Shepard Quest Mk IV, Under New Management (ME/MCU)

Madfish said:
You haven't added in Conrad's Dice either which averages another 65 with IIA, boosting one or the other to near certainty I imagine.
I'm using Conrad's die as the one to counterbalance the loss to CHA. I think the deal expires at the end of this year but I'm not sure so I just assumed it was still going. If it does expire at the end of the year then we'll get 80d10+65 instead of 70d10+55 after the blackbox.
 
Cool and since we're flush with funds at the moment (if I'm reading the sheets right) it might be an idea to start up Lab 3 and some more Factories to support it.

Sitting on funds isn't doing us any good, beyond having an emergency slush fund, after all.

What are the cost of facilities because I can't find them for love or toffee?
 
Madfish said:
What are the cost of facilities because I can't find them for love or toffee?
They are in the closing the deal update;
[]Factory (I). 100 Production Units/month, Costs 40 Million Credits. Upkeep is 2 million per year.

[]Factory (II). 1000 Production Units/month, Costs 200 Million Credits. Upkeep is 10 million per year.

[]Factory (III). 10000 Production Units/month, Costs 1 Billion Credits. Upkeep is 50 million per year.


[]Lab (I). +1d100 Research, Two slots for Research Teams. Costs 20 Million Credits. Upkeep is 1 million per year.

[]Lab (II). +1d100 Research, Four slots for Research Teams. Costs 100 Million Credits. Upkeep is 5 million per year.

[]Lab (III). +1d100 Research, Six slots for Research Teams. Costs 500 Million Credits. Upkeep is 25 million per year.


[]Admin Building 10 Million Credits, Allows you to hire a Legal Team full time as well as other financial specialists. Upkeep is .5 million per year.

[]Barracks. 10 Million Credits. Providing on-site housing and facilities for your security teams will allow you to keep a ready force on standby, which should be helpful if the facility ever comes under attack. (Provides bonus to Security Team Combat rolls.) Upkeep is .5 million per year.
We already have:
  • Admin Building
  • Barracks
  • Lab I
  • Lab II
  • Factory I
  • Factory II
and are going to purchase Factory III this turn.

Now if I understand correctly while we can build any number of factories on a given planet we are limited to one of each type of lab per planet.
 
UberJJK said:
Now if I understand correctly while we can build any number of factories on a given planet we are limited to one of each type of lab per planet.
That was my understanding too.

I wonder if we can leverage our IIA into improved production in our factories too as they must be largely automated.
 
Madfish said:
That was my understanding too.

I wonder if we can leverage our IIA into improved production in our factories too as they must be largely automated.
Probably not. The tasks the VI perform is likely a series of not very complex tasks, and there really isn't much room for improvement..

I just figured out the static discharge problem!

The main problem with it is the fact that even if they could use the energy in some way, the heat using it would cause is also bad for them, because space sucks for getting rid of heat.

So we use a nice physics breaking repulsor: There would be some heat build up, but it lets us turn the static build up almost entirely into ship thrust.

So it might be a attachment to be completed in a shipyard, and all of the ships we build won't have the problem.

Given that we can finish a 400 pt tech next turn, or have 50% progress on a blackboxing upgrade, I'd have to say we go to blackboxing. I want it before finishing the other 400 point techs.

Question: Is medium armor just a larger Suit? Is the Mecha tree piloted, or robots?
 
Carrnage said:
we need to research repulsors, they dual purpose as propulsion and weapons, their versatility is very good for the research buy in.
We're getting those this turn. That's where we put the 100pts research points from the two omakes and the 50pts from guessing our cousin's name.
 
Is it wrong that I see Transformation Systems, 50 Meter Robots and Frigates on the tech tree and want to build G1 Optimus Prime and G1 Sky Lynx to be our personal rides?

Edit: Not to self- Pattern any initial full AI research on Optimus Prime. Safety first!
 
Madfish said:
On a side not any more word on an up coming Mako Contract/Competition?
There will be an official announcement in the next update
Madfish said:
I wonder if the treaty writers considered Dreads and Super Dreads in private ownership....

After all what private concern could afford one? Something to think about for the future....
The production cost of a Dreadnaught is 1,000 billion credits. If you give Lindsey a Factory III, she'll bring in 30.6 billion credits per year, so it would take her 33 years to make enough money for a single dreadnaught.
Van Ropen said:
1) When they say "charge" I am going to read "electrons."
2) It shouldn't really be that difficult to build a system that throws these into space, which as you know is pretty big so it shouldn't be a problem. Like dumping radioactive waste in the sea. Couldn't possibly go wrong. Note, this is pretty much what they're doing now, but with planets taking the role of empty space. Using planets is more efficient since they have places for the electrons to go.
3) The electrons appear when the drive core is used to lower the mass of the ship and make it superluminal. It would be reasonable that they could be made to go away (or annihilate with positrons) if the drive core was run in reverse. This would dramatically increase the mass of the ship and could thus only be done when it's not trying to fly anywhere, and doing it near things you care about might mess things up due to changing the gravitational landscape. Plus, uncontrolled matter-antimatter reactions are things to be careful with. On the plus side, they make for very nice big guns.
4) tl;dr: Yes, you can get around this problem. But it requires either dumping stuff in interstellar space, which I'm guessing there are treaties against, or finding a research hero who knows their drive cores.
cokerpilot said:
Is sheapered locked into the Brian romance only or can she possibly romance Liara in the future as well?
This was sorta answered by other posters, but let me give it a clear 'no.' You're not locked into anything, I don't run RPs like that. Obviously, the world will react if you spin on a dime, but you're free to do so.
UberJJK said:
What would it take to get a re-entry shroud for the Legionary or otherwise make it capable of re-entry like Major Navarre asked about? Since it seems that (for now) most people here don't want to start selling the MkII.
You don't have the ability to make the Mk 1.5 re-entry capable without redesigning it more or less from scratch. However, you can make a very-much one use ablative re-entry shield. This'd be a Research 50 item.
Kelenas said:
The loss to CHA should actually be finished, soo. After this turn, I believe.
The CHA deal will be done after your next research allocation, so you still need to take it into account.
UberJJK said:
Now if I understand correctly while we can build any number of factories on a given planet we are limited to one of each type of lab per planet.
This is correct. You'll want to start giving thought to where you want to go next, and who you want to lead that department.
Madfish said:
I wonder if we can leverage our IIA into improved production in our factories too as they must be largely automated.
No, that's not the direction your VI research has been going in. That's not to say that a specialized VI couldn't be a great help in your production facilities, but you'd need new tech to do so. VI (or even IA) research heroes could be helpful.
Alanek2002 said:
Question: Is medium armor just a larger Suit? Is the Mecha tree piloted, or robots?
Like Kelenas said, Armor means tank. Mechas need pilots. To make them (or your suits) robots, you can include a VI (AI) to run them, but you don't have any that are trained for that in your research tree, so they wouldn't be very good.
Madfish said:
Edit: Not to self- Pattern any initial full AI research on Optimus Prime. Safety first!
Tabron89 said:
If that fails, then pattern the A.I on Nono/Buster Machine No.7 from Diebuster 2.

What? She might be ditzy, but at least she has the whole 'humanity is worth protecting' thing set.
There are several good examples of AIs out there, my personal favorite is Princess Celestia.

EDIT: Oh, almost forgot. The voting seems to be pretty even, so let's put a lock on it relatively soon. Tonight at 8 CET, that is in 5 hours.
 
You can have as many overflows as you like.

Also, how do you people feel about naming things? Your early stuff had roman sounding names, but there were complaints about pointless votes earlier. Do you want to vote on names, ignore them, have me make them up, or delegate to someone?
 
Van Ropen said:
I'm fairly sure the chances of a second overflow are...minimal.

Edit: Maybe leave a short window open for proposing names, then throw up a poll? Keeps the thread relatively clean that way?

Edit 2: Or have players come up with a naming scheme right now (Like - "Roman weapon names for basic ballistic weapons" or "Roman military rankings to classify public-release models of the suit") and then leave it to you to apply them.
Hmm, keeping within the current theme would be good...
 
Leingod said:
I like the idea of picking a naming scheme for each branch of our tech, like the Roman weapon names for the ballistic weapons and Roman military rankings for the power armor that we already seem to have. Maybe we could do something Japanese for the mechs, as a tribute to our fun afternoon with Kasumi.
Oh, then German for tanks please ?

Panzer sounds so cool....:oops:
 
So since our deal with CHA will be winding up soon lets look at what sort of tech they'll be (theoretically) getting:

Arc Reactors

This is the core of our deal. As standard each fighter is going to have one Arc Reactor powering it. This will let it carry more energy hungry gear and it would likely lower it's mass significantly and possibility the size as well.

Advanced Materials

Stronger hull for a lower mass. Material physics is not my thing but presumably different materials have different rates at which they radiate heat so it's the fighter will have improved heat management thanks to it's hull having a higher radiative rate.

Repulsors

This thing will be a nightmare in a dogfight. The Repuslors are tiny for the amount of thrust they provide so the improved Scimitar should have a crazy high acceleration on top of unlimited fuel. The only operation limitation would be life-support.

Basic Neural Interfaces

In an ultra-high speed dogfight the ability to control the Scimitar with just your mind will be valuable as hell. Not to mention that mental control will likely be less tiring, physically anyway, which should extend operation times.
 
UberJJK said:
[...] the improved Scimitar[...]
The improved Scimitar simply retrofits its existing power generator with our Arc Reactor(s). What we're working on with CHA is a completely new type of fighter, which was originally declined because it didn't have enough improvement(s) over the existing fighter-design.
 
Van Ropen said:
Will they be getting all that though? We just finished the Advanced Materials, it's a bit late to redesign the whole thing - then again replacement on the Mako was easy enough...
From what I understand as long as the tech is done within the one year window it should get included.
Van Ropen said:
Mental control of that level and responsiveness probably needs Advanced Neural Interface - the basic ones apparently aren't enough for a prosthetic.
That really depends upon how you look at it. Basic Neural Interface seems to be all about controlling stuff with your mind. My bet is that Advanced Neural Interface allows feedback.

So with a basic neural interface you could control your prosthetic limb just like you would a normal one but an advanced interface would make it feel like a real limb with stuff like giving you a sense of touch.

Because really designing a system that can read your brain and control stuff is relatively simple, the tech (buggy as it is) exists today, the challenge is a system that can write stuff to your brain.
Kelenas said:
The improved Scimitar simply retrofits its existing power generator with our Arc Reactor(s). What we're working on with CHA is a completely new type of fighter, which was originally declined because it didn't have enough improvement(s) over the existing fighter-design.
Yeah your right. We'd be working on the F-2000 Version 2.
 
I'd like Cortana profile, for ourselves, and perhaps Jarvis for a mass production? Give Cortana plenty of options. ^.^
 
So we should finish basic genes next turn and then start on Blackboxing, So we can nab perfect human the following turn? Because there is no real reason to leave it half finished, if it doesn't affect when blackboxing is done.

And then we can turn our attentions away from all this bio-tech, unless we get a chance to help the quarians.
 
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