A Homeworld PDA or a Schlock VDA?Silver sun 17 said:
A Homeworld PDA or a Schlock VDA?Silver sun 17 said:
Phased dissembler array.Madfish said:
Eh, I like VDA's better. A sufficiently large one will tell you where anything is coming from and then rectify that for you.Silver sun 17 said:
their mean for different things Madfish.Madfish said:Eh, I like VDA's better. A sufficiently large one will tell you where anything is coming from and then rectify that for you.
That's exactly the same punch as a dreadnought's main gun actually.Tabron89 said:Heck, if we can get a forty kilogram missile to reach 1.3% of lightspeed, then we've got a disposable weapon that packs an even bigger punch than a dreadnaught's main gun.
Something to look into for materials research perhaps? A reflective/refractive armour coating for fighters.Van Ropen said:Fighters bypass the first portion by themselves flying up to an enemy barrier , then dropping their payload - attracting attention of the GARDIAN lasers in the process.
Yes. But that's what shields are for. And why every FTL drive in citadel space is required to have black box safety systems that keep you from using them as relativistic kill vehicles.Tabron89 said:Wait, is hitting solid matter still a concern when in FTL in Mass Effect?
It's a holdover of outmoded military doctrine. Carriers and massed fighter waves are the human's contribution to galactic warfare. Until we showed up no one had considered using a ship who's primary force projection is fighters. Right now the Turians and the Salarians are just beginning to experiment with what carriers can do. And the Asari are waiting on the Turian recommendation.Van Ropen said:Yes, fighters mainly use torpedoes, and launch them from close range.
What about frigates? They use torpedoes, from beyond knife-fight ranges. It only makes sense they would be fast until they couldn't be.
though keep in mind that the jury is still out on how good of an idea carriers are in space warfare in setting. us making drone fighters in the future should tip that in carrier doctrine's favor though.Stroth said:It's a holdover of outmoded military doctrine. Carriers and massed fighter waves are the human's contribution to galactic warfare. Until we showed up no one had considered using a ship who's primary force projection is fighters. Right now the Turians and the Salarians are just beginning to experiment with what carriers can do. And the Asari are waiting on the Turian recommendation.
Frigates use torpedoes when fighters can do it better because until we showed up there weren't fighters doing it better. Not because torpedoes are great for them to use. And somebody's got to be shooting the torpedoes.Van Ropen said:o.0
Not that I disagree with anything you said, but what does that have to do with what I said?
Structural issues and an insufficient power supply mostly. The good news is we've already fixed the second one.Van Ropen said:Can't we have both? What prevents us from mounting a dreadnought class mass accelerator on a carrier?
The Alliance does. That's what their standard Carrier is.Or equipping a dreadnought with hosts of parasite craft/fighter drones?
You see, a Carrier with a Spinal mass accelerator is a dreadnaught, they are roughly the same size. And then it falls under the treaty of F-U.Van Ropen said:Can't we have both? What prevents us from mounting a dreadnought class mass accelerator on a carrier? Or equipping a dreadnought with hosts of parasite craft/fighter drones?
Probably Mindoir, as we can start building up before we can expand.Van Ropen said:Ahh, forgot about the treaty. I was thinking about combat potential.
And yup, I was thinking drones attached to the outside. Provide some extra screening/offensive power. Only reason not to do so would be cost, but compared to the cost of a dreadnought in general...
So, I know we plan on general expansion next - probably to Elysium I would imagine. But are we going to build our first shipyard above Mindoir, or elsewhere?
They might have doors to cover the hangers but it's still a massive weak point. Let ships do what they are designed to do.It is possible to recover and rearm fighters during combat, though most carriers seal the flight deck and try to stay out of the way. The flight deck is essentially a corridor through the armor and into the heart of the vessel. A single well-placed torpedo is enough to gut a carrier.
That said a frigate scale ammunition ships to reload fighters might be an option, though it depends on the fighter attrition rate whether or not they'd be worth the resources. That said the could also perform SARS duties and us ME fields to attach crippled fighters to their hulls for return to the carrier.UberJJK said:They might have doors to cover the hangers but it's still a massive weak point. Let ships do what they are designed to do.
I thought you already had it too. It definitely needs to go in, we need those research dice.UberJJK said:Can't believe I forgot to put it in the original vote but since I did and a lot of people have already voted for it, does any object to me adding:
[] Build Lab III
to the plan for this turn?
Fair enough, I admittedly was more thinking only a small bit more for things like perishables, containers, fuel and more transport capacity for taking artifacts from the second site. Maybe more interns for faster cataloguing and cleaning too.Tabron89 said:I got the impression it was fine as it was now, it's not like she's bleeding out cash over something trivial, she just said herself that there is two ways she go about it:
1: She ignores the more recent ruins and makes a beeline for the Protean ruins underneath, which can cause potential damage to any potential finds from the more recent ruin.
2: She investigates the more recent ruin, going over it with a fine tooth comb to try to find anything and everything that may be of importance, then tackles the Photean ruins.
I don't think 'tossing more cash' at her would work at all unless she calls up saying that her budgets gone, archelogy isn't like most science, you just can't toss millions/billions that them and expect something to show for it within a couple of months.
There's a limit to how much automated equipment can help you and there's a limit to how much actual people can help you before you hit diminishing returns.
That's me choosing a slightly poor wording, I should have described it a bit more wordily as something like 'the Post Promethean Iron Age Resettlement Layer'.Tabron89 said:Also....I'm not really sure if there is a second site, I was under the impression that she only had one site going and was looking to see if Revy would tell her to ditch the newer ruins and focus on the Photean ones.
Even if there is a second site, Liara should be able to handle those things on her own or at least delegated them to someone who can.
That's actually a very good point.Madfish said:Part of the reason I thought it might be a good idea was that the Iron age settlement might have discovered Promethean relics themselves as things beyond their ken might have been treated with religious reverence and there might be therefore clues to other Promethean ruins on world.
Better to find that sort of thing out early.Tabron89 said:Yeah...until we realise they were worshipping a slowly degrading anti-matter missile that would be capable of cracking the planet in half, or something as equally as dangerous, like one of their supernova triggering devices/weapons.
That is like saying that it is a good idea to discover cancer early.Stroth said: