something Revy would be able to develop on her own or would she need an appropriate tech hero?
12)Why does, as far as I can tell, the Improved Warhead never actually show up as an option in any of the updates? Can we get a description of that like we do the other research options?
13)Can we get some price & production figures for our new tech? Right now we need details for:
- Wrist Mounted Submachineguns
- Micro-Missiles
- Repulsors
- Advanced Materials (just give the figures for a 1m by 1m plate with standard thickness)
- Various Vehicles we can produce with Basic Ground Vehicles (just just the Improved Mako if that's too much work)
- Basic Neural Interfaces
But yeah orbital weapons platforms. Take an Arc Reactor, add a long range repulsor cannon (pure repulsor mode not repulsor accelerating projectile), strap some maneuvering repulsors to counteract the recoil of the primary weapon and act as backups, then cover the whole thing in a ton of armor.
Bam! Instant defense satellite with an effectively unlimited lifespan. Depending on the heat generation at full power and the thermal radiation rate of the armor we might need to attach some armored, because Revy can totally make something like thermally transparent armor, radiator fins to keep it thermally neutral but we've got a quick reliable defense system for the inevitable future attacks on our planets.